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What is the combat like?

QuizzicalQuizzical Member LegendaryPosts: 25,499
I can't use a mouse that much for games, as I use a mouse so much for work.  So I play most games using a gamepad.  Light mouse usage to click on menus is okay, but constantly moving a mouse around in combat is not.

How does aiming work?  I gather that it's not tab target.  But do you have to click on something really precisely to hit it?  Or is just close enough to tell what you're aiming at get the job done like in Neverwinter?  Or do you just attack in a direction you're facing and hit whatever happens to be there, like in Spiral Knights, without having to constantly click on things?

How about dodging or otherwise mitigating damage?  Do you basically have to stand there and get pounded on by mobs to be in combat?  Or is it possible to dodge most attacks while still fighting effectively?

And what about difficulty?  Are you likely to die if you screw up?  Or even if you fight pretty well?  Or can you expect to basically never die outside of trying to solo group content or go far above your level?

I've seen it compared to TERA a lot.  But TERA had a really awkward control scheme, relying very heavily on moving the camera, while making it very awkward to do so on a gamepad.  I always felt like I was fighting more against a bad control scheme that lacked the necessary options to fix it than against the mobs that I was nominally fighting.  Though that was partially because the mobs didn't put up much resistance, as they were stupidly weak.  The only way to get much of a challenge was trying to solo group content, which was very hit and miss, as it wasn't designed to be soloed.

Comments

  • lindhskylindhsky Member UncommonPosts: 162
    The combat is the only thing I like about this game so far. I am no fan of the lore, the mobs, that you start off in the same village with the same character no matter what class or race you pick, the quests, the quick leveling, the go to A then to B kind of progress or the world. But the combat is fun. You aim like in neverwinter if I remembering neverwinter correct. It is not tab target but it is not like you will miss a lot of attacks because you have the aiming cursor just a few millimeters to the left or right. I think it is all the combos that makes the fun for me and the combat styles. I cannot see myself playing this game for long, it is too linear and too simple for my taste, but the combat is actually really fun. I ran through everything in seconds but found out at level 15, I think, that there were atleast one mob that gave you some resistans. I guess that is typical for most games though. Too easy up until a certain level. 
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    So the combos are more about, use this attack rather than that attack, or timing your attacks properly, rather than needing precise aim?

    In Neverwinter, I can actually "miss" a mob by an inch or so, but still be close enough that the game can tell what I'm aiming at and moves the target for me.  That can make it difficult to choose from among closely bunched targets, but that works out all right so long as you're hitting something.  In TERA, aiming was a lot more problematic, though that's partially because Neverwinter had more options for controlling the camera than TERA.
  • SignexSignex Member UncommonPosts: 319
    The combat feels real solid, but that's all this game has tbh.
    Got my assassin to level 11, i got a bit bored of it now, the theme is just not for me i guess.
    AMD Ryzen 5800X3D - Gigabyte Aorus RTX 3080 10G Master - 16GB RAM
  • Mad+DogMad+Dog Member UncommonPosts: 785
    street fighter in an mmo !! love it.

    image
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    bestever said:
    Quizzical said:
    I can't use a mouse that much for games, as I use a mouse so much for work.  So I play most games using a gamepad.  Light mouse usage to click on menus is okay, but constantly moving a mouse around in combat is not.

    How does aiming work?  I gather that it's not tab target.  But do you have to click on something really precisely to hit it?  Or is just close enough to tell what you're aiming at get the job done like in Neverwinter?  Or do you just attack in a direction you're facing and hit whatever happens to be there, like in Spiral Knights, without having to constantly click on things?

    How about dodging or otherwise mitigating damage?  Do you basically have to stand there and get pounded on by mobs to be in combat?  Or is it possible to dodge most attacks while still fighting effectively?

    And what about difficulty?  Are you likely to die if you screw up?  Or even if you fight pretty well?  Or can you expect to basically never die outside of trying to solo group content or go far above your level?

    I've seen it compared to TERA a lot.  But TERA had a really awkward control scheme, relying very heavily on moving the camera, while making it very awkward to do so on a gamepad.  I always felt like I was fighting more against a bad control scheme that lacked the necessary options to fix it than against the mobs that I was nominally fighting.  Though that was partially because the mobs didn't put up much resistance, as they were stupidly weak.  The only way to get much of a challenge was trying to solo group content, which was very hit and miss, as it wasn't designed to be soloed.
    It has controller support, not sure how good it is but they do give you the option. The combat is fast and should work great with a controller. I can see it feeling like devil may cry. It's a soft target lock so you should be fine.
    That a game nominally has controller support doesn't necessarily mean very much.  I've never yet seen a PC game that had controller support that entirely worked out of the box without any need for third party software to do anything, though some have come pretty close.

    TERA nominally had controller support, but it's exceptionally bad controller support.  It's actually hard-disabled unless the game detects an Xbox 360 controller.  To use some other gamepad, I had to get external software that would tell TERA that there was an Xbox 360 controller plugged in, and then it would enable the controller options so I could use something else.  And even the built-in controller options left a lot to be desired.

