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Star Citizen - Development Updates

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    The new lightning came on with 3.0, it allows for some quite good shots


  • MaxBaconMaxBacon Member LegendaryPosts: 7,846


    Whelp, the atmospheric stuff can tricky you into crashing easily, fun bit is colliding with the surface by entering the atmosphere too fast problem is the collision physics bouncing you back into atmosphere lol
  • ErillionErillion Member EpicPosts: 10,329
    MaxBacon said:

    Whelp, the atmospheric stuff can tricky you into crashing easily, fun bit is colliding with the surface by entering the atmosphere too fast problem is the collision physics bouncing you back into atmosphere lol
    I think this ship needs a new front gun.

    And the guy got lucky as it missed him by half a meter or so ;-)


    Have fun
  • ErillionErillion Member EpicPosts: 10,329
    For Squadron 42 - Light armor for the bad guys (OMC)




    Have fun
  • OrinoriOrinori Member RarePosts: 751
    edited January 2018
    Production Update - https://robertsspaceindustries.com/Schedule-report-05012018

    "3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.

    Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse.

    For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases.

    Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone.

    That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own."


    I wish I was more excited by how this reads.

    rpmcmurphy
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Orinori said:
    I wish I was more excited by how this reads.
    More realistic I think.

    They are not going wild with ambitious feature roadmap for this year, and even what is said falls more on a general description to not get into details until things get to it.

    Darkpigeongervaise1
  • VrikaVrika Member LegendaryPosts: 7,992
    Orinori said:
    To sum it up, patch 3.1 will be bugfixes and we'll see very little new content until June.

    Later this year we'll get mining, salvaging, repairing, creating help requests for other players, and new locations within Stanton System.
     
  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited January 2018

    "Our first release will pull together all the great work that was completed last year with a focus on optimizing the server and client. We also intend to include one or two new features which will enhance gameplay around Crusader."

    Which doesn't promise any new features but doesn't rule them out either. 

    And less than a week into 2018 and after the teething pains of 3.0 if someone said "oh this feature will work for sure" I would say "we will 'll try it in our internal alpha before promising to deliver it in 3.1". So a dose of realism imo.

    The post also strongly suggests that they will be building on the released alpha - which is what an earlier post that @MaxBacon picked up suggested. Taking stuff from the current internal which is some months ahead of the alpha (which was frozen). Sensible approach imo. 

    Post edited by gervaise1 on
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    gervaise1 said:
    The post also strongly suggests that they will be building on the released alpha - which is what an earlier post that @MaxBacon picked up suggested. Taking stuff from the current internal which is some months ahead of the alpha (which was frozen). Sensible approach imo. 
    Yeah that's why the whole thing is playing safe now, we'll see how the whole new site with the roadmap actually works. Should be around a list of features in-dev with the quarterly dates, so less of feature-driven updates.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    From last dev update, updated planet shaders:


    Odeezee
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Monthly report ~~ Work on new shield effects:


    EponyxDamorOdeezee
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    On the updated development updates format of ATVs, it will rotate featuring:
    • Studio update, focused on one of our offices 
    • Star Citizen Persistent Universe update
    • Squadron 42 update
    • Ship Shape installment

    In a SQ42 note, the next update on SQ42, having the first one being the special ATV last holiday with the gameplay slice, is set to happen 25th of this month.
    Orinori
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    The updated vanduul blade:



    And the 600i bridge:

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    The tileset WIP for Lorville, that is the landing zone of Hurston demoed last citcon:



    As the filling of the zones to provide scale are procedural, it's actually made with tilesets that it mix-matches depending on the type of region it fills.

    ErillionBabuinix
  • OrinoriOrinori Member RarePosts: 751
    This is different tech to the city stuff we saw?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    No, it's continuous creation of assets, the more complex the tileset is the less is the feeling of the repetition PG lies upon.
  • BabuinixBabuinix Member EpicPosts: 4,484

  • BabuinixBabuinix Member EpicPosts: 4,484
    edited January 2018
    New ATV featuring origin ship's! Giggidy giggidy




  • MaxBaconMaxBacon Member LegendaryPosts: 7,846

    Cafeteria Simulator FTW.


    And RTV with Geoff Zanelli that is the guy doing the OST for SQ42 and it's some of the things I most like is the soundtracks, something he simply nailed it.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited January 2018
    As for SQ42 OST, the extracted uploaded files for who likes this sort of stuff:




    ErillionBabuinixgervaise1
  • BabuinixBabuinix Member EpicPosts: 4,484
    Interview with the talented gentleman who composed the music above.
    The Emmy Award winner and composer of Squadron 42, Geoff Zanelli.




    Erillion
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited January 2018
    Babuinix said:
    Interview with the talented gentleman who composed the music above.
    The Emmy Award winner and composer of Squadron 42, Geoff Zanelli.
    Better than Geoff Zanelli only Hans Zimmer himself.

    Interstellar OST FTW.
  • BabuinixBabuinix Member EpicPosts: 4,484

    Star Citizen: Calling All Devs - aUEC, Hotfixes and More




  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Babuinix said:

    Star Citizen: Calling All Devs - aUEC, Hotfixes and More

    Oh the aUEC ships dropped out of 3.1 was something I was wondering after they changed the scheduling.

    Tho I think it makes more sense to allow renting first, there isn't much to earn unless they purposely nerf pricing by a lot.
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