I always see comparisons between this game and EVE Online, especially at the PVP level.
In fact, these games couldn't be more different when it comes to non-consensual PVP. The way that EVE is designed, avoiding non-consensual PVP is extremely easy. The only people who die in EVE are lazy, ignorant or mentally insufficient.
In EVE, players have the benefit of cloaking devices, ships that can cloak and warp, ships that can cloak and warp and ignore warp bubbles, ships that can align and warp faster than they can be locked, align/mwd/cloak/decloak/warp tricks, safe spots, staying aligned in missions or while mining, reducing signature radius to near un-probeability, using an alt account to scout ahead for gate camps, local chat, intel channels... ect ect ect.
EVE heavily favors the prey rather than the predator. Catching and PVP'ing someone is no easy task.
In land based games these tricks are all non-existent. If someone gets the drop on you while you're farming some iron ore node, and you're not prepared to PVP, then hang up your spurs. There's no lock time to outrun, there's no safe spot to warp to, there's no station to dock in.. you're just gonna get PVP'd.
In all honesty, EVE is one of the most PVE friendly games there is for anyone with a moderate IQ and a will to survive.
I always see comparisons between this game and EVE Online, especially at the PVP level.
In fact, these games couldn't be more different when it comes to non-consensual PVP. The way that EVE is designed, avoiding non-consensual PVP is extremely easy. The only people who die in EVE are lazy, ignorant or mentally insufficient.
In EVE, players have the benefit of cloaking devices, ships that can cloak and warp, ships that can cloak and warp and ignore warp bubbles, ships that can align and warp faster than they can be locked, align/mwd/cloak/decloak/warp tricks, safe spots, staying aligned in missions or while mining, reducing signature radius to near un-probeability, using an alt account to scout ahead for gate camps, local chat, intel channels... ect ect ect.
EVE heavily favors the prey rather than the predator. Catching and PVP'ing someone is no easy task.
In land based games these tricks are all non-existent. If someone gets the drop on you while you're farming some iron ore node, and you're not prepared to PVP, then hang up your spurs. There's no lock time to outrun, there's no safe spot to warp to, there's no station to dock in.. you're just gonna get PVP'd.
In all honesty, EVE is one of the most PVE friendly games there is for anyone with a moderate IQ and a will to survive.
Ya the game play is different for sure. It does have similarities though. For example Darkfall has 1 world/server. 1 Economy. and the focus is basically to build your empire in that world where everyone is thrown into. Both games also provide a Risk vs Reward element which now a days most games lack.
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In fact, these games couldn't be more different when it comes to non-consensual PVP. The way that EVE is designed, avoiding non-consensual PVP is extremely easy. The only people who die in EVE are lazy, ignorant or mentally insufficient.
In EVE, players have the benefit of cloaking devices, ships that can cloak and warp, ships that can cloak and warp and ignore warp bubbles, ships that can align and warp faster than they can be locked, align/mwd/cloak/decloak/warp tricks, safe spots, staying aligned in missions or while mining, reducing signature radius to near un-probeability, using an alt account to scout ahead for gate camps, local chat, intel channels... ect ect ect.
EVE heavily favors the prey rather than the predator. Catching and PVP'ing someone is no easy task.
In land based games these tricks are all non-existent. If someone gets the drop on you while you're farming some iron ore node, and you're not prepared to PVP, then hang up your spurs. There's no lock time to outrun, there's no safe spot to warp to, there's no station to dock in.. you're just gonna get PVP'd.
In all honesty, EVE is one of the most PVE friendly games there is for anyone with a moderate IQ and a will to survive.
Ya the game play is different for sure. It does have similarities though. For example Darkfall has 1 world/server. 1 Economy. and the focus is basically to build your empire in that world where everyone is thrown into. Both games also provide a Risk vs Reward element which now a days most games lack.