    Still, you're saying that it's not terribly aim sensitive?  How about dodging?  Can you get out of the way or otherwise mitigate damage?  Or is it one where all properly aimed attacks land?
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Ah, so dodge is a skill with a cooldown or limited usage pool akin to Guild Wars 2 or Neverwinter, not a "you took no damage because you moved out of the way" akin to Spiral Knights or Elsword?  Well, I'd assume that the latter works to some degree, too.

    You do make it sound like in melee, hit detection is pretty generous, as you don't notice a ton of hits missing from point blank range.  I used to get a lot of that in Trove before they improved the hit detection.

    Thank you for the answers.
  • AceMasterAceMaster Member UncommonPosts: 35
    Quizzical said:
    Ah, so dodge is a skill with a cooldown or limited usage pool akin to Guild Wars 2 or Neverwinter, not a "you took no damage because you moved out of the way" akin to Spiral Knights or Elsword?  Well, I'd assume that the latter works to some degree, too.

    You do make it sound like in melee, hit detection is pretty generous, as you don't notice a ton of hits missing from point blank range.  I used to get a lot of that in Trove before they improved the hit detection.

    Thank you for the answers.
    I'm assuming you already tried the game but i'll answer anyway.
    The combat is more similar to fighting games and is as follow:

    Atacks:
    - target. Require target to atack. Can't miss. They are some exceptions with some melee basic atacks that have no cooldown.
    - cone, circle, rectangular aoe atacks centered on yourself. These can fire without target and can miss if no one is there. They are some single target skills that fall in this category but are few of them and are in melee range

    Defends:
    - invincibility frame skills. Similar to guildwars2 dodge. You have more of them, but with higher cooldown making them harder to track and time(practice makes perfect)
    - block, parry, counter skills. These can be countered themselves. Some only work on frontal attacks.  ( ex, you can't block an atack if the mob atacks you from behind). They aren't invincibility frames and if the opponent time it right they can counter your counter and screw you
    - walking out of range for skills that don't require target to use
    - passives stats. You have passive evasion/block which reduce dmg or avoid all dmg ( didn't experiment with this to much)

    On top of that:
    - you have skill points which change attack type (from target to aoe or from aoe to target), add invincibility frames on some attacks or extend iframes. You don't know what the enemy has.


    Can this game be played on controller?
    - PvE, yes. Combo are not complicated, mobs move slowly. Even endgame bosses are easy once you learned them. I'm not saying there is no challenge. There is, but pve is rather more tactical (timing) than fast action combat
    - PvP I would vote no. The reason I'm not playing on controller is because of pvp. It's not mandatory, but i rather get used with mouse and keyboard while leveling so i can do pvp later. Unlike pve, humans move a lot, use iframe and teleport around (short dashes) . Fights are really chaotic. It's faster paced than a fps game and harder to aim

  • filmoretfilmoret Member EpicPosts: 4,906
    The game has gamepad support.  However people claim its really bad.  If you want to port your own gamepad then it has 3 different control options.  I'm not sure if any of them work well with gamepad.
    Are you onto something or just on something?
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    AceMaster said:
    Quizzical said:
    Ah, so dodge is a skill with a cooldown or limited usage pool akin to Guild Wars 2 or Neverwinter, not a "you took no damage because you moved out of the way" akin to Spiral Knights or Elsword?  Well, I'd assume that the latter works to some degree, too.

    You do make it sound like in melee, hit detection is pretty generous, as you don't notice a ton of hits missing from point blank range.  I used to get a lot of that in Trove before they improved the hit detection.

    Thank you for the answers.
    I'm assuming you already tried the game but i'll answer anyway.
    The combat is more similar to fighting games and is as follow:

    Atacks:
    - target. Require target to atack. Can't miss. They are some exceptions with some melee basic atacks that have no cooldown.
    - cone, circle, rectangular aoe atacks centered on yourself. These can fire without target and can miss if no one is there. They are some single target skills that fall in this category but are few of them and are in melee range

    Defends:
    - invincibility frame skills. Similar to guildwars2 dodge. You have more of them, but with higher cooldown making them harder to track and time(practice makes perfect)
    - block, parry, counter skills. These can be countered themselves. Some only work on frontal attacks.  ( ex, you can't block an atack if the mob atacks you from behind). They aren't invincibility frames and if the opponent time it right they can counter your counter and screw you
    - walking out of range for skills that don't require target to use
    - passives stats. You have passive evasion/block which reduce dmg or avoid all dmg ( didn't experiment with this to much)

    On top of that:
    - you have skill points which change attack type (from target to aoe or from aoe to target), add invincibility frames on some attacks or extend iframes. You don't know what the enemy has.


    Can this game be played on controller?
    - PvE, yes. Combo are not complicated, mobs move slowly. Even endgame bosses are easy once you learned them. I'm not saying there is no challenge. There is, but pve is rather more tactical (timing) than fast action combat
    - PvP I would vote no. The reason I'm not playing on controller is because of pvp. It's not mandatory, but i rather get used with mouse and keyboard while leveling so i can do pvp later. Unlike pve, humans move a lot, use iframe and teleport around (short dashes) . Fights are really chaotic. It's faster paced than a fps game and harder to aim

    Thank you for the explanation.  I haven't played the game yet, and probably won't for quite some time, as I've been busy with other games and have no desire to fuss with launch messes.  But I'll probably give it a go eventually.
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