Alpha 2.2 is now on the PTU Servers. Here are the notes (link may not work if you are not a registered SC backer/PTU tester):
https://forums.robertsspaceindustries.com/discussion/319414/2-2-0-published-to-ptu#latest
>>>Star Citizen Patch v2.2.0
Alpha Patch 2.2.0 has been released to PTU,
and is now available for player testing. This patch provides access to
our new flyable Sabre, the hangar-ready Khartu-al, our new Hostility,
Monitored Zone and Bounty systems as well as tweaks to our FPS
animations, new fps weapons, and numerous fixes across the game. During
this initial testing phase, PTU
access will be restricted to a small group of players that we will
expand on over time. We have also increased the maximum number of
players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.
Your launcher should should show “2.2.0-323338” as the client version. It is strongly recommended that players delete their USER
folder for the Public client after patching, particularly if you start
encountering any odd character graphical issues or crash on loading. The
USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.
Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
New Features
Star Systems:
Crusader
- The scale of the system has adjusted, the planet Crusader and moons are at a more appropriate distance from one another.
- Comm Arrays have been re-positioned accordingly.
- Comm Array 8 has been removed.
- The
Comm Arrays have been changed drastically as part of the new Monitored
Space and Bounty systems and no longer unlock Research missions.
- For the time being, Research Missions are now offered to characters who visit ICC Probe 849.
- ICC probe 849 is now on the QT Nav Points list.
- There are three new icons on the player visor HUD while in Crusader.
- An icon will appear in the top-left of your screen when you are in Monitored space.
- This icon looks like a satellite sending off little signals.
- To the right of Monitored Space, there is an icon to indicate when you are in an Armistice Zone.
- This icon looks like a bullet with a line through it.
- To the right of the Armistice Zone icon, an icon will appear if you are a wanted criminal.
- This icon looks like a shooting range target, with a border that will become incrementally more orange with each Criminal level.
Game Systems:
Your efforts repairing Comm Arrays in Crusader have not gone unnoticed by Crusader Industries!
Monitored Space System
- “Monitored” space are large areas of the Crusader system that
are being actively monitored by Crusader Industries. These areas are
centered around any active Comm Arrays in Crusader, as well as
Cryo-Astro and Port Olisar.
- By disabling the Comm Arrays, you
can toggle monitored space off for that area. Likewise you can
reactivate “Monitoring” by activating the local Comm Arrays.
- Comm Arrays will be active or disabled at-random when a instance is first brought up.
- Disabling a Comm Array has consequences, because no-one except a
Criminal would ever want to go unnoticed by Crusader Industries.
- Players who are not currently considered a “Criminal” will receive missions for any Comm Arrays that need to be reactivated.
- Player character kills made in unmonitored space will go unnoticed by local authorities.
Bounty System
- In an effort to improve security in the Crusader region while
their local staffing is low, Crusader Industries has activated their
“Bounty” system and encourages all pilots to hunt down any wanted
criminals in their space.
- Destroying an empty ship, colliding
with a landed ship (in Monitored space), or disabling a Comm Array gives
the offending character 1 level of Wanted Criminal.
- However, these are not cumulative and will not take your character above 1 Criminal level.
- Killing a player character or destroying an occupied ship (in Monitored space) gives 1 Cumulative level of Criminal.
- Crusader
Security AI will spawn and attack any Criminal (of any wanted level),
that enters the area around Cry-Astro Station or Port Olisar.
- There
are 5 Criminal levels available. At Level 5 point, a global bounty
mission is posted to all characters on the server instructing them to
hunt down and kill the character.
- Players who successfully complete the bounty mission for a Level
5 Criminal will find a Klaus & Werner ATT4 Energy rifle waiting for
them in their bedroom on Port Olisar. Courtesy of Crusader Industries.
- Each
Criminal level adds 30 seconds of “jail time” to your respawn. When a
Criminal is killed, they will be locked into their spawn-bedroom for the
duration of their penalty time.
- When a Level 5 Criminal is killed, they are removed from the server.
- This functionality is for the purposes of testing of the system, as consequences within current game systems is limited.
- There are only two ways to reduce your Criminal level.
- Waiting 10 minutes without committing a crime will naturally reduce the level by 1.
- There
is a console in Security Post Kareah that you can “hack”. Each hack you
initiate and complete drops your wanted level by 1.
- However, each hack takes 1 minutes to complete, and other criminals can interrupt your hack by initiating their own.
Hostility System
- Pirates and Crusader Security now recognize potential friends and foes.
- Pirates will spawn to protect disabled Comm Arrays from non-Criminals.
- Crusader Security will spawn to protect active Comm Arrays from Criminals.
- Both will become much more aggressive toward anyone who takes action toward them.
- When a character initiates combat with another character, the aggressor is flagged as “hostile” to the defender.
- Defenders do not receive a penalty or a Wanted Criminal level for killing a player that initiated combat in Monitored Space.
(Patch notes go on for many pages, I do not want to SPAM it
all here .. you can ask me for specific things if you want and cannot
access the link given above (you may not be a PTU tester or SC backer (yet ;-) )
Number of players with Alpha 2.2 in PTU increases in waves as usual.
Have fun
Comments
Is there an ETA for getting another system implemented so people can try out jump points etc?
First Person:
Have fun
Guess too many new VR gear owners vomited on QA shoes during testing due to motion sickness ....
Have fun
PS:
And the most important ;-) thing
* The Space Crab, Thorshu Grey, lives once more!
- are really hard
- to read
- and seems to be a little
- bit confusing
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Newly, uploaded videos from the PTU.
That Scout is BADASS looking.
Have fun
Which was pretty silly imo when all you have to do to declare an update is "add a little".
Now if this was EA or UbiSoft or Activision etc. information would be revealed as and when they deemed "best" to achieve maximum publicity. Hence betas that are essentially promotional events etc.
But this is RSI and SC. And last year the doommongers were all about how there was nothing there. Which doubtless factored into why SC 2.0 was made available and the decision to have monthly updates.
Could be as exciting as watching paint dry or the Sistene Chapel being painted depending on your view of SC perhaps.
Personally I find it "semi-interesting" so see some of what is happening. Remember the "they are still working on animations, wtf, hahaha" ... and then we get the patch notes; yep they have and probably still are working on animations but ....
Going forward however the key as I have suggested before - for supporters / doubters / haters - is not any one specific change but the overall progress.
Welcome to life in a goldfish bowl.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
But ... so what? "Less bugs" might simply mean "can of worms as yet undiscovered".
Between patches expect some bugs to be fixed, some new bugs to be discovered.
Now if release was around the corner - different story.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
SM tease is interesting... I don't think it will be part of the live patch but it's a good sign.
But damn... those patch notes are enormous!
Patch 2.2.0a now live on PTU test server.
https://forums.robertsspaceindustries.com/discussion/319594"Updates and Fixes
Star Systems:
ArcCorp, Area 18- Fixed an issue where texture conflicts were occurring with a wall across from the trash incinerator.
- Fixed an issue with a ceiling fan in Cubby Blast was placed outside of its alcove.
Crusader- Fixed a lighting issue in Kareah Security Station where the station was very dark in multiple areas.
- Fixed an issue with the quest “Tips and Tricks to Surviving Your Death Warrant” where the quest text was abruptly cutoff.
- The ATT-4 laser rifle now spawns in your bedroom once you have completed the mission “Public Enemy Declared”.
HangarGame Systems:
Ships:
Technical:
Now here is an interesting quest title ;-) ---> “Tips and Tricks to Surviving Your Death Warrant”
Have fun
https://forums.robertsspaceindustries.com/discussion/319397/new-process-for-inviting-players-to-ptu#latest
"We've redesigned the method for which we invite players to PTU. Feel free to check it out in our FAQ section here: https://robertsspaceindustries.com/faq/PTU-Invites or read below!
- Wave One (6,000 invites): Approximately 1,000 accounts from participating on Issue Council with one New Report and one Contribution, plus 5,000 accounts who have played more than five PTU builds in the last three months.
- Wave Two (12,000 additional invites, 18,000 total): 12,000 accounts who have played three to five PTU builds in the last three months.
- Wave Three (16,000 additional invites, 34,000 total): 16,000 accounts who have played two PTU builds.
- Wave Four (80,000 additional invites, 114,000 total): 80,000 accounts who have played one PTU build in the last three months.
- Wave Five: TBD, likely open to all.
We’ll update our invite numbers every few months, so make sure you are active within the Issue Council as well as playing as many PTU builds as possible!"
Have fun
I posted it here also because some posters here requested a look at the new FPS animations, which now include taking-cover-animations and less head bobbing.
Have fun
The HUDs shake when flying though is still a tad annoying, they need to reduce the shaking some more.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
My current pet peeve is distance loading. Parts of ships suddenly pop up up close when you are closing in on the ship ... i should have seen those parts a hundred meters away. I guess thats their way to try to keep load and traffic down. Still a lot of optimization left to do. But first - the big stuff.
Have fun
Star Citizen Patch 2.2.0b now live on PTU
https://forums.robertsspaceindustries.com/discussion/319759
"Alpha Patch 2.2.0b has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.
Updates and FixesStar Systems:
Game Systems:
Ships:
First Person:
User Interface:
Technical:
LOL --> "Player will now be kicked from server if they have a criminal level of 5 and kill themselves."
...Sounds like someone tried to pull a "selfie" stunt like people do in EVE, killing themselves with an alt and getting the bounty money themselves.
Have fun
Star Citizen Patch 2.2.0c is now live on PTU server.
https://forums.robertsspaceindustries.com/discussion/319911
"Alpha Patch 2.2.0c has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.
Important Issues:
Updates and Fixes
Star Systems:
Game Systems:
Ships:
First Person:
Technical:
Have fun