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NCSOFT 4Q 2015 Revenues

2

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  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    edited February 2016
    DMKano said:
    Lazzaro said:
    I hope Steam can bring more people in to WS, but if not I don't know how much longer it can last.
    Bringing players in won't do anything.

    It's about bringing players and getting them to spend money, LOTs of money - that would help them.

    ... And they're not going to be bringing in the players unless they make significant changes.  I know they've made some changes but those changes have obviously not been enough.  At some point one has to stop hoping players will come and actually start doing those things that will make the players want to play their game.
  • LazzaroLazzaro Member UncommonPosts: 548
    DMKano said:
    Lazzaro said:
    I hope Steam can bring more people in to WS, but if not I don't know how much longer it can last.
    Bringing players in won't do anything.

    It's about bringing players and getting them to spend money, LOTs of money - that would help them.

    ... And they're not going to be bringing in the players unless they make significant changes.  I know they've made some changes but those changes have obviously not been enough.  At some point one has to stop hoping players will come and actually start doing those things that will make the players want to play their game.
    If you go by former employees experience you'll know that to get anything done at Carbine is a huge fucking mess.
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  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Kiyoris said:
    why do people care about that awful company
    Because they make video games that people play and enjoy. I'm sure you knew that though. Not everybody is as cynical and jaded as you seem to be. 
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Sukiyaki said:
    Xodic said:
    Reading and viewing things from an unbiased and objective point view usually goes a long way in preventing non-constructive knee jerk reactions.
    Sukiyaki said:
    I might help you also to know no one "bought and hated" Blade & Soul. Blade & Soul launched F2P, you can't buy "it".

     
    It's true. I do hate NCSoft.

    You do realize that all of the beta/founder's packs are included in that report? So, viewing things from an unbiased and objective point of view usually goes a long way in preventing non-constructive knee jerk reactions.
    Unfortunately for you that is plain wrong and not how the accounting is done. These services are written off as Q1 2016 revenue. The benefits taking effect ahead of the commecial game service launch doesn't matter. You will have to wait for the next report before you can share your wisdom about the NA/EU sales with us.

    I tried to help him out once, wasn't going to do it again.  I find it fascinating how some people just post stuff off the top of their heads lacking any knowledge of the subject matter they are posting about.  
  • donger56donger56 Member RarePosts: 443
    Recore said:
    donger56 said:
    Recore said:

    Now where are the numbers from these other mmo companys? 
    Don't hold your breath. Companies like Trion and Daybreak are private and aren't obligated to release any numbers publicly. Blizzard and NcSoft have to release this sort of info since they are public companies. 

    After the last report Blizzard said they would not release numbers anymore for WoW. 
    Well I'm guessing you mean subscription numbers? WoW is no longer a sub only game like it used to be, so releasing numbers like that do not really make sense any more. You will still be able to tell if the company is making money though. Companies like Trion or Daybreak could lose millions in a quarter while putting out public statements about how awesome the company is doing. It is much easier for them to lie to people. 
  • gervaise1gervaise1 Member EpicPosts: 6,919
    DMKano said:
    Lazzaro said:
    I hope Steam can bring more people in to WS, but if not I don't know how much longer it can last.
    Bringing players in won't do anything.

    It's about bringing players and getting them to spend money, LOTs of money - that would help them.

    ... And they're not going to be bringing in the players unless they make significant changes.  I know they've made some changes but those changes have obviously not been enough.  At some point one has to stop hoping players will come and actually start doing those things that will make the players want to play their game.
    It is a niche game. I know the budget was high for the game but they continue to support it,hire for it, create content for it and update it. The game had it's best quarter in Q4 15  since Q4 14 I think the game will be fine. I never see an empty zone.I think people who do not play it think it is doing worse than it really is. Is it doing huge numbers? No not compared to their other games in their stable but it is making money. Steam will draw attention to it. TERA flourished under Steam.

    In Q1 2015 WS made 2,593 KRW MN. Following these results NCSoft announced (May 2015) that the game was going f2p. Safe to assume, I suggest, that 2,593 KRW MN was "inadequate".

    So I think it is safe to assume that 2,668 KRW MN is "inadequate". The decision to go with Steam supports this.

