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Star Citizen - Alpha 2.2 Patch now live on PTU server

ErillionErillion Member EpicPosts: 10,329
Alpha 2.2 is now on the PTU Servers. Here are the notes (link may not work if you are not a registered SC backer/PTU tester):

https://forums.robertsspaceindustries.com/discussion/319414/2-2-0-published-to-ptu#latest

>>>Star Citizen Patch v2.2.0

Alpha Patch 2.2.0 has been released to PTU, and is now available for player testing. This patch provides access to our new flyable Sabre, the hangar-ready Khartu-al, our new Hostility, Monitored Zone and Bounty systems as well as tweaks to our FPS animations, new fps weapons, and numerous fixes across the game. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should should show “2.2.0-323338” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.


New Features

Star Systems:

Crusader
  • The scale of the system has adjusted, the planet Crusader and moons are at a more appropriate distance from one another.
    • Comm Arrays have been re-positioned accordingly.
    • Comm Array 8 has been removed.
    • The Comm Arrays have been changed drastically as part of the new Monitored Space and Bounty systems and no longer unlock Research missions.
    • For the time being, Research Missions are now offered to characters who visit ICC Probe 849.
      • ICC probe 849 is now on the QT Nav Points list.
  • There are three new icons on the player visor HUD while in Crusader.
    • An icon will appear in the top-left of your screen when you are in Monitored space.
      • This icon looks like a satellite sending off little signals.
    • To the right of Monitored Space, there is an icon to indicate when you are in an Armistice Zone.
      • This icon looks like a bullet with a line through it.
    • To the right of the Armistice Zone icon, an icon will appear if you are a wanted criminal.
      • This icon looks like a shooting range target, with a border that will become incrementally more orange with each Criminal level.

Game Systems:

Your efforts repairing Comm Arrays in Crusader have not gone unnoticed by Crusader Industries!

Monitored Space System
  • “Monitored” space are large areas of the Crusader system that are being actively monitored by Crusader Industries. These areas are centered around any active Comm Arrays in Crusader, as well as Cryo-Astro and Port Olisar.
  • By disabling the Comm Arrays, you can toggle monitored space off for that area. Likewise you can reactivate “Monitoring” by activating the local Comm Arrays.
  • Comm Arrays will be active or disabled at-random when a instance is first brought up.
    • Disabling a Comm Array has consequences, because no-one except a Criminal would ever want to go unnoticed by Crusader Industries.
  • Players who are not currently considered a “Criminal” will receive missions for any Comm Arrays that need to be reactivated.
  • Player character kills made in unmonitored space will go unnoticed by local authorities.
Bounty System
  • In an effort to improve security in the Crusader region while their local staffing is low, Crusader Industries has activated their “Bounty” system and encourages all pilots to hunt down any wanted criminals in their space.
  • Destroying an empty ship, colliding with a landed ship (in Monitored space), or disabling a Comm Array gives the offending character 1 level of Wanted Criminal.
    • However, these are not cumulative and will not take your character above 1 Criminal level.
  • Killing a player character or destroying an occupied ship (in Monitored space) gives 1 Cumulative level of Criminal.
  • Crusader Security AI will spawn and attack any Criminal (of any wanted level), that enters the area around Cry-Astro Station or Port Olisar.
  • There are 5 Criminal levels available. At Level 5 point, a global bounty mission is posted to all characters on the server instructing them to hunt down and kill the character.
    • Players who successfully complete the bounty mission for a Level 5 Criminal will find a Klaus & Werner ATT4 Energy rifle waiting for them in their bedroom on Port Olisar. Courtesy of Crusader Industries.
  • Each Criminal level adds 30 seconds of “jail time” to your respawn. When a Criminal is killed, they will be locked into their spawn-bedroom for the duration of their penalty time.
  • When a Level 5 Criminal is killed, they are removed from the server.
    • This functionality is for the purposes of testing of the system, as consequences within current game systems is limited.
  • There are only two ways to reduce your Criminal level.
    • Waiting 10 minutes without committing a crime will naturally reduce the level by 1.
    • There is a console in Security Post Kareah that you can “hack”. Each hack you initiate and complete drops your wanted level by 1.
      • However, each hack takes 1 minutes to complete, and other criminals can interrupt your hack by initiating their own.
Hostility System
  • Pirates and Crusader Security now recognize potential friends and foes.
    • Pirates will spawn to protect disabled Comm Arrays from non-Criminals.
    • Crusader Security will spawn to protect active Comm Arrays from Criminals.
    • Both will become much more aggressive toward anyone who takes action toward them.
  • When a character initiates combat with another character, the aggressor is flagged as “hostile” to the defender.
    • Defenders do not receive a penalty or a Wanted Criminal level for killing a player that initiated combat in Monitored Space.


