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It has been nearly two months since NCSoft released an EU/NA version of Wuxia MMORPG Blade and Soul. As time has gone on, players are moving to level cap, working on increasing the power of their weapons and are engaging heavily in arena and world PvP. As mentioned previously, NCSoft’s long-term plan for BnS is arena-based PvP tournaments that are already quite successful in the South Korean market.
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"As mentioned previously, NCSoft’s long-term plan for BnS is arena-based PvP tournaments that are already quite successful in the South Korean market."
This makes me wonder if they didn't tell Carbine to steer Wildstar in the same direction. NCSoft never really had the sense of what works in other countries like the US.
It's been well past 1.5 months now. This is a game that they've been operating for over 3 years already in another country. This isn't a "new MMO launch", this is a region expansion for an established, dated MMO.
P.S. The kitchen is on fire and the owners do not care even when new restaurants are opening around them.
Dude you are evidence of a person who has no clue what he is talking about. If a game that has been out this long have bots then it's something very wrong with that game. And I find that kind of comment weird because if the game (seems to me that you love) loose alot of players what do you think is going to happen with it? It closes....way to help shutdown a game you like.
The PVE is boring really, very simplistic encounters in dungeons. 99% of people just over-gear the encounters (since you can) and I've gone through 5 guilds going "oh your gear isn't good enough for X content because you're 10% lower on stats, even though you have the skill (platinum PVP) and this is supposed to be a skill-based game"
The PVP is ... meh. Classes are unbalanced, quite obviously (see forums/check rankings) and it's not all that much SKILL as it is ping or server issues in many cases. Also, seriously some classes require superman skill levels while others require the user not being brain dead. Apparently the Warlock will add to the brain dead bunch. And then there's the bots...apparently people are saying that you get bots in Diamond ranking as well. Which is mind-blowing...
Server stability has been meh as well, which is odd for a AAA title that's been out for over a month now.
All in all, you log in to do uber-boring mindless grind in PvE or roll-the-die PvP.
I enjoyed the story, the visuals and LOVED the combat. Worth playing? 100%! Worth staying long-term? Meh...
"I'll never grow up, never grow up, never grow up! Not me!"
I agree. Game developers should choose between PvE and PvP when making a game because the two don't mix well. Very few games have succeeded at doing both. The vast majority of games end up disappointing all by trying to do everything.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
If the game shuts down in Korea, you can bet it will simultaneously shutdown worldwide.
Bots run Blade & Soul, and NCSoft makes sh!##y decisions. They were too busy banning people for back stepping through a dungeon door to realize they removed the "vote to kick" feature which allows bots and human POS to abuse TF out of PUGs. The Bots in arenas, raping nodes and manipulating the economy as well as the normal flooding every chat window they can exploit.
¯\_(ツ)_/¯
-direct confrontation
-aggressive competitive behavior (kind of like your reply)
-griefing
This leads to an environment where PVP players are enticed to employ cheats and hacks to gain the upper hand, far more so than PVE players.
A PVE player can choose not to confront the threat, they can choose their own difficulty and challenge. A PVP player can not.
The only way a PVP player can turn the tide against a player that is better than them, is...cheating.
Other types of competitive games, like FPS and Fighting games, have long solved this. They allow players to choose their own difficulty, they rank servers and players by skill, they will not allow a more skilled player to take advantage of a less skilled players.
PVP MMO have not solved this problem, which is why they tend to die rather quickly, players tend to leave the games in succession. The hunter becomes the hunted, it is a vicious circle of player depletion.
A PVE player isn't subject to direct competition, and they are able to choose their own difficulty setting by being selective about the content they take on.
A PVP player can not choose who attacks him. A PVE player can.
For a PVE player to gain the upper hand and control of the game, they can just choose easier content. A PVP player can't control the game, and this is why you see rapid player depletion in PVP MMO.
Archeage EU - Nui
¯\_(ツ)_/¯
I wonder how everyone is talking about NCSoft handling bots and seem to forget that NCSoft should be handling not only the bots, but all the people who buy gold(which is the reason for the insane amount of bots).
Are there any news regarding how RMT users are being handled?
Also I don't know why people bash the game so hard. I personally stopped playing the game in the first week because I didn't like how NCSoft handled the launch, but overall the game is good and when you add to the fact that it's completely free and the PvP is quite fun I honesntly think this is among the best games out there atm.
Because the Hunter becomes the Hunted each time a player leaves the game.
The only way to stop this, is for the hunted to resort to cheats, to balance the game out.
This does no longer happen in FPS or Fighting games, because the servers are ranked according to difficulty. There is no hunted or hunter, there is balance.
Not so in PVP MMO. Not only does PVP in MMO lead to cheating, it does not work. PVP MMO, do not work.
This why PVP MMO, especially open world PVP MMO, die so quickly. Things like griefing only accelerate it.