I'm level 6. I can't take this questing. I NEED a grind spot.
Show me the fastest way to 15 please!
Honestly, questing. It's awful as all hell but it's simply the fastest.
I just hit 21 on my Destroyer last night. I don't think mobs give anywhere close to enough EXP for mob grinding to be worthwhile. I ran Blackram Narrows 7 times last night (trying to get my Blight Axe to drop out of the reward chest) and I got MAYBE half a level total out of it. So yeah, while it's boring as shit, questing is by and far the fastest way to level. If it wasn't for the combat I would have long quit.
He's trolling. C'mon guys! bcbully has been trolling those forums since, "forever" ...
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Yeah I heard. I should hit 15 in an hour or so. That's my plan arena, arena, arena. I'll get to cap when I ge there.
Do you get any XP from Wpvp kills?
I dont know about the Wpvp. I am only level 20 and dont want to be fodder for the high levels so I dont do it.
I was fodder several times yesterday... Heck I don't even know what level they were lol. I did find out that your weapons lose durability from Wpvp lol.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Well, I prefer to make my own story, make my own name. By and large now a days questing is nothing more than filler, busy work at best. I prefer to be dumped into a lore rich environment where I can make my own way, do things that I care about. Even when forced to quest, questing makes up a very small percentage of my play time if I stay with a game. I do what I enjoy like mmorpg pvp for the largest portion of my time spent.
For example here in B&S I would have much preferred to just been given an option of doing the training quest and acquiring the appropriate amount of skills so that I could enter the arena. I didn't need to kill/fetch for all that stuff. It did nothing to enhance my experience.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Well, I prefer to make my own story, make my own name. By and large now a days questing is nothing more than filler, busy work at best. I prefer to be dumped into a lore rich environment where I can make my own way, do things that I care about. Even when forced to quest, questing makes up a very small percentage of my play time if I stay with a game. I do what I enjoy like mmorpg pvp for the largest portion of my time spent.
For example here in B&S I would have much preferred to just been given an option of doing the training quest and acquiring the appropriate amount of skills so that I could enter the arena. I didn't need to kill/fetch for all that stuff. It did nothing to enhance my experience.
I understand and respect your preference in game play. But it flies against the very foundation of MMORPG game play. It's very difficult to find enjoyment in a game when you want to play it by your own rules. It's sort of like playing chess, but wanting to play it by making checker's moves, or playing a game of tackle football, yet saying an opposing player is down because you put two hands on them yet failed to bring them down.
It's an MMORPG. There is a story line there that the developers are taking you through and they reward you with XP for following that story line. They don't want you to stray away and just grind camp because it renders all of their hard work mute. Again, I understand your reasoning. But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played, then complaining about it because it sucks due to the fact you can't play it how you want it to be played.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Well, I prefer to make my own story, make my own name. By and large now a days questing is nothing more than filler, busy work at best. I prefer to be dumped into a lore rich environment where I can make my own way, do things that I care about. Even when forced to quest, questing makes up a very small percentage of my play time if I stay with a game. I do what I enjoy like mmorpg pvp for the largest portion of my time spent.
For example here in B&S I would have much preferred to just been given an option of doing the training quest and acquiring the appropriate amount of skills so that I could enter the arena. I didn't need to kill/fetch for all that stuff. It did nothing to enhance my experience.
I understand and respect your preference in game play. But it flies against the very foundation of MMORPG game play. It's very difficult to find enjoyment in a game when you want to play it by your own rules. It's sort of like playing chess, but wanting to play it by making checker's moves, or playing a game of tackle football, yet saying an opposing player is down because you put two hands on them yet failed to bring them down.
It's an MMORPG. There is a story line there that the developers are taking you through and they reward you with XP for following that story line. They don't want you to stray away and just grind camp because it renders all of their hard work mute. Again, I understand your reasoning. But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played, then complaining about it because it sucks due to the fact you can't play it how you want it to be played.