    Now NCSoft must have done some calcs and assessments prior to going f2p and decided not to go with Steam - there will be a cost to using Steam. So NCSoft are hoping they were wrong!
  • azonic69azonic69 Member UncommonPosts: 103
    ... is that Blade & Soul I see in third place right on the tail of GW2?  Nah, it couldn't be.  That's a 5/10 according to some "professional" reviews, and "trash" and a "terrible" game according to a segment of posters on this forum.  
    Apples to oranges, if next year it's still closely following or surpasses GW2 or any other game you will have a point, for now you're jumping the gun.
  • [Deleted User][Deleted User] Posts: 12,262
    edited February 2016
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  • simsalabim77simsalabim77 Member RarePosts: 1,607
    azonic69 said:
    ... is that Blade & Soul I see in third place right on the tail of GW2?  Nah, it couldn't be.  That's a 5/10 according to some "professional" reviews, and "trash" and a "terrible" game according to a segment of posters on this forum.  
    Apples to oranges, if next year it's still closely following or surpasses GW2 or any other game you will have a point, for now you're jumping the gun.
    The game has been out in KR for four years and has enjoyed success. If anything, that number is just going to go up. 
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited February 2016
    Kabulozo said:
    ... is that Blade & Soul I see in third place right on the tail of GW2?  Nah, it couldn't be.  That's a 5/10 according to some "professional" reviews, and "trash" and a "terrible" game according to a segment of posters on this forum.  
    You know the boost of GW2 sales is the HoT expansion that got included only in 4Q. L2 boost is due to the Classic.
    And B&S boost is the fresh launch in the west and the hype it created. Its all the same.




  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Kabulozo said:
    ... is that Blade & Soul I see in third place right on the tail of GW2?  Nah, it couldn't be.  That's a 5/10 according to some "professional" reviews, and "trash" and a "terrible" game according to a segment of posters on this forum.  
    You know the boost of GW2 sales is the HoT expansion that got included only in 4Q. L2 boost is due to the Classic.
    And B&S boost is the fresh launch in the west and the hype it created. Its all the same.
    Are the numbers from B&S launch even included?
  • laseritlaserit Member LegendaryPosts: 7,591
    Kabulozo said:
    Lineage 1 - 83,1 billion KRW
    Guild Wars 2 - 37,3 billion KRW
    Blade & Soul - 32,4 billion KRW
    Lineage 2 - 20,0 billion KRW
    Aion - 18,5 billion KRW
    WILDSTAR - 2,6 billion KRW
    Royalties - 29,1 billion KRW

    Wow...

    A nearly 20 year old game almost making as much, as all the other games combined. Guess it really doesn't say much for the other games.

    "Be water my friend" - Bruce Lee

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Fortunately, reports like this are public access, so you two can stop your pissing match.

    I'm not going to quote that massive wall o' text, but I just listened to the conference, and the CFO said the NA/EU launch of B&S was on Jan. 19th. He said the growth in 2015 was driven by the addition of a new class and micro-transactions. When performance was broken down by region, there was no mention of NA/EU, but instead China and Taiwan were specifically mentioned as being significant. He stated that the company looks forward to even more growth since B&S has been well received in NA/EU. 

    I guess you guys can continue arguing whether or not NA/EU sales were included in Q4, but from what I heard during the conference (a bit more reliable than anonymous forum posters), it doesn't sound like it. 
  • flizzerflizzer Member RarePosts: 2,455
    laserit said:
    Kabulozo said:
    Lineage 1 - 83,1 billion KRW
    Guild Wars 2 - 37,3 billion KRW
    Blade & Soul - 32,4 billion KRW
    Lineage 2 - 20,0 billion KRW
    Aion - 18,5 billion KRW
    WILDSTAR - 2,6 billion KRW
    Royalties - 29,1 billion KRW

    Wow...

    A nearly 20 year old game almost making as much, as all the other games combined. Guess it really doesn't say much for the other games.
    I've seen this before and remain perplexed.  Never played Lineage 1 or Lineage 2, for that matter, but apparently these games , or at least LInease 1, are incredibly popular. 
  • laseritlaserit Member LegendaryPosts: 7,591
    flizzer said:
    laserit said:
    Kabulozo said:
    Lineage 1 - 83,1 billion KRW
    Guild Wars 2 - 37,3 billion KRW
    Blade & Soul - 32,4 billion KRW
    Lineage 2 - 20,0 billion KRW
    Aion - 18,5 billion KRW
    WILDSTAR - 2,6 billion KRW
    Royalties - 29,1 billion KRW

    Wow...

