Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Upcoming MMOs

ethionethion Member UncommonPosts: 2,888
Is this really the only MMO on the horizon that is going to be group oriented and not PvP oriented?  It is really kinda disheartening that it seems most new MMOs are all PvP oriented.

I gotta say this is really the only game I'm aware of that is coming out that has me excited at all.

I'm just hoping this game isn't F2P.  There is only one F2P model that I think works and it's one where the cash shop sells things that incrementally upgrade F2P accounts to P2P style accounts.  ie F2P is like P2P but you have some disadvantages.  ie slower xp, limited storage, limited number of characters, etc.  IE all limitations.  Then see potions that boost xp upto the P2P level.  Options to unlock storage slots upto P2P level, unlock character slots etc.   Then perhaps some cosmetic items that are bound to your account.

Selling cosmetic items on the market just blows the economy causing people to buy stuff to sell and get lots of money that in turn can causes the price of items to escalate...


---
Ethion

«1

Comments

  • DullahanDullahan Member EpicPosts: 4,536
    There are a couple random PvE + Sims type MMOs coming out from indie developers, but I'd have to say this is the only one in the works by reasonable developers that aren't promising pie in the sky. They've taken a very grounded approach by focusing on what worked in EQ and Vanguard, and then building new ideas upon that foundation. While I certainly hope the best for the other indie MMOs out there, Pantheon is the most likely to deliver, despite early setbacks.


  • aSynchroaSynchro Member UncommonPosts: 194
    Chronicles of Elyria isn't PvP oriented.
  • delete5230delete5230 Member EpicPosts: 7,081

    Yes, to my knowledge, yes its the only one.

    Everything up coming will be loaded with unique features to trick you to their benefit.


    All others are kind of like this :

    Remember slow dialup internet, then we got faster high speed, but marketers also increased add videos, and popups. So we got faster but product adds took a large chunk of it away......Kind of like that, but sneaker.

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Dullahan said:
    There are a couple random PvE + Sims type MMOs coming out from indie developers, but I'd have to say this is the only one in the works by reasonable developers that aren't promising pie in the sky. They've taken a very grounded approach by focusing on what worked in EQ and Vanguard, and then building new ideas upon that foundation. While I certainly hope the best for the other indie MMOs out there, Pantheon is the most likely to deliver, despite early setbacks.
    Man, you know, hmm...

    The "pie in the sky" has been promised to the development crew under Brad. They're getting paid, like (correct me, please, if I'm wrong), nothing. Well, it's nothing or next to nothing, or future shares of something which is like nothing now, and we're talking future shares of pie in the sky.

    I'm a big fan of pie. I can't eat it often, because I'm getting older and the carbs don't burn off so fast. I'm a big fan of hard work, and these people, who are working on promises, are working diligently on promises. They're trying. I'm not going to be pessimistic about it anymore, even though it falls into the "obvious crowdfunded trend of which I don't feel highly" bin. I hope it succeeds at least in some part for these guys actually working on it. But the "pie in the sky" part, I dunno... I think you tripped over a couple words there.
  • delete5230delete5230 Member EpicPosts: 7,081
    aSynchro said:
    Chronicles of Elyria isn't PvP oriented.


    This game has the most questionable marketing trick to date.

    Developers, are keeping it a secret on the payment model. So I guess holding back on the specifics causes intrigue ?  

    Some arguments over dying with something called " Spark of life " that you have to pay for !.....This is now the new gimmick......I didn't go any deeper after reading about the " Spark of life ". 

  • DullahanDullahan Member EpicPosts: 4,536
    Adjuvant1 said:
    Dullahan said:
    There are a couple random PvE + Sims type MMOs coming out from indie developers, but I'd have to say this is the only one in the works by reasonable developers that aren't promising pie in the sky. They've taken a very grounded approach by focusing on what worked in EQ and Vanguard, and then building new ideas upon that foundation. While I certainly hope the best for the other indie MMOs out there, Pantheon is the most likely to deliver, despite early setbacks.
    Man, you know, hmm...

    The "pie in the sky" has been promised to the development crew under Brad. They're getting paid, like (correct me, please, if I'm wrong), nothing. Well, it's nothing or next to nothing, or future shares of something which is like nothing now, and we're talking future shares of pie in the sky.

