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What MMO Game Mechanic Do You Dislike The Most?

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  • Flyte27Flyte27 Member RarePosts: 4,574
    Skuall said:
    losing exp when dying , i always despised it....
    I don't think it would be serving it's purpose if you enjoyed it.
  • QuirhidQuirhid Member UncommonPosts: 6,230
    Kyleran said:

    The lack of satisfaction while playing because you know youll [...] never be punished

    *cough*masochism*cough*
    Nonsense. If there is nothing to lose, then you really can't win anything either, you are just going thru the motions.
    People playing e-sports disagree.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Kyleran said:
    Cash shops.

    More specifically MMOs that have their game play mechanics heavily designed around them.
    While im OK with some cash shops, i totally agree about games that have gameplay mechanics designed around the cash shop itself.

    Aside from that, i hate RNG loot tables. Give me the loot im fighting for or go away.




  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Flyte27 said:
    Skuall said:
    losing exp when dying , i always despised it....
    I don't think it would be serving it's purpose if you enjoyed it.
    So it is a design that reduces enjoyment of an ENTERTAINMENT product? No wonder it is no longer used.
  • spikers14spikers14 Member UncommonPosts: 531
    Labor points. Bad name and equally bad mechanic.
  • deniterdeniter Member RarePosts: 1,438
    yaminsux said:
    Party EXP penalty, basically if you solo you get 100% exp. When you party, for example four-man team, exp spread out to 25% for each member. This is stupid, this is why MMO becoming too solo-centric over the years.

    Forming party should benefit you rather than punish you for playing together.
    Being a part of 4 man team you probably kill mobs 4 times faster or even more, depending of a game. MMOs becoming solo-centric is surely a huge problem, but distributing exp gains evenly is hardly the reason to blame.
  • AeanderAeander Member LegendaryPosts: 8,061
    spikers14 said:
    Labor points. Bad name and equally bad mechanic.
    I forgot about these entirely. But yes, this system is too stupid for words. It is conceptually awful and has no place in any game of any genre.
  • FlintsteenFlintsteen Member UncommonPosts: 282
    Some rng is ok.  I mean whan you kill a worldboss or a raidboss he will most likely have a fairly large lootlist and randomly drop something from that list.  

    I guess it's more related to quest items from mobs,  and i agree rng can be realy anoying in thoose.

    Not sure if there's any mechanic i hate enough to make me stop playing if it's done well. Not beeing able to jump is pretty bad though.  I know it's silly,  but if my character cant jump it's just not the same.

    Invisible borders and exaustion zones.  I know maps need borders,  but i prefer a wall or a mountainchain you cant cross or at least an ocean if nothing else.  I like to explore and showing a piece of land and then border it off with exaustion zones,  i dont like it.
  • Flyte27Flyte27 Member RarePosts: 4,574
    Some rng is ok.  I mean whan you kill a worldboss or a raidboss he will most likely have a fairly large lootlist and randomly drop something from that list.  

    I guess it's more related to quest items from mobs,  and i agree rng can be realy anoying in thoose.

    Not sure if there's any mechanic i hate enough to make me stop playing if it's done well. Not beeing able to jump is pretty bad though.  I know it's silly,  but if my character cant jump it's just not the same.

    Invisible borders and exaustion zones.  I know maps need borders,  but i prefer a wall or a mountainchain you cant cross or at least an ocean if nothing else.  I like to explore and showing a piece of land and then border it off with exaustion zones,  i dont like it.
    I think boarders a good thing to an extent.  It's fun to have places that are difficult to reach because you have to travel through a dungeon and come out the other side or you have to acquire a certain item that lets you bypass or travel across certain areas.  I don't see that in modern MMOs at all.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    what i dont like in MMOs and all games for that matter is exploration restriction.

