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Star Citizen - Development Updates

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  • BabuinixBabuinix Member EpicPosts: 4,484
    All current vehicles (that will usable by players) side by side for scale:




    The amount of variety of ship's is a nice thing they are going for.

    Giev BanuMM
    ExcessionErillionOdeezee
  • KefoKefo Member EpicPosts: 4,229
    Babuinix said:
    All current vehicles (that will usable by players) side by side for scale:




    The amount of variety of ship's is a nice thing they are going for.

    Giev BanuMM
    How many are flight ready out of that list and how many are still concepts or works in progress?
  • Asm0deusAsm0deus Member EpicPosts: 4,619
    Vrika said:
    Erillion said:
    sgel said:

    I could probably come up and design a few hundred ships for a few hundred roles if you give me a few weeks.

    Clock is ticking ...

    lets give you a few weeks ...

    on my mark ...

    MARK ...


    Lets see your "a few hundred ships" before ... lets say X-Mas .....

    that will be fun, Mr. Halfpipe-Slang



    Have fun
    1. Ship for racing both in space and in air
    2. Ship for racing exclusively in space
    3. Small transport ship
    4. Medium transport ship
    5. Large transport ship
    6. Huge transport ship
    7. Small transport ship designed for landing on planets
    8. Medium transport ship designed for landing on planets
    9. Large transport ship designed for landing on planets
    10. Large transport ship with several sprawling arms
    11. Huge transport ship with several sprawling arms
    12. Single-seat fighter designed for maximum laser firepower
    13. Single-seat fighter designed for shielding and endurance
    14. Stealth single-seat fighter
    15. Single-seat fighter designed for maximum acceleration
    16. Single-seat fighter designed for maximum turning speed
    17. Single-seat fighter designed for launching huge torpedoes on capital ships
    18. Single-seat fighter designed for in-atmosphere dogfights
    19. Single-seat fighter designed for combating ground targets
    20. Single-seat fighter with capacity do dive into liquids and withstand extreme conditions
    21 to 29: Two-seat fighters for laser firepower, shielding and endurance, stealth, acceleration, turning speed, torpedo launching, in-atmosphere dogfights, ground targets, and extreme condition flying
    103. Small minelayer ship
    104. Medium minelayer ship
    32. Small salvage ship
    33. Ship designed as moving base for salvage operations
    34. Small mining ship
    35. Medium mining ship
    36. Ship designed as moving base for mining operations
    37. Small refuel ship
    38. Medium refuel ship
    39. Small worker/repair/construction ship
    40. Small crew transport ship for space construction sites
    41. Medium worker/repair/construction ship
    42. Large repair ship designed for repairing docked ships at hangar
    43. Hauler ship designed to move large and huge ships
    44. Carrier ships designed to take medium and small ships inside itself
    45. Carrier ship designed to support a fighter group in-battle
    46. Fast one-person scanner ship
    47. Medium sized patrol ship designed for long solo operations
    48. Large patrol ship designed for long solo operations
    49. Remote controlled small scanner ship
    50. Small ship designed to work in a group, projecting a force-field in front of a larger ship
    51. Medium ship designed to project a force-field on another ship
    52. Medium ship designed to work as a moving battlefield command center
    53. Large ships designed to work as a moving battlefield command center
    54. Huge troop transport ship
    55. Small landing ship for troops
    56. Medium landing ship for troops and a group based vehicle
    57. Small ship designed to generate interference on scans
    58. Medium ship designed to generate interference on scans
    59. Medium sized medical ship
    60. Large sized medical ship
    61. Single-seat long-range patrol ship
    62. Two-seat long-range patrol ship
    63. Small police ship designed for light combat, scanning, and detaining prisoners
    64. Ship designed for air-to-ground recon operations
    65. Forensic ship designed for examining accidents and residues left by battle
    66. Search ship designed to look for lost ships
    67. Ship designed to act as a comm relay
    68. Stealth ship designed to tap on communications
    69. Unarmed civilian single-seat ship
    70. Space taxi/small person transport ship
    71. Large person transport ship
    72. Luxury space cruiser
    73. Luxury personal ship for VIPs
    74. Small boarding ship designed to latch on other ship's hull for boarding
    75. Medium boarding ship designed to latch on other ship's hull for boarding
    76. Ship designed for observation of space-native lifeforms
    77. Large colonization ship designed to land on planet and be dismantled there
    78. Huge colonization ship designed to land on planet and be dismantled there
    79. Small ship designed for taking mineral samples and other samples
    80. Science ships designed for analyzing those samples in-space
    81. Guide-ship to help large ships dock
    82. Huge ship designed to carry other ships (up to large size) through atmosphere
    83. Large ship designed to carry other ships (up to medium size) through atmosphere
    84. Large ship designed for space-to-ground bombardment
    85. Huge ship designed for space-to-ground bombardment
    86. Small training ship
    87. Training ship with capacity for planetary landings
    88. Medium slingshot ship designed to grab onto another ship and give them help during acceleration phase then detach
    89. Large slingshot ship
    90. Evacuation ship for larger ships
    91. Debris collector ship designed to clear orbits of debris
    92. Tow ship designed to adjust orbits of satellites
    93. Single-seat fighter that can join together with other other identical fighter to form a larger ship for journey, then detach for dogfight
    94. Two-seat fighter that can join together with other other identical fighter to form a larger ship for journey, then detach for dogfight
    95. Burial ship
    96. Diplomatic ship with adjustable conditions so that different alien races can all have areas with gravity/temperature/atmosphere/radiation conditions that suit them
    97. Medium ship designed to fight swarms of small ships
    98. Medium ship designed to fight larger ships
    99. Large ship designed to fight smaller ships
    100. Large ships designed to fight huge ships
    101. Huge ship designed to fight smaller ships
    102. Huge ship designed to fight other huge targets
    103. Ship designed for minefield mapping
    104. Ship designed for clearing mines

