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Maybe you're in it for the coin. Maybe it's the excitement. Maybe, just maybe, it's because you know you'll be pushed beyond your limits and brought to a moment when you must either destroy your weaknesses utterly or be broken. It's inconsequential. The Iron Circle calls to you. Those who join the guild are trained in well-guarded techniques, stances and disciplines. As a result, they tend to think and act differently than other adventurers. The Circle's full-blooded members are relentless huntsmen of the battlefield, often singling out and isolating individual enemies before joining to quickly destroy their chosen target. Then the process begins anew... The mindset of an Iron Circle mercenary is that of a ravenous wolf in battle - single out a foe and overwhelm him utterly.
It should be noted that outside of Calpheon and some areas in Media the Iron Circle is not a well liked or trusted organization. In many territories across the region, the locals may outright be hostile to one openly displaying guild colors. Proceed with caution, good aligned characters - your morals and ethics may be bent, and you will have to make hard choices. Members can be of any denomination, religion or alignment, but as the nature of the Iron Circle is, the life of a full-blooded member is one that can tax the soul and challenge an adventurer's perception of right and wrong.
Recruitment is done all throughout Calpheon and Media - the guild, however, is confined to Calpheon and it's outlying lands. Infrequently contacts in Media and other regions far outside of the boundaries of these war-torn countries may contact the Iron Circle and recruits will be brought across the sea as well.
It is expected that everyone in the guild to be able to handle mature content. As can be expected from the theme of the guild – a group of mercenaries who will take whatever measures necessary to defend Calpheon and make a fortune in the process – The Iron Circle will go over some dark stuff. Drug use, sexuality, gore and the like would not be unusual. It’s much closer to say that we encourage a more dark/macabre atmosphere than your usual roleplaying guild. Whereas the typical fantasy RP guild is comparable to a Forgotten Realms novel, we are much closer to George R. R. Martin and R. Scott Baker. If you are comfortable with them, then chances are you would do well with the Iron Circle. However, if you find the darker side of humanity to be something you are not comfortable with, then the Iron Circle is not for you. It should be noted that we are NOT an 'evil' guild, good and evil are subjective terms and should be treated as such.
As we have mentioned in the opening paragraph, the Iron Circle is not your usual run of the mill guild. There are individual characters that, ICly, just would not work well with us. The childishly naïve, the simple minded, and those whose only purpose is to be comic relief are a few examples. When thinking of joining us, ask yourself this: “If my character was alive in the Middle Ages, is it likely that he/she would join a group of highly trained and disciplined mercenaries who swear no allegiance to any individual nation or faction but their own." If your answer is no, then this is not the guild for your character.
The Iron Circle is going to be taking part in PvP, given the nature of Black Desert Online, it's actually going to be one of the primary focuses for the guild outside of roleplaying. Members are expected to take part in PvP events or to be prepared to assist allied guilds. We will have a KoS (Kill on Sight) listed on our forums for enemy guilds and well-known griefers/bandits, etc. We do have a code of conduct, however, so please keep that in mind when joining. We are not a ganking guild. We are not a bandit guild. With that in mind though should we come across a group who acts outside of our code of conduct or is well known for causing grief to roleplayers and non-roleplayers alike, we'll just simply ignore it and take care of business.
Comments
The guild sounds great.