(Patch notes go on for many pages, I do not want to SPAM it all here .. you can ask me for specific things if you want and cannot access the link given above 
(you may not be a PTU tester or SC backer (yet ;-) )

Number of players with Alpha 2.2 in PTU increases in waves as usual.


Have fun
«1

Comments

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited February 2016
    Update sounds good, but the animations section (below) sounded odd. I thought the supposed hold up of Star Marine last summer/year was the implemention of animations that Illfonic had been working on, it now seems that CIG are redoing all of that stuff.
    Is there an ETA for getting another system implemented so people can try out jump points etc?

    First Person:

    • We have made extensive improvements to first-person animations, specifically for FPS . These include:
      • Added better transitional animations from “Look” to “Aim” poses.
      • Added improved animations for when a weapon is in a “lowered” state, both while standing and while in crouch.
      • Fixed an issue where characters would be unable to aim-down-sight during certain “transitional” animations.
      • Added FPS “cover” animations, for exiting and entering aim-down-sights from cover while holding a weapon.
      • Fixed some animation issues, where the reload animations would not play if the character was when reloading from aim-down-sights.
      • Adjusted the “sway” of characters while running with a stocked rifle (P4-AR).
      • Fixed an issue where players could “look down” while their character is prone, holding a weapon, with something solid in the way.
        • This fixes a problem where characters could balance in the air on the front muzzle of their gun.

      • Polished transitional animations when a character goes from prone movement, back into Idle.
      • Animations have been added to support weapons being fired while prone, and while moving-in-prone.
      • Added transitional animations for moving from low cover to high cover with a stocked weapon.
      • Removed much of the helmet and HUD bob that occurred in first-person camera mode.
      • Fixed an issue where lying prone in a tight or enclosed area caused characters to bounce back and forth off the collision.
      • Fixed an issue where the P4-AR was not being held correctly when the character was in zero-G.

    • Tweaked the look-pose of characters when in first person view, such that users can now see the feet of their character (rather then their chest) when looking down.
    • Players on Crusader will now have a radar HUD on their visor while on foot.
      • This radar will display the location of any nearby player characters that are also on foot.
      • (They’re coming out of the walls!)
  • ErillionErillion Member EpicPosts: 10,329
    And here is an in-flight video of the new Sabre Interceptor from PTU  Alpha 2.2 testing




    Have fun

  • ErillionErillion Member EpicPosts: 10,329
    edited February 2016
      • Adjusted the “sway” of characters while running with a stocked rifle (P4-AR).

      • Removed much of the helmet and HUD bob that occurred in first-person camera mode.
    YEEESSSSS ! Less head bobbing !  Much appreciated !

    Guess too many new VR gear owners vomited on QA  shoes during testing due to motion sickness ....


    Have fun


    PS:

    And the most important ;-) thing

    *   The Space Crab, Thorshu Grey, lives once more!

  • gervaise1gervaise1 Member EpicPosts: 6,919
    I'm sure t'was said that 2.2 wouldn't release until April and that this would be proof of .....
  • Turrican187Turrican187 Member UncommonPosts: 787
    These Patchnotes
    - are really hard
      - to read
    - and seems to be a little
    - bit confusing

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    These Patchnotes
    - are really hard
      - to read
    - and seems to be a little
    - bit confusing
    Bullet points.....tricky!
  • hfztthfztt Member RarePosts: 1,401
    Erillion said:
    And here is an in-flight video of the new Sabre Interceptor from PTU  Alpha 2.2 testing




    Have fun

    No improvement in ammount of GFX bugs though...
  • ArillixArillix Member UncommonPosts: 88







    Newly, uploaded videos from the PTU.
    That Scout is BADASS looking.
  • kikoodutroa8kikoodutroa8 Member RarePosts: 565
    Wow they released a video about a menu that currently does nothing? Best tease ever!
  • ErillionErillion Member EpicPosts: 10,329
    Wow they released a video....
    You mean ... A Fan released a Video....


