I could probably come up and design a few hundred ships for a few hundred roles if you give me a few weeks.
Clock is ticking ...
lets give you a few weeks ...
on my mark ...
MARK ...
Lets see your "a few hundred ships" before ... lets say X-Mas .....
that will be fun, Mr. Halfpipe-Slang
Have fun
1. Ship for racing both in space and in air 2. Ship for racing exclusively in space 3. Small transport ship 4. Medium transport ship 5. Large transport ship 6. Huge transport ship 7. Small transport ship designed for landing on planets 8. Medium transport ship designed for landing on planets 9. Large transport ship designed for landing on planets 10. Large transport ship with several sprawling arms 11. Huge transport ship with several sprawling arms 12. Single-seat fighter designed for maximum laser firepower 13. Single-seat fighter designed for shielding and endurance 14. Stealth single-seat fighter 15. Single-seat fighter designed for maximum acceleration 16. Single-seat fighter designed for maximum turning speed 17. Single-seat fighter designed for launching huge torpedoes on capital ships 18. Single-seat fighter designed for in-atmosphere dogfights 19. Single-seat fighter designed for combating ground targets 20. Single-seat fighter with capacity do dive into liquids and withstand extreme conditions 21 to 29: Two-seat fighters for laser firepower, shielding and endurance, stealth, acceleration, turning speed, torpedo launching, in-atmosphere dogfights, ground targets, and extreme condition flying 103. Small minelayer ship 104. Medium minelayer ship 32. Small salvage ship 33. Ship designed as moving base for salvage operations 34. Small mining ship 35. Medium mining ship 36. Ship designed as moving base for mining operations 37. Small refuel ship 38. Medium refuel ship 39. Small worker/repair/construction ship 40. Small crew transport ship for space construction sites 41. Medium worker/repair/construction ship 42. Large repair ship designed for repairing docked ships at hangar 43. Hauler ship designed to move large and huge ships 44. Carrier ships designed to take medium and small ships inside itself 45. Carrier ship designed to support a fighter group in-battle 46. Fast one-person scanner ship 47. Medium sized patrol ship designed for long solo operations 48. Large patrol ship designed for long solo operations 49. Remote controlled small scanner ship 50. Small ship designed to work in a group, projecting a force-field in front of a larger ship 51. Medium ship designed to project a force-field on another ship 52. Medium ship designed to work as a moving battlefield command center 53. Large ships designed to work as a moving battlefield command center 54. Huge troop transport ship 55. Small landing ship for troops 56. Medium landing ship for troops and a group based vehicle 57. Small ship designed to generate interference on scans 58. Medium ship designed to generate interference on scans 59. Medium sized medical ship 60. Large sized medical ship 61. Single-seat long-range patrol ship 62. Two-seat long-range patrol ship 63. Small police ship designed for light combat, scanning, and detaining prisoners 64. Ship designed for air-to-ground recon operations 65. Forensic ship designed for examining accidents and residues left by battle 66. Search ship designed to look for lost ships 67. Ship designed to act as a comm relay 68. Stealth ship designed to tap on communications 69. Unarmed civilian single-seat ship 70. Space taxi/small person transport ship 71. Large person transport ship 72. Luxury space cruiser 73. Luxury personal ship for VIPs 74. Small boarding ship designed to latch on other ship's hull for boarding 75. Medium boarding ship designed to latch on other ship's hull for boarding 76. Ship designed for observation of space-native lifeforms 77. Large colonization ship designed to land on planet and be dismantled there 78. Huge colonization ship designed to land on planet and be dismantled there 79. Small ship designed for taking mineral samples and other samples 80. Science ships designed for analyzing those samples in-space 81. Guide-ship to help large ships dock 82. Huge ship designed to carry other ships (up to large size) through atmosphere 83. Large ship designed to carry other ships (up to medium size) through atmosphere 84. Large ship designed for space-to-ground bombardment 85. Huge ship designed for space-to-ground bombardment 86. Small training ship 87. Training ship with capacity for planetary landings 88. Medium slingshot ship designed to grab onto another ship and give them help during acceleration phase then detach 89. Large slingshot ship 90. Evacuation ship for larger ships 91. Debris collector ship designed to clear orbits of debris 92. Tow ship designed to adjust orbits of satellites 93. Single-seat fighter that can join together with other other identical fighter to form a larger ship for journey, then detach for dogfight 94. Two-seat fighter that can join together with other other identical fighter to form a larger ship for journey, then detach for dogfight 95. Burial ship 96. Diplomatic ship with adjustable conditions so that different alien races can all have areas with gravity/temperature/atmosphere/radiation conditions that suit them 97. Medium ship designed to fight swarms of small ships 98. Medium ship designed to fight larger ships 99. Large ship designed to fight smaller ships 100. Large ships designed to fight huge ships 101. Huge ship designed to fight smaller ships 102. Huge ship designed to fight other huge targets 103. Ship designed for minefield mapping 104. Ship designed for clearing mines
Then have 3 different races in game, each of which have their own ships, and you've already got more than 300 different ships
Great you have an idea of where to start on paper now actually go and design them with the same fidelity/ graphics as the ship in SC.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
SC has: > Capitals > Dogfighting > Exploration > Mining > Carrier > Interdiction / Bounty Hunter > Vanduul > Personal Transport > Millitary Transport > Gunship > Heavy Fighter > Frigade > Destroyer > "Luxury" / Touring > Information Running > Racing > Bomber > Research > Light Fighter > Repair > Refuel > Militia > Trader > Banu > Search and Rescue / Medical > Salvage > Police / Patrol > Cargo > EMP Warfare
Kinda random also missing or just wrong entries there, but kinda gives idea of the type of ships.
The thing is that list already represents more than half of SC unique ships, what generates so many types are the variants of the same ship.
it doesnt have any of that stuff until its actually somewhere ONLINE that people can play it. That is still little more than a wish list and for a project over 5 years old and nearly 1250 million put into it thats pretty sad.
They still dont have full persistence. Something that is basically the first building block of any online game.
Talk about putting the carts waaaaaaay before the horse.
Unless you actually developed games as complex as Star Citizen I cant see how you can possible think that you actually know how to develop it better than the actual industry professionals doing it for a living lol
I would agree that no one has ever developed a game as complex as SC. This is their first MMO and as they have said they are basically working it out as they go along.
I noticed a lot of times things are stated in the present as if they are all ready in game. People tend to omit which features are live and which are still in development, or exists as a concept, can be confusing.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Unless you actually developed games as complex as Star Citizen I cant see how you can possible think that you actually know how to develop it better than the actual industry professionals doing it for a living lol
Star Citizen hasn't developed a game as complex as Star Citizen. Should stop talking as if CR delivered and SC exists with everything promised.
It is absolutely OK to treat claims as just that until they become part of the alpha. However if they say it is done and will be in 3.0 their record to date says it will be in 3.0.
They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it.
Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now.
It is absolutely OK to treat claims as just that until they become part of the alpha. However if they say it is done and will be in 3.0 their record to date says it will be in 3.0.
They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it.
Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now.
Now when 3.0 will release ......
really? How many things have they claimed were done and ready to ship? Star Marine is the most obvious. Procedural planets is one of the latest. Hell 3.0 in its entirety last year at this time was supposed to be released by Dec in part or in whole depending on how you want to play the semantics game.
These guys have made claim after claim after claim and they have had ZERO accountability from their fan base, as evidenced on these forums and reddit.
Has a single fanboy white knight ever changed their mind about these guys? Despite time and time and time again failing to release something they claimed to have ready to go?
Nope its the same old broken record 'theyre making the most ambitious and complex and (fill in any adjective you can think of) game ever made cut them some slack'. Despite most of the delays not being related to anything other than the complete inability of the CIG to do it in the first place.
NOT releasing Star Marine had ZERO to do with 'complexity' it was a single stand alone mod. SQ 42 similar. I suppose someone will make some claim there but still...
What they fail to realize is most of the stuff listed and stuff mentioned is CORE gameplay functionality and if after more than 4 years they dont have it the likelihood they will is slim. That includes persistence. I mean really, they claim they have it because they have the tiniest portion of the skeleton for it but on a bare bones server with maybe a thousand characters on it. And theyre saving maybe 15-20% (thats a total guess I suspect it might even be less) of player data. (and that data is greatly diminished in a test bed PTU so theyre really not saving much of anything).
I know people just love to forget all that but its a major concern, and probably the biggest reason why this keeps getting pushed back over and over again.
I know the fans wont care and theyll be here defending them til they fdie but if they release whatever they want to call 3.0 and people who are playing/testing it realize their progress isnt being saved or they arent getting as much 'history' as they should then CiG has to explain that, and that isnt something as simple as "well you know the game is complex and we had to change the engine a few times' they would be better of saying 'you can save 15% or more if you switch to Geico' and hope that works like it does in the commercials.
Irony is this whole thing is basically D.O.A. No one really cares about it except the people who have thrown way too much money at it and the guys paid to defend it. 99% of the rest of the gaming world couldnt care less about Star Citizen at this point. Its a running joke.
really? How many things have they claimed were done and ready to ship? Star Marine is the most obvious. Procedural planets is one of the latest. Hell 3.0 in its entirety last year at this time was supposed to be released by Dec in part or in whole depending on how you want to play the semantics game.
These guys have made claim after claim after claim and they have had ZERO accountability from their fan base, as evidenced on these forums and reddit.
Has a single fanboy white knight ever changed their mind about these guys? Despite time and time and time again failing to release something they claimed to have ready to go?
Nope its the same old broken record 'theyre making the most ambitious and complex and (fill in any adjective you can think of) game ever made cut them some slack'. Despite most of the delays not being related to anything other than the complete inability of the CIG to do it in the first place.
NOT releasing Star Marine had ZERO to do with 'complexity' it was a single stand alone mod. SQ 42 similar. I suppose someone will make some claim there but still...
What they fail to realize is most of the stuff listed and stuff mentioned is CORE gameplay functionality and if after more than 4 years they dont have it the likelihood they will is slim. That includes persistence. I mean really, they claim they have it because they have the tiniest portion of the skeleton for it but on a bare bones server with maybe a thousand characters on it. And theyre saving maybe 15-20% (thats a total guess I suspect it might even be less) of player data. (and that data is greatly diminished in a test bed PTU so theyre really not saving much of anything).
I know people just love to forget all that but its a major concern, and probably the biggest reason why this keeps getting pushed back over and over again.
I know the fans wont care and theyll be here defending them til they fdie but if they release whatever they want to call 3.0 and people who are playing/testing it realize their progress isnt being saved or they arent getting as much 'history' as they should then CiG has to explain that, and that isnt something as simple as "well you know the game is complex and we had to change the engine a few times' they would be better of saying 'you can save 15% or more if you switch to Geico' and hope that works like it does in the commercials.
Irony is this whole thing is basically D.O.A. No one really cares about it except the people who have thrown way too much money at it and the guys paid to defend it. 99% of the rest of the gaming world couldnt care less about Star Citizen at this point. Its a running joke.
Here we go again with estimates turning into promises. If they say they
are hoping to have something out by a certain date it is not a guarantee
that it will. They were getting ready to release SM but found that the
company responsible got all the metrics wrong and it was unusable. It
caused a delay and that that is pretty much the one single instance
where they said something was "weeks not months" away and ended up
taking way longer. With 3.0 there was never even close to any promise of
timeframe. CR said at gamescom what their goal was but in that same
statement he also said not to take that as a guarantee.
The reasons for delaying 3.0 had little to do with the procedural tech and were mostly about the exact things you're complaining about. They needed to get the core tech done so they could continue building out the game. The majority of what 3.0 is is them doing just that. They've spent the better part of this past year getting that work done and that's why we've had little in the way of meaningfull updates. 3.0 is the first time we're going to see the first glimpse of the actual game to come. If they still fail to show progress after that milestone is done then I'd say we will see many backers losing faith.
It is absolutely OK to treat claims as just that until they become part of the alpha. However if they say it is done and will be in 3.0 their record to date says it will be in 3.0.
They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it.
Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now.
Now when 3.0 will release ......
really? How many things have they claimed were done and ready to ship? Star Marine is the most obvious. Procedural planets is one of the latest. Hell 3.0 in its entirety last year at this time was supposed to be released by Dec in part or in whole depending on how you want to play the semantics game. etc.
"done not hoped to have done". As it was if the networking activity had delivered sufficient improvement last year what they released would - probably - have been called 3.0. Easy to forget that last year's update was a huge step forward on what had gone before but the networking didn't deliver so they called it 2.6 not 3.0. An update that multiple people were saying would not happen, would not be delivered etc.
Maybe they should have called this update 4.0 because they sure as hell were not promising all this stuff for last year.
Criticisms can be made but what is said is what is said. If people blow that up because they get to excited or people blow it up because they want to attack the development that is a different issue.
....1,884,908 registered "Star Citizens" (as of today) our dear @rodarin seems to forget.
Have fun
where are they all? Seriously?
I remember when (fill in ANY big name game to come out the past 5 years) was releasing and doing beta invites people were BEGGING for keys. SC has a PTU up and no one even plays on it. And when they do release some patch the disappointment only mounts.
Now, whenever 3.0 or whatever they want to call it comes out I suspect the PTU will get some action. But like I said thats another reason why this thing isnt close to release because right now this might be it. This might be the straw that breaks a few fanboys backs. Because if this thing releases and is crap then people might finally realize this project doesnt have much hope.
Oh sure a few dozen of the 'millions' might still defend it, but for the other thousand or so of that number you love quoting that still care even a little bit, that will be it.
It is absolutely OK to treat claims as just that until they become part of the alpha. However if they say it is done and will be in 3.0 their record to date says it will be in 3.0.
They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it.
Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now.
Now when 3.0 will release ......
really? How many things have they claimed were done and ready to ship? Star Marine is the most obvious. Procedural planets is one of the latest. Hell 3.0 in its entirety last year at this time was supposed to be released by Dec in part or in whole depending on how you want to play the semantics game. etc.
"done not hoped to have done". As it was if the networking activity had delivered sufficient improvement last year what they released would - probably - have been called 3.0. Easy to forget that last year's update was a huge step forward on what had gone before but the networking didn't deliver so they called it 2.6 not 3.0. An update that multiple people were saying would not happen, would not be delivered etc.
Maybe they should have called this update 4.0 because they sure as hell were not promising all this stuff for last year.
Criticisms can be made but what is said is what is said. If people blow that up because they get to excited or people blow it up because they want to attack the development that is a different issue.
Star Marine was basically out the door. Chris Roberts said that himself, said it was 2 or 3 days away from going live. There are hundred and thousands of examples of that. I know everyone loves to play the semantics game or the he said this but really meant that game but that one cant be defended at all. Not only wasnt it delivered they basically scrapped it, until the threat of a lawsuit that CiG would most definitely would have lost came up and they did whatthey did and called it star marine.
As for the other stuff, like SQ 42, procedural planets, all the fancy videos they made and called gameplay footage with space motorcycles and ATVs and worms and landing and walking around on planets and all that other stuff. I am not going to dig through and parse words. Every time they have a presentation they intimate that these things are ready to 'play'.
That is why I criticize these guys so much. Its not the complete lack of ability to deliver anything its their continuous bait and switch and change direction. It could have been said they were doing wha they thought was best but it happens so much now logic says they do it to hide the fact they CANT deliver any of that crap they claim they already had (or were close to having) ready to deliver in weeks.
3.0 original release was Dec, but oh wait, that was overzealous and misinterpreted, so then it was changed to June of 2017. Then as that became clear it wasnt going to be reached it was once AGAIN pushed back to now Dec I guess? Or is that not going to happen either? Remember when they made that chart and then started doing the progress of all the bugs in the game? And then how the bugs grew and grew (that might be the first time they were honest and surely those reports were coming out unvetted) once they saw the reaction they redid the reports and apparently dismissed a whole category of those bugs. So the 50 or 80 or whatever bugs that were major got renamed or re-categorized and then that category was eliminated from the report.
They are doing what they do best pretending these things dont exist and hoping that if people forget about them they will go away. Intellectual dishonesty. And its done on purpose.
Its Oct and the super secret testers arent even getting a small portion of 3.0 to test, and if theyre not getting it, you know the guys who know everything is a complete and broken unplayable mess better than anyone then just how bad can it really be? I would say completely nonexistent but that would just be the 'hater' in me. But you have these guys for a reason why arent they being utilized? Especially if the project and the mods are supposedly plug and play at this point.
But to get back to the main point whatever version it is right now isnt even stable. I dug through Twitch and found one of the 10 people left playing it and streams it, and I watched for about 45 minutes. When he had spots where something could bug they did. So basically he just started walking around the space station or whatever its called so he wouldnt have any more crashes. And now its sort of a guided tour and trying to highlight the graphics and 'coolness' of the 'details'. Not actual gameplay.
Either way my arm is tired from beating this dead horse, and unfortunately I am not as jacked as I should be....
My dear @rodarin , those "no one" sure keep posting thousands of Star Citizen videos on YouTube about them playing SC. Strange that "no one" is so active .... ;-)
3.0 (in Persistence terms, from schedule and dev answers on the topic):
"Save Game" < Persistent locations, new system to logout and log back in, possibly related to sleeping in ship beds (or having those) to ever set them as the "spawn point".
Character Customization* < For the first time persistency in the characters themselves for the very first basic iteration of character creation.
Ship Docking & Cargo < For the first time persistently saving a vehicle inside a ship or the cargo inside the ship for the next time you log in.
Ship Damage < For the first time persistently saving the damage states of a ship and not resetting the next time you log in.
Ship Weapon Ammo and Missiles < Also now persistent between game sessions.
"Inventory" < Another first implementation, ties mostly to your character gear to be browseable and selectable now (by UI), as now does persist.
This stated for 3.0, some already done others under works, and this is just the superficial points I'm aware of, what really is the majority of what one could think on persistence as it accumulates to already the persistent ship stuff, money earning and spending.
Things as just the persistent locations fall one high complexity, what in pretty much all games is just a static coordinate in a map in SC requires to work with planets that rotate, moons that orbit their planets and planets that orbit their sun, there's a ton of edge cases to work on. Not taking the easy path has consequences in dev time.
My dear @rodarin , those "no one" sure keep posting thousands of Star Citizen videos on YouTube about them playing SC. Strange that "no one" is so active .... ;-)
Have fun
Learn how to filter. There have been about 900 uploads with Star Citizen gameplay as a description ( a bunch of them arent even SC so even the filter over estimates...). The one with the most views of actual Star Citizen content has about 7K. And its not even game play but an Evocati update. Same as the video with the second most views (about 6200)
To be fair, saying no one play's it, is an exaggerated statement.
Saying hardly anyone is playing it would be closer to the truth.
perspective. If there are 2 million registered accounts (number of unique users totally unknown) and there are say 5K people playing it (I doubt that many but a decent round number) That is .25% of the total population of 'citizens'. IMO thats nobody.....If you want to claim 20K that still only 1% THEN you might be getting into hardly anyone territory.
From what I can tell there arent more than a hundred or so people who log in regularly. Maybe a thousand unique people a month? Total guess but as educated a guess as anyone who wants to claim there are 2 million citizens could make.
SC interest is pretty normal. It always peaked up and down.
Some love to weaponize any number that fits their bias to prove points, but it falls on a simple reality: People are waiting for 3.0, nothing but normal after the last update being already live for 10 months.
That's all, the rest is you wanting to spin numbers into sensationalist exagerations, only a few thousand, is the number of backers online right now in the Spectrum Discord'ish site. lol
As in this, as in ANY game community (except for a game that just released) the active community and player base is a small fraction of its total player base, released or not (as seen on Early Access games).
You will get more hits by a factor of 3115 (2.860.000 instead of 918) with up to 3 Million views on some of those videos.
5050 Star Citizen Videos last week alone.
Sure, not all of them are gameplay. But many of these roughly 3 million are, even if they do not have the word "gameplay" in their title (the term you are searching for). You search criteria also completely leave out the many non-english videos. E.g. from experience the German speaking Star Citizen players DO upload a lot of videos.
SC interest is pretty normal. It always peaked up and down.
Some love to weaponize any number that fits their bias to prove points, but it falls on a simple reality: People are waiting for 3.0, nothing but normal after the last update being already live for 10 months.
That's all, the rest is you wanting to spin numbers into sensationalist exagerations, only a few thousand, is the number of backers online right now in the Spectrum Discord'ish site. lol
As in this, as in ANY game community (except for a game that just released) the active community and player base is a small fraction of its total player base, released or not (as seen on Early Access games).
Mind having a chat with your buddy Erillion then who loves to toss out the 1.8 million registered accounts as a way to "weaponize any number that fits their bias to prove their point" when anyone with half a brain realizes that registered accounts means jack shit in the grand scheme of things.
Comments
The amount of variety of ship's is a nice thing they are going for.
Giev BanuMM
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
They still dont have full persistence. Something that is basically the first building block of any online game.
Talk about putting the carts waaaaaaay before the horse.
I noticed a lot of times things are stated in the present as if they are all ready in game. People tend to omit which features are live and which are still in development, or exists as a concept, can be confusing.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Does SC has a mining ship called Orion? Yes, it has. Is it released? No, it's not. That.
They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it.
Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now.
Now when 3.0 will release ......
These guys have made claim after claim after claim and they have had ZERO accountability from their fan base, as evidenced on these forums and reddit.
Has a single fanboy white knight ever changed their mind about these guys? Despite time and time and time again failing to release something they claimed to have ready to go?
Nope its the same old broken record 'theyre making the most ambitious and complex and (fill in any adjective you can think of) game ever made cut them some slack'. Despite most of the delays not being related to anything other than the complete inability of the CIG to do it in the first place.
NOT releasing Star Marine had ZERO to do with 'complexity' it was a single stand alone mod. SQ 42 similar. I suppose someone will make some claim there but still...
What they fail to realize is most of the stuff listed and stuff mentioned is CORE gameplay functionality and if after more than 4 years they dont have it the likelihood they will is slim. That includes persistence. I mean really, they claim they have it because they have the tiniest portion of the skeleton for it but on a bare bones server with maybe a thousand characters on it. And theyre saving maybe 15-20% (thats a total guess I suspect it might even be less) of player data. (and that data is greatly diminished in a test bed PTU so theyre really not saving much of anything).
I know people just love to forget all that but its a major concern, and probably the biggest reason why this keeps getting pushed back over and over again.
I know the fans wont care and theyll be here defending them til they fdie but if they release whatever they want to call 3.0 and people who are playing/testing it realize their progress isnt being saved or they arent getting as much 'history' as they should then CiG has to explain that, and that isnt something as simple as "well you know the game is complex and we had to change the engine a few times' they would be better of saying 'you can save 15% or more if you switch to Geico' and hope that works like it does in the commercials.
Irony is this whole thing is basically D.O.A. No one really cares about it except the people who have thrown way too much money at it and the guys paid to defend it. 99% of the rest of the gaming world couldnt care less about Star Citizen at this point. Its a running joke.
....1,884,908 registered "Star Citizens" (as of today) our dear @rodarin seems to forget.
Have fun
The reasons for delaying 3.0 had little to do with the procedural tech and were mostly about the exact things you're complaining about. They needed to get the core tech done so they could continue building out the game. The majority of what 3.0 is is them doing just that. They've spent the better part of this past year getting that work done and that's why we've had little in the way of meaningfull updates. 3.0 is the first time we're going to see the first glimpse of the actual game to come. If they still fail to show progress after that milestone is done then I'd say we will see many backers losing faith.
Maybe they should have called this update 4.0 because they sure as hell were not promising all this stuff for last year.
Criticisms can be made but what is said is what is said. If people blow that up because they get to excited or people blow it up because they want to attack the development that is a different issue.
I remember when (fill in ANY big name game to come out the past 5 years) was releasing and doing beta invites people were BEGGING for keys. SC has a PTU up and no one even plays on it. And when they do release some patch the disappointment only mounts.
Now, whenever 3.0 or whatever they want to call it comes out I suspect the PTU will get some action. But like I said thats another reason why this thing isnt close to release because right now this might be it. This might be the straw that breaks a few fanboys backs. Because if this thing releases and is crap then people might finally realize this project doesnt have much hope.
Oh sure a few dozen of the 'millions' might still defend it, but for the other thousand or so of that number you love quoting that still care even a little bit, that will be it.
As for the other stuff, like SQ 42, procedural planets, all the fancy videos they made and called gameplay footage with space motorcycles and ATVs and worms and landing and walking around on planets and all that other stuff. I am not going to dig through and parse words. Every time they have a presentation they intimate that these things are ready to 'play'.
That is why I criticize these guys so much. Its not the complete lack of ability to deliver anything its their continuous bait and switch and change direction. It could have been said they were doing wha they thought was best but it happens so much now logic says they do it to hide the fact they CANT deliver any of that crap they claim they already had (or were close to having) ready to deliver in weeks.
3.0 original release was Dec, but oh wait, that was overzealous and misinterpreted, so then it was changed to June of 2017. Then as that became clear it wasnt going to be reached it was once AGAIN pushed back to now Dec I guess? Or is that not going to happen either? Remember when they made that chart and then started doing the progress of all the bugs in the game? And then how the bugs grew and grew (that might be the first time they were honest and surely those reports were coming out unvetted) once they saw the reaction they redid the reports and apparently dismissed a whole category of those bugs. So the 50 or 80 or whatever bugs that were major got renamed or re-categorized and then that category was eliminated from the report.
They are doing what they do best pretending these things dont exist and hoping that if people forget about them they will go away. Intellectual dishonesty. And its done on purpose.
Its Oct and the super secret testers arent even getting a small portion of 3.0 to test, and if theyre not getting it, you know the guys who know everything is a complete and broken unplayable mess better than anyone then just how bad can it really be? I would say completely nonexistent but that would just be the 'hater' in me. But you have these guys for a reason why arent they being utilized? Especially if the project and the mods are supposedly plug and play at this point.
But to get back to the main point whatever version it is right now isnt even stable. I dug through Twitch and found one of the 10 people left playing it and streams it, and I watched for about 45 minutes. When he had spots where something could bug they did. So basically he just started walking around the space station or whatever its called so he wouldnt have any more crashes. And now its sort of a guided tour and trying to highlight the graphics and 'coolness' of the 'details'. Not actual gameplay.
Either way my arm is tired from beating this dead horse, and unfortunately I am not as jacked as I should be....
My dear @rodarin , those "no one" sure keep posting thousands of Star Citizen videos on
YouTube about them playing SC. Strange that "no one" is so active .... ;-)
Have fun
This stated for 3.0, some already done others under works, and this is just the superficial points I'm aware of, what really is the majority of what one could think on persistence as it accumulates to already the persistent ship stuff, money earning and spending.
Things as just the persistent locations fall one high complexity, what in pretty much all games is just a static coordinate in a map in SC requires to work with planets that rotate, moons that orbit their planets and planets that orbit their sun, there's a ton of edge cases to work on. Not taking the easy path has consequences in dev time.
So yeah like I said a few thousand people still care and are still hoping 3.0 is delivered.
https://www.youtube.com/results?sp=CAMSAggDUBQ%3D&q=star+citizen+gameplay
Saying hardly anyone is playing it would be closer to the truth.
A creative person is motivated by the desire to achieve, not the desire to beat others.
From what I can tell there arent more than a hundred or so people who log in regularly. Maybe a thousand unique people a month? Total guess but as educated a guess as anyone who wants to claim there are 2 million citizens could make.
Some love to weaponize any number that fits their bias to prove points, but it falls on a simple reality: People are waiting for 3.0, nothing but normal after the last update being already live for 10 months.
That's all, the rest is you wanting to spin numbers into sensationalist exagerations, only a few thousand, is the number of backers online right now in the Spectrum Discord'ish site. lol
As in this, as in ANY game community (except for a game that just released) the active community and player base is a small fraction of its total player base, released or not (as seen on Early Access games).
https://www.youtube.com/results?search_query=star+citizen
You will get more hits by a factor of 3115 (2.860.000 instead of 918) with up to 3 Million views on some of those videos.
5050 Star Citizen Videos last week alone.
Sure, not all of them are gameplay. But many of these roughly 3 million are, even if they do not have the word "gameplay" in their title (the term you are searching for). You search criteria also completely leave out the many non-english videos. E.g. from experience the German speaking Star Citizen players DO upload a lot of videos.
Have fun