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Original Darkfall going to launch again: RipperX video

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Comments

  • A1learjetA1learjet Member UncommonPosts: 258
    A1learjet said:
    Mad+Dog said:
    Played df1 Feb 09 till server went down, BUT let it just die now.
    If they can improve on the old system and bring it to a new audience why not? If you look starting with Gloria Victus theres still a market for this style game and if it can be Improved  upon why not?


    I agree, but lets hope it's a much better game. It was lacking in PvE as some said, on top of other issues.
    It could do well enough to stay in business even as a PvP arena world, but it could do a lot better if they add in some natural feeling controls to wide open ganking a la a working justice system.
    There is a lot to like, but a PvP arena-world will always hold a game back from other potential game play to a large degree.
    Yep  and one of the things I caught was a favorite of Mine from a game that never made it to release( WISH)  and that was Dev controled World Bosses  Wish was going to have Gary Gyaxx company add to the daily events ect ect.  But off the point so yes looks like there will be some pve content  

    image
  • goboygogoboygo Member RarePosts: 2,141
    Mardukk said:
    Arena meaning shallow with no built in consequences.  There, fixed it for you.  The arena crowd typically has very different tastes than the mmo open world sandbox crowd.  This game attracts two very different types of gamers that constantly push back against each other.  


    I hate macros and thus I didnt play dfo.  I really enjoyed dfuw but the population has dried up due to mismanagement by the company and no real alignment system.  With no alignments or consequences for randomly making everyone you see kill on sight, they have made a game that has cut out 99% of the mmo playerbase.  Most pve people are too scared to even try the game.  As a person doesnt really enjoy pvp I bit the bullet and put up with the occasional death for the fredoom in the open world.  It actually felt like a big seamless world with risk vs reward...imagine that in an mmo.


    As I have always stated they built DFO and DFUW for the wrong crowd, they made an amazing world and character development system that PvPers don't care about.  Then alienated people further with full loot.  It was a lost cause from the start.

    There is no game like it but they built if for the smallest market possible.

  • kdchankdchan Member UncommonPosts: 79
    edited February 2016
    There will be 2 new iterations of the same game: ROA and DND (Rise of Agon and New Dawn).

    - ROA will be more vanilla like the old game with very few changes, so expect the same pvp arena where pvp is the main focus with global banking and fast traveling and where you can learn everything without a skill cap (so a more oriented FPS with some mmorpg elements).

    - DND will be the truly new innovation, a full sandbox mmorpg experience, where pvp, pve a crafting will be equally balanced in the same open world.
    What to expect: a deep sopecialization system with the new title system (no more jack fo all trades and everyone have to grind melee/archery/magic/crafting), local banking, racial wars, daily and weekly quest, world bosses, new alingnment system with meditation point loss on death, gear proficiency, discouraging same faction ganking and promote teamworks thanks to scalable raids and scalable mob spawns, player towns raids incentives with watchtowers, new siege mechanics, more naval warfare with more accessible ships, player town ships (yes, you can now live over your boat). bounty hunter, monster hunter, treasure missions, new trade routes, full time dedicated crafters as standalone playstyle (unrelated to pvp), merchants, full local hub market places in every town, caravans, local resources, more casual friedly with less grind thanks to the offline meditation system, pve rewamp with high reward spawns, etc...

    Read HERE the huge list of improvementsm tweaks and additions in detail.

    If you are looking for a real new sandbox experience and not just a pvp arena gankbox then check out the New Daw iteration, an amazing new world very similar to UO and EVE as a concept.

    Tldr; 2 new visions for 2 different tastes, for 2 different crowds, more pvp oriented the former (ROA), more sandbox oriented the latter (DND).

    The nextgen sandbox
    Crowfall - LiF: MMO - Darkfall: New Dawn
  • CopperfieldCopperfield Member RarePosts: 654
    goboygo said:
    Mardukk said:
    Arena meaning shallow with no built in consequences.  There, fixed it for you.  The arena crowd typically has very different tastes than the mmo open world sandbox crowd.  This game attracts two very different types of gamers that constantly push back against each other.  


    I hate macros and thus I didnt play dfo.  I really enjoyed dfuw but the population has dried up due to mismanagement by the company and no real alignment system.  With no alignments or consequences for randomly making everyone you see kill on sight, they have made a game that has cut out 99% of the mmo playerbase.  Most pve people are too scared to even try the game.  As a person doesnt really enjoy pvp I bit the bullet and put up with the occasional death for the fredoom in the open world.  It actually felt like a big seamless world with risk vs reward...imagine that in an mmo.


    As I have always stated they built DFO and DFUW for the wrong crowd, they made an amazing world and character development system that PvPers don't care about.  Then alienated people further with full loot.  It was a lost cause from the start.

    There is no game like it but they built if for the smallest market possible.

    lol.. 

    You know that df1 sold 150k boxes right?

    There is defo a playerbase behind the scenes lurking around for these types of games.