You know that's kinda like your opinion man lol. i happen to believe you are wrong. Just because you pu the mmo in front of rpg doesn't mean they have to be made up of kill/fetch quests with cut scenes in between. When i played RPGs killing 10 rats wasn't the point of being sent on a quest. In the majority of todays mmorpgs quest have become part of the the longer they stay the more likely they are to pay equation. "What part of the game is that?" It's a part that was not there from the beginning and a part I would rather not partake in.
Have you ever played an mmorpg where you didn't have to quest? I have it was the most immersive and fulfilling experience I've ever had in the genre. The world was rich. I was given the culture not some generic story that could care less if I was there. From that culture I was able to carve my niche in the world. Once I carved my niche I made and played out my story. My story that involved all the others around me.
To me an mmorpg is so much more than a forced story line. It's about the world, the lore, and the people you play with and against. Collecting weeds for some old ladies miracle make up has nothing to do with any of what I care about.
One more thing. You see my post count? Do you have any idea how many hours I spend in this genre? I love this genre. Why in the world would you think it's your place to say I'm doing myself an injustice by playing? May I ask why do you play mmorpgs instead of rpgs when you love solo kill/fetch quests and stories so much? You know single player games do that kinda of stuff much better. Are you doing yourself an injustuce by playing mmorpgs?
You know that's kinda like your opinion man lol. i happen to believe you are wrong. Just because you pu the mmo in front of rpg doesn't mean they have to be made up of kill/fetch quests with cut scenes in between. When i played RPGs killing 10 rats wasn't the point of being sent on a quest. In the majority of todays mmorpgs quest have become part of the the longer they stay the more likely they are to pay equation. "What part of the game is that?" It's a part that was not there from the beginning and a part I would rather not partake in.
Have you ever played an mmorpg where you didn't have to quest? I have it was the most immersive and fulfilling experience I've ever had in the genre. The world was rich. I was given the culture not some generic story that could care less if I was there. From that culture I was able to carve my niche in the world. Once I carved my niche I made and played out my story. My story that involved all the others around me.
To me an mmorpg is so much more than a forced story line. It's about the world, the lore, and the people you play with and against. Collecting weeds for some old ladies miracle make up has nothing to do with any of what I care about.
One more thing. You see my post count? Do you have any idea how many hours I spend in this genre? I love this genre. Why in the world would you think it's your place to say I'm doing myself an injustice by playing? May I ask why do you play mmorpgs instead of rpgs when you love solo kill/fetch quests and stories so much? You know single player games do that kinda of stuff much better. Are you doing yourself an injustuce by playing mmorpgs?
When you played RPGs? When was that and which RPGs are you talking about? Do you mean EQ and its equivalents? You know those "old school" MMORPGs again where camping was all the rage and everyone waited around town yelling "LFG" and "Have 2 LF Healer or Tank" for hours on end? Are those the MMORPGs that you're talking about? If that's what you mean, yes I did play those MMORPGs where I didn't have to quest and all there was to do was camp and spend more time sitting around yelling "LFG" than actually playing the game. Those are still out there. This isn't one of those.
That said, don't take it so personal, Mr. "old school veteran." My intent wasn't to tell you how to play your game but to offer a different perspective. You're obviously going to play the game the way you want to play it but when you come to a forum asking for advice as to where to camp in a game that is obviously about a story line and questing, then expect a response such as the one I've provided. If you consider yourself so good and sophisticated in the genre that another posters suggestion/advice/differing opinions are beneath you, then don't post on forums because that is exactly what you will get.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Because preference. Not hard to comprehend. The game should allow you to grind mobs if that's your preferred playstyle, as it is mine. MMORPGs never traditionally had story elements, just lore. I still prefer my MMORPGs without a story and whether or not that makes me the minority (it does), that's my preference.
If I want a story, I'm going to play a single player game. When I play an MMORPG, I want to play with other players and build my character, not focus on some story that tells me I'm unique when there's a thousand other "unique" players running around.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Because preference. Not hard to comprehend. The game should allow you to grind mobs if that's your preferred playstyle, as it is mine. MMORPGs never traditionally had story elements, just lore. I still prefer my MMORPGs without a story and whether or not that makes me the minority (it does), that's my preference.
