There will probably be a lot of quibbling about definitions. Most will know what I'm asking. For those who will respond with the 'about 6 billion play solitare, does that mean it's an MMO' type response.. head over to the SC threads and cause trouble.
I self identify as a monkey.
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My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I self identify as a monkey.
I self identify as a monkey.
But seriously, for me at least 100 concurrent users in a play session. So, 15v15 deathmatches do not count as MMO, that is a lobby based MP (WoT, AW, CSGO, you get the idea).
Ultimately I think that the ability to support a large number of concurrent players in a seamless living changing world is what determines if it should be considered a MMO.
The actual number of people currently playing simply determines the rate of change which may or may not correlate to how much fun I am having.
My opinion: If the choices I make today change the world so that it influences you tomorrow, I think I would consider it an MMO. Instancing, resets, choices without consequence are all aspects that make me question if it should be considered an MMO.
http://forum.unity3d.com/threads/is-mmo-why-mmo.287326/
I chose 500 as it was MMORPG.com's original qualifier to get a game listed on this site.
I recall GW1was one of the first with fewer and there was great debate as even ANET didn't label it as a MMO.
Rather they coined the term CORPG and this site started down the slippery slope until now the definition of MMO here apparently is "Minimally" Multiplayer Online to draw the attention of the ignorant masses.
(Pretty sure these were the same folks who changed the meaning of "Christmas " to an end of the year shopping holiday called XMAS.)
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Something that I see crucial to an mmo is the interaction between those players though. Even if one of those players is soloing that activity should (always) somehow affect other players. And better yet if it's a deliberate mechanic.
How many players per server ?
As far as game play goes, the "per instance" cap is a very important feature to me. Another important feature is how many players I can indirectly interact with (e.g. via the AH), so that references total server population as opposed to instance population (i.e. players that I can see).
Total server population can also affect things like GvG or RvR battles, or the way global events play out and similar things.
By which I mean the game world needs to be able to support 1000+ concurrent players each and that, should I log in to my server, I should be able to find and speak to any one of those 1000+ players by travelling in game to their location.
Mobas and games like WoT I would never class as MMOs because the number of concurrent players within the game world is tiny, not massive. WoT, according to their FAQ, only supports 30 players per match. Mobas are typically 6-10. Hardly massively. Games like Destiny, which also sometimes get called MMOs, have concurrent player caps in really low numbers (16 for destiny?). Again, not massive.
I chose 1000, rather than 500 or 250, based on the average size on current MMORPGs. 1000 seems to be just enough to make the world feel alive: enough to see people running about in every zone, enough to populate the hubs and enough to have active pvp and dungeon grouping. If the game world was smaller, or the game more niche then 500 might be acceptable (for example, if all 500 could only pvp then it would still feel pretty massive) but less than 500 and you start hitting similar numbers as some online shooters which definitely aren't MMOs.
When I was playing TFC and CS competetively we had our own 32 seat server. At that time Battlefield hosted 64 seat servers. All of those games were called online multiplayer games. MMO's were things like UO or EQ or AC where you could have several hundred players in a zone. Planetside was set up for 300 players on a map. These were Massively Multiplayer, which makes sense when most multiplayer games allowed 32, so a jump to 300 was massive.
Despite a lot of current content being restricted to 20-40 payers, if a true MMO with an open world can support hundreds of players in a zone, then it's an MMO. If not it's multiplayer. Games like World of Tanks, which I play regularly can never be called an MMO. 15v15 is no more MMO than Counterstrike was 20 years ago.
The idea that 20-50 players can qualify as an MMO is, for me personally, rediculous. Those are standard multiplayer numbers and have been going back 20 years. For any game to be Massively Multiplayer then it needs to host massively multiplayer numbers and 50 is just too low when BF 1942 was doing that in 2002.
Another worthless opinion thrown into the mix.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Preferably 100 around me at degraded fidelity (LOTRO style), that i can directly interact with.
Preferably 1000 around me with time dilation like in EVE Online (does not work for avatars, only for "simpler" objects like ships)
Unlimited on the server in total (Megaserver style or like EVE Online)
Have fun
Depends on the size of the world. Enough to make it feel like a "massive" number.
By current gen MMOs standard area and world size id say,...250-500 ish.
By the size of old school MMOs it would be 1000-5000 ish.
Definitly REACHABLE players, like others mentioned. Not Diablo 3 like where the max you can see is 3 others, but 100.000s play on the same server at once. Pretty sick of people calling DOTA or Diablo style games a MMO actually. Both have TINY worlds and VERY limited players.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
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IF you are interacting with a large portion of the player base then it still becomes a debate.The reason i say this is because i have played UT99 for around 15-17 years and i am sure i have interacted with more players than most do in mmo's and i have paid NOTHING extra,no sub fees no cash shops.
How many people do we really interact with at one time "usually" 5 others if a 6 man group "few games have grouping".Raiding maybe 24 total so 23 others?
However i point back to UT99,we could have 48 man servers if we wanted or even more if the server could handle it.Nobody has ever called UT99 a mmo,so i guess i answered it.
The way we are judging the term MMO is really ONLY based on how many people login at once,not actual interaction,so MASSIVE becomes objective.I would accept anywhere around 5k players at one time to be a massive login.I am using my experience with FFXI as a base,at 5k i remember the server feeling "massive" players everywhere,over crowding.
However we could have as many as 1 million all login on the same hour,same day in UT99 and we might interact with say 6-12 other people,easily as many as these mmo's and we still don't call it a MMO.All those other people on the same login screen don't mean squat if you are not interacting with them,they might as well be off on some private server for all that matters.
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Does it meet our requirements?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
A clan of 20 people playing Battlefield does not make it an MMO.
2 people or 1 person with a pay as you go pass.
The answer is 2 or more.
MMO = Massively Multiplayer Online
Massively: Large Scale Game.
Multiplayer: 2+ Players are multiple players.
Online: Self explanatory.
As long as you can have more than one player in a Massive world, It's an MMO.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Two people is multiplayer, but its not massively multiplayer.