Totally not surprised, the writing was pretty much on the wall from the start, from the hype and the whole gender locked issues, Blade and Soul, Black Desert, meh, next please.
In the west we're not getting any more next please games. Western gamers have sent a signal that they don't want to be considered in mmo development. When western publishers make mmos, western gamers pan them and shit all over them. When eastern publishers make mmos, western games pan them and shit all over them. Western gamers are happier shitting on games than playing them. That's why we're not getting AAA mmos from western pubs any more and we'll get the table scraps from the east when they feel like porting them.
I agree with this to an extent. A lot of people who claim MMO's are dying aren't totally wrong either (not saying that's what your saying either). But, I think they are evolving and no publisher is sure to where exactly. Destiny to spite its mixed reviews, is the way they started to go (instanced lobby games, and overall console marketable rather than a console MMO port, monster hunter 4 not online to name a few). Purely for accessibility. It seems publishers are dipping their toes in to every experimental facet of a hybrid MMO from MOBA/FPS to mobile MMO's, to genre mixtures without fully diving in to the deep end of creativity. Seems like nowadays no publisher can fully commit. Nor can they seem to find the niche they are all looking for, that we are looking for. If it's not recycled sandbox or themepark or a mix of genres like star citizen then its some other mixture but nothing truly innovative or original. And that's the problem. The only semi-original idea in a long time is No Man's Sky and that's gotten a lot of criticism already, especially since as an MMO, its highly possible, as of its current and intended release build, to never see another person. Not to mention the delay in release due to waiting for PS VR.
And as long as eastern markets are content with the current models and practices and keep eating it up, and the western market keeps revolting against anything current or even new with lack of that "special something" (and it won't end well come release or even public testing time as history has shown). And the west will keep that stand be it either to regurgitated clone MMO's, or new ideas but lack of commitment and poor execution. Devs and publishers seem too leery to really bet the house on the dark horse and most interesting looking hyped MMO games fall to the wayside and end up in limbo or get changed so much by release they aren't even close to the original claims. So that just ends up with more disgruntled gamers being promised something and not getting it.
What that fabled MMO or innovative features are, always seem to vary from person to person. And again, trying to implement too many features to make everyone happy never ends well because it's either never enough, doesn't pan out the way people thought or even the creators intended, or just takes so damn long to get released that its already outdated or overdone by that time.
The MMO market will remain this way, or evolve negatively the more publishers keep pissing people off with covering their asses. Once somebody finally ponies up and dumps a decent amount of money and ideas with actual follow through on their promises, without compromise and changes JUST to cover their asses (cash shops etc.) at the 11th hour, we may get something that appeals to the masses more so then the same sparkly repackaged, recycled garbage with bows on it. Until everyone agrees and the tech evolves to cut costs and time and manpower down so studios will actually take that chance and make the Deadpool movie of MMO's, ITS JUST GOING TO BE THE SAME THING AT ITS CORE AND THE SAME ARGUEMENT at its core as well.
These recent mass hype and failures are only happening with a specific type of genre. They tend to have several things in common.
-PVP -Korean made or published -Cash shop -Action combat
Tera, Wildstar, ArcheAge, Blade & Soul, Black Desert, etc
Wildstar?! NCsoft was the publisher! Did you know a fair majority of the developers and designers were from WoW?
WildStar is not Korean. Tera, ArcheAge and Blade and Soul are not failures. Far from it. TERA is the most played MMO on Steam. ArcheAge remains one of the healthiest populations in the genre and Blade and Soul has been a smash hit. You do not have to like the games Kiyoris but those are the facts.
I agree with you here to a degree, @blueturtle13. Kiyoris sometimes acts like a friend of mine, every game they dont like is automatically a failure, no matter what.
As for Tera, i just want to point out that if Tera is still the most played mmo on steam then that is very sad for mmos releasing on steam.
This is a very sad steam chart info about Tera. I think Tera was successful after going f2p for some time only, not anymore. And WS has never been successful IMO. But with the rest of the mmos mentioned above i agree with you.
Terra was okay but it just didn't draw me in because all I did was hack mobs to get through the exploration and resource gathering so I could craft the gear for hacking through the next level range,
I stayed subbed to it for 3 months and tried hard to like it but it just felt like I was playing EQ2 all over again. With that feeling I was just repeating myself I went back to EQ2 since I already had 7 maxed level chars.