If I want a story, I'm going to play a single player game. When I play an MMORPG, I want to play with other players and build my character, not focus on some story that tells me I'm unique when there's a thousand other "unique" players running around.
Shoulda, coulda, woulda. The game doesn't allow you to do it. The game is obviously not your preferred play style. Traditional MMORPGs without story and just lore are that way -----> some where in the past when they hadn't evolve to where we are today.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Well, I prefer to make my own story, make my own name. By and large now a days questing is nothing more than filler, busy work at best. I prefer to be dumped into a lore rich environment where I can make my own way, do things that I care about. Even when forced to quest, questing makes up a very small percentage of my play time if I stay with a game. I do what I enjoy like mmorpg pvp for the largest portion of my time spent.
For example here in B&S I would have much preferred to just been given an option of doing the training quest and acquiring the appropriate amount of skills so that I could enter the arena. I didn't need to kill/fetch for all that stuff. It did nothing to enhance my experience.
You're playing the wrong type of mmos. If you want a sandbox play a sandbox. If your going to complain about theme park style games the answer seems pretty obvious. Don't play them.
Go back to Wushu. You preached that turd to high heaven a few years ago.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Because preference. Not hard to comprehend. The game should allow you to grind mobs if that's your preferred playstyle, as it is mine. MMORPGs never traditionally had story elements, just lore. I still prefer my MMORPGs without a story and whether or not that makes me the minority (it does), that's my preference.
If I want a story, I'm going to play a single player game. When I play an MMORPG, I want to play with other players and build my character, not focus on some story that tells me I'm unique when there's a thousand other "unique" players running around.
Why should every game have options in it for every play style. It was created to follow the quests not to grind mobs. Some games give you enough xp to make grinding a viable alternative but not B&S, so either accept that or find another game.
You know that's kinda like your opinion man lol. i happen to believe you are wrong. Just because you pu the mmo in front of rpg doesn't mean they have to be made up of kill/fetch quests with cut scenes in between. When i played RPGs killing 10 rats wasn't the point of being sent on a quest. In the majority of todays mmorpgs quest have become part of the the longer they stay the more likely they are to pay equation. "What part of the game is that?" It's a part that was not there from the beginning and a part I would rather not partake in.
Have you ever played an mmorpg where you didn't have to quest? I have it was the most immersive and fulfilling experience I've ever had in the genre. The world was rich. I was given the culture not some generic story that could care less if I was there. From that culture I was able to carve my niche in the world. Once I carved my niche I made and played out my story. My story that involved all the others around me.
To me an mmorpg is so much more than a forced story line. It's about the world, the lore, and the people you play with and against. Collecting weeds for some old ladies miracle make up has nothing to do with any of what I care about.
One more thing. You see my post count? Do you have any idea how many hours I spend in this genre? I love this genre. Why in the world would you think it's your place to say I'm doing myself an injustice by playing? May I ask why do you play mmorpgs instead of rpgs when you love solo kill/fetch quests and stories so much? You know single player games do that kinda of stuff much better. Are you doing yourself an injustuce by playing mmorpgs?
When you played RPGs? When was that and which RPGs are you talking about? Do you mean EQ and its equivalents? You know those "old school" MMORPGs again where camping was all the rage and everyone waited around town yelling "LFG" and "Have 2 LF Healer or Tank" for hours on end? Are those the MMORPGs that you're talking about? If that's what you mean, yes I did play those MMORPGs where I didn't have to quest and all there was to do was camp and spend more time sitting around yelling "LFG" than actually playing the game. Those are still out there. This isn't one of those.
That said, don't take it so personal, Mr. "old school veteran." My intent wasn't to tell you how to play your game but to offer a different perspective. You're obviously going to play the game the way you want to play it but when you come to a forum asking for advice as to where to camp in a game that is obviously about a story line and questing, then expect a response such as the one I've provided. If you consider yourself so good and sophisticated in the genre that another posters suggestion/advice/differing opinions are beneath you, then don't post on forums because that is exactly what you will get.
Ok I see this conversation lost you somewhere. It's almost like you had this narrative written before I even engaged. No, my story is much different from the one you wrote about above. It began with D&D and MUDs. I never played EQ. Your story is not for this gamer.
