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Blade & Soul US, the company’s first new release in 2016, is doing much better than initially expected. Launched on January 19th, the title has attracted more than 2mn players and currently has a total of 34 servers, after originally starting with 22. We are conservatively modeling quarterly revenue of W10bn for Blade & Soul US (beginning 1Q16). Since the title is free to play, user metrics are critical in predicting revenue. With the title still in its very early stages, we could see changes in user metric trends, which would prompt revisions to our estimates.