    Have fun
  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited February 2016
    Wow they released a video about a menu that currently does nothing? Best tease ever!
    Could be ..... however monthly updates. Go a month with no updates and .... well some posters were already saying 2.2 wouldn't release till April, yet another example of failure, doom, gloom etc.

    Which was pretty silly imo when all you have to do to declare an update is "add a little". 

    Now if this was EA or UbiSoft or Activision etc. information would be revealed as and when they deemed "best" to achieve maximum publicity. Hence betas that are essentially promotional events etc.

    But this is RSI and SC. And last year the doommongers were all about how there was nothing there. Which doubtless factored into why SC 2.0 was made available and the decision to have monthly updates.

    Could be as exciting as watching paint dry or the Sistene Chapel being painted depending on your view of SC perhaps.

    Personally I find it "semi-interesting" so see some of what is happening. Remember the "they are still working on animations, wtf, hahaha" ... and then we get the patch notes; yep they have and probably still are working on animations but ....

    Going forward however the key as I have suggested before  - for supporters / doubters / haters - is not any one specific change but the overall progress. 

    Welcome to life in a goldfish bowl.

     


    Post edited by gervaise1 on
  • Asm0deusAsm0deus Member EpicPosts: 4,620
    Erillion said:
      • Adjusted the “sway” of characters while running with a stocked rifle (P4-AR).

      • Removed much of the helmet and HUD bob that occurred in first-person camera mode.
    YEEESSSSS ! Less head bobbing !  Much appreciated !

    Guess too many new VR gear owners vomited on QA  shoes during testing due to motion sickness ....


    Have fun


    PS:

    And the most important ;-) thing

    *   The Space Crab, Thorshu Grey, lives once more!

    Would like to see a video of the new reduced head bob!

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • TalonsinTalonsin Member EpicPosts: 3,619
    Asm0deus said:
    Erillion said:
      • Adjusted the “sway” of characters while running with a stocked rifle (P4-AR).

      • Removed much of the helmet and HUD bob that occurred in first-person camera mode.
    YEEESSSSS ! Less head bobbing !  Much appreciated !

    Would like to see a video of the new reduced head bob!
    I for one, appreciate a good head bob!
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I thought the main focus is on S42 are those updates being posted?

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • RoinRoin Member RarePosts: 3,444
    Erillion said:
    Wow they released a video....
    You mean ... A Fan released a Video....


    Have fun
    Come on Erillion you know hate isn't bound by common sense.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • gervaise1gervaise1 Member EpicPosts: 6,919
    hfztt said:
    Erillion said:
    And here is an in-flight video of the new Sabre Interceptor from PTU  Alpha 2.2 testing




    Have fun

    No improvement in ammount of GFX bugs though...
    The only people who would know, imo, would be the QA people. I certainly don't know number of bugs in 2.1 vs. number in 2.2.

    But ... so what?  "Less bugs" might simply mean "can of worms as yet undiscovered".

    Between patches expect some bugs to be fixed, some new bugs to be discovered.

    Now if release was around the corner - different story.   
  • BrenicsBrenics Member RarePosts: 1,939
    Erillion said:
    And here is an in-flight video of the new Sabre Interceptor from PTU  Alpha 2.2 testing




    Have fun

    It does look awesome. Nice ship.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • SmartySmartSmartySmart Member UncommonPosts: 312
    I loved the Sabre the first time I saw It. Might upgrade my old 325a for it depending on how much love the 325a gets considering its redesign. 

    SM tease is interesting... I don't think it will be part of the live patch but it's a good sign.