    Then have 3 different races in game, each of which have their own ships, and you've already got more than 300 different ships
    Great you have an idea of where to start on paper now actually go and design them with the same fidelity/ graphics as the ship in SC.
    ErillionOdeezee

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • BabuinixBabuinix Member EpicPosts: 4,484
    Kefo said:
    How many are flight ready out of that list and how many are still concepts or works in progress?
    1 Month old so missing some newer stuff like the X1 bike


  • KefoKefo Member EpicPosts: 4,229
    Babuinix said:
    Kefo said:
    How many are flight ready out of that list and how many are still concepts or works in progress?
    1 Month old so missing some newer stuff like the X1 bike


    Thank ya
  • rodarinrodarin Member EpicPosts: 2,611
    MaxBacon said:
    SC has:
    > Capitals
    > Dogfighting
    > Exploration
    > Mining
    > Carrier
    > Interdiction / Bounty Hunter
    > Vanduul
    > Personal Transport
    > Millitary Transport
    > Gunship
    > Heavy Fighter
    > Frigade
    > Destroyer
    > "Luxury" / Touring
    > Information Running
    > Racing
    > Bomber
    > Research
    > Light Fighter
    > Repair
    > Refuel
    > Militia
    > Trader
    > Banu
    > Search and Rescue / Medical
    > Salvage
    > Police / Patrol
    > Cargo
    > EMP Warfare

    Kinda random also missing or just wrong entries there, but kinda gives idea of the type of ships.

    The thing is that list already represents more than half of SC unique ships, what generates so many types are the variants of the same ship.
    it doesnt have any of that stuff until its actually somewhere ONLINE that people can play it. That is still little more than a wish list and for a project over 5 years old and nearly 1250 million put into it thats pretty sad.

    They still dont have full persistence. Something that is basically the first building block of any online game.

    Talk about putting the carts waaaaaaay before the horse.
    ExcessionBabuinixAsm0deusOdeezee
  • BabuinixBabuinix Member EpicPosts: 4,484
    Unless you actually developed games as complex as Star Citizen I cant see how you can possible think that you actually know how to develop it better than the actual industry professionals doing it for a living lol
    ExcessionOdeezee
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I would agree that no one has ever developed a game as complex as SC.  This is their first MMO and as they have said they are basically working it out as they go along.  

    I noticed a lot of times things are stated in the present as if they are all ready in game.  People tend to omit which features are live and which are still in development, or exists as a concept, can be confusing.
    Excession

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Babuinix said:
    Unless you actually developed games as complex as Star Citizen I cant see how you can possible think that you actually know how to develop it better than the actual industry professionals doing it for a living lol
    Star Citizen hasn't developed a game as complex as Star Citizen. Should stop talking as if CR delivered and SC exists with everything promised.
    KefoExcessionScotchUpOdeezee
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 2017
    rodarin said:
    it doesnt have any of that stuff until its actually somewhere ONLINE that people can play it. 
    This: https://robertsspaceindustries.com/ship-specs

    Does SC has a mining ship called Orion? Yes, it has. Is it released? No, it's not. That.
    Post edited by MaxBacon on
    Excession
  • gervaise1gervaise1 Member EpicPosts: 6,919
    It is absolutely OK to treat claims as just that until they become part of the alpha. However if they say it is done and will be in 3.0 their record to date says it will be in 3.0.

    They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it. 

    Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now. 

    Now when 3.0 will release ......
  • rodarinrodarin Member EpicPosts: 2,611
    gervaise1 said:
    It is absolutely OK to treat claims as just that until they become part of the alpha. However if they say it is done and will be in 3.0 their record to date says it will be in 3.0.

    They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it. 

    Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now. 

    Now when 3.0 will release ......
    really? How many things have they claimed were done and ready to ship? Star Marine is the most obvious. Procedural planets is one of the latest. Hell 3.0 in its entirety last year at this time was supposed to be released by Dec in part or in whole depending on how you want to play the semantics game.

    These guys have made claim after claim after claim and they have had ZERO accountability from their fan base, as evidenced on these forums and reddit.

    Has a single fanboy white knight ever changed their mind about these guys? Despite time and time and time again failing to release something they claimed to have ready to go?

    Nope its the same old broken record 'theyre making the most ambitious and complex and (fill in any adjective you  can think of) game ever made cut them some slack'. Despite most of the delays not being related to anything other than the complete inability of the CIG to do it in the first place.

    NOT releasing Star Marine had ZERO to do with 'complexity' it was a single stand alone mod. SQ 42 similar. I suppose someone will make some claim there but still...

    What they fail to realize is most of the stuff listed and stuff mentioned is CORE gameplay functionality and if after more than 4 years they dont have it the likelihood they will is slim. That includes persistence. I mean really, they claim they have it because they have the tiniest portion of the skeleton for it but on a bare bones server with maybe a thousand characters on it. And theyre saving maybe 15-20% (thats a total guess I suspect it might even be less) of player data. (and that data is greatly diminished in a test bed PTU so theyre really not saving much of anything).

    I know people just love to forget all that but its a major concern, and probably the biggest reason why this keeps getting pushed back over and over again.

    I know the fans wont care and theyll be here defending them til they fdie but if they release whatever they want to call 3.0 and people who are playing/testing it realize their progress isnt being saved or they arent getting as much 'history' as they should then CiG has to explain that, and that isnt something as simple as "well you know the game is complex and we had to change the engine a few times' they would be better of saying 'you can save 15% or more if you switch to Geico' and hope that works like it does in the commercials.

    Irony is this whole thing is basically D.O.A. No one really cares about it except the people who have thrown way too much money at it and the guys paid to defend it. 99% of the rest of the gaming world couldnt care less about Star Citizen at this point. Its a running joke.
    ExcessionMaxBaconScotchUpOdeezee
  • ErillionErillion Member EpicPosts: 10,329
    "No one really cares about it except the  "...

    ....1,884,908 registered "Star Citizens"  (as of today) our dear @rodarin ; seems to forget.



    Have fun
    Excessionrodarin
  • MinscMinsc Member UncommonPosts: 1,353
    rodarin said:

    really? How many things have they claimed were done and ready to ship? Star Marine is the most obvious. Procedural planets is one of the latest. Hell 3.0 in its entirety last year at this time was supposed to be released by Dec in part or in whole depending on how you want to play the semantics game.

    These guys have made claim after claim after claim and they have had ZERO accountability from their fan base, as evidenced on these forums and reddit.

    Has a single fanboy white knight ever changed their mind about these guys? Despite time and time and time again failing to release something they claimed to have ready to go?

    Nope its the same old broken record 'theyre making the most ambitious and complex and (fill in any adjective you  can think of) game ever made cut them some slack'. Despite most of the delays not being related to anything other than the complete inability of the CIG to do it in the first place.

    NOT releasing Star Marine had ZERO to do with 'complexity' it was a single stand alone mod. SQ 42 similar. I suppose someone will make some claim there but still...

    What they fail to realize is most of the stuff listed and stuff mentioned is CORE gameplay functionality and if after more than 4 years they dont have it the likelihood they will is slim. That includes persistence. I mean really, they claim they have it because they have the tiniest portion of the skeleton for it but on a bare bones server with maybe a thousand characters on it. And theyre saving maybe 15-20% (thats a total guess I suspect it might even be less) of player data. (and that data is greatly diminished in a test bed PTU so theyre really not saving much of anything).

    I know people just love to forget all that but its a major concern, and probably the biggest reason why this keeps getting pushed back over and over again.

    I know the fans wont care and theyll be here defending them til they fdie but if they release whatever they want to call 3.0 and people who are playing/testing it realize their progress isnt being saved or they arent getting as much 'history' as they should then CiG has to explain that, and that isnt something as simple as "well you know the game is complex and we had to change the engine a few times' they would be better of saying 'you can save 15% or more if you switch to Geico' and hope that works like it does in the commercials.

    Irony is this whole thing is basically D.O.A. No one really cares about it except the people who have thrown way too much money at it and the guys paid to defend it. 99% of the rest of the gaming world couldnt care less about Star Citizen at this point. Its a running joke.
    Here we go again with estimates turning into promises. If they say they are hoping to have something out by a certain date it is not a guarantee that it will. They were getting ready to release SM but found that the company responsible got all the metrics wrong and it was unusable. It caused a delay and that that is pretty much the one single instance where they said something was "weeks not months" away and ended up taking way longer. With 3.0 there was never even close to any promise of timeframe. CR said at gamescom what their goal was but in that same statement he also said not to take that as a guarantee.

    The reasons for delaying 3.0 had little to do with the procedural tech and were mostly about the exact things you're complaining about. They needed to get the core tech done so they could continue building out the game. The majority of what 3.0 is is them doing just that. They've spent the better part of this past year getting that work done and that's why we've had little in the way of meaningfull updates. 3.0 is the first time we're going to see the first glimpse of the actual game to come. If they still fail to show progress after that milestone is done then I'd say we will see many backers losing faith.
    ExcessionOdeezee
  • gervaise1gervaise1 Member EpicPosts: 6,919
    rodarin said:
    gervaise1 said:
    It is absolutely OK to treat claims as just that until they become part of the alpha. However if they say it is done and will be in 3.0 their record to date says it will be in 3.0.

    They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it. 

    Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now. 

    Now when 3.0 will release ......
    really? How many things have they claimed were done and ready to ship? Star Marine is the most obvious. Procedural planets is one of the latest. Hell 3.0 in its entirety last year at this time was supposed to be released by Dec in part or in whole depending on how you want to play the semantics game. etc.
    "done not hoped to have done". As it was if the networking activity had delivered sufficient improvement last year what they released would - probably - have been called 3.0. Easy to forget that last year's update was a huge step forward on what had gone before but the networking didn't deliver so they called it 2.6 not 3.0. An update that multiple people were saying would not happen, would not be delivered etc.

    Maybe they should have called this update 4.0 because they sure as hell were not promising all this stuff for last year. 

    Criticisms can be made but what is said is what is said. If people blow that up because they get to excited or people blow it up because they want to attack the development that is a different issue.
    Odeezee
  • rodarinrodarin Member EpicPosts: 2,611
    Erillion said:
    "No one really cares about it except the  "...

    ....1,884,908 registered "Star Citizens"  (as of today) our dear @rodarin ; seems to forget.



    Have fun
    where are they all? Seriously?

    I remember when (fill in ANY big name game to come out the past 5 years) was releasing and doing beta invites people were BEGGING for keys. SC has a PTU up and no one even plays on it. And when they do release some patch the disappointment only mounts.

    Now, whenever 3.0 or whatever they want to call it comes out I suspect the PTU will get some action. But like I said thats another reason why this thing isnt close to release because right now this might be it. This might be the straw that breaks a few fanboys backs. Because if this thing releases and is crap then people might finally realize this project doesnt have much hope.

    Oh sure a few dozen of the 'millions' might still defend it, but for the other thousand or so of that number you love quoting that still care even a little bit, that will be it.
    ExcessionMaxBaconOdeezee
  • rodarinrodarin Member EpicPosts: 2,611
    gervaise1 said:
    rodarin said:
    gervaise1 said:
    It is absolutely OK to treat claims as just that until they become part of the alpha. However if they say it is done and will be in 3.0 their record to date says it will be in 3.0.

    They are not good at estimating finish dates but they are not stupid. They gain nothing by saying something is done when its not (done not hope to have done). Nor do they lose anything by saying something isn't finished - whats one extra item not yet complete? The only bad outcome is saying its done and then releasing 3.0 without it. 

    Especially as they have already demonstrated they can do ships - they clearly have a conveyor belt like process now. 

    Now when 3.0 will release ......
    really? How many things have they claimed were done and ready to ship? Star Marine is the most obvious. Procedural planets is one of the latest. Hell 3.0 in its entirety last year at this time was supposed to be released by Dec in part or in whole depending on how you want to play the semantics game. etc.
    "done not hoped to have done". As it was if the networking activity had delivered sufficient improvement last year what they released would - probably - have been called 3.0. Easy to forget that last year's update was a huge step forward on what had gone before but the networking didn't deliver so they called it 2.6 not 3.0. An update that multiple people were saying would not happen, would not be delivered etc.

    Maybe they should have called this update 4.0 because they sure as hell were not promising all this stuff for last year. 

    Criticisms can be made but what is said is what is said. If people blow that up because they get to excited or people blow it up because they want to attack the development that is a different issue.
    Star Marine was basically out the door. Chris Roberts said that himself, said it was 2 or 3 days away from going live. There are hundred and thousands of examples of that. I know everyone loves to play the semantics game or the he said this but really meant that game but that one cant be defended at all. Not only wasnt it delivered they basically scrapped it, until the threat of a lawsuit that CiG would most definitely would have lost came up and they did whatthey did and called it star marine. 

    As for the other stuff, like SQ 42, procedural planets, all the fancy videos they made and called gameplay footage with space motorcycles and ATVs and worms and landing and walking around on planets and all that other stuff. I am not going to dig through and parse words. Every time they have a presentation they intimate that these things are ready to 'play'.

    That is why I criticize these guys so much. Its not the complete lack of ability to deliver anything its their continuous bait and switch and change direction. It could have been said they were doing wha they thought was best but it happens so much now logic says they do it to hide the fact they CANT deliver any of that crap they claim they already had (or were close to having) ready to deliver in weeks.

    3.0 original release was Dec, but oh wait, that was overzealous and misinterpreted, so then it was changed to June of 2017. Then as that became clear it wasnt going to be reached it was once AGAIN pushed back to now Dec I guess? Or is that not going to happen either? Remember when they made that chart and then started doing the progress of all the bugs in the game? And then how the bugs grew and grew (that might be the first time they were honest and surely those reports were coming out unvetted) once they saw the reaction they redid the reports and apparently dismissed a whole category of those bugs. So the 50 or 80 or whatever bugs that were major got renamed or re-categorized and then that category was eliminated from the report.

    They are doing what they do best pretending these things dont exist and hoping that if people forget about them they will go away. Intellectual dishonesty. And its done on purpose.

    Its Oct and the super secret testers arent even getting a small portion of 3.0 to test, and if theyre not getting it, you know the guys who know everything is a complete and broken unplayable mess better than anyone then just how bad can it really be? I would say completely nonexistent but that would just be the 'hater' in me. But you have these guys for a reason why arent they being utilized? Especially if the project and the mods are supposedly plug and play at this point.

    But to get back to the main point whatever version it is right now isnt even stable. I dug through Twitch and found one of the 10 people left playing it and streams it, and I watched for about 45 minutes. When he had spots where something could bug they did. So basically he just started walking around the space station or whatever its called so he wouldnt have any more crashes. And now its sort of a guided tour and trying to highlight the graphics and 'coolness' of the 'details'. Not actual gameplay.

    Either way my arm is tired from beating this dead horse, and unfortunately I am not as jacked as I should be.... 


    MaxBaconExcessionPingu2012Odeezee
  • ErillionErillion Member EpicPosts: 10,329
    >>> ...and no one even plays on it. ...>>>

    My dear @rodarin , those "no one" sure keep posting thousands of Star Citizen videos on
    YouTube about them playing SC. Strange that "no one" is so active .... ;-)


    Have fun
    Excession
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 2017
    3.0 (in Persistence terms, from schedule and dev answers on the topic):

    • "Save Game" < Persistent locations, new system to logout and log back in, possibly related to sleeping in ship beds (or having those) to ever set them as the "spawn point".

    • Character Customization* < For the first time persistency in the characters themselves for the very first basic iteration of character creation.

    • Ship Docking & Cargo < For the first time persistently saving a vehicle inside a ship or the cargo inside the ship for the next time you log in.

    • Ship Damage < For the first time persistently saving the damage states of a ship and not resetting the next time you log in.

    • Ship Weapon Ammo and Missiles < Also now persistent between game sessions.

    • "Inventory" < Another first implementation, ties mostly to your character gear to be browseable and selectable now (by UI), as now does persist.


    This stated for 3.0, some already done others under works, and this is just the superficial points I'm aware of, what really is the majority of what one could think on persistence as it accumulates to already the persistent ship stuff, money earning and spending.

    Things as just the persistent locations fall one high complexity, what in pretty much all games is just a static coordinate in a map in SC requires to work with planets that rotate, moons that orbit their planets and planets that orbit their sun, there's a ton of edge cases to work on. Not taking the easy path has consequences in dev time.
    Excession
  • rodarinrodarin Member EpicPosts: 2,611
    Erillion said:
    >>> ...and no one even plays on it. ...>>>

    My dear @rodarin , those "no one" sure keep posting thousands of Star Citizen videos on
    YouTube about them playing SC. Strange that "no one" is so active .... ;-)


    Have fun
    Learn how to filter. There have been about 900 uploads with Star Citizen gameplay as a description ( a bunch of them arent even SC so even the filter over estimates...). The one with the most views of actual Star Citizen content has about 7K. And its not even game play but an Evocati update. Same as the video with the second most views (about 6200)

    So yeah like I said a few thousand people still care and are still hoping 3.0 is delivered.
    https://www.youtube.com/results?sp=CAMSAggDUBQ%3D&amp;q=star+citizen+gameplay

    MaxBacon
  • ExcessionExcession Member RarePosts: 709
    To be fair, saying no one play's it, is an exaggerated statement.

    Saying hardly anyone is playing it would be closer to the truth.
    MaxBacon

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • rodarinrodarin Member EpicPosts: 2,611
    Excession said:
    To be fair, saying no one play's it, is an exaggerated statement.

    Saying hardly anyone is playing it would be closer to the truth.
    perspective. If there are 2 million registered accounts (number of unique users totally unknown) and there are say 5K people playing it (I doubt that many but a decent round number) That is .25% of the total population of 'citizens'. IMO thats nobody.....If you want to claim 20K that still only 1% THEN you might be getting into hardly anyone territory.

    From what I can tell there arent more than a hundred or so people who log in regularly. Maybe a thousand unique people a month? Total guess but as educated a guess as anyone who wants to claim there are 2 million citizens could make.
    MaxBaconExcession
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 2017
    SC interest is pretty normal. It always peaked up and down. 

    Some love to weaponize any number that fits their bias to prove points, but it falls on a simple reality: People are waiting for 3.0, nothing but normal after the last update being already live for 10 months.

    That's all, the rest is you wanting to spin numbers into sensationalist exagerations, only a few thousand, is the number of backers online right now in the Spectrum Discord'ish site. lol

    As in this, as in ANY game community (except for a game that just released) the active community and player base is a small fraction of its total player base, released or not (as seen on Early Access games).
    Post edited by MaxBacon on
    Excession
  • ErillionErillion Member EpicPosts: 10,329
    rodarin said:
    Learn not to artificially limit your selection criteria to get the limited results you want:

    https://www.youtube.com/results?search_query=star+citizen

    You will get more hits by a factor of 3115 (2.860.000 instead of 918) with up to 3 Million views on some of those videos.

    5050 Star Citizen Videos last week alone.

    Sure, not all of them are gameplay. But many of these roughly 3 million are, even if they do not have the word "gameplay" in their title (the term you are searching for). You search criteria also completely leave out the many non-english videos. E.g.  from experience the German speaking Star Citizen players DO upload a lot of videos.


    Have fun



  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    SC interest is pretty normal. It always peaked up and down. 

    Some love to weaponize any number that fits their bias to prove points, but it falls on a simple reality: People are waiting for 3.0, nothing but normal after the last update being already live for 10 months.

    That's all, the rest is you wanting to spin numbers into sensationalist exagerations, only a few thousand, is the number of backers online right now in the Spectrum Discord'ish site. lol

    As in this, as in ANY game community (except for a game that just released) the active community and player base is a small fraction of its total player base, released or not (as seen on Early Access games).
    Mind having a chat with your buddy Erillion then who loves to toss out the 1.8 million registered accounts as a way to "weaponize any number that fits their bias to prove their point" when anyone with half a brain realizes that registered accounts means jack shit in the grand scheme of things.


    Excession
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