    A nearly 20 year old game almost making as much, as all the other games combined. Guess it really doesn't say much for the other games.
    I've seen this before and remain perplexed.  Never played Lineage 1 or Lineage 2, for that matter, but apparently these games , or at least LInease 1, are incredibly popular. 
    Makes me wonder...  

    What's in the Lineage 1 formula that makes it so popular? and why does it seem that NCsoft is not able to improve upon that formula?

    Like you, I have not had the pleasure of playing either Lineages.

    "Be water my friend" - Bruce Lee

  • reeereeereeereee Member UncommonPosts: 1,636
    laserit said:
    flizzer said:
    laserit said:
    Kabulozo said:
    Lineage 1 - 83,1 billion KRW
    Guild Wars 2 - 37,3 billion KRW
    Blade & Soul - 32,4 billion KRW
    Lineage 2 - 20,0 billion KRW
    Aion - 18,5 billion KRW
    WILDSTAR - 2,6 billion KRW
    Royalties - 29,1 billion KRW

    Wow...

    A nearly 20 year old game almost making as much, as all the other games combined. Guess it really doesn't say much for the other games.
    I've seen this before and remain perplexed.  Never played Lineage 1 or Lineage 2, for that matter, but apparently these games , or at least LInease 1, are incredibly popular. 
    Makes me wonder...  

    What's in the Lineage 1 formula that makes it so popular? and why does it seem that NCsoft is not able to improve upon that formula?

    Like you, I have not had the pleasure of playing either Lineages.
    Not able to improve upon that?  Just from looking at financials?  That's a bit like asking why no developer in America/Europe has ever been able to improve upon WoW simply because WoW still makes far more money.

    As for L1 I remember looking at it back when L1 was available here and thinking it had a ton of content, at least on paper.  Couldn't make it to level 5 though, the fixed isometric view drove me insane.  My assumption is being a very old game with very low graphics could mean it has a ridiculous amount of content.  When you combine that with a big helping of nostalgia you have a lot of the same factors that keep WoW at the top of the charts. 
  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Kabulozo said:
    Lineage 1 - 83,1 billion KRW
    Guild Wars 2 - 37,3 billion KRW
    Blade & Soul - 32,4 billion KRW
    Lineage 2 - 20,0 billion KRW
    Aion - 18,5 billion KRW
    WILDSTAR - 2,6 billion KRW
    Royalties - 29,1 billion KRW

    So what? Why do you/we care? Why post these? For the argument value?

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • laseritlaserit Member LegendaryPosts: 7,591
    edited February 2016
    reeereee said:
    laserit said:
    flizzer said:
    laserit said:
    Kabulozo said:
    Lineage 1 - 83,1 billion KRW
    Guild Wars 2 - 37,3 billion KRW
    Blade & Soul - 32,4 billion KRW
    Lineage 2 - 20,0 billion KRW
    Aion - 18,5 billion KRW
    WILDSTAR - 2,6 billion KRW
    Royalties - 29,1 billion KRW

    Wow...

    A nearly 20 year old game almost making as much, as all the other games combined. Guess it really doesn't say much for the other games.
    I've seen this before and remain perplexed.  Never played Lineage 1 or Lineage 2, for that matter, but apparently these games , or at least LInease 1, are incredibly popular. 
    Makes me wonder...  

    What's in the Lineage 1 formula that makes it so popular? and why does it seem that NCsoft is not able to improve upon that formula?

    Like you, I have not had the pleasure of playing either Lineages.
    Not able to improve upon that?  Just from looking at financials? That's a bit like asking why no developer in America/Europe has ever been able to improve upon WoW simply because WoW still makes far more money. 

    As for L1 I remember looking at it back when L1 was available here and thinking it had a ton of content, at least on paper.  Couldn't make it to level 5 though, the fixed isometric view drove me insane.  My assumption is being a very old game with very low graphics could mean it has a ridiculous amount of content.  When you combine that with a big helping of nostalgia you have a lot of the same factors that keep WoW at the top of the charts.  
    Based from the financials, I conclude that the game is far more popular than their other games on the list. And your comparison would only be true for Blizzard concerning WoW. As far as I know Blizzard has not tried to create a WoW 2 yet.