    I'm a big fan of pie. I can't eat it often, because I'm getting older and the carbs don't burn off so fast. I'm a big fan of hard work, and these people, who are working on promises, are working diligently on promises. They're trying. I'm not going to be pessimistic about it anymore, even though it falls into the "obvious crowdfunded trend of which I don't feel highly" bin. I hope it succeeds at least in some part for these guys actually working on it. But the "pie in the sky" part, I dunno... I think you tripped over a couple words there.
    Visionary Realms gained an investor last year, so its no longer entirely crowdfunded. Everyone working for them is now being payed.


  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Dullahan said:
    Visionary Realms gained an investor last year, so its no longer entirely crowdfunded. Everyone working for them is now being payed.
    It wasn't "entirely crowdfunded" last May. The project was running off volunteers by that period, so your first sentence is a bit misleading, as if some point "the game was entirely crowdfunded" to no longer be "entirely crowdfunded". In fact, the last official crowdfunding failed to meet the goal of 800k usd and so no pledges were collected.

    The statement, "everyone working for them is now being payed", is cryptic at best, and possibly another intentional spin. All that's been announced is "some investor" gave "some money" and this is all completely nebulous. None of this is being run as a legitimate, above board operation. "You" say they're getting paid. How do you know? How much are they being paid?

    Look, I'm not just trying to be hard on you for fun. I already said I feel for these people and I hope something comes of it for their sake. Maybe, as much as you post here, you're one of them and have all this inside info. You need to forgive me, though, when I say, "I know everything you're telling me, so far, and it ain't much".

    On another note, I'm not their representative. If they're working for 3 bucks, 2 biscuits and a happy meal coupon per week, I have no say otherwise. If you're going to come here, though, if you're going to conflict or correct me, you need better details than, "oh, there's money", because quite frankly, and I have utterly no fear of the litigious repercussions of saying this, we all know what happens when there's investor money around Brad McQuaid.
  • filmoretfilmoret Member EpicPosts: 4,906

    No there are no other mmo's coming out that will "require" you to be in a group in order to play the game.  They are smarter then this.

    Are you onto something or just on something?
  • Arkade99Arkade99 Member RarePosts: 538
    aSynchro said:
    Chronicles of Elyria isn't PvP oriented.


    This game has the most questionable marketing trick to date.

    Developers, are keeping it a secret on the payment model. So I guess holding back on the specifics causes intrigue ?  

    Some arguments over dying with something called " Spark of life " that you have to pay for !.....This is now the new gimmick......I didn't go any deeper after reading about the " Spark of life "

    You probably should have, because then you might actually understand it. They have been very clear about how the payment model works. Basically, you only need a new spark of life when your character perma-dies, and your character will only perma-die every 8 to 14 months. The overall cost will be much lower than a typical subscription. 
  • AmatheAmathe Member LegendaryPosts: 7,630
    filmoret said:

    No there are no other mmo's coming out that will "require" you to be in a group in order to play the game.  They are smarter then this.

    This is not my understanding. The FAQ says:

    '[W]hile most content will be designed for groups, there will typically also be content that is soloable. Some classes may solo better than other classes."

    Also, I have not played any mmorpgs that did not have content that required a group (or more) to take on. WoW, for example, has many instances and raid dungeons that all require groups. 

    The real difference here is that groups will be needed in Pantheon for day to day adventuring more than in most games, and I expect that most of the things you really, really want to do also likely will require groups. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • DullahanDullahan Member EpicPosts: 4,536
    edited January 2016
    Adjuvant1 said:
    Dullahan said:
    Visionary Realms gained an investor last year, so its no longer entirely crowdfunded. Everyone working for them is now being payed.
    It wasn't "entirely crowdfunded" last May. The project was running off volunteers by that period, so your first sentence is a bit misleading, as if some point "the game was entirely crowdfunded" to no longer be "entirely crowdfunded". In fact, the last official crowdfunding failed to meet the goal of 800k usd and so no pledges were collected.

    The statement, "everyone working for them is now being payed", is cryptic at best, and possibly another intentional spin. All that's been announced is "some investor" gave "some money" and this is all completely nebulous. None of this is being run as a legitimate, above board operation. "You" say they're getting paid. How do you know? How much are they being paid?

    Look, I'm not just trying to be hard on you for fun. I already said I feel for these people and I hope something comes of it for their sake. Maybe, as much as you post here, you're one of them and have all this inside info. You need to forgive me, though, when I say, "I know everything you're telling me, so far, and it ain't much".