I agree with you here to a degree, @blueturtle13. Kiyoris sometimes acts like a friend of mine, every game they dont like is automatically a failure, no matter what.
As for Tera, i just want to point out that if Tera is still the most played mmo on steam then that is very sad for mmos releasing on steam.
This is a very sad steam chart info about Tera. I think Tera was successful after going f2p for some time only, not anymore. And WS has never been successful IMO. But with the rest of the mmos mentioned above i agree with you.
The Steam numbers I think are respectable enough. They do have over 20 million registered users for whatever that is worth. Many people do not use Steam. More so with an MMO.
True, i was specifically talking about steam population, although i believe pop in general has decreased in many of those popular f2p mmos. Steam really isn't helping mmos grow. They do much better/have more people outside of the platform.
Just a last question since I'll most likely not be able to download the client again before the end of CBT2...
Do you honestly think the game is "ready for release"? I don't mean only technically, also feature wise, content wise, and most important... release-related issues like e.g. Archeage had for not being prepared for the massive influx of players.
That's a tough one to answer, first and foremost I do not want to sell someone on a game they may not like, or may find issues in I haven't found yet. From a technical perspective it seemed to perform quite well, even on my old ass system, at Med/high settings. In that respect I think it's ready. Now as far as localization goes, it was hit or miss.. For starters the cash-shop, it's gonna cause problems for many, that's a given. Text was kinda awkward at times, so that may turn others away.
AS for launch, it's always worst than what i saw in Beta for almost every game I've ever tested/demoed.
I think the best thing to do for those on the fence is wait until after release, give it a month or two or even three of live play in the west, I think that will save some from getting into something they may not enjoy.
Wasn't the lag and other usual launch problems in AA that were the problem, those I'm prepared for and don't care about... it was that the game ran out of properties to make even a simple garden during the first two days, and unless you had no life, you were screwed.
Poor localization still not fixed is not a good signal though.
It doesn't have the issue that AA had regarding housing etc. because the game is not set up the same way.
The localization is hit and miss - some things are done quite well and I have even had a few laughs when the voice actors have managed to pull off jokes convincingly (often hard to do especially in a game translated from an Asian language), other things (like the intro video) are pretty bad. Some of the quests/instructions are worded in a confusing way.
I imagine it will have the usual problems that mmos have around launch time and then things will settle down after a couple of weeks. I don't think BDO was hyped anywhere near the degree that AA was, and it is also B2B, so I expect they won't have the overwhelming problems with server capacity that plagued AA at launch.
The biggest issue seems to be how they will handle the cash shop, but they have already side-stepped some of the bullets that AA took in that regard.
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
None of this is shocking - it's quite expected.
Its a bit of a shame so little is expected of a new MMORPG, I wonder if one day we'll ever see greatness, or has that time passed, "mostly average" is the new normal?
Plenty of people ARE seeing greatness. Especially those who are new to MMOs. The rest is just too jaded, or too stuck in the past to appreciate new things.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
None of this is shocking - it's quite expected.
Its a bit of a shame so little is expected of a new MMORPG, I wonder if one day we'll ever see greatness, or has that time passed, "mostly average" is the new normal?
Plenty of people ARE seeing greatness. Especially those who are new to MMOs. The rest is just too jaded, or too stuck in the past to appreciate new things.
You honestly think games that last the average user a month or 2 greatness. It s not jaded it s called truth. Games used to have a lot more lasting appeal to the majority.
Archage Skyforge Just to name a couple that were going to change the world according to sites like this one. Just give any game being hyped a few months and watch what happens. The latest i really find funny about B&S 2 million players for a f2p game like it was a big deal.
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
None of this is shocking - it's quite expected.
Its a bit of a shame so little is expected of a new MMORPG, I wonder if one day we'll ever see greatness, or has that time passed, "mostly average" is the new normal?
Plenty of people ARE seeing greatness. Especially those who are new to MMOs. The rest is just too jaded, or too stuck in the past to appreciate new things.
You honestly think games that last the average user a month or 2 greatness. It s not jaded it s called truth. Games used to have a lot more lasting appeal to the majority.
Hardly. I've seen plenty of gamers that didn't stick around past their first month even back then. With F2P titles this behavior has just become even more prevalent since they don't have to make any initial investment at all. So it's test, and then move on to the next in line.
Or for those who are obsessed with racing to the level cap, it comes down to rushing through all the content, possibly complaining on the forums that there isn't more to do, and then on to the next game.
There are still plenty of people that stick with their games too, but the MMO industry is so big now that they are easily lost among the sea of MMO hoppers. It's usually this group of people that keeps these games going for the most part.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I had high hopes that I would like it. I actually preferred Tera to BDO. I think Tera was a little more cohesive graphically and the combat, while less action-based, was more interesting and rewarding. I was most interested in BDO's sandbox elements, but I just couldn't see what was there through the really quite awful questing, which I now understand is more of a long tutorial. I want an off-rails, make my own story experience, but what I got was a "hit T to autorun to the next quest marker" generic grind-quest with the standard kill X mobs meat grinder objectives. If there's any actual sandbox content to be had, I can't put much faith in it nor can I see how the developers put much faith in it with that sort of introduction to their game. "Hey, you want a sandbox MMO? Try this on--here, play this theme park and eventually I'll pop the lid of the Little Tikes Turtle Sandbox."
This how I look at it. If I like the game then if I invest X amount of money I better get X amount of time enjoy it. Like the movies I pay $20 to get in and I better enjoy that 2 hours in there watching.
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
None of this is shocking - it's quite expected.
Its a bit of a shame so little is expected of a new MMORPG, I wonder if one day we'll ever see greatness, or has that time passed, "mostly average" is the new normal?
Plenty of people ARE seeing greatness. Especially those who are new to MMOs. The rest is just too jaded, or too stuck in the past to appreciate new things.
You honestly think games that last the average user a month or 2 greatness. It s not jaded it s called truth. Games used to have a lot more lasting appeal to the majority.
Hardly. I've seen plenty of gamers that didn't stick around past their first month even back then. With F2P titles this behavior has just become even more prevalent since they don't have to make any initial investment at all. So it's test, and then move on to the next in line.
Or for those who are obsessed with racing to the level cap, it comes down to rushing through all the content, possibly complaining on the forums that there isn't more to do, and then on to the next game.
There are still plenty of people that stick with their games too, but the MMO industry is so big now that they are easily lost among the sea of MMO hoppers. It's usually this group of people that keeps these games going for the most part.
We have different views. I know of at least 50 guild mates who actually stuck with games back then. The games nowadays are more like carnivals. On the surface it seems like theres a lot of things to do, but when you actually play them, they become stale, and move on.
I know theres a lot of people that still stick with their games but I m willing to bet percentage wise it s not even close to what it was. The amount of people that stuck with EQ1, DAOC, FFXI, AC, WoW, EQ2 etc is far greater then games like Blade and Soul, AA etc. It s the way the games are now.
To say it happened as much back then as it does now, you re either blind or didn t play back then.
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
None of this is shocking - it's quite expected.
Its a bit of a shame so little is expected of a new MMORPG, I wonder if one day we'll ever see greatness, or has that time passed, "mostly average" is the new normal?
Plenty of people ARE seeing greatness. Especially those who are new to MMOs. The rest is just too jaded, or too stuck in the past to appreciate new things.
You honestly think games that last the average user a month or 2 greatness. It s not jaded it s called truth. Games used to have a lot more lasting appeal to the majority.
Hardly. I've seen plenty of gamers that didn't stick around past their first month even back then. With F2P titles this behavior has just become even more prevalent since they don't have to make any initial investment at all. So it's test, and then move on to the next in line.
Or for those who are obsessed with racing to the level cap, it comes down to rushing through all the content, possibly complaining on the forums that there isn't more to do, and then on to the next game.
There are still plenty of people that stick with their games too, but the MMO industry is so big now that they are easily lost among the sea of MMO hoppers. It's usually this group of people that keeps these games going for the most part.
We have different views. I know of at least 50 guild mates who actually stuck with games back then. The games nowadays are more like carnivals. On the surface it seems like theres a lot of things to do, but when you actually play them, they become stale, and move on.
I know theres a lot of people that still stick with their games but I m willing to bet percentage wise it s not even close to what it was. The amount of people that stuck with EQ1, DAOC, FFXI, AC, WoW, EQ2 etc is far greater then games like Blade and Soul, AA etc. It s the way the games are now.
To say it happened as much back then as it does now, you re either blind or didn t play back then.
