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For a new year Rob starts a new column, The Test of Time. Take a look as Rob dives headlong back into DDO and reflects on what made this title worth remembering.
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Additionally it should be mentioned that the partner that Turbine had with the initial development of the game was seemingly at odds with them and basically had a gag order on them so they could not discuss anything. The period of min to late 2007 till early 2009 was one of no new content or discussion from Turbine due to the legal action that was occurring between Turbine and their old partner until a legal split/compromise was come to. Looking forward to reading the article on Wizards part in this and am interested to see what is said.
I self identify as a monkey.
Agree with Greeka above, considering they were the "first" in it (with only a couple eastern ones to look for a start), they did a pretty good job with the f2p switch - and based on that the LotRO one a year later, those are 6 and 5 years old models respectively, and still among the best ones. (Rift is better from player's perspective, and Wildstar is cool too, but Turbine has a great balance of earning decent income as a company while still making it possible for players to get everything for free. Plus any combination inbetween. One of the most flexible models out there.)
I think DDO's daily solution is not bad, just remember Neverwinter (you made great Foundry videos back then ) and its "combat-refilled daily" solution... when people used daily power 4-5 times in a fight... doesn't seemed "daily" at all. (don't get me wrong, I like Neverwinter. And I think those shortcuts were fixed already.)
Speaking of Cryptic, and since I'm playing it fairly often lately, could you do CO somewhere along the Test of Time series? It's old, a fun game, and pretty much neglected around here...
Are you thinking of the EU version? That one was lacking behind in the end days before they closed those servers and they moved all players to the US servers and the F2P version.
(That was brilliant BTW. I remember that EU players got like 5000 Turbine Points as a bonus when they moved us to the US and F2P.)
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I had a good time in DDO. Was one of those you can pop into, play a few quests and pop out again with no sense of losing ground to others.
This!
I've also found that of all the various festival's in the different games I play, DDO has some of the better one's. Not from a 'I win this' or 'It help's me gain this' sense, but from a 'It's fun'. Running around like a headless chicken killing stuff in either Crystal Cove or The Halloween graveyard always brings a smile to my face.
While I'm sure you can buy content just with TP earned, I never figured out how. In that respect LotRO system is more forgiving. TP's just drop into your wallet there and buying new zones isn't hard at all.
As far as content goes, I understand why Turbine's new content is for the higher ranked ppl's, but some new med level love would not go amiss.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Well fast forward,it was THE game that i bantered about how bad Turbine was at making games.
It has been awhile but if memory serves me i didn't even last more than one day,it was that cheap looking,generic,boring yep a few hours and out.
I bought a LOT of games over the years like literally multi hundreds so when a game is just bad,i chuck it.
Obviously we are all programmed differently in how we think and what we want out of a game as witnessed by another thread asking why people like ARPG's.I know exactly what i want out of a game,there is no guess work,so i almost know in the first 5 minutes if a game is going to cut it or not.
What i often do is cut some games some slack figuring the system guys are just really bad at presenting the initial experience so i'll try to push forward for a few hours.However al lit takes a is a real bad or awkward UI and i am out there.
Never forget 3 mile Island and never trust a government official or company spokesman.
Because of the fact it represents the D&D IP it can be excused a couple of things that other MMOs should have moved past:
Instanced dungeons. Like many MMO players I hate the over reliance on instancing. But in this case instancing is totally appropriate (the PnP game is 'modular' too) and works.
Leveling. Again, in the case of this title levels are faithful to the original IP and appropriate.
DDO is also fun to play. The thief mechanics were also really good. Finding traps felt like finding traps.
I had a lot of fun in this game playing in the Perma-Death Guilds.
Nothing says irony like spelling ideot wrong.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
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The dirty underhanded dealing by Atari was inexcusable (it's all detailed in the court submissions). Exactly what choices Turbine were forced to make initially based on their license agreements we may never know.
If Atari had marketed and promoted properly it could have been an instant hit too.
Nothing says irony like spelling ideot wrong.
Later on, they redid the intro and fixed a bunch of stuff (with the F2P transition) and it was better... but had gained the F2P trappings that I hate (needing to pay for every single item).
Honestly, the launch of DDO was terrible. And that was with a group of friends stoked to play it.
Later on, they redid the intro and fixed a bunch of stuff (with the F2P transition) and it was better... but had gained the F2P trappings that I hate (needing to pay for every single item).
You guys do realize you didn't have to go the f2p/premium route? You could just continue to sub to the game and get access to everything including some tp every month.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
And the F2P thing was done because Turbine had to recover from the bad North American promotion by Atari.
If you don't like the F2P approach look at ATARI - that was in the court submissions also.
Actually, this might be worth mentioning in any future article. DDO survived in spite of ATARI's efforts... not because of them.
Nothing says irony like spelling ideot wrong.
At one time I was debating about giving this a try since I love LOTRO and continue to play it to this day. Ultimately I passed since the microtransactions involving buying the content seemed a bit onerous to me. Has this changed? I didn't get the idea earning in game currency was really viable way to proceed. Enjoying my time in ESO at the moment so doubt I will get to this game.
Earning TP (in game currency) was a viable option (haven't played in a while, so not sure if it still is). While I played the game pre-f2p and kept the sub option after it switched over, I had several guild mates that went purely f2p. Some of them were able to buy everything just through grinding out TP.
I do wish the game would have been in the Forgotten Realms originally, but even without that the game gave me several years of great gaming. I still drop back into the game every once in a while and spend a few months playing. It still ranks as my favorite MMO of all time.
@Golelorn So you don't like it just due to low population? It sounds like you did like it to begin with?
Nothing says irony like spelling ideot wrong.
I liked LotRO a bit more, but that game has it's own set of problems. Note I say all of this is a lifetime subscriber. Crappy character progression/talent tree system. Really slow/long combat. Floaty feeling abilities. Takes way too long to get anywhere so you spend way too much time moving/traveling compared to doing stuff.
DDO never got me interested enough to be disappointed by it. LotRO on the other hand, was a disappointment in a lot of ways, because there was so much I did like about the game(but the bad stuff ultimately got me burned out on it).