    On another note, I'm not their representative. If they're working for 3 bucks, 2 biscuits and a happy meal coupon per week, I have no say otherwise. If you're going to come here, though, if you're going to conflict or correct me, you need better details than, "oh, there's money", because quite frankly, and I have utterly no fear of the litigious repercussions of saying this, we all know what happens when there's investor money around Brad McQuaid.
    We know no more or less than most businesses. In other words, we know what they tell us. What we know is that they have continued to develop the game and have updated both the VR and Pantheon websites. The list of people on staff on their website has continued to grow, and its only logical to assume that, to bring on new people as well as some from the original team (that left), they must be paying these people.

    Honestly, the statement "everyone working for them is now being payed" is not cryptic at all. Words have meanings, and that statement means exactly what it says, regardless if I have more details. And yes, they were entirely crowdfunded, even if it meant those who joined the team pro bono were not being payed much. What little they were originally payed was "entirely crowdfunded", and the fact that they were payed has been confirmed several times by both the original team, one guy who left more recently, and those who are currently still working on Pantheon. I was honestly trying to be as kind and succinct as possible being that you showed up in this thread without all the facts, acting as if you knew what was going on.

    http://massivelyop.com/2015/11/24/interview-pantheon-devs-on-funding-unity-and-the-launch-window/

    http://venturebeat.com/2015/09/28/everquest-creator-raises-seed-round-to-build-pantheon-rise-of-the-fallen/

    http://visionaryrealms.com/company/team/

    http://https//www.pantheonmmo.com/about_us/the_team/


  • MaquiameMaquiame Member UncommonPosts: 1,073
    ethion said:
    Is this really the only MMO on the horizon that is going to be group oriented and not PvP oriented?  It is really kinda disheartening that it seems most new MMOs are all PvP oriented.

    I gotta say this is really the only game I'm aware of that is coming out that has me excited at all.

    I'm just hoping this game isn't F2P.  There is only one F2P model that I think works and it's one where the cash shop sells things that incrementally upgrade F2P accounts to P2P style accounts.  ie F2P is like P2P but you have some disadvantages.  ie slower xp, limited storage, limited number of characters, etc.  IE all limitations.  Then see potions that boost xp upto the P2P level.  Options to unlock storage slots upto P2P level, unlock character slots etc.   Then perhaps some cosmetic items that are bound to your account.

    Selling cosmetic items on the market just blows the economy causing people to buy stuff to sell and get lots of money that in turn can causes the price of items to escalate...


    Why aren't you playing Project Gorgon right now, its what you are looking for.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • ESO_LAGESO_LAG Member UncommonPosts: 59
    Camelot Unchained
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Dullahan said:
     I was honestly trying to be succinct as possible being that you showed up in this thread without all the facts, acting as if you knew what was going on.

    I've read all those links. Here's one for you.
    http://en.wikipedia.org/wiki/Angel_investor

    This is just another "Trials of Ascension" situation. What do I get if I win?

    Do I know what's going on? Yeh, man. I just told you, though, I feel for the people actually trying to work on it, so right now I'm "fighting with one hand tied behind my back". It's actually a little unfair of you to drag more out of me by baiting with my proposed ignorance. Maybe you can throw a big "told you so" in my face when they have a successful 1 to 1.5 mil kickstarter this summer or fall, with the new proof of concept.

  • RattenmannRattenmann Member UncommonPosts: 613
    Adjuvant1 said:
    Dullahan said:
    Visionary Realms gained an investor last year, so its no longer entirely crowdfunded. Everyone working for them is now being payed.
    It wasn't "entirely crowdfunded" last May. The project was running off volunteers by that period, so your first sentence is a bit misleading, as if some point "the game was entirely crowdfunded" to no longer be "entirely crowdfunded". In fact, the last official crowdfunding failed to meet the goal of 800k usd and so no pledges were collected.

    The statement, "everyone working for them is now being payed", is cryptic at best, and possibly another intentional spin. All that's been announced is "some investor" gave "some money" and this is all completely nebulous. None of this is being run as a legitimate, above board operation. "You" say they're getting paid. How do you know? How much are they being paid?

    Look, I'm not just trying to be hard on you for fun. I already said I feel for these people and I hope something comes of it for their sake. Maybe, as much as you post here, you're one of them and have all this inside info. You need to forgive me, though, when I say, "I know everything you're telling me, so far, and it ain't much".