    The only holdback the orginal darkfall had.. was the incompetent company behind it.. which never did anything about game.. ( they didnt even make the game)

    Well they did something.. made a carebear game called unholy wars which was a disaster.
  • AkerbeltzAkerbeltz Member UncommonPosts: 170
    kdchan said:

    - DND will be the truly new innovation, a full sandbox mmorpg experience, where pvp, pve a crafting will be equally balanced in the same open world.
    What to expect: a deep sopecialization system with the new title system (no more jack fo all trades and everyone have to grind melee/archery/magic/crafting), local banking, racial wars, daily and weekly quest, world bosses, new alingnment system with meditation point loss on death, gear proficiency, discouraging same faction ganking and promote teamworks thanks to scalable raids and scalable mob spawns, player towns raids incentives with watchtowers, new siege mechanics, more naval warfare with more accessible ships, player town ships (yes, you can now live over your boat). bounty hunter, monster hunter, treasure missions, new trade routes, full time dedicated crafters as standalone playstyle (unrelated to pvp), merchants, full local hub market places in every town, caravans, local resources, more casual friedly with less grind thanks to the offline meditation system, pve rewamp with high reward spawns, etc...

    Read HERE the huge list of improvementsm tweaks and additions in detail.

    If you are looking for a real new sandbox experience and not just a pvp arena gankbox then check out the New Daw iteration, an amazing new world very similar to UO and EVE as a concept.

    Well, well, this looks like good news indeed. To my surprise, I'm going to recover my faith in the genre after such a long time.

    Hope they realize the potential.

    Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Dvora said:
    IMO DFO's main issues were

    - crappy pve.  PVP mmos still need PVE in order to draw a large enough player base.  Horrible AI and not enough mobs overall in DF.

    -macroing because of heavy grind.  If you didnt macro you were garbage.  PVP sandboxes should not need the excessive grind DF started out with.  Apparently it was reduced at some point but I doubt it was reduced enough.

    -too much dependance on ping.  This obviously might not be a problem for everybody but it was for me.  Swing and the player isnt where the client shows = you lose most fights.  Not sure what fixes this other than more localized servers and better internet infrastructure.

    -In concept I like full loot, if the game is built right, gear is easy enough to replace etc.  Inventory only looting like Shadowbane though is enough to attract more people and not drive as many away.  Population is key.

    -Hacks.  Happens everywhere but it seems Darkfall had more checks performed client side than really should be in a full loot pvp game.  Security reduced for lighter server load.. didn't really pay off.
    On the topic of ping, i had about 250 and it made melee combat hell but could still do range fairly well, it adds to the challenge : P
    Would be nice if there was some kinda ping compensation or ping friendly Melee combat though.
  • SanisarSanisar Member UncommonPosts: 135
    I am mildly interested in the sandboxier server.  I always thought DF had a lot of potential, but honestly the full loot + grind was just too much for my taste.  One of the few reasons I don't play EVE as well.  I'm not in the instant gratification camp, but it's pretty painful in an MMO to work long and hard to earn something and lose it so easily (usually from simple ignorance).  

    Unfortunately in full loot style games losing things is typically the price of learning the game and the reward of veterans who know how to better exploit the systems and mechanics.  I'd certainly be willing to try a DF with more focus on the sandbox elements, unfortunately I don't think that can work unless it's not full-loot which would require quite a lot of changes.
  • AmarantharAmaranthar Member EpicPosts: 5,852
    kdchan said:
    There will be 2 new iterations of the same game: ROA and DND (Rise of Agon and New Dawn).

    - ROA will be more vanilla like the old game with very few changes, so expect the same pvp arena where pvp is the main focus with global banking and fast traveling and where you can learn everything without a skill cap (so a more oriented FPS with some mmorpg elements).

    - DND will be the truly new innovation, a full sandbox mmorpg experience, where pvp, pve a crafting will be equally balanced in the same open world.
    What to expect: a deep sopecialization system with the new title system (no more jack fo all trades and everyone have to grind melee/archery/magic/crafting), local banking, racial wars, daily and weekly quest, world bosses, new alingnment system with meditation point loss on death, gear proficiency, discouraging same faction ganking and promote teamworks thanks to scalable raids and scalable mob spawns, player towns raids incentives with watchtowers, new siege mechanics, more naval warfare with more accessible ships, player town ships (yes, you can now live over your boat). bounty hunter, monster hunter, treasure missions, new trade routes, full time dedicated crafters as standalone playstyle (unrelated to pvp), merchants, full local hub market places in every town, caravans, local resources, more casual friedly with less grind thanks to the offline meditation system, pve rewamp with high reward spawns, etc...

    Read HERE the huge list of improvementsm tweaks and additions in detail.

    If you are looking for a real new sandbox experience and not just a pvp arena gankbox then check out the New Daw iteration, an amazing new world very similar to UO and EVE as a concept.

    Tldr; 2 new visions for 2 different tastes, for 2 different crowds, more pvp oriented the former (ROA), more sandbox oriented the latter (DND).

    First thing I looked for, cash shop PtW features....
    Quoting that source:
    • Box price starting at 20€ for the 10 000 first customers.
    • Box linearly price increases up to 40€ from 10 001 to 50 000th customer.
    • Box comes with 1 month of susbcription during InDev and 1 month at launch.
    • Subscription at 10€during the InDev period.
    • Subscription bundles:
      • 14.50 euros for 1 month.
      • 39 euros for 3 months.
      • 72 euros for 6 months.
      • 99 euros for 9 months.
    • No in game shop.
    • Some account services planned later on.
    • Tradeable subscription in game object. (PLEX/DUEL)
    Naturally, I'm concerned about PtW here.
    Is there more to this? Explain please?


    Once upon a time....

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    What is the box price after 50,000 customers?
    Just because you don't like it doesn't mean it is bad.
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