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What's the pvp setup for this game?

d_20d_20 Member RarePosts: 1,878
I like pvp in some games and hate it in others. I played Darkfall (the original) for two years till it was closed down. I pvp'ed solo and in groups. You could do both but you had to have different reasons for your pvp. I have had some good times in ESO, but not playing it these days because I'm bored with Cyro. I'm not a leet pvp'er and I won't be posting any builds or 1vx vids on youtube, but if I focus on a game and a character I think I can be at least average. I like to support in small group pvp or solo out in the world when gathering, etc.

I dislike open world pvp in games like WoW because it's totally pointless. I don't get any rush out of ganking or being ganked and there are no stakes involved. There's nothing to win or lose. I always pick a pve server for a game like that.

What's the pvp set up in BDO? Do you have to be in a guild and do group pvp, or is soloing viable and fun? I don't like to join a guild until I've played the game for a while and I know I'm going to stay.

What's the purpose of pvp in this game's design?


Comments

  • ArChWindArChWind Member UncommonPosts: 1,340
    edited February 2016
    I'll give you current setup.


    First PvP is flagging up and available at 45 in CBT but I believe the release is 50 at game release so most PvP is fairly balanced since 50 is the soft cap of the game and the game has NO level cap.

    The system is heavily against ganking and grieving with attacking non-flagged players will get you -10000 karma.  With 300,000 plus karma as maximum, just attacking a non-flagged player except red and not killing them will result in going yellow with 31 attacks. purple at 46 attacks and red at 96 attacks.

    Attacking and Killing a (white) PvE player that is not flagged will result in 70,000 karma loss. Killing 3 will result in going yellow, killing 5 will go rogue and killing 12 will go red.

    Attacking and killing a yellow not flagged will result in 50,000 karma loss. Killing 4 will result in going yellow, killing 7 will go rogue and killing 17 will go red.

    Attacking a rogue and killing them will result in 40,000 karma loss. killing 4 will go yellow, Killing 8 will go rogue and killing 21 will go red

    Attacking a red or anyone flagged for PvP will result in no penalties.

    Loosing has it down turn.

    Dying while flagged you lose 1% experience unless you are red in which case you lose 2%, If you are white or yellow you have low % gem loss. If un-flagged you don't lose anything because of the buff you get when attacked if you didn't flag up.

    If you are purple(rogue) you  low % gem loss, random respawn in different region.  durability loss.

    If you are red(outlaw) you get high % gem loss, random respawn in different region, increased durability loss, enchantment loss, guards will attack on sight.

    Solo PvP is going to be basically flagging up and hoping the other party is going to. group PvP probably be just ganking.

    No rewards for doing it. no drops, no ladder.

    GvG and sieges is where its at because you get resources control, buff.

    also: Dying does not remove karma. you have to work it off killing mobs. I am not sure but under zero you won't be able to do quests since all guards will try to kill you.
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  • BlazeyerBlazeyer Member UncommonPosts: 562
    edited February 2016
    People PVP over farm spots mostly. Endgame GVG is just as ArChWind said. There are some decent youtube videos of gvg.
  • ArChWindArChWind Member UncommonPosts: 1,340
    edited February 2016
    DMKano said:
    Some of the info Arcwind posted is off a bit

    Killing an unflagged white player results in 60k karma loss (not 70k).

    The system is based on how much karma you start with when you make a kill so the entire " Killing 3 will result in going yellow, killing 5 will go rogue and killing 12 will go red." Is subjective .

    If you are at 20k karma Killing one non-flagged will make you red as you'd lose 60k and be at negative 40k 

    The systems only keeps track of total karma not number of consecutive kills.

    If you are at 60,001 karma, you can gank a white non-flagged player , lose 60k, then go grind mobs to regain 60k karma and once you are over 60,000 karma gank again.

    Rinse and repeat infinitely - the system doesn't keep track of consecutive ganks at all - it only tracks your karma number.

    You loose 10000 for the attack and 60000 for the kill DMKano.

    I was just saying that starting a 300,000 full karma and not working it off would result in these numbers of course building on any different scenario would require many pages of posting. 

    You automatically loose 10,000 for attacking and 60,000 if you kill the player.
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  • YoloSwagCatYoloSwagCat Member UncommonPosts: 8
    PvP outside of Arena and GvG won't exist its that simple. There's no point to it besides throwing away time and gear for no other reason then to set someone back a few minutes on horseback at best.
  • d_20d_20 Member RarePosts: 1,878
    How does pvp work with trading?

    I've read that there are "trade packs"? Are there trade runs like in ArcheAge and how does pvp work with that in BDO?

    Also, some people said you could lose stuff in pvp -- horse, cart, trade pack. What are the stakes?


  • PepeqPepeq Member UncommonPosts: 1,977
    d_20 said:
    How does pvp work with trading?

    I've read that there are "trade packs"? Are there trade runs like in ArcheAge and how does pvp work with that in BDO?

    Also, some people said you could lose stuff in pvp -- horse, cart, trade pack. What are the stakes?
    Honestly I didn't see any PVP whatsoever in CBT2.  My character was low level the whole time and given that there was going to be a complete wipe after the CBT2 I expected people to gank because it didn't matter.  No one did.  That seemed a bit odd to me... where were all the PVPers?  Even in a game like ArcheAge the PVPers would gank because they could.  Either we're all going to be in for a rude awakening when the game goes officially live (because the head start is for sure going to allow players to be at 50 before the rest of us start) or no one seems to want to PVP in this game.

    Being that it is a PVP game, the notion that it will stay purely in an arena or GvG makes the world pretty dead IMHO.  If the players aren't going to provide some threat... what will?
  • SovrathSovrath Member LegendaryPosts: 32,983
    Pepeq said:
    d_20 said:
    How does pvp work with trading?

    I've read that there are "trade packs"? Are there trade runs like in ArcheAge and how does pvp work with that in BDO?

    Also, some people said you could lose stuff in pvp -- horse, cart, trade pack. What are the stakes?
    Honestly I didn't see any PVP whatsoever in CBT2.  My character was low level the whole time and given that there was going to be a complete wipe after the CBT2 I expected people to gank because it didn't matter.  No one did.  That seemed a bit odd to me... where were all the PVPers?  Even in a game like ArcheAge the PVPers would gank because they could.  Either we're all going to be in for a rude awakening when the game goes officially live (because the head start is for sure going to allow players to be at 50 before the rest of us start) or no one seems to want to PVP in this game.

    Being that it is a PVP game, the notion that it will stay purely in an arena or GvG makes the world pretty dead IMHO.  If the players aren't going to provide some threat... what will?
    Doesn't pvp start at 45 or so? maybe no one made it that far?
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  • ArChWindArChWind Member UncommonPosts: 1,340
    edited February 2016
    Pepeq said:
    d_20 said:
    How does pvp work with trading?

    I've read that there are "trade packs"? Are there trade runs like in ArcheAge and how does pvp work with that in BDO?

    Also, some people said you could lose stuff in pvp -- horse, cart, trade pack. What are the stakes?
    Honestly I didn't see any PVP whatsoever in CBT2.  My character was low level the whole time and given that there was going to be a complete wipe after the CBT2 I expected people to gank because it didn't matter.  No one did.  That seemed a bit odd to me... where were all the PVPers?  Even in a game like ArcheAge the PVPers would gank because they could.  Either we're all going to be in for a rude awakening when the game goes officially live (because the head start is for sure going to allow players to be at 50 before the rest of us start) or no one seems to want to PVP in this game.

    Being that it is a PVP game, the notion that it will stay purely in an arena or GvG makes the world pretty dead IMHO.  If the players aren't going to provide some threat... what will?
    There were some 50s in CBT2 they did mostly GvG and the game is heavily against OW PvP without flagging.

    For those that don't think PvP (edit: PK) will happen let me say that it probably will early on but as the people doing it will soon find out the grind to 60 is the shits taking 100s of hours and one setback will cost you many hours of of work.

    I knew this going in but maybe others didn't research this IS a Asian grinder after all.

    Post edited by ArChWind on
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  • ArchaegeoArchaegeo Member UncommonPosts: 233
    You are talking about PK (ganking), not PvP.

    There is really great PvP in BDO, and excellent reasons to do so (siege system)

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  • ArChWindArChWind Member UncommonPosts: 1,340
    Archaegeo said:
    You are talking about PK (ganking), not PvP.

    There is really great PvP in BDO, and excellent reasons to do so (siege system)

    If that was directed at me, yes you're 100% correct PK not OW PvP I did a booboo there. :)
    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
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