    I would figure that NCsoft would have these answers, they have the metrics. I would like to think that a company as experienced as NCsoft would be able to take a very successful formula that they created and improve upon it.

    "Their" game is 18 years old and none of "their" other games comes even close. So clearly they did something right with Lineage 1 that they have not been able to duplicate. 

     

    "Be water my friend" - Bruce Lee

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited February 2016
    Well there is a very deep story behind a lot of games,in case of Lineage 1 it is not simply a case of being their best game or a best game in any form of dissecting the technology behind it.
    You would have to be a long time gamer and go back to serious gaming at around that time to understand Lineage 1.

    A lot of gamer's out there take pvp too serious,to the point of anger management or actually trying to do some real life harm.Well that is what has been going on in Korea with Lineage 1,they treat it like a real life pvp situation.For those that don't know Korea was the site of the very first World Cyber games.They take that pvp shit seriously.
    It is the same reason many were predicting Dota would overtake LOL because it encouraged a large Asian/Korean backing and sure enough the game became huge.

    Back to L1 ,there were cases where gangs actually forced out the information of certain subscriber/accounts and went to that players house to lay down some serious assault and death threats.I guess we can sort of think of L1 like Eve online,it is not about the game but more about the pvp.Gamer's in general look around everywhere,they like their bragging platforms,from rankings to ladders to tournaments and lots and lots of cheating goes on to attain those ranks.
    Point is you can slap any title or genre onto pvp and it will attract a large following of very serious gamer's.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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  • toomuch4212toomuch4212 Member UncommonPosts: 82
    Sukiyaki said:
    Xodic said:
    ... is that Blade & Soul I see in third place right on the tail of GW2?  Nah, it couldn't be.  That's a 5/10 according to some "professional" reviews, and "trash" and a "terrible" game according to a segment of posters on this forum.  
    Yes, and it's also the first quarterly report since NA release. Meaning the next one will show how many people bought it and hated it. High initial response should be expected.
    "Yeah everyone in my guild totes unsubscribed already and some even filed for a refund. I quit my hunter after 5 minutes! There is no endgame! It will be a disaster! They gonna be in the minus! I heard they even axe profitable games from anon poster on the internet."


     Hunter? No endgame? The word "Totes"?  You a 12 yr old valley girl?? This is just a joke post right?  Or trolling. First off it's F2P and subs are only premium. There are no guilds only clans and they start out with 50 members usually. There are no hunters. There are no refunds nor anywhere to file or even petition for one. And that would only be for a founder/master pack pre-order or for just a sub which would never happen. There is huge endgame areas and about 6 or 7 lvl 45 dungeons dailies, open areas, solo dungeons, lots of PvP open world and faction quests, dailies, faction farming and huge faction bosses and open world bosses not all endgame either... way more endgame content than Tera (3 capped toons on Tera so I know)  so for a just release with a huge update in three weeksafter release, this post is trolling bull or a bad joke. If it's real it's misinformed lies and definitely a Tera player with a case of the ass or something. And how could you quit after 5 minutes it's all tutorial for the first 7 levels especially the beginning and that's actually one of the top 5 best looking areas and great story and cutscenes. No way is any of that real. 

    Also, like I've seen many people post wild star is a game with great writing and jokes, gags and innovations and some pretty nifty ideas and execution and great dialog. I just couldn't really get into it myself, but I don't see it going anywhere certainly not before Aion. I played Aion at NA release and while it was decent for the time i played again recently and if NCSoft is still keeping it around then I have high hopes for wild star but definitely high hopes for BnS. And they could never be in the minus because the KR version alone could keep the brand afloat for years. 

     Because most people don't even have premium subscriptions (I and most of my clan but that's a head start clan) And that's only because there were so many technical alpha invites even, let alone beta so people liked it enough to pre-order in mass. Right now there are over 3 million accounts played for NA (and I believe that total includes EU, not positive).

    Tons of people played on KR, Russian and other SEA servers for years now and not all have switch to NA until content catches up to those versions somewhat. Case in point, how many MMO's nowadays rollout a giant update with tons of more endgame content, more story line quest, many achievements and skill unlocks from quests and achievements , level cap increases (H.M. 1-5) two dungeons, an open world dungeon type of solo dungeon (mushin's tower floors 1-7 with more coming) new skills, new PvP content, new weapons and tens if not nearly a hundred new dailies and quests THREE weeks after release. Three weeks. Not to mention admittedly the best combat in any MMO and a very gorgeous game with good optimization and lots of PvP potential and NA  esports potential.

     And with so many more (over three years worth of updates) of these similar contents, two other classes, tons of story and side and daily quests and skill quests and achievements an entire area that is  giant (over 30percent of the world size) many dungeons , solo dungeons, PvP instances, open world, more level cap increases, more hong moon cap increases, tons of open world PvE and PvP/ faction bosses arena and modes both PvE and PvP and so much more not yet released they could easily roll out huge updates faster than almost any other MMO until they catch up to KR. And even then the updates have been quick for KR version as of late. And so much more, both in the game already and upcoming that's in KR release and/or in development.

     Is it a theme park game with a lot of the same things MMOs have provided over the years recycled? yes. Is there innovation and new approaches? Absolutely. Are these all vast and groundbreaking no. Do the cons outweigh the positives, not in my eyes but that's up to the player and their play style and also their rig. Is it for the masses or as appealing or accessible as say something like WoW circa 09' or so? No not in NA. Was it built with the original intent of being a PS3 exclusive in 08? Yes. Is it heavily PvP / esports and tourneys oriented ? In KR yes in NA they hope so eventually. Do millions of people play it daily all across the world? Yes. Is this troll spreading lies and propaganda ? Yes. I'm sick of people crying about a game that is solid and good putting it down because it's not a sandbox. People hate on arches he hardcore and even black desert too.

     It's not a fantastic game but it's good enough to stick around for awhile and definitely worth a try. It's not for everyone but I just can't get into ESO but I love the other offline games in the series. I love comics for over twenty five years and DC but just could never get into DCUO. There are a plethora of games I just can't get into for specific reasons and sometimes for little to no reason I can pinpoint for sure,  but I don't bad mouth and lie about them purely to troll. 
  • KabulozoKabulozo Member RarePosts: 932
    Wizardry said:
    Well there is a very deep story behind a lot of games,in case of Lineage 1 it is not simply a case of being their best game or a best game in any form of dissecting the technology behind it.
    You would have to be a long time gamer and go back to serious gaming at around that time to understand Lineage 1.

    A lot of gamer's out there take pvp too serious,to the point of anger management or actually trying to do some real life harm.Well that is what has been going on in Korea with Lineage 1,they treat it like a real life pvp situation.For those that don't know Korea was the site of the very first World Cyber games.They take that pvp shit seriously.
    It is the same reason many were predicting Dota would overtake LOL because it encouraged a large Asian/Korean backing and sure enough the game became huge.

    Back to L1 ,there were cases where gangs actually forced out the information of certain subscriber/accounts and went to that players house to lay down some serious assault and death threats.I guess we can sort of think of L1 like Eve online,it is not about the game but more about the pvp.Gamer's in general look around everywhere,they like their bragging platforms,from rankings to ladders to tournaments and lots and lots of cheating goes on to attain those ranks.
    Point is you can slap any title or genre onto pvp and it will attract a large following of very serious gamer's.
    It pretty much explains it all.
  • laseritlaserit Member LegendaryPosts: 7,591
    Sukiyaki said:
    laserit said:
    Based from the financials, I conclude that the game is far more popular than their other games on the list. And your comparison would only be true for Blizzard concerning WoW. As far as I know Blizzard has not tried to create a WoW 2 yet.


    I would figure that NCsoft would have these answers, they have the metrics. I would like to think that a company as experienced as NCsoft would be able to take a very successful formula that they created and improve upon it.

    "Their" game is 18 years old and none of "their" other games comes even close. So clearly they did something right with Lineage 1 that they have not been able to duplicate. 

     
    You can not create market conditions at free will and repeat unrepeatable events like being the first MMO for a huge amount of gamer they got obsessed with making everything else just "other MMOs". And thats crucial reality for every new release in a mature, experienced and saturated market.
    Bullshit

    Tell that to the movie industry

    "Be water my friend" - Bruce Lee

  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    the answer is so simple about lineage.  in order to duplicate lineage formula, you need to destroy lineage and take it's player.  aka there is no point for ncsoft to do so.
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