    Oh look nice mountain but I cant even try to climb it, invisible wall. Oh look a door that doesnt open, nice. etc.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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  • zanfirezanfire Member UncommonPosts: 970
    edited February 2016
    Flyte27 said:
    Skuall said:
    losing exp when dying , i always despised it....
    I don't think it would be serving it's purpose if you enjoyed it.
    So it is a design that reduces enjoyment of an ENTERTAINMENT product? No wonder it is no longer used.
    Its designed to get the risk vs reward feeling, give you a reason to care about staying alive, being careful in what you do, not letting you feel invincible and just throwing bodys at things because "who cares if we die".

    I find it so much more dull games make death pointless these days. They dont use it anymore because they cant upset the solo casuals and easy handholding gameplay is all we have left now.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    zanfire said:
    Flyte27 said:
    Skuall said:
    losing exp when dying , i always despised it....
    I don't think it would be serving it's purpose if you enjoyed it.
    So it is a design that reduces enjoyment of an ENTERTAINMENT product? No wonder it is no longer used.
    Its designed to get the risk vs reward feeling, give you a reason to care about staying alive, being careful in what you do, not letting you feel invincible and just throwing bodys at things because "who cares if we die".

    I find it so much more dull games make death pointless these days. They dont use it anymore because they cant upset the solo casuals and easy handholding gameplay is all we have left now.
    You find it dull, others find it non-fun. Guess which side has the bigger market?

    Or just make it optional, like D3. 

    Plus, players don't have to care about death to have fun (clearly). You can just care if you fail to down the boss, and have to try again.
  • QuirhidQuirhid Member UncommonPosts: 6,230
    SEANMCAD said:
    what i dont like in MMOs and all games for that matter is exploration restriction.

    Oh look nice mountain but I cant even try to climb it, invisible wall. Oh look a door that doesnt open, nice. etc.
    If you don't like the backgrounds games use, would you rather have nothing at all there? Think.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • KyleranKyleran Member LegendaryPosts: 44,059
    Quirhid said:
    Kyleran said:

    The lack of satisfaction while playing because you know youll [...] never be punished

    *cough*masochism*cough*
    Nonsense. If there is nothing to lose, then you really can't win anything either, you are just going thru the motions.
    People playing e-sports disagree.
    e-sports.......

    Lulz

    Let's not even go down that path, deserves it's own thread.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited February 2016
    Quirhid said:
    SEANMCAD said:
    what i dont like in MMOs and all games for that matter is exploration restriction.

    Oh look nice mountain but I cant even try to climb it, invisible wall. Oh look a door that doesnt open, nice. etc.
    If you don't like the backgrounds games use, would you rather have nothing at all there? Think.
    actually yes..that is exactly right. that is exactly what I want.

    When it comes to not being able to open doors I am a little more forgiving but most of the games I play (if not all) if you see it you can get to it.


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited February 2016
    Afterthought... I think the mechanic I dislike the most is how moron developers seem to confuse "sandbox MMORPG" with "forced PvP". One of the main reasons why we didn't get a quality traditional sandbox MMORPG since UO (*).

    (*) Except SWG, which died for different reasons, and EvE which isn't a traditional MMORPG.
    agreed!

    people have asked me 'if you dont like pvp why do you play EvE and Darkfall' and its frustrating that i have to explain it but its because the games overall are really good (although eve i have second thoughts on) if there were pve version of those two games I would play them but at the time it was that or 'Everquest 2 seen it all before'.

    side note, someone is making an Eve like game that is pve. we shall see if it actually gets traction

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited February 2016
    In EvE, the vast majority of players never engage PvP, they mostly stay in high sec space. That's not some fact out of my mind, it's something CCP stated several times. Tha'ts why EvE works, because non-PvP gameplay is viable.
    I'm not playing EvE for different reasons - the "play a spaceship" aspect is not my thing. But it's definitely the last decent sandbox (along with grand-pa UO of course).
    well at the risk of me diving off topic into eve, the game to me is the most fascinating to learn but the least interesting to actually play. Regarding pvp in Eve I had my fill of pvp personalities in Darkfall and as a result I see Eve as just a community filled with sociopaths so I tend to explictly avoid all socialization in that game