Telling me how to play wasn't your intent? "it flies against the very foundation of MMORPG game play". "It's sort of like playing chess, but wanting to play it by making checker's moves". "But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played". No, not your intent? You need to learn to express yourself better then. What you call your perspective could easily be taken for pompousness.
ON TOPIC -
Is it level 17 or story part 17 where you can begin skills training? If it's 17 I'll probably just stay in the arena until I get there.
You know that's kinda like your opinion man lol. i happen to believe you are wrong. Just because you pu the mmo in front of rpg doesn't mean they have to be made up of kill/fetch quests with cut scenes in between. When i played RPGs killing 10 rats wasn't the point of being sent on a quest. In the majority of todays mmorpgs quest have become part of the the longer they stay the more likely they are to pay equation. "What part of the game is that?" It's a part that was not there from the beginning and a part I would rather not partake in.
Have you ever played an mmorpg where you didn't have to quest? I have it was the most immersive and fulfilling experience I've ever had in the genre. The world was rich. I was given the culture not some generic story that could care less if I was there. From that culture I was able to carve my niche in the world. Once I carved my niche I made and played out my story. My story that involved all the others around me.
To me an mmorpg is so much more than a forced story line. It's about the world, the lore, and the people you play with and against. Collecting weeds for some old ladies miracle make up has nothing to do with any of what I care about.
One more thing. You see my post count? Do you have any idea how many hours I spend in this genre? I love this genre. Why in the world would you think it's your place to say I'm doing myself an injustice by playing? May I ask why do you play mmorpgs instead of rpgs when you love solo kill/fetch quests and stories so much? You know single player games do that kinda of stuff much better. Are you doing yourself an injustuce by playing mmorpgs?
When you played RPGs? When was that and which RPGs are you talking about? Do you mean EQ and its equivalents? You know those "old school" MMORPGs again where camping was all the rage and everyone waited around town yelling "LFG" and "Have 2 LF Healer or Tank" for hours on end? Are those the MMORPGs that you're talking about? If that's what you mean, yes I did play those MMORPGs where I didn't have to quest and all there was to do was camp and spend more time sitting around yelling "LFG" than actually playing the game. Those are still out there. This isn't one of those.
That said, don't take it so personal, Mr. "old school veteran." My intent wasn't to tell you how to play your game but to offer a different perspective. You're obviously going to play the game the way you want to play it but when you come to a forum asking for advice as to where to camp in a game that is obviously about a story line and questing, then expect a response such as the one I've provided. If you consider yourself so good and sophisticated in the genre that another posters suggestion/advice/differing opinions are beneath you, then don't post on forums because that is exactly what you will get.
Ok I see this conversation lost you somewhere. It's almost like you had this narrative written before I even engaged. No, my story is much different from the one you wrote about above. It began with D&D and MUDs. I never played EQ. Your story is not for this gamer.
Telling me how to play wasn't your intent? "it flies against the very foundation of MMORPG game play". "It's sort of like playing chess, but wanting to play it by making checker's moves". "But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played". No, not your intent? You need to learn to express yourself better then. What you call your perspective could easily be taken for pompousness.
ON TOPIC -
Is it level 17 or story part 17 where you can begin skills training? If it's 17 I'll probably just stay in the arena until I get there.
Ok I see this conversation lost you somewhere. It's almost like you had this narrative written before I even engaged. No, my story is much different from the one you wrote about above. It began with D&D and MUDs. I never played EQ. Your story is not for this gamer.
Telling me how to play wasn't your intent? "it flies against the very foundation of MMORPG game play". "It's sort of like playing chess, but wanting to play it by making checker's moves". "But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played". No, not your intent? You need to learn to express yourself better then. What you call your perspective could easily be taken for pompousness.
ON TOPIC -
Is it level 17 or story part 17 where you can begin skills training? If it's 17 I'll probably just stay in the arena until I get there.
