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No Energy Potions in the Cash Shop Thanks to CBT Feedback

2

Comments

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Nanfoodle said:
    DMKano said:
    This is a business strategy driven by making maximum profits - here is a 3 phase strategy based on shifting revenue streams:

    1. B2P launch - game sales matter the most - strategy - reduce importance of cash shop to boost "box" sales

    2. Once "box" sales taper off - strategy - boost cash shop to compensate for declining box sales

    3. Once population declines and b2p+cash shop is no longer bringing in desired profits - switch to F2P and aggressive cash shop
    Thats been the layout for most MMOs over the past 6 years. How long it takes to hit each step has been different for each MMO but this seems as common as it gets for MMOs now.
    The Korean market is highly competitive, so they seem to try and squeeze the maximum profit in the shortest time.

    B2P as an entry gate to games with F2P monetization is the latest attempt to get the maximum $ as early as possible. The previous iteration was "Founders Packs" and "Starter Packs", but those were optional, you could still play on launch day without paying a penny upfront.

    Next will probably be no B2P box fee, but you need to spend a certain amount in the Cash Shop to "equip" your character before you can enter the game world. Look at all that great value you can get, complete with a "first time buyer" discount !
  • bcbullybcbully Member EpicPosts: 11,843
    fs23otm said:

    bcbully said:
    That's fine. Are there some type of consumable that you can craft for energy?

    Sort of... you can store you energy in a form for self use. 

    Edit: Also... max energy is shared account wide ( e.i you have a maximum of 100 energy)... but energy is used per character ( so you can have 5 characters with 100 energy each for 500)


    Aaah thanks for the info. I've been dinking around the Japanese version for the past few days. So far I'm pretty impressed. There's so much to learn.
  • LyrianLyrian Member UncommonPosts: 412
    Lyrian said:

    Now how bout them PvE or PK restricted servers. I don't want any gankers forcing me to spend my free time the way I don't want to (Dead most likely).

    I think the problem here is that they need to sell some sort of advantage on the cash shop, even if it's in some convoluted, round about way. At the end of the day they need people to hand over cash and their core strategy for that has been to use the shop to help players get that +15 gear.

    If they provide PvE servers players wouldn't need that +15 gear quite so much, so CS sales drop. Let's face it, if you're not geting facerolled by wallet warriors every day you're not going to be bothered with the kit chase.

    Removing PvP from the game is bad for their business model. No wonder they've resisted it so strongly.
    I definitely agree with your perspective. My concern is being to opt out of the non-consensual part of PvP. If I can go grind, quest and craft at peace. I'd be more likely to pick and choose my moments to PvP - especially if they have contested areas where the best loot/crafting materials are, I think it'd even improve the social aspect of the game as well as well as its longevity.
  • treysmoothtreysmooth Member UncommonPosts: 648
    DMKano said:
    This is a business strategy driven by making maximum profits - here is a 3 phase strategy based on shifting revenue streams:

    1. B2P launch - game sales matter the most - strategy - reduce importance of cash shop to boost "box" sales

    2. Once "box" sales taper off - strategy - boost cash shop to compensate for declining box sales

    3. Once population declines and b2p+cash shop is no longer bringing in desired profits - switch to F2P and aggressive cash shop


    This if you don't see it coming get ready.  This is the new model, you can accept it or just ignore mmo's like I have as of late.  One thing's for sure, ultimately this game will be another what could have been game.  I get companies have to make money but cash shop's have destroyed the MMO hobby and there is no going back.
  • KyleranKyleran Member LegendaryPosts: 44,093
    Somehow this just seems to be an end around to mask the reality of it .  Can I buy tokens from the cash shop that can be converted to gold so I can then turn around and buy energy potions.

    If so nothing was gained but the waste of time you now need to go through to buy energy.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IselinIselin Member LegendaryPosts: 18,719
    Why have an energy system at all if you're not going to milk it for $ eventually? I'm seeing a temporary feel good measure. A better one would be removal of the energy system.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • SidQFTSidQFT Member UncommonPosts: 96
    Hoping this is nothing like AA's money grab BS. If it is I hope it goes down in flames.
  • LeiloniLeiloni Member RarePosts: 1,266
    Iselin said:
    Why have an energy system at all if you're not going to milk it for $ eventually? I'm seeing a temporary feel good measure. A better one would be removal of the energy system.


    To regulate the economy and keep crafting and gathering profressions profitable. They don't want to flood the market with too much stuff.
  • LeiloniLeiloni Member RarePosts: 1,266
    jmcdermottuk said:

    Yaevindusk said:
    Lyrian said:



    Now how bout them PvE or PK restricted servers. I don't want any gankers forcing me to spend my free time the way I don't want to (Dead most likely).





    I think the problem here is that they need to sell some sort of advantage on the cash shop, even if it's in some convoluted, round about way. At the end of the day they need people to hand over cash and their core strategy for that has been to use the shop to help players get that +15 gear.

    If they provide PvE servers players wouldn't need that +15 gear quite so much, so CS sales drop. Let's face it, if you're not geting facerolled by wallet warriors every day you're not going to be bothered with the kit chase.

    Removing PvP from the game is bad for their business model. No wonder they've resisted it so strongly.



    They don't need to sell advantage on the cash shop. People primarily buy things like costumes for your character, costumes for your horse, lots of pets, inventory space, extra warehouse space, carry limit increase, additional character slots, etc. The typical fashion and minor convenience stuff. They've already said repeatedly that they're not going P2W and have confirmed already that items used to increase fail stacks will not be sold in our version (or any similar items) and we now are also not getting Energy potions.
  • LeiloniLeiloni Member RarePosts: 1,266
    Lyrian said:
    That's good to hear! On both accounts. I can see myself buying and hording a ton of the energy potions. Hell, If you know you're going to be away for a while, you could do an equal exchange with a with a friend (I assume you wouldn't be able to drink your own energy potion? Fuck that sounds nasty.) and still come out ahead.

    Now how bout them PvE or PK restricted servers. I don't want any gankers forcing me to spend my free time the way I don't want to (Dead most likely).



    No you can't trade the Energy Potions that you create. You can either keep them to use yourself, or sell them on the AH.
  • KyleranKyleran Member LegendaryPosts: 44,093
    Leiloni said:
    Lyrian said:
    SelpThat's good to hear! On both accounts. I can see myself buying and hording a ton of the energy potions. Hell, If you know you're going to be away for a while, you could do an equal exchange with a with a friend (I assume you wouldn't be able to drink your own energy potion? Fuck that sounds nasty.) and still come out ahead.

    Now how bout them PvE or PK restricted servers. I don't want any gankers forcing me to spend my free time the way I don't want to (Dead most likely).



    No you can't trade the Energy Potions that you create. You can either keep them to use yourself, or sell them on the AH.
    Sell them to who, people who bought tokens in the cash shop and traded them for in game currency?

    If so you are being taken for a ride.

    We are East!

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IselinIselin Member LegendaryPosts: 18,719
    Leiloni said:
    Iselin said:
    Why have an energy system at all if you're not going to milk it for $ eventually? I'm seeing a temporary feel good measure. A better one would be removal of the energy system.


    To regulate the economy and keep crafting and gathering profressions profitable. They don't want to flood the market with too much stuff.
    Sure because crafting and gathering have never been profitable in any MMOs without it :)

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • LeiloniLeiloni Member RarePosts: 1,266
    Kyleran said:

    Leiloni said:
    Lyrian said:
    SelpThat's good to hear! On both accounts. I can see myself buying and hording a ton of the energy potions. Hell, If you know you're going to be away for a while, you could do an equal exchange with a with a friend (I assume you wouldn't be able to drink your own energy potion? Fuck that sounds nasty.) and still come out ahead.



    Now how bout them PvE or PK restricted servers. I don't want any gankers forcing me to spend my free time the way I don't want to (Dead most likely).










    No you can't trade the Energy Potions that you create. You can either keep them to use yourself, or sell them on the AH.

    Sell them to who, people who bought tokens in the cash shop and traded them for in game currency?

    If so you are being taken for a ride.

    We are East!


    What are you talking about? No you put in on the auction house like any other item and people buy them for silver.
  • Dr_BinksDr_Binks Member UncommonPosts: 271
    Well..... lets see here........ BD is a product that is owned by a business that must make profit so it can remain open, so there must be away they can make money after peeps buy the core game.Peeps complain that there is stuff that they need to win that is in the cash shop and they bitch about that, and the peeps I have found that bitch the most are the PVP'ers..... Yes I am calling you out.

    PVE'ers just don't play the game just to win... yes they do want to beat the meta but they are interested more then just the fight where PVP is all about the win!

    We have to remember that The game needs to make MONEY some how and yes that means you will have to spend real money for the game to stay live!!!

    So the question is why are you bitching??? If you want the potion buy it or not buy it.... no one is saying you have too except you!!!
  • KyleranKyleran Member LegendaryPosts: 44,093
    Leiloni said:
    Kyleran said:

    Leiloni said:
    Lyrian said:
    SelpThat's good to hear! On both accounts. I can see myself buying and hording a ton of the energy potions. Hell, If you know you're going to be away for a while, you could do an equal exchange with a with a friend (I assume you wouldn't be able to drink your own energy potion? Fuck that sounds nasty.) and still come out ahead.