    But damn... those patch notes are enormous!
  • ErillionErillion Member EpicPosts: 10,329

    Patch 2.2.0a now live on PTU test server.


    https://forums.robertsspaceindustries.com/discussion/319594

    "Updates and Fixes

    Star Systems:

    ArcCorp, Area 18
    • Fixed an issue where texture conflicts were occurring with a wall across from the trash incinerator.
    • Fixed an issue with a ceiling fan in Cubby Blast was placed outside of its alcove.
    Crusader
    • Fixed a lighting issue in Kareah Security Station where the station was very dark in multiple areas.
    • Fixed an issue with the quest “Tips and Tricks to Surviving Your Death Warrant” where the quest text was abruptly cutoff.
    • The ATT-4 laser rifle now spawns in your bedroom once you have completed the mission “Public Enemy Declared”.
    Hangar
    • Fixed issue in Revel and York Hangar where the calendar was reflecting off the wall.
    • Fixed an issue with the liquor cabinet dropping in and out of view for a player, depending on players distance from the cabinet.

    Game Systems:

    • Fixed an issue that was allowing Star Marine to show up as active to players in the Electronic Access menu.
      • We appreciate everyone quickly reporting this to us!
    • Fixed an issue where the AI spawns during some of the research missions were in an idle state instead of engaging players.

    Ships:

    • Fixed an issue where the joystick and throttle were not animating correctly for the Pilot when flying the Sabre.
    • Shields on the Sabre have been fixed so they now correctly appear on all sides.
    • Fixed an issue where switching between SCM and Precision mode was breaking SCM mode for most ships.
      • Please report on Issue Council if any ship still has this problem.
    • Fixed an issue where “Replaceme” textures were showing up on the M50.

    Technical:

    • Fixed several server crashes.
    • Fixed a client crash."


    Now here is an interesting quest title ;-)  ---> “Tips and Tricks to Surviving Your Death Warrant”


    Have fun


  • ErillionErillion Member EpicPosts: 10,329
    CIG has clarified the "invitation in waves" strategy for test server invites:


    https://forums.robertsspaceindustries.com/discussion/319397/new-process-for-inviting-players-to-ptu#latest

    "We've redesigned the method for which we invite players to PTU. Feel free to check it out in our FAQ section here: https://robertsspaceindustries.com/faq/PTU-Invites or read below!

    - Wave One (6,000 invites): Approximately 1,000 accounts from participating on Issue Council with one New Report and one Contribution, plus 5,000 accounts who have played more than five PTU builds in the last three months.

    - Wave Two (12,000 additional invites, 18,000 total): 12,000 accounts who have played three to five PTU builds in the last three months.

    - Wave Three (16,000 additional invites, 34,000 total): 16,000 accounts who have played two PTU builds.

    - Wave Four (80,000 additional invites, 114,000 total): 80,000 accounts who have played one PTU build in the last three months.

    - Wave Five: TBD, likely open to all.

    We’ll update our invite numbers every few months, so make sure you are active within the Issue Council as well as playing as many PTU builds as possible!"


    Have fun



  • ErillionErillion Member EpicPosts: 10,329
    edited February 2016
    I posted the pre-Alpha 2.2 predictions of the v-blogger "Bored Gamer" in another thread. Here is his "after-action" report once he got some time to check out Alpha 2.2

    I posted it here also because some posters here requested a look at the new FPS animations, which now include taking-cover-animations and less head bobbing.




    Have fun


    Post edited by Erillion on
  • Asm0deusAsm0deus Member EpicPosts: 4,620
    The headbob in fps is so much better..is way dang annoying before this change. 

    The HUDs shake when flying though is still a tad annoying, they need to reduce the shaking some more.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • ErillionErillion Member EpicPosts: 10,329
    Asm0deus said:
    The headbob in fps is so much better..is way dang annoying before this change. 

    The HUDs shake when flying though is still a tad annoying, they need to reduce the shaking some more.
    Put it into the issue council list. If enough feel like you do, things change. Head bobbing issue was a good example.

    My current pet peeve is distance loading. Parts of ships suddenly pop up up close when you are closing in on the ship ... i should have seen those parts a hundred meters away. I guess thats their way to try to keep load and traffic down. Still a lot of optimization left to do. But first - the big stuff.


    Have fun
  • ErillionErillion Member EpicPosts: 10,329

    Star Citizen Patch 2.2.0b now live on PTU


    https://forums.robertsspaceindustries.com/discussion/319759

    "Alpha Patch 2.2.0b has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

    Updates and Fixes

    Star Systems:

    • Fixed an issue where the audio for activating/deactivating a Comms Array could be heard across the solar system.
    • Fixed an issue where players would become stuck in their bedroom upon spawning into Crusader.
    • Increased quantity of asteroids in Yela.