Ok, I see you want me to tell it like it is, so I will. Yes my friend, you are in fact playing the game wrong. And no amount of forum post count will exonerate you from that fact. It is a quest based game. No one is telling you you can't do it, but if you chose to go against the game's intended game play by circumventing it's quests, you are playing the game wrong. Everything in this game revolves around questing. Learning your skills, attaining your weapon and accessories, guiding you through its dungeons where you can acquire the specific upgrades for your weapon and accessories, etc and so forth, all revolve around the questing and story line and none of it happens in a timely manner unless you follow the story line and do its quests.
If you played the game the way it is meant to be played you wouldn't need to come on a forum and ask the above question. The game answers that question for you if you play it the way its supposed to be played. Now you can chose not to do that and resort to coming on game forums and asking how things are done, and when to do them ... or utilizing google to help guide you through to end game competence, Ie., skills, weapons, upgrades, builds, etc, but that's not playing the game the way it is intended to be played, is it? That said, you do your thing partner. Evidently, your post count earned you the right to never be questioned regarding MMORPG game play.
I will never understand this whole "questing is boring give me a place to grind" mentality that people have. RPG's are quests and more quests, some just have quests you find out in the environment.. All a "grind" does is replace one thing you find tedious with another thing that is just as tedious if not more so. "Ohh I don't actually want to bother playing an MMORPG for any sort of story line and find any actual content boring outside of combat" is the attitude this always comes off across as.
I get so sick of this attitude that because you have the attention span of a gnat a game is somehow "boring" cuz it has a quest hub system that is pretty much synonymous with RPGs at this point (even the witcher series uses a hub system of towns and the like) There is no single RPG i can think of that has done well without a quest hub or rewards of some sort made in the last 15+ years... It is like complaining about RPGs in general. if you hate the concept of quest hubs just seriously drop the RPG/MMORPG genre at this point and if you hate doing things at tedium stop playing games because that is literally all video games are, repeating the same actions over and over and over like you are on a hamster wheel, just occasionally dangling a diff thing in front to attract the hamster on the wheel.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
Well, I prefer to make my own story, make my own name. By and large now a days questing is nothing more than filler, busy work at best. I prefer to be dumped into a lore rich environment where I can make my own way, do things that I care about. Even when forced to quest, questing makes up a very small percentage of my play time if I stay with a game. I do what I enjoy like mmorpg pvp for the largest portion of my time spent.
For example here in B&S I would have much preferred to just been given an option of doing the training quest and acquiring the appropriate amount of skills so that I could enter the arena. I didn't need to kill/fetch for all that stuff. It did nothing to enhance my experience.
I understand and respect your preference in game play. But it flies against the very foundation of MMORPG game play. It's very difficult to find enjoyment in a game when you want to play it by your own rules. It's sort of like playing chess, but wanting to play it by making checker's moves, or playing a game of tackle football, yet saying an opposing player is down because you put two hands on them yet failed to bring them down.
It's an MMORPG. There is a story line there that the developers are taking you through and they reward you with XP for following that story line. They don't want you to stray away and just grind camp because it renders all of their hard work mute. Again, I understand your reasoning. But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played, then complaining about it because it sucks due to the fact you can't play it how you want it to be played.
Which MMO foundation would that be ? UO, Everques, DAoC, AC? None had "on the rail" questing. WoW didn't build the foundation of MMOs. DAoC probably had the closest thing to that, and it was supplemental, at best.
I will never understand this whole "questing is boring give me a place to grind" mentality that people have. RPG's are quests and more quests, some just have quests you find out in the environment.. All a "grind" does is replace one thing you find tedious with another thing that is just as tedious if not more so. "Ohh I don't actually want to bother playing an MMORPG for any sort of story line and find any actual content boring outside of combat" is the attitude this always comes off across as.
I get so sick of this attitude that because you have the attention span of a gnat a game is somehow "boring" cuz it has a quest hub system that is pretty much synonymous with RPGs at this point (even the witcher series uses a hub system of towns and the like) There is no single RPG i can think of that has done well without a quest hub or rewards of some sort made in the last 15+ years... It is like complaining about RPGs in general. if you hate the concept of quest hubs just seriously drop the RPG/MMORPG genre at this point and if you hate doing things at tedium stop playing games because that is literally all video games are, repeating the same actions over and over and over like you are on a hamster wheel, just occasionally dangling a diff thing in front to attract the hamster on the wheel.