Percentage wise you're probably right, but the player pool is friggin' huge these days.Enough to sustain the crazy amount of MMOs we've got out there. It's also a point I never argued, since I even said that the behavior is more prevalent these days.
The newer generations have a completely different mindset compared to the ones that were playing back then. It doesn't mean the games suck.
Well, they obviously do to you. That's your opinion and you're entitled to it, just don't expect me to blindly share it. Nor the millions of others that are actually having fun with them.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
The only shocking truth here is that OP does not see how stupid this whole thread is. Creating one based on examples of games in different genres, also both examples having nothing to do with each other or BDO...
As for the game being hyped or not. It has sold half a million copies already so it is safe to say if you want to play it, you don't have to fear it dying anytime soon.
Before OP brings up Evolve again:
Evolve sold 500k since release on PC. BDO has sold 500k before its release.
I'm just curious where that 500,000 buyer number came from. I'm not doubting or popoo-ing the game, I'm just curious where that came from.
Oh, and I'll never buy another Founders Pack ever again. I'll wait until a game has a couple of patches under its belt before I play it, other than beta testing. That tends to keep expectations low, and often prevents paying $50 for a founders pack that has only been played about 10 hours (Yes, that was me).
The world is going to the dogs, which is just how I planned it!
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
None of this is shocking - it's quite expected.
Its a bit of a shame so little is expected of a new MMORPG, I wonder if one day we'll ever see greatness, or has that time passed, "mostly average" is the new normal?
Plenty of people ARE seeing greatness. Especially those who are new to MMOs. The rest is just too jaded, or too stuck in the past to appreciate new things.
You honestly think games that last the average user a month or 2 greatness. It s not jaded it s called truth. Games used to have a lot more lasting appeal to the majority.
Hardly. I've seen plenty of gamers that didn't stick around past their first month even back then. With F2P titles this behavior has just become even more prevalent since they don't have to make any initial investment at all. So it's test, and then move on to the next in line.
Or for those who are obsessed with racing to the level cap, it comes down to rushing through all the content, possibly complaining on the forums that there isn't more to do, and then on to the next game.
There are still plenty of people that stick with their games too, but the MMO industry is so big now that they are easily lost among the sea of MMO hoppers. It's usually this group of people that keeps these games going for the most part.
We have different views. I know of at least 50 guild mates who actually stuck with games back then. The games nowadays are more like carnivals. On the surface it seems like theres a lot of things to do, but when you actually play them, they become stale, and move on.
I know theres a lot of people that still stick with their games but I m willing to bet percentage wise it s not even close to what it was. The amount of people that stuck with EQ1, DAOC, FFXI, AC, WoW, EQ2 etc is far greater then games like Blade and Soul, AA etc. It s the way the games are now.
To say it happened as much back then as it does now, you re either blind or didn t play back then.
they also don't have a choice. there are no other game to jump to before.
Also older games are more distinct. So you get more loyal players.
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
None of this is shocking - it's quite expected.
Words of a wise man.
I find that totally false. Retention rate maters. That's how you sell cashshop and expensions.
The only reason it won't matter as much is because the game is global.
The only shocking truth here is that OP does not see how stupid this whole thread is. Creating one based on examples of games in different genres, also both examples having nothing to do with each other or BDO...
As for the game being hyped or not. It has sold half a million copies already so it is safe to say if you want to play it, you don't have to fear it dying anytime soon.
Before OP brings up Evolve again:
Evolve sold 500k since release on PC. BDO has sold 500k before its release.
I'm just curious where that 500,000 buyer number came from. I'm not doubting or popoo-ing the game, I'm just curious where that came from.
Oh, and I'll never buy another Founders Pack ever again. I'll wait until a game has a couple of patches under its belt before I play it, other than beta testing. That tends to keep expectations low, and often prevents paying $50 for a founders pack that has only been played about 10 hours (Yes, that was me).
It was probably based on a forum thread that claimed there had already been 350k pre-orders a week or two ago. It's not unreasonable to assume sales spiked even higher when everyone heard about CBT2 coming up. With a bunch more being added from those people who tested it with a free beta key and then decided to buy the game.
In the interview on the second link, the devs themselves estimated an easy 1,5 million sales in the first year.
