Hard to know what ESO sub numbers are. Probably not too high since going B2P yet their cash shop seems active and used often.....or it is the crowns being used from subs or both I don't know lol
Hard to say really. Probably FF 14 then EVE
I'd say ESO isn't doing all that bad. This very site voted it as game of the year last year for one thing, and they seem to have picked up speed with updates now after having a bit of a slow start. On top of that, it's available on consoles as well.
WoW is the undisputed number one, from there on... hard to say which are numbers 2-10. Some of the MMOs that are definitely in it are probably:
FFXIV ESO SW:TOR TERA
Beyond those four, it gets difficult to tell, since many of them are older MMOs that are hybrid F2P/sub games.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Most western style mmos have under 200k subs. Mmos tend to retain subscribers for a long time. This is why the highest population mmos are Wow, fantasy journey westward, and lineage despite being over a decade old. Blade and soul also has a high subscription count. If we looked at gross revenue, then its Blizzard, Nexon, wargaming.net, and the FJWs publisher.
Most western style mmos have under 200k subs. Mmos tend to retain subscribers for a long time. This is why the highest population mmos are Wow, fantasy journey westward, and lineage despite being over a decade old. Blade and soul also has a high subscription count. If we looked at gross revenue, then its Blizzard, Nexon, wargaming.net, and the FJWs publisher.
Shhh or you will destroy the notion around here that older MMORPG with 200k subs are more niche than new MMORPG with 200k subs.
The companies don't even keep track of player numbers as subs have gone the way of the dodo, what's tracked are daily, weekly and monthly revenue from cash shops. That's the key metric nowdays.
How sad is that? They don't even care how many players they have just how much money they can squeeze out of the people who do play.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Top 10? Doesn't exist for "traditional" games imo.
And WoW number 1 - are we sure? WoW's revenue fell by (another) 16% last quarter (source AB formal results) so if subs fell by the same % then they are around 4.6M. Factor in that only a percentage are EU and NA based and - maybe - 2.3M ish.
Now when you look at non-traditional subcription offerings e.g. EA's FIFA / Madden / BF etc. offering on console; or various multi-quarter DLC offerings for several games e.g. SW BF and several could be bigger than WoW. Now not everyone may see games that offer X quarterly DLC packs for $Y as subs but the companies that offer them do in their formal reports. And at the end of the day if someone is paying $75 or whatever in advance for future content - sounds like a sub to me.
And then there are the XBox and PS4 memberships - operating more like the old SoE all access passes. I think they probbaly occupy the top two slots.
We counted a couple of months ago and there was less than 10...I think 5 or 6 was the final number.....Doesnt Lineage 1 use the same dynamic that WoW does for Asian subs (ie internet cafe)?....Lineage 1 doesnt even have 100k subs for US/EU but has huge numbers in Asia.
The companies don't even keep track of player numbers as subs have gone the way of the dodo, what's tracked are daily, weekly and monthly revenue from cash shops. That's the key metric nowdays.
How sad is that? They don't even care how many players they have just how much money they can squeeze out of the people who do play.
How is that even sad? They have never cared about player numbers beyond their role in the company's bottom line. Players have always been cows, and the only thing that has changed is that some developers have found a new way to milk them.
Top 10? Doesn't exist for "traditional" games imo.
And WoW number 1 - are we sure? WoW's revenue fell by (another) 16% last quarter (source AB formal results) so if subs fell by the same % then they are around 4.6M. Factor in that only a percentage are EU and NA based and - maybe - 2.3M ish.
Now when you look at non-traditional subcription offerings e.g. EA's FIFA / Madden / BF etc. offering on console; or various multi-quarter DLC offerings for several games e.g. SW BF and several could be bigger than WoW. Now not everyone may see games that offer X quarterly DLC packs for $Y as subs but the companies that offer them do in their formal reports. And at the end of the day if someone is paying $75 or whatever in advance for future content - sounds like a sub to me.
And then there are the XBox and PS4 memberships - operating more like the old SoE all access passes. I think they probbaly occupy the top two slots.
They were talking about MMOs specifically on this thread though. If you consider -every- single game out there, then LoL would likely take that number one spot, or another game that offers more "instant gratification" compared to the huge (boring) time sink that MMOs represent.
WoW might not even be a blip on the radar then. I know games like World of Tanks and similar ones that I personally have very little interest in, are bringing in ridiculous amounts of money that the standard MMO can only dream of.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
1. WOW 2. Lineage 1 (very big in Asia) 3. Runescape (they do have a sub option) 4. EVE 5. FFXIV 6. ESO 7. SW TOR 8.Ultima Online 9. FFXI 10. Everquest 2
This ranking was based on active subs only,not actual number of players
No one knows. They don't release their numbers. Even WoW stopped releasing the numbers last year after they lost approximately 50% of their subscribers in one year. You can google that if you want.
Comments
WoW is the undisputed number one, from there on... hard to say which are numbers 2-10.
Some of the MMOs that are definitely in it are probably:
FFXIV
ESO
SW:TOR
TERA
Beyond those four, it gets difficult to tell, since many of them are older MMOs that are hybrid F2P/sub games.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
거북이는 목을 내밀 때 안 움직입니다
How sad is that? They don't even care how many players they have just how much money they can squeeze out of the people who do play.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
And WoW number 1 - are we sure? WoW's revenue fell by (another) 16% last quarter (source AB formal results) so if subs fell by the same % then they are around 4.6M. Factor in that only a percentage are EU and NA based and - maybe - 2.3M ish.
Now when you look at non-traditional subcription offerings e.g. EA's FIFA / Madden / BF etc. offering on console; or various multi-quarter DLC offerings for several games e.g. SW BF and several could be bigger than WoW. Now not everyone may see games that offer X quarterly DLC packs for $Y as subs but the companies that offer them do in their formal reports. And at the end of the day if someone is paying $75 or whatever in advance for future content - sounds like a sub to me.
And then there are the XBox and PS4 memberships - operating more like the old SoE all access passes. I think they probbaly occupy the top two slots.
But here a list people can look at https://en.wikipedia.org/wiki/Comparison_of_massively_multiplayer_online_role-playing_games Other then Allods Online not on that list when there is a sub server for it and FF14 not on the first part in that list.
If you consider -every- single game out there, then LoL would likely take that number one spot, or another game that offers more "instant gratification" compared to the huge (boring) time sink that MMOs represent.
WoW might not even be a blip on the radar then. I know games like World of Tanks and similar ones that I personally have very little interest in, are bringing in ridiculous amounts of money that the standard MMO can only dream of.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
1. WOW
2. Lineage 1 (very big in Asia)
3. Runescape (they do have a sub option)
4. EVE
5. FFXIV
6. ESO
7. SW TOR
8.Ultima Online
9. FFXI
10. Everquest 2
This ranking was based on active subs only,not actual number of players