First of all sorry for my english, is not very good, im from Spain.
My 2 recent MMORPGs : Archeage and Blade&Soul. Both played at western start.
-Archeage : 1-5k players queue in every server, people asking for more servers, gazillion of people trying to play it. A few months later nobody cares of the whole game...
-Blade&Soul : Looks like almost the same, I cant even download it! Ibet in 3 months that game is deserted. Like every other MMORPG xcept maybe WoW.
People is playing moba games like LoL, WoT in hundreds of millions! My god even mobile Clash of Clans has more players than any MMORPG...
My two cents : Developers (I dont mean programmers) still didnt learn 3 basic lessons:
-MMORPGs are NOT CONSOLE GAMES. You dont need to deliver content, you need to give players tools to create its own content.
example: in Ultima Online you create your own goals trying to revenge the PKer that killed you or just trying to figure where a house with a smart shop can be done. This last I remember a lot when I put a vendor with teleport scrolls outside a very hard dungeon in a isle, people dying there really needing the scrolls. My vendor sales burning everyday. GIVE PEOPLE THE TOOLS!!
-MMORPGs are WORLDs, not instanced hubs, we want people to interact with oter people in an evil or good way, but we want that interaction, helping in PvE, trading in the world, Pkilling, non-instanced faction combats, housing (not instanced for gods shake, wheres the point in that?), multiple level areas (yes its very boring raise levels and go to the next zone, that is not working anyomore, wake up please!)
MMORPGS are DIFFICULT and EVIL as life is sometimes: MYGOD you can take care of your customers but WE ARE NOT CRYSTAL MADE, we can die in a bad pull or not dodging a dangerous skill in PvE or to a good PKiller that is waiting for you in a bad situation, is not that bad! Please STOP hearing the crybabies right now, we remember the challenges, not the farm!
Please get the point now before every player leaves the market, before every cribaby that cried a river cause a PK killed him is gone to League of Legends to die every 3 minutes! Please stop hearing the carebear crow, remember what they did to Ultima Online or this market will be soon like Trammel, A DESERT!!
But, but, but he attacked me when I was low life!
Yes, HE DID, why you cant do the same to him?
Uf that will take me a lot of time...
HERE IS YOUR QUEST!
Comments
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You nailed it. There's a lot of hypocrisy in the OPs post. If anything is going to kill Archeage and B&S, it's the PvP, and yet he blames the PvE carebears for the impending demise of MMORPGs. An MMORPG without content is not an MMORPG, its a console FPS game.
Last I looked there are a whole many more PvE centric MMORPG's succeeding than there are PvP centric MMORPG's. The only thing that developers, and PvP centric folk, are not getting is that PvE and PvP do not mix in an MMORPG. PvE MMORPG's can survive just fine without PvP. The same can not be said the other way 'round.
The problem is that the original MMORPG crowd have converted or left the genre. The players now currently do need hand holding and most players now don't want to play MMORPG. They want to play single player games where they show off their stuff to other players and Esport.
But I agree with some of what your saying. Player resources are horribly managed in this genre outside of trying to milk us in cash shops. Content in the genre is there just to get us to spend in cash shops. Giving us tools to make our own content(not talking about quest makers) is likely cheaper than trying to force another treadmill that players demand done easily and quickly. Easily and quickly but there better be months of it at the same time each expansion.
Totally agree with the general statement of the OP, but not so much in the suggestions. MMORPGs are really a collection of games rolled into one. You can't spend the money for one game and expect WoW success (and $$). An MMORPG should be able to be open and tell they player what to do if they want that.
Even the most open world game should guide the player along showing what they can do in the game, what is available, but allow them to do it at their own pace or not at all.
You talk about open world this and that... well there are a plethora of MMOs with an open world... players just choose not to go out in it.
PVP... more people despise it than like it.
Hard content versus easy... MMOs that try to do "hard" haven't managed to find all those hard core types that seemingly beg for such content.
In a nutshell, what people say and what people do are often entirely different... thus whatever anyone is begging for is usually the last thing they want... OP's conclusions included.
Scratches head.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
With the number of different options out there I bet everyone is in a small minority when it comes to what should or should not be done.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
The recent crop of "sandbox" games are all PvP centric. I am reminded of one particular developer promising good PvE elements so that PvP players would have a target "rich environment". Somehow the developer missed the part about PvE players not really wanting to provide that "rich environment".
I would be playing Archeage if it wasn't P2W.
Maybe you would prefer a nice FPS cake, or MOBA torte instead?
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
UO was forced to split the population between PVP and PVE realms, because the PVE'ers were leaving in droves to "safe" games like EQ. After the split, which servers thrived ? The PVE server ! The PVP server became a wasteland...
In the end, the carebears saved UO, how ironic...
But, but, but he attacked me when I was low life!
Yes, HE DID, why you cant do the same to him?
Uf that will take me a lot of time...
HERE IS YOUR QUEST!
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
So your options are eat the shitty pie, eat cake instead of pie even though you really crave pie but the cake at least tastes pretty good, or just dont eat any of them.
If only there was a good bakery nearby that actually specialized in pies and could great pies consistently.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.