500k is low these days. Like Indie level LOW. Big titles easily sell millions of copies.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
At the end, great hype creates to all who are involved in video game business good profit, websites earn more money with advertisements, while the game company makes crazy profits with pre-orders,...A lot of people creates their first opinion about the game through mmos websites, youtube videos,..the vast majority of them rates and presents them very sloppy, without any big objectivity. Rarely they even want to criticize a top hyped product it's not good for traffic, publicity,..the best information always deliver the players who are trying out the game, they will mention also the ugly side of the game,...they have nothing to gain or to loose.
Forums are not indicative of majority preference, what's happening with BD is not shocking but completely expected.
BD won't be a blockbuster hit, it will have limited success which again is exactly what Daum planned for.
They lowered the entry price at launch to $30, which is cheap enough for many to try.
The retention rates won't matter because it's a b2p game, but once the game population settles it will be around 10% to 20% of box sales.
Again no surprise there - at this point all revenue will come from the cash shop which Daum will tune post launch to maintain profitability as box sales will have dried up at that point.
None of this is shocking - it's quite expected.
Words of a wise man.
Some predicted the same for GW2... and were wrong So who knows...
I've said it before, and I'll say it again; the conversion from B2P to F2P is a very rare one. Your game has to be pretty damn awful to achieve that feat.
So far the only one that comes to mind for me that has made the transition has been Defiance. The other B2P titles have stayed B2P AFAIK.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
At the end, great hype creates to all who are involved in video game business good profit, websites earn more money with advertisements, while the game company makes crazy profits with pre-orders,...A lot of people creates their first opinion about the game through mmos websites, youtube videos,..the vast majority of them rates and presents them very sloppy, without any big objectivity. Rarely they even want to criticize a top hyped product it's not good for traffic, publicity,..the best information always deliver the players who are trying out the game, they will mention also the ugly side of the game,...they have nothing to gain or to loose.
They also may not know what the hell they're talking about.
I've said it before, and I'll say it again; the conversion from B2P to F2P is a very rare one. Your game has to be pretty damn awful to achieve that feat.
So far the only one that comes to mind for me that has made the transition has been Defiance. The other B2P titles have stayed B2P AFAIK.
I've said it before, and I'll say it again; the conversion from B2P to F2P is a very rare one. Your game has to be pretty damn awful to achieve that feat.
So far the only one that comes to mind for me that has made the transition has been Defiance. The other B2P titles have stayed B2P AFAIK.
GW2 is pretty damn awful then, it is official.
O.o
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
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I agree with this to an extent. A lot of people who claim MMO's are dying aren't totally wrong either (not saying that's what your saying either). But, I think they are evolving and no publisher is sure to where exactly. Destiny to spite its mixed reviews, is the way they started to go (instanced lobby games, and overall console marketable rather than a console MMO port, monster hunter 4 not online to name a few). Purely for accessibility. It seems publishers are dipping their toes in to every experimental facet of a hybrid MMO from MOBA/FPS to mobile MMO's, to genre mixtures without fully diving in to the deep end of creativity. Seems like nowadays no publisher can fully commit.
Nor can they seem to find the niche they are all looking for, that we are looking for. If it's not recycled sandbox or themepark or a mix of genres like star citizen then its some other mixture but nothing truly innovative or original. And that's the problem. The only semi-original idea in a long time is No Man's Sky and that's gotten a lot of criticism already, especially since as an MMO, its highly possible, as of its current and intended release build, to never see another person. Not to mention the delay in release due to waiting for PS VR.
And as long as eastern markets are content with the current models and practices and keep eating it up, and the western market keeps revolting against anything current or even new with lack of that "special something" (and it won't end well come release or even public testing time as history has shown). And the west will keep that stand be it either to regurgitated clone MMO's, or new ideas but lack of commitment and poor execution. Devs and publishers seem too leery to really bet the house on the dark horse and most interesting looking hyped MMO games fall to the wayside and end up in limbo or get changed so much by release they aren't even close to the original claims. So that just ends up with more disgruntled gamers being promised something and not getting it.
What that fabled MMO or innovative features are, always seem to vary from person to person. And again, trying to implement too many features to make everyone happy never ends well because it's either never enough, doesn't pan out the way people thought or even the creators intended, or just takes so damn long to get released that its already outdated or overdone by that time.