Your argument is based on a false premise. In true rpg's, aka single player story driven rpg's, there is much more depth than what any MMO quest hub line can offer. Comparing the two is absurd in my opinion. You actually mentiond the Witcher series even. Are you seriously going to compare B/S quest hubs to The Witcher 3 quests? Sure you have a fetch quest here and there, but it is so well disguised in a story you hardly notice. This whole new f2p Asian MMO revolution quest grinding sucks for many of us. It is full of run there kill 10 of theses and run back. Now go collect 5 of these and run back. Now go talk to the guy at the next hub. Rinse, repeat. If single player RPGs were like this the genre would have died years ago.
I loved MMORPG's since I played Ultima Online, until Warhammer Online went away. Everything since has been the same recycled trash. Blade and Soul included. That does not mean you cannot have fun, have at it. But don't pretend our issues with it are not legit just because you don't agree. Telling me I hate RPGs because I think the shallow themepark quest hub grind sucks is silly.
Wow I love how the quest zerg swarm totally jumps on you when you express that you don't like quests very much. I really hate quests, I hate them a lot. I get completely demoralized when I start a game and see an exclamation point. I really don't want to talk to the guy. I really want to go kill rats and look for a weapon upgrade. I really want to become better at combat by doing combat, not by talking to the right people and delivering the right things or gathering apples for someone.
The long lost concept of the people who are really high combat level did combat ALL the time, and the people who were really great at a certain crafting did it ALL the time. Lots and lots of practice, finding that spot where you could slaughter monsters efficiently, earn gold, chance at loot, and steady EXP.
I completely understand what you mean Bcbully and I have to deal with these same simon says fanatics every time I make a post expressing this opinion. The bottom line is we haven't had a traditional grinding based MMO since Aion and with the way the smart-phone community acts we will never have one again. From now on, people will become amazing at combat, and get epic loot by hitting q or e as the monster swings at them, and by clicking twice to do a power attack. Oh and don't forget they gathered apples for the baker. That baker gave you 3 of your combat levels for all those snacks you helped him make.
I friggin' hate questing. Soon as I hit 15, I just grinded arena to cap, didn't care if it took longer in the end, it was more fun.
As much as I hate questing though, I hate it even more when I do quests that's purely just spamming my 'F' key to get through the dialogue. Yeah it's easy EXP because I just have to press a button, but it all seems pointless. Might as well give me the EXP in one go.
I get it, you people like questing to get through the story line but it gets dull after you've made another character just to go through the same thing again. I'm not gonna go all "oh that's interesting, lemme read this again since it's so goddamn interesting" for every character I make wtf? That's the main problem I have with B&S, or any other MMO in this case and that it doesn't give you an option but to do quests only.
Don't say that "if you want to play MMOs, then don't complain about quests" bull crap. I play for the combat, and dungeon game play. Sure the story line matters, but only to an extent. You don't FINISH playing an MMO once you finish all the main story quests do you? No, you play the end-game dungeons, you pvp, you farm mobs, etc. You don't go, oh so this is how it ends, k I'm done bai.
There's plenty of other games out there that gives you other options to level up. Something like Tera has quests like no tomorrow but you can grind BAMs as another way to level. Archeage lets you level up through trade runs and crafting. You should be able to level up the way you prefer. Not saying these 2 games are perfect, I just wanted to give an example to what B&S could have done otherwise.
Don't get me wrong, B&S is a fantastic game but with how dull the leveling is, it prevents me from trying out other characters and getting them to cap.
Comments
I just hit 21 on my Destroyer last night. I don't think mobs give anywhere close to enough EXP for mob grinding to be worthwhile. I ran Blackram Narrows 7 times last night (trying to get my Blight Axe to drop out of the reward chest) and I got MAYBE half a level total out of it. So yeah, while it's boring as shit, questing is by and far the fastest way to level. If it wasn't for the combat I would have long quit.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Do you get any XP from Wpvp kills?
I dont know about the Wpvp. I am only level 20 and dont want to be fodder for the high levels so I dont do it.