    On another note, I'm not their representative. If they're working for 3 bucks, 2 biscuits and a happy meal coupon per week, I have no say otherwise. If you're going to come here, though, if you're going to conflict or correct me, you need better details than, "oh, there's money", because quite frankly, and I have utterly no fear of the litigious repercussions of saying this, we all know what happens when there's investor money around Brad McQuaid.

    Working as a volunteer is a form of "crowd funding" and i doubt you have to feel sorry for someone that volunteers to a project. Noone forced them to, right? :-)

    Also Dullahan knows they are being paid, because it was announced a while ago. No cryptic and no spin involved. 

    MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

    Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  • DullahanDullahan Member EpicPosts: 4,536
    Adjuvant1 said:
    Dullahan said:
     I was honestly trying to be succinct as possible being that you showed up in this thread without all the facts, acting as if you knew what was going on.

    I've read all those links. Here's one for you.
    http://en.wikipedia.org/wiki/Angel_investor

    This is just another "Trials of Ascension" situation. What do I get if I win?

    Do I know what's going on? Yeh, man. I just told you, though, I feel for the people actually trying to work on it, so right now I'm "fighting with one hand tied behind my back". It's actually a little unfair of you to drag more out of me by baiting with my proposed ignorance. Maybe you can throw a big "told you so" in my face when they have a successful 1 to 1.5 mil kickstarter this summer or fall, with the new proof of concept.

    They've said they have no intention of having another kickstarter. Linking information about angel investors does not give any strength to your position. You came in claiming they weren't being paid, when they are. I'm sorry you were misinformed. Lets move forward without the pretense.


  • TamanousTamanous Member RarePosts: 3,030
    edited January 2016
    Some of the new mmos are designed as a specific game for a specific audience. It makes little sense to see a ton of similar ones because the only ones that are the same are called "clones" for a reason.

    If any one of these games makes a serious impact on the market you will indeed start seeing clones of them.

    In a perfect world you would only see various games of all types and sorts filling each area of the market with unique offerings. Sadly the market is driven by profit and cloning concepts is the way of the industry.Players jump from game to game because nothing fulfills their needs and we are left with the irony of these same players saying games built around specific interests for people are pointless.

    We now see a game trying to emulate the group oriented challenge first made successful by EQ ... and players now argue it is "too niche" to succeed and that EQ wasn't niche at all even though it was the same damn game.

    These forums are indeed hilarious. 

    You stay sassy!

  • goboygogoboygo Member RarePosts: 2,141
    edited January 2016
    filmoret said:

    No there are no other mmo's coming out that will "require" you to be in a group in order to play the game.  They are smarter then this.


    Because only stupid people like playing with others in an MMO. 

    There are some things in this world better left unsaid as it tends to show too much of a person better left hidden.

  • AdamantineAdamantine Member RarePosts: 5,094
    In my understanding Pantheon will have more solo play than EQ and less than VG.

    Even VG didnt really allow to solo dungeons. On low levels there has been some leeway with the right classes, and on high levels it was possible if you had outleveled the content and again had the right class. For example my raid geared Dread Knight 55 could pretty saftely navigate through the level 48-50 dungeon Rahz Inkurr to get his learned ability there. I had the help of owning a flying mount, too, though, so I could for example avoid the rather tough combat at the entrance of the dungeon.

  • SinistSinist Member RarePosts: 1,369
    All I know is that this is the only game that is even remotely attempting to bring about the early MMO design and experience without all the massive mainstream gimmicks. If it doesn't deliver, I am done with MMOs completely. I won't even bother to look back.
  • ethionethion Member UncommonPosts: 2,888
    ESO_LAG said:
    Camelot Unchained
    Thats a realm vs realm game and from what I've read it's likely gonna be super light on pve content.  Fact is most PvP games really don't care about pve other than getting people leveled for pvp.

    ---
    Ethion

  • ethionethion Member UncommonPosts: 2,888
    filmoret said:

    No there are no other mmo's coming out that will "require" you to be in a group in order to play the game.  They are smarter then this.