    Now how bout them PvE or PK restricted servers. I don't want any gankers forcing me to spend my free time the way I don't want to (Dead most likely).
    No you can't trade the Energy Potions that you create. You can either keep them to use yourself, or sell them on the AH.

    Sell them to who, people who bought tokens in the cash shop and traded them for in game currency?

    If so you are being taken for a ride.

    We are East!


    What are you talking about? No you put in on the auction house like any other item and people buy them for silver.
    I'll explain in a different manner.

    Can you buy anything in the cash shop for real life currency that can be sold on the auction house for silver?  Costumes, pets, tokens, etc?  If so then this is just an end around, player buys costumes, sells them on AH for silver, and then uses silver to buy energy potions. 

    If this is how it works, then its more a nuisance than anything else, and just a mask for a P2W cash shop that players seem to fall for.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    edited January 2016
    As an outsider looking in, and also having played a number of titles with a cash shop, that discussions like this even need to exist is really disheartening.

    Seeing the discussions about how developers "test the waters" to see what they can get away with, or to see how they can work cash shop stuff in some other way, without catching the ire of the players... I can't help but wonder why more people don't take issue with this on its own.

    Instead of developing a game, and implementing features players will enjoy and feel worth paying for - you know, like they used to - developers are now sneaking around, playing this ridiculous game of "cat and mouse" with the cash shop, seeing "how much they can get away with before people complain", and over time, as people become "used to" the current situation, they're able to push it a little further.

    And then people in forums like this have casual conversations discussing it as some kind of perfectly acceptable situation. 

    Seriously, WTF happened to this genre?
    Post edited by Pratt2112 on
  • YashaXYashaX Member EpicPosts: 3,100
    "Unlike the KR version, processing requires energy. Especially at a lower level this may slow you down more than you might enjoy. However, this feature is part of a controlling mechanism to prevent the marketplace to be overflowed with certain items, hence destroying the actual benefit from using that feature in the first place and to partially slow down the progress in benefit of the game’s longevity."

    Why, why, why???

    Why not just have it like the Korean version where processing DOES NOT require energy, do they hate us that much?
    ....
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Leiloni said:
    They don't need to sell advantage on the cash shop. People primarily buy things like costumes for your character, costumes for your horse, lots of pets, inventory space, extra warehouse space, carry limit increase, additional character slots, etc. The typical fashion and minor convenience stuff. They've already said repeatedly that they're not going P2W and have confirmed already that items used to increase fail stacks will not be sold in our version (or any similar items) and we now are also not getting Energy potions.
    This describes no Asian MMORPG.....EVER!

    So, There was P2W in the game and now we are all anxiously expecting the developers to "fix" this? Do you really think it was there as a mistake to begin with?

    These arguments are the EXACT same ones repeated for previous games in Alpha/Beta. Someone shows P2W is in the game. Then the defenders show up to "debunk" what was shown and do "Damage Control". Then the game releases and to (Not entirely) everyone's shock and horror........."OMG IT'S got P2W in it!" Well, not everyone is surprised.

    How many times do we need to keep going around and around this block? There was P2W in the game before, it will still be there in the future. It's there in the foreign markets. It will be there in the Western Market.

    The difference is going to be in how creative they can get in hiding it. And for many, it seems they really don't have to try all that hard.


  • DXSinsDXSins Member UncommonPosts: 324
    As i said on the official forums, i see this more them adapting the potion to the B2P model instead of removal of the potion from cash shop seen in F2P. I can definitely see people buying several 'energy production' accounts and then in the early hours listing the energy potions and buying them for their mains for an advantage.

    It really is BS... they said they added cost to processing to slow progression and yet they adding something like this so the lesser amount get a advantage.

    All along while no mention of balancing all the systems connected to the energy system, which was never designed for this much energy to be used. Its way to big of a task to balance out the systems with the concept that energy used on processing / cooking / alchemy.. a task which im afraid they will never take on and if they do, it will be many many months after launch and most has given up on crafting in the game.
  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044
    black_isle said:
    Hahahaha, kids these days... What if this, what if that... Hey kids, what if they are a secret alien lizard race who are also a member of the illuminati? LOL.


    I see what ya did there :)
  • DXSinsDXSins Member UncommonPosts: 324
    I really hate how they dealing with the energy system for EU/NA.

    Just found out that, that system to turn energy into a potion that they represent as a change based on feedback of EU/NA from CBT... well it wasn't and has nothing to do with EU/NA feedback. 