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    In EvE, the vast majority of players never engage PvP, they mostly stay in high sec space. That's not some fact out of my mind, it's something CCP stated several times. Tha'ts why EvE works, because non-PvP gameplay is viable.
    I'm not playing EvE for different reasons - the "play a spaceship" aspect is not my thing. But it's definitely the last decent sandbox (along with grand-pa UO of course).
    well at the risk of me diving off topic into eve, the game to me is the most fascinating to learn but the least interesting to actually play. Regarding pvp in Eve I had my fill of pvp personalities in Darkfall and as a result I see Eve as just a community filled with sociopaths so I tend to explictly avoid all socialization in that game
    I agree with you on Darkfall. But that's what niche games like that tend to end like anyway.
    UO was exactly the same than Darkfall (or shall I say Darkfail?) before they added Trammel. PvE players where leaving massively because they couldn't even leave a town without being ganked by a minority whose only goal was to ruin other player's time. Origin adds Trammel, UO's population recovers and peaks for several years to come.
    agreed 100%

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AntiquatedAntiquated Member RarePosts: 1,415
    edited February 2016
    Kyleran said:

    Speaking of irrelevant, Pascals wager is more of a religious debate and I don't see any relationship to this situation.
    ...and the single most famous example of bifurcation logic and exactly what is wrong with it.

    But enjoy your binary world. I live in a world of grays.
  • TroubleHunterTroubleHunter Member UncommonPosts: 70
    edited February 2016
    Instances and small maps are sad, there are lots of games drowned in it, FFXIV and Blade & Soul for example.
  • KellerKeller Member UncommonPosts: 602
    Free-to-play, because basicly it means pay-for-others or they will call it pay-to-win. Want extra bagspace? May we have your creditcard? You want to have a faster mount? May we have your creditcard?
    What's wrong with a solid game for which you pay a monthly fee and can do/earn everything ingame by playing?
  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    Keller said:
    Free-to-play, because basicly it means pay-for-others or they will call it pay-to-win. Want extra bagspace? May we have your creditcard? You want to have a faster mount? May we have your creditcard?
    What's wrong with a solid game for which you pay a monthly fee and can do/earn everything ingame by playing?
    Nothing is wrong with it, it is just that free 2 play makes a lot more. It would be similar to opening up a casino where you could play all the games for 14.99. They make a lot more, when they add in gambling boxes, and stuff you can buy with cash. Not that it matters any ways, within days stupid people end up buying stuff from the other people with cash. So to me all MMOS are dead, unless it donation based, because those seem the only ones who actually ban people for RMT. All the MMOs either have a cash shop where you can buy everything in the game like eve, from accounts, to everything. Or some other kind of cash shop where you can trade the stuff in the cash shop for money, and buy everything in the game. I have seen one exception to that, and its not really a MMO, it is path of Exile, where there is a cash shop, and the stuff in the cash shop can't be traded in game. I bet though some one sells the stuff for that game some where, and it ruins the whole thing.  
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Keller said:

    What's wrong with a solid game for which you pay a monthly fee and can do/earn everything ingame by playing?
    Not enough players like them?

    Free players don't care about playing a monthly fee when they can play for free (clearly ignoring the cash shop and don't mind others "winning").

    Whales don't like the lack of p2w.

    Dev want more money.

    It seems it is pretty clear what is wrong with a "solid game which you may a monthly fee".
  • KyleranKyleran Member LegendaryPosts: 44,059
    Kyleran said:

    Speaking of irrelevant, Pascals wager is more of a religious debate and I don't see any relationship to this situation.
    ...and the single most famous example of bifurcation logic and exactly what is wrong with it.

    But enjoy your binary world. I live in a world of grays.
    Well, you know how the saying goes, "if you don't stand for something, you'll fall for anything."

    Enjoy your 50 Shades of Gray.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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