    Game Systems:

    • Player will now be kicked from server if they have a criminal level of 5 and kill themselves.
    • Fixed an issue where passengers in a non-multicrew ship were being ejected when ship went into quantum travel.
    • Fixed an issue where the player hostility respawn timer would freeze if the players wanted level was reduced before the timer finished.
    • Fixed a collision issue where players could potentially clip through solid objects.
    • Fixed an issue where the FPS weapon targeting reticle would stop displaying while in EVA mode.

    Ships:

    • Fixed an issue where entering a ship with interior physics via EVA had a high chance of killing the player.
    • Fixed an issue where there was too much glare on the Sabre Cockpit window.
    • Fixed an issue where killing a Sabre in Arena Commander was not giving kill credit.
    • Fixed an issue where the Constellation missile pods could be mounted on any ship.
    • Fixed an issue where the pilot would be stuck in their seat if the copilot exited their seat in the Cutlass first.

    First Person:

    • Fixed an issue in the Holotable where cooler hardpoints were not displaying correctly for multiple ships, including the Mustang series, Aurora series and the Super Hornet.
    • Fixed an issue where the P4-AR was showing up with “Replaceme” textures from any other perspective.

    User Interface:

    • Fixed an issue where the UI was not updating correctly when a Comms Array was enabled/disabled.
    • Fixed an issue where quest notification text would not go away in AR (F10).

    Technical:

    • Fixed several client crashes.
    • Fixed several server crashes."


    LOL --> "Player will now be kicked from server if they have a criminal level of 5 and kill themselves."
    ...Sounds like someone tried to pull a "selfie" stunt like people do in EVE, killing themselves with an alt and getting the bounty money themselves.


    Have fun


  • ErillionErillion Member EpicPosts: 10,329

    Star Citizen Patch 2.2.0c is now live on PTU server.

    https://forums.robertsspaceindustries.com/discussion/319911

    "Alpha Patch 2.2.0c has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.


    Important Issues:

    • The Klaus & Werner ATT4 energy rifle is appearing somewhat untextured in-game.
    • The Klaus & Werner ATT4 energy rifle is being awarded to all players on the server.
    • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
    • The Gemini LH-86 Combustion Pistol cannot be picked up from players bedroom.
      • When attempting to pick up the Gemini LH-86 Combustion Pistol, the players arm animation twists in a weird angle.
      • When the pickup animation is complete, the pistol will remain floating at waist level next to the character.


    Updates and Fixes

    Star Systems:

    • Fixed several texture conflicts in and around Jobwell in ArcCorp.
    • Fixed an issue where a medpack in the Medical Unit was not displaying the right name when in AR mode (F10).
    • Fixed an issue where characters could not view mobiGlas while a FPS weapon was drawn.

    Game Systems:

    • Fixed an issue where quantum travel targets where obstructed for no reason, for the Gladius and Hornet.
    • Updated the point-value of several ships in Arena Commander.

    Ships:

    • Fixed an issue where Auroras (all) appeared grey and were missing paint.
    • Fixed an issue where the countermeasure launchers on the Avenger (all) where missing detail levels.
    • Fixed an issue where the Sabre would lose all power to thrusters when its shields were recharging.
    • Adjusted the rotational speed of the Sabre to bring it more on-par with Hornets.
    • Slightly decreased the overall strength of the default shields for the Vanguard Warden.
    • Fixed an issue where the Revenant Gatling ammunition could be used on the Mantis Gatling.

    First Person:

    • Fixed an issue where users could rotate their camera, such that they could see down the neck of their character.
    • Fixed an issue with the EVA thrusters would occasionally disappear from characters in Crusader.
    • Fixed an issue where the helmet flashlight would become visible in the characters field of view when running.
    • Fixed an issue where characters would jerk and snap around when exiting vehicles into zero gravity.
    • The Klaus & Werner ATT4 energy rifle is now correctly being awarded to players that kill a Level 5 Criminal.

    Technical:

    • Fixed an issue where the users would sometimes crash to desktop with an assertion error.
    • Fixed an issue where the users would sometimes crash to desktop with a CryAnimation Error.
    • Fixed a number of client crashes.
    • Fixed a number of server crashes."

    Have fun
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