    Why play an MMO if you plan to just solo everything... In any event I think games need to have content for both but being group pve oriented means having unbalanced classes with strengths and weaknesses that in combination in groups become greater as a team.  All games that feature PvP tend to be obsessed with making sure that each class is matched to each other class.  That degrades many abilities because they can be overpowering.  So they end up being damage/hp/healing balanced classes.  It's dressed up in spell effects and perhaps requiring different positions or ensuring you got the right chain of abilities but ultimately that's what it boils down to...

    You don't got long charms, roots, stuns, mezing, damage shields, aclarity, slow down, and so on.  Anything that unbalances characters is forbidden.  But all these abilities and more make group pve interesting and fun.  A good group can be amazing.

    Yes it's fun to have solo activities but not at the expense of group oriented activities.  We need a balance and I think that pantheon is gonna provide that kind of balance and class diversity.

    ---
    Ethion

  • DullahanDullahan Member EpicPosts: 4,536
    edited January 2016
    ethion said:
    filmoret said:

    No there are no other mmo's coming out that will "require" you to be in a group in order to play the game.  They are smarter then this.

    Why play an MMO if you plan to just solo everything... In any event I think games need to have content for both but being group pve oriented means having unbalanced classes with strengths and weaknesses that in combination in groups become greater as a team.  All games that feature PvP tend to be obsessed with making sure that each class is matched to each other class.  That degrades many abilities because they can be overpowering.  So they end up being damage/hp/healing balanced classes.  It's dressed up in spell effects and perhaps requiring different positions or ensuring you got the right chain of abilities but ultimately that's what it boils down to...

    You don't got long charms, roots, stuns, mezing, damage shields, aclarity, slow down, and so on.  Anything that unbalances characters is forbidden.  But all these abilities and more make group pve interesting and fun.  A good group can be amazing.

    Yes it's fun to have solo activities but not at the expense of group oriented activities.  We need a balance and I think that pantheon is gonna provide that kind of balance and class diversity.
    While this is true, and the reason classes in PvP games become so sanitized, its actually not necessary. PvP in EQ was very enjoyable, despite the very distinct roles with their situational strengths and weaknesses.

    Even Crowfall's devs understand this concept. In explaining their approach to class design and balancing, they told people to expect the classes to be different. If someone doesn't like a class or thinks they lack certain abilities, their recommendation is to choose another class rather than trying to play a class the wrong way or asking for it to be changed.

    You see, they realize the importance of making classes interdependent. The goal is team play, so there is no reason to attempt to balance every class against each other. Its about the synergy and utilizing a classes strengths in each situation.


  • delete5230delete5230 Member EpicPosts: 7,081

    The industry is clearly bad, and this is a fact across the table.

    General Discussion on this web site is pure toxic, and for good reason.  It's not really the populations fault, they are venting in their own way.  They've been tricked in so many ways.  

    Maybe not everyone because some have such passion to find an mmo and the hunger is so bad their hanging on at all cost.  Then you have a very select group that try and dominate saying everything is just fine......For the life of me, I can't figure that one out !.....Their is at least one guy trying to solicit all Trion games and manages to mention a Trion game in every post.  So some " everything is beautiful " people are company plants.

    Allowing yourself to be tricked can only last so long, and I think everyone is reaching that point.

    Getting ripped off so many times with F2P will take its toll even with the weakest mind.


    This is one of the reasons I believe Pantheon will be much more welcome than people think.

  • OscillateOscillate Member UncommonPosts: 239
    ethion said:
    Is this really the only MMO on the horizon that is going to be group oriented and not PvP oriented?  It is really kinda disheartening that it seems most new MMOs are all PvP oriented.

    I gotta say this is really the only game I'm aware of that is coming out that has me excited at all.

    I'm just hoping this game isn't F2P.  There is only one F2P model that I think works and it's one where the cash shop sells things that incrementally upgrade F2P accounts to P2P style accounts.  ie F2P is like P2P but you have some disadvantages.  ie slower xp, limited storage, limited number of characters, etc.  IE all limitations.  Then see potions that boost xp upto the P2P level.  Options to unlock storage slots upto P2P level, unlock character slots etc.   Then perhaps some cosmetic items that are bound to your account.

    Selling cosmetic items on the market just blows the economy causing people to buy stuff to sell and get lots of money that in turn can causes the price of items to escalate...


    Don't mind PvP, but can't stand people who think a good mmo must have it.  So many other games with PvP pick your poison, but I would rather just have a good group based, community valued MMO.  I agree with OP.

    image
    (Akiraosc)

Sign In or Register to comment.