The MMO market will remain this way, or evolve negatively the more publishers keep pissing people off with covering their asses. Once somebody finally ponies up and dumps a decent amount of money and ideas with actual follow through on their promises, without compromise and changes JUST to cover their asses (cash shops etc.) at the 11th hour, we may get something that appeals to the masses more so then the same sparkly repackaged, recycled garbage with bows on it. Until everyone agrees and the tech evolves to cut costs and time and manpower down so studios will actually take that chance and make the Deadpool movie of MMO's, ITS JUST GOING TO BE THE SAME THING AT ITS CORE AND THE SAME ARGUEMENT at its core as well.
Terra was okay but it just didn't draw me in because all I did was hack mobs to get through the exploration and resource gathering so I could craft the gear for hacking through the next level range,
I stayed subbed to it for 3 months and tried hard to like it but it just felt like I was playing EQ2 all over again. With that feeling I was just repeating myself I went back to EQ2 since I already had 7 maxed level chars.
Just saying so don't take me as bashing Terra.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
거북이는 목을 내밀 때 안 움직입니다
The localization is hit and miss - some things are done quite well and I have even had a few laughs when the voice actors have managed to pull off jokes convincingly (often hard to do especially in a game translated from an Asian language), other things (like the intro video) are pretty bad. Some of the quests/instructions are worded in a confusing way.
I imagine it will have the usual problems that mmos have around launch time and then things will settle down after a couple of weeks. I don't think BDO was hyped anywhere near the degree that AA was, and it is also B2B, so I expect they won't have the overwhelming problems with server capacity that plagued AA at launch.
The biggest issue seems to be how they will handle the cash shop, but they have already side-stepped some of the bullets that AA took in that regard.
The rest is just too jaded, or too stuck in the past to appreciate new things.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
You honestly think games that last the average user a month or 2 greatness. It s not jaded it s called truth. Games used to have a lot more lasting appeal to the majority.
Skyforge
Just to name a couple that were going to change the world according to sites like this one. Just give any game being hyped a few months and watch what happens. The latest i really find funny about B&S 2 million players for a f2p game like it was a big deal.
With F2P titles this behavior has just become even more prevalent since they don't have to make any initial investment at all. So it's test, and then move on to the next in line.
Or for those who are obsessed with racing to the level cap, it comes down to rushing through all the content, possibly complaining on the forums that there isn't more to do, and then on to the next game.
There are still plenty of people that stick with their games too, but the MMO industry is so big now that they are easily lost among the sea of MMO hoppers. It's usually this group of people that keeps these games going for the most part.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
We have different views. I know of at least 50 guild mates who actually stuck with games back then. The games nowadays are more like carnivals. On the surface it seems like theres a lot of things to do, but when you actually play them, they become stale, and move on.
I know theres a lot of people that still stick with their games but I m willing to bet percentage wise it s not even close to what it was. The amount of people that stuck with EQ1, DAOC, FFXI, AC, WoW, EQ2 etc is far greater then games like Blade and Soul, AA etc. It s the way the games are now.
To say it happened as much back then as it does now, you re either blind or didn t play back then.
RAWR
The newer generations have a completely different mindset compared to the ones that were playing back then. It doesn't mean the games suck.
Well, they obviously do to you. That's your opinion and you're entitled to it, just don't expect me to blindly share it. Nor the millions of others that are actually having fun with them.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Oh, and I'll never buy another Founders Pack ever again. I'll wait until a game has a couple of patches under its belt before I play it, other than beta testing. That tends to keep expectations low, and often prevents paying $50 for a founders pack that has only been played about 10 hours (Yes, that was me).
The world is going to the dogs, which is just how I planned it!
not to mention everyone have different preference.
Also older games are more distinct. So you get more loyal players.
I find that totally false. Retention rate maters. That's how you sell cashshop and expensions.
The only reason it won't matter as much is because the game is global.
Evolve sold way more than 500k since it's release though.
http://www.gamefaqs.com/boards/755745-evolve/71828838
https://www.vg247.com/2015/03/12/evolve-publisher-pleased-with-sales-as-analyst-predicts-300k-copies-sold-on-launch/
In the interview on the second link, the devs themselves estimated an easy 1,5 million sales in the first year.
500k is low these days. Like Indie level LOW. Big titles easily sell millions of copies.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Your game has to be pretty damn awful to achieve that feat.
So far the only one that comes to mind for me that has made the transition has been Defiance. The other B2P titles have stayed B2P AFAIK.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/