Why do you quest-haters torture yourselves by playing an MMORPG if you hate questing so much? That's a sincere question. Personally, I am enjoying the story line quite a bit. I don't really play that often yet I am level 21 and barely recognized how I even got there. Leveling means nothing to me. I simply play the game stopping to "smell the roses" as I go, and things fall into place with seemingly very little effort. Truth be told I feel I am leveling way too fast. I guess I'm fortunate in that regard. I would hate to be "playing" a game in which I am supposed to be having fun, yet wasting my time at it because I am not having any fun at all. Its baffling to me but to each their own.
For example here in B&S I would have much preferred to just been given an option of doing the training quest and acquiring the appropriate amount of skills so that I could enter the arena. I didn't need to kill/fetch for all that stuff. It did nothing to enhance my experience.
I understand and respect your preference in game play. But it flies against the very foundation of MMORPG game play. It's very difficult to find enjoyment in a game when you want to play it by your own rules. It's sort of like playing chess, but wanting to play it by making checker's moves, or playing a game of tackle football, yet saying an opposing player is down because you put two hands on them yet failed to bring them down.
It's an MMORPG. There is a story line there that the developers are taking you through and they reward you with XP for following that story line. They don't want you to stray away and just grind camp because it renders all of their hard work mute. Again, I understand your reasoning. But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played, then complaining about it because it sucks due to the fact you can't play it how you want it to be played.
Have you ever played an mmorpg where you didn't have to quest? I have it was the most immersive and fulfilling experience I've ever had in the genre. The world was rich. I was given the culture not some generic story that could care less if I was there. From that culture I was able to carve my niche in the world. Once I carved my niche I made and played out my story. My story that involved all the others around me.
To me an mmorpg is so much more than a forced story line. It's about the world, the lore, and the people you play with and against. Collecting weeds for some old ladies miracle make up has nothing to do with any of what I care about.
One more thing. You see my post count? Do you have any idea how many hours I spend in this genre? I love this genre. Why in the world would you think it's your place to say I'm doing myself an injustice by playing? May I ask why do you play mmorpgs instead of rpgs when you love solo kill/fetch quests and stories so much? You know single player games do that kinda of stuff much better. Are you doing yourself an injustuce by playing mmorpgs?
When you played RPGs? When was that and which RPGs are you talking about? Do you mean EQ and its equivalents? You know those "old school" MMORPGs again where camping was all the rage and everyone waited around town yelling "LFG" and "Have 2 LF Healer or Tank" for hours on end? Are those the MMORPGs that you're talking about? If that's what you mean, yes I did play those MMORPGs where I didn't have to quest and all there was to do was camp and spend more time sitting around yelling "LFG" than actually playing the game. Those are still out there. This isn't one of those.
That said, don't take it so personal, Mr. "old school veteran." My intent wasn't to tell you how to play your game but to offer a different perspective. You're obviously going to play the game the way you want to play it but when you come to a forum asking for advice as to where to camp in a game that is obviously about a story line and questing, then expect a response such as the one I've provided. If you consider yourself so good and sophisticated in the genre that another posters suggestion/advice/differing opinions are beneath you, then don't post on forums because that is exactly what you will get.
If I want a story, I'm going to play a single player game. When I play an MMORPG, I want to play with other players and build my character, not focus on some story that tells me I'm unique when there's a thousand other "unique" players running around.
Shoulda, coulda, woulda. The game doesn't allow you to do it. The game is obviously not your preferred play style. Traditional MMORPGs without story and just lore are that way -----> some where in the past when they hadn't evolve to where we are today.
Not so hard to comprehend.
Go back to Wushu. You preached that turd to high heaven a few years ago.
Telling me how to play wasn't your intent? "it flies against the very foundation of MMORPG game play". "It's sort of like playing chess, but wanting to play it by making checker's moves". "But you are doing yourself, nor the game, any justice by playing it counter to how the game is intended to be played". No, not your intent? You need to learn to express yourself better then. What you call your perspective could easily be taken for pompousness.
ON TOPIC -
Is it level 17 or story part 17 where you can begin skills training? If it's 17 I'll probably just stay in the arena until I get there.