    Its a system been in development and just released for KR... so basically during their visit to the devs in the last few days, EU/NA team found out about this system and have misrepresented its deployment as something made based on feedback of EU/NA players to us.

    I really want them to release the survey results of people against energy use on processing but i doubt they will... poll shows 72% don't want any part of it tho. And im sure that would have been a whole lot higher if they didn't disable 'show all quests' by default... only kill quests where showing by default, all the crafting and extra quests didn't show even if you talked to the quest giver without the boxes checked to show those quests.

    Grrr stupid publishers making me hate on the game!
  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    edited January 2016
    I can't find any comfort investing time in a game with mechanics like this. They seem targeted at the monetization of the game.  Full subscription games are becoming more appealing to me as time goes on. 
    Yep. What we're now seeing is the kind of thing that folks, (to pat myself on the back a little bit here) like myself warned would happen a while ago now, when it was first getting a foothold in the Western market (it had already been a common thing in the Eastern market at that point).

    Of course, folks like myself were shouted down, being told "It's only for aesthetics! It won't influence the gameplay! People would never let it get to that point! Stop being such a chicken little!"

    Fast forward to the present, where what folks had warned about has come to pass...

    Instead of saying "well, okay.. so it did go beyond being merely aesthetic", those same types of people have instead doubled-down on their apologist logic, by saying "Well, you don't *have* to buy the items! They're optional!"

    Or, in an attempt to shame others into silence, they play the bleeding heart card of "Well, these games don't get made for free! They're a business after all! The people making them have families to feed!"

    Now here's a funny bit about that latter statement. Aside from being a strawman (and, implicitly, a false dichotomy) they love to throw around (no one's ever seriously argued "game devs should work for free" or the developers shouldn't make money), it completely ignores the fact that many anti-F2P people also argue in favor of Subs. And what do Subs do? Why, as it happens, they provide consistent funding to the developers, so they can continue to develop the game, while being able to feed themselves and/or their families. Imagine that! Anti-F2P'ers supporting the idea of developers earning revenue... through something other than Cash Shops! Who'd a thunk it, right?

    Of course, that's an inconvenient fact the pro-F2P/anti-P2P will always ignore, because confirmation bias (along with willful ignorance) is one of their favorite tools.

    And, as the cherry on top of that hypocrisy layer cake... Ever notice how many of those people who argue the most strongly for F2P will often also readily acknowledge that they've never spent a dime - in defense of the model? So, yes, in many cases, the people arguing most strongly about how developers "need to make money" do not actually contribute anything themselves. Think about that a moment, because it really says it all. Their concern isn't with "supporting the devs". It's with keeping the game free for themselves. It also illustrates why they're so against P2P.

    Alas, now that I've pointed that out, I won't be surprised to find some people (whom may or may not find it hits a little too close to home) attempting to spin the situation, put words in my mouth or otherwise pull things out of thin-air.
    Post edited by Pratt2112 on
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited January 2016
    Leiloni said:


    Removing PvP from the game is bad for their business model. No wonder they've resisted it so strongly.



    I do agree to a point as long the pvp don't end up that anyone can kill freely and get a slap on the wrist that worst system when there no real punishment.

  • bcbullybcbully Member EpicPosts: 11,843
    Iselin said:
    Leiloni said:
    Iselin said:
    Why have an energy system at all if you're not going to milk it for $ eventually? I'm seeing a temporary feel good measure. A better one would be removal of the energy system.


    To regulate the economy and keep crafting and gathering profressions profitable. They don't want to flood the market with too much stuff.
    Sure because crafting and gathering have never been profitable in any MMOs without it :)

    Crafting in BDO is different from what I'm seeing. It makes sense. You might just have to trust me on this one. With this change it does not seem to be a ways for the system to be milked unless it's reverted. 
  • bcbullybcbully Member EpicPosts: 11,843
    MrSyn said:
    As i said on the official forums, i see this more them adapting the potion to the B2P model instead of removal of the potion from cash shop seen in F2P. I can definitely see people buying several 'energy production' accounts and then in the early hours listing the energy potions and buying them for their mains for an advantage.

    It really is BS... they said they added cost to processing to slow progression and yet they adding something like this so the lesser amount get a advantage.

    All along while no mention of balancing all the systems connected to the energy system, which was never designed for this much energy to be used. Its way to big of a task to balance out the systems with the concept that energy used on processing / cooking / alchemy.. a task which im afraid they will never take on and if they do, it will be many many months after launch and most has given up on crafting in the game.
    Aren't energy pools account wide and shared? Meaning you may have 5 too with a base 35 energy giving your account a total of 175 energy.
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