Holy cow wow! Saw this video and was amazed, this sounds really really awesome to restore realm pride and remove that grindy feeling. I really regret not giving CU more of my attention but it's got it now. I really would recommend that if anyone thinks the current state of games has grown stale to give this video a watch. Hopefully it'll lead you to watching others. I'm hooked, sign me up for CU.
https://www.youtube.com/watch?v=HKgySmQg0gM
Comments
http://www.youtube.com/watch?v=HKgySmQg0gM
Absolutely love the idea of players not knowing how much xp they get etc. Leaving that behind the scenes will take away that feeling of having to do something because it is more efficient etc. again, of course you don't have to focus on that in other games as well.
Wa min God! Se æx on min heafod is!
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
However the whole idea behind game design and it's systems does need to be well thought out.
To shorten up his speech ,he really gave it all away when he mentioned GW2 because imo he is taking that idea and just putting a very slight twist on it.
I will say straight up ,i don't like it.What this is doing similar to GW2 is taking a battle and rewarding who contributed most to the battle.Players are not stupid and some are very smart,they will in VERY short order figure out exactly what is giving the best rewards and then players will be forced into that type of game play to get the best results from their player.
In reality,this is not a fix or better,it is just doing the same old in a different way.I will try to think of one real easy example to prove the flaw in this system.
Imagine you have two players,one healer and one dps or tank.Lets say the DPS is just super geared or able to do massive damage and taking almost no damage.Well he is going to be heavily rewarded while the Healer did not have to do hardly anything even if he wanted to.Now i am not saying this exact scenario will happen,i am merely pointing out it's flaws.
The way a game SHOULD be done is by "trying" to bring players together to accomplish goals.If you want to use the REALM idea ok no prob but reward each player within the realm the exact same based on the overall effort of that Realm and NOT based on the entire server/game.If you do not treat every player the same,then you will end up with the flaw i mentioned in the first paragraph.I personally feel this is a real over done idea to fix the problem of leveling.Instead there should be more importance to each level and instead of levels ,use aging.If you are afraid of your player dying then create magical ideas to restore a players health and longevity.
Never forget 3 mile Island and never trust a government official or company spokesman.
In FFXI this idea came about during their Campaign/Beseiged events/content.What happened was that players soon realized they could just ignore the battles and sit there buffing themselves off in some corner and because they were actively doing something non stop,they were rewarded more than the players actually doing the content.So then Square realized the mistake in this type of system and had to go back several times and re-tweak it.
Point being that after all was said and done,they reverted right back to a guaranteed ,knowing system,so it really does not work very well.
Another area of concern is what happens if you reward crafting and players start using crafting bots?This will definitely happen,so this idea he is going with ,imo needed to be more well thought out,it is going to end up having several changes and tweaks before all is said and one.
Imo there are better ways to pull off the ideas he is after.
Never forget 3 mile Island and never trust a government official or company spokesman.
The best I have seen is a 'minimum' effort system where you need to put in a minimum effort, so you can't just show up at the last second or sit around in the general area, but as long as the event is completed everyone gets the same reward (with no reward diminishing another, i.e. the more the merrier). Yes, technically this can be gamed as well, but if events are limited, time based, and / or have a significant risk of failure, then most players will stick around for the duration to ensure the events successful completion.
* Note that by abstract I mean something that can't be easily measure / weighed. Effort in a running race is not abstract because it has a clear goal (to get to the finish line) and a clear winner (the person who got there first). Effort in a group vs. group fight is abstract because without the DPS you couldn't kill the other team before they killed you, without the tank / CC the DPS would get interrupted and killed, and without the healer key players would die; it is a circular dependency, without the whole everyone fails. It is impossible to say that the DPS was more valuable because they pressed more buttons than the healer, or even that one DPS was more valuable because he stayed on the boss and did more damage while the other(s) took the time to kill / CC the adds.
Or maybe not- I think half the reason Warhammer tanked so bad is Barnett tuned up the hype level to an impossible level.
Kudos for those of you who where able to watch that entire video. A couple of minutes was all I could take before throwing up the white flag. It is in dire need of a TL;DR .
Did you notice that he said in order to incorporate this and other ideas, they're going to likely be shutting down the servers daily to compile all the information and update everything? He said it's not guaranteed, and I hope it can be accomplished without it, but that kinda sucks.
This is immediately a deal breaker depending on how long the servers go down. Not everyone is going to be playing on the same schedule, and it's like he's not expecting the game to be played by anyone at night. Certainly no gamers stay up late at night.
The idea itself is great, though.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
That being said it's still a great system. Everything in the game will contribute in some fashion so you will almost never feel like you are wasting time on anything. You aren't gonna feel like you are falling behind because you spent a lot of the day crafting for instance. Then at the end of the day if you are short of max contribution for the day (assuming you care about that) you can cap it off with whatever you think is efficient.
No system is going to be perfect or un-exploitable, but I think this one makes a lot of progress over the naked quest grinds we have now that reward you for doing busy work instead of actually doing what you want in the game.
I notice the other poster understood perfectly and sees it the way i do.
If you are considering a TEAM effort or a group of individuals all acting on behalf of their realm ,they are all EQUALLY as important as the next guy.
I will use a hockey analogy "yeah i love hockey ,shoot me lol".Hockey is a team game 5 versus 5 or 6 including the goalie.Now you could have 4 amazing players and the fifth guy is the worst player in the league but guess what ,your not winning that game with just the 4 superstars,you need 5 players to win,so even that weak link is a valuable asset,even if he contributes very little.
Never forget 3 mile Island and never trust a government official or company spokesman.
On the technical level, progress will be communicated to players via Daily Report and Realm News.
And OF COURSE, it can fail or end up mediocre - same as any other of CU's ambitious aspects.
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth
www.youtube.com/user/CityStateGames/videos
It really makes no sense to me,every game in existence updates on the fly,so i see no logical reason this update will be large enough to warrant downtime.
Then again i could never figure why EQ2 were shutting down servers what seemed almost everyday.My guess with SOE was that their coding was so god awful,they needed a reboot everyday to keep servers stable,memory leaks were common place with SOE.
Never forget 3 mile Island and never trust a government official or company spokesman.
Beta tests should start this March, and even if they delay it - it will likely be a short delay.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey