The game is just dead,SOE has not learned a thing about game design over the many years.
I feel really bad for those that still like the game,it is a good game.Just today i thought i wanted to play got immediate invite to group but i refused.
I probably ruined those players view of the game refusing to group but it was not to be an ass or difficult it was because i did not see me staying logged in long enough to want to play or group.
The problem is several areas.
The game always points to dungeons for it's go to value.Dungeons are boring and way too small and crowded,you basically have to fight every single crap mob there is because there is no way around it and the game is based on questing with those mobs anyhow.
The other part is button mashing,if i am spamming button after button and still combat feels like a snooze fest then there is something wrong.Like i could literally hit 50 icons in one battle,wtf is that,it's a waste of time that is what it is.
They need to create combat so you are working towards something, a REAL combo a player to player interaction and perhaps a points move like attaining points over time to attain a powerful attack "spike damage".
The way SOE has always done stats it makes them entirely useless,you can mess around with 200-500 stats and still feel like the same player without them.
NO WOW is not a better game not by even the smallest margin,it is the EXACT same game looking worse doing it and with no housing.
I feel bad for the Everquest franchise,it started out so amazing ,i enjoyed my time playing through it but now it seems it should just die and disappear forever.They could actually turn the game around with not a lot of effort but i see DB doing nothing with any of their games,they simply toss out an expansion or new CS item and that is it.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
I jumped in during the Echoes of Fay expansion. It took awhile before I fell in love with the game. I felt like I had to persevere and overcome a major learning curve not found in Vanilla World of Warcraft.
For me, I always viewed Everquest 2 as a butchered together mmo with all its expansions and small zones. SOE were pumping out paid expansions like crazy. It was also a buggy mess between graphics, coding and content. THEY NEVER SPENT THE TIME TO FIX THEM. Instead pump out expansions ( I think they are up to 17 now ). Because of this Vanilla WoW excelled well beyond EQ2. People were not willing to put up with a butchered game when they could simply load a game that flowed naturally.
Putting all this aside, Everquest 2 was a fun game !.....It was still immersive with lots to do in a very social harsh world.
I enjoyed my year in Everquest 2, and eventually moved on. It could have been so much more, possibly main stream if the world was not disjointed and not buggy .......Too many money grabbing expansions too quickly. This was like an earlier version of cash shops. For me, SOE was the first company to invent greed in the mmo market. Now today you not only have 17 expansions like a jigsaw puzzle but you have a cash shop.
Feelsbadman !
In a game, it's fun to me if with 3 or 4 of the right people I can achieve ends with 90% or better effectiveness as 6 so-so people. Maybe you're just not into this style of play, and that's fine. The numbers are there.
I like EQ2 and I'll still revisit it time to time. It is what it is, and I'd recommend it to people for its strengths.