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So why is this game dead exactly?

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Comments

  • ShrillyShrilly Member UncommonPosts: 421
    IMO, the game's quests led the player too much down a breadcrumb trail, and punished getting off the beaten path.  Wildstar needed to be about a world, not a pre-crafted once-through adventure.
    Kinda assumed with a themepark model?
  • nimander99nimander99 Member UncommonPosts: 288
    It is a good game but the MMO community is fickle and always looking for perfection.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    I thought it was pretty good, but really what turned me off what the way they kept making massive changes to systems like crafting (totally fucked it btw).  I loved the way they approached classes where you can save multiple builds instead of doing the stupid shit where you make alts of the SAME CLASS to make them play another role.
  • DKLondDKLond Member RarePosts: 2,273
    I found it underwhelming in every aspect, but it wasn't necessarily bad.

    But even Rift had more going for it at launch, and that was also just another WoW doing the important WoW things worse than WoW.
  • scorpex-xscorpex-x Member RarePosts: 1,030
    Dead = closed down, last I checked it's still running.

    Learn what dead means in this context maybe.
  • strangepowersstrangepowers Member UncommonPosts: 630
    edited April 2016
    Sorry bud, the game is dead and it has not closed down yet.

    "Dead" ≠ closed down... Dead is extremely low population and I suspect that you actually do know that and just want to be contrary for whatever reason. You can't come in and change the usage of terms within this sub-culture on a whim because "you say so." It doesn't work that way.

    The game is without any doubt dead.  
  • scorpex-xscorpex-x Member RarePosts: 1,030
    Sorry bud, the game is dead and it has not closed down yet.

    "Dead" ≠ closed down... Dead is extremely low population and I suspect that you actually do know that and just want to be contrary for whatever reason. You can't come in and change the usage of terms within this sub-culture on a whim because "you say so." It doesn't work that way.

    The game is without any doubt dead.  
    When I can't play it, the game has no staff working on it then it's dead.

    I can go play it if I wanted to right now,  it may not be popular but popular and dead are two different things. 

    I don't play or like Wildstar but calling it dead is a self fulfilling prophecy.
  • p4ttythep3rf3ctp4ttythep3rf3ct Member UncommonPosts: 194
    They alienated casuals from the start and then didn't deliver to the hardcores.

    That's just, like, my opinion, man.

  • k61977k61977 Member EpicPosts: 1,526
    There was really only one main problem with the game when it first launched that I honest can say was its biggest downfall.  It catered to the hard core raiding niche, which is actually a smaller player base than a lot of people want to think it is.  Many people didn't want to do the requirements to open up the raids, and bitch and complained that they actually had to do the work to open the raids up, which in itself was a way to ensure you had the right gear to do the raids.  Some instances themselves were actually pretty hard and required players to produce maximum dps to finish off the end boss, which if were not geared out right with the set you picked you could not complete.

    Then you had the ridiculous 40 man stuff, anyone who has ever done them knows that they can be a mess.  Takes an hour just to get going then, people do their own thing and don't follow the commands during the raids.  Most people don't want to sit around waiting to do things and don't have the time for it anymore.  It has been shown that the average playerbase today is between 25-35, which I am older myself.  An most people of this age don't have 5 to 6 hours to sit in one place in a game anymore, especially during a weekday.

    All an all the game itself is a good themepark game with an interesting storyline, if like me you enjoy questing and story.  But its downfall was the main thing they really pushed which was it's raiding.
  • nennafirnennafir Member UncommonPosts: 313
    k61977 said:
    There was really only one main problem with the game when it first launched that I honest can say was its biggest downfall.  It catered to the hard core raiding niche, which is actually a smaller player base than a lot of people want to think it is.  Many people didn't want to do the requirements to open up the raids, and bitch and complained that they actually had to do the work to open the raids up, which in itself was a way to ensure you had the right gear to do the raids.  Some instances themselves were actually pretty hard and required players to produce maximum dps to finish off the end boss, which if were not geared out right with the set you picked you could not complete.

    Then you had the ridiculous 40 man stuff, anyone who has ever done them knows that they can be a mess.  Takes an hour just to get going then, people do their own thing and don't follow the commands during the raids.  Most people don't want to sit around waiting to do things and don't have the time for it anymore.  It has been shown that the average playerbase today is between 25-35, which I am older myself.  An most people of this age don't have 5 to 6 hours to sit in one place in a game anymore, especially during a weekday.

    All an all the game itself is a good themepark game with an interesting storyline, if like me you enjoy questing and story.  But its downfall was the main thing they really pushed which was it's raiding.

    Yes.  As far as the 40 man raiding contingent being "smaller than you think it is" I think the average casual thinks that there is no one who wants this...

    I played the game when it released.  When I played, I just solo queued for battlegrounds.  Unlike many on this site, I did like the combat.  After a bit, I quit and just played SMITE.

    I thought I would play again when it went FTP, BUT when I looked at the battlegrounds forums, it was full of a bunch of "Elites" posting why they thought it was justified that they got a gear advantage against casuals.  So I went back to SMITE.

    Let this be a lesson to pvp devs everywhere:  Yes, you have your fringe playerbase who wants unbalanced pvp BUT you listen to them at your peril.  The vast majority (witness LoL and SMITE and who knows how many other games) want balanced pvp.
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