Picked this game up a few days ago on steam and was blown away by how fun it is. How did i never see this game?
So for those who dont know, its a Navy war ship game based in the 1700s, open world with open world pvp on the pvp servers. Huge port battles where your nation will take control of the port. The map is so freaking huge i have heard it takes about 15+ hours of real time to sail from one side to the other. So far the main pvp server has been full since its early access alpha release on steam.
The price is a little up there for a indie game 40$, I was hoping it would be around 20-30 but honestly after playing it to me its well worth the 40 bucks.
If anybody gives this game a try do some youtube research first, the game has NO tutorial what so ever. It just drops you in and you have to figure things out and ask for help in chat, most people have been really helpful to new players so that has been good.
The game has a real economy with people doing trade runs and building ships for players. so crafters are really needed in this game they make the best ships. Its also a slow leveling game so you wont be max level in a weekend sitting there board feeling like you beat the game already.
anyways just thought i would make a post for the game since there is no forum on here or anything to advertise the game around here.
Comments
Might pick it up later when it's a bit more developed and hopefully in a sale. We'll see.
I love the devs also , telling those who want it easier and quicker already that it's not happening.
Also no sales anytime before retail launch they have said repeatedly. That early backers should get a deal compared to retail launch price.
This isn't for those who can't do a little reading and research on tips , nor want instant everything , it's a great open world game , far better than PotBS ever was.
I haven't played Naval Action obviously, but that's my take on what I've seen so far.
EA game so lot's of things could change...but looks like they took some things from POTBS that they liked.
Kind of how most dev's do things, take what they like and have seen done well and use them.
Anyway, looks interesting and i will keep an eye on it.
When 2 games are going to be about the age of sail, there's plenty of stuff going to be similar. I just find PotBS more of an action game, as opposed to NA.
Then again, feel free to correct me about that. Haven't played NA, so I could be completely off.
Redsalt... the other salt.
Map, you have to figure out where you are by looking at coast of any land mass you are by.
But you can definitely see where they took some ideas from POTBS, the durability count on ship loss, being the most prominent.
PVP and PVE servers here, so you can play the game more the way you want.
Needs tweaking on PVE though. People can jump your fights and steal the ships you are fighting and trying to capture. Which they are aware of and fixing soon. Was an unintended bug they had from changing how battles were flagged.
Basically an EA game:P But if you like slower more skill needed sailing ship fights...for sure something to keep eye on.
It is a bit pricey though.
I self identify as a monkey.
I, along with many others yelled at the Burning Sea devs for not including Avatar combat from the start, and the sad thing is, they listened to the players and the end product became a mish-mash of ideas and systems that had no cohesive basis between one another.
If they had spent that last year fixing bugs, testing PvP zones, and actually fixing the selling point of the game instead of doing what the forum goers wanted, it would have kept that company alive and saved the damn game.
Philosophy of MMO Game Design
I'll tell you how it plays though; You as a player chose one of a handful of nations, you travel via an 'overworld' at 2x sailing speed. (The map is very large indeed) In this overworld you'll sail between ports, you'll see other ships both players and NPCs. You'll also stumble upon fights, these can be both PvE and PvP.
There is no fighting in overworld, only traveling and instigating a battle. A battle takes place in an instance at location, other players can join battle, either with or against you. (Only for the first few minutes of the battle before it closes) Doesn't sound very MMOish but it actually works quite well considering.
So, is it an MMO? I would definitely be more inclined to call Naval Action an MMO much more than I would other games like WoT, Ark, DayZ, Destiny, etc. Does it fly under your personal definition of what an MMO is? Only you can answer that.
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I self identify as a monkey.
The one downside imo is they only allow one character per server and have no faction change options as of yet.