Ok, I see you want me to tell it like it is, so I will. Yes my friend, you are in fact playing the game wrong. And no amount of forum post count will exonerate you from that fact. It is a quest based game. No one is telling you you can't do it, but if you chose to go against the game's intended game play by circumventing it's quests, you are playing the game wrong. Everything in this game revolves around questing. Learning your skills, attaining your weapon and accessories, guiding you through its dungeons where you can acquire the specific upgrades for your weapon and accessories, etc and so forth, all revolve around the questing and story line and none of it happens in a timely manner unless you follow the story line and do its quests.
If you played the game the way it is meant to be played you wouldn't need to come on a forum and ask the above question. The game answers that question for you if you play it the way its supposed to be played. Now you can chose not to do that and resort to coming on game forums and asking how things are done, and when to do them ... or utilizing google to help guide you through to end game competence, Ie., skills, weapons, upgrades, builds, etc, but that's not playing the game the way it is intended to be played, is it? That said, you do your thing partner. Evidently, your post count earned you the right to never be questioned regarding MMORPG game play.
I get so sick of this attitude that because you have the attention span of a gnat a game is somehow "boring" cuz it has a quest hub system that is pretty much synonymous with RPGs at this point (even the witcher series uses a hub system of towns and the like) There is no single RPG i can think of that has done well without a quest hub or rewards of some sort made in the last 15+ years... It is like complaining about RPGs in general. if you hate the concept of quest hubs just seriously drop the RPG/MMORPG genre at this point and if you hate doing things at tedium stop playing games because that is literally all video games are, repeating the same actions over and over and over like you are on a hamster wheel, just occasionally dangling a diff thing in front to attract the hamster on the wheel.
I loved MMORPG's since I played Ultima Online, until Warhammer Online went away. Everything since has been the same recycled trash. Blade and Soul included. That does not mean you cannot have fun, have at it. But don't pretend our issues with it are not legit just because you don't agree. Telling me I hate RPGs because I think the shallow themepark quest hub grind sucks is silly.
The long lost concept of the people who are really high combat level did combat ALL the time, and the people who were really great at a certain crafting did it ALL the time. Lots and lots of practice, finding that spot where you could slaughter monsters efficiently, earn gold, chance at loot, and steady EXP.
I completely understand what you mean Bcbully and I have to deal with these same simon says fanatics every time I make a post expressing this opinion. The bottom line is we haven't had a traditional grinding based MMO since Aion and with the way the smart-phone community acts we will never have one again. From now on, people will become amazing at combat, and get epic loot by hitting q or e as the monster swings at them, and by clicking twice to do a power attack. Oh and don't forget they gathered apples for the baker. That baker gave you 3 of your combat levels for all those snacks you helped him make.
As much as I hate questing though, I hate it even more when I do quests that's purely just spamming my 'F' key to get through the dialogue. Yeah it's easy EXP because I just have to press a button, but it all seems pointless. Might as well give me the EXP in one go.
I get it, you people like questing to get through the story line but it gets dull after you've made another character just to go through the same thing again. I'm not gonna go all "oh that's interesting, lemme read this again since it's so goddamn interesting" for every character I make wtf? That's the main problem I have with B&S, or any other MMO in this case and that it doesn't give you an option but to do quests only.
Don't say that "if you want to play MMOs, then don't complain about quests" bull crap. I play for the combat, and dungeon game play. Sure the story line matters, but only to an extent. You don't FINISH playing an MMO once you finish all the main story quests do you? No, you play the end-game dungeons, you pvp, you farm mobs, etc. You don't go, oh so this is how it ends, k I'm done bai.
There's plenty of other games out there that gives you other options to level up. Something like Tera has quests like no tomorrow but you can grind BAMs as another way to level. Archeage lets you level up through trade runs and crafting. You should be able to level up the way you prefer. Not saying these 2 games are perfect, I just wanted to give an example to what B&S could have done otherwise.
Don't get me wrong, B&S is a fantastic game but with how dull the leveling is, it prevents me from trying out other characters and getting them to cap.