Whelp, the atmospheric stuff can tricky you into crashing easily, fun bit is colliding with the surface by entering the atmosphere too fast problem is the collision physics bouncing you back into atmosphere lol
Whelp, the atmospheric stuff can tricky you into crashing easily, fun bit is colliding with the surface by entering the atmosphere too fast problem is the collision physics bouncing you back into atmosphere lol
I think this ship needs a new front gun.
And the guy got lucky as it missed him by half a meter or so ;-)
"3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.
Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse.
For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases.
Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone.
That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own."
Orinori said: I wish I was more excited by how this reads.
More realistic I think.
They are not going wild with ambitious feature roadmap for this year, and even what is said falls more on a general description to not get into details until things get to it.
"Our first release will pull together all the great work that was completed last year with a focus on optimizing the server and client. We also intend to include one or two new features which will enhance gameplay around Crusader."
Which doesn't promise any new features but doesn't rule them out either.
And less than a week into 2018 and after the teething pains of 3.0 if someone said "oh this feature will work for sure" I would say "we will 'll try it in our internal alpha before promising to deliver it in 3.1". So a dose of realism imo.
The post also strongly suggests that they will be building on the released alpha - which is what an earlier post that @MaxBacon picked up suggested. Taking stuff from the current internal which is some months ahead of the alpha (which was frozen). Sensible approach imo.
gervaise1 said: The post also strongly suggests that they will be building on the released alpha - which is what an earlier post that @MaxBacon picked up suggested. Taking stuff from the current internal which is some months ahead of the alpha (which was frozen). Sensible approach imo.
Yeah that's why the whole thing is playing safe now, we'll see how the whole new site with the roadmap actually works. Should be around a list of features in-dev with the quarterly dates, so less of feature-driven updates.
On the updated development updates format of ATVs, it will rotate featuring:
Studio update, focused on one of our offices
Star Citizen Persistent Universe update
Squadron 42 update
Ship Shape installment
In a SQ42 note, the next update on SQ42, having the first one being the special ATV last holiday with the gameplay slice, is set to happen 25th of this month.
The tileset WIP for Lorville, that is the landing zone of Hurston demoed last citcon:
As the filling of the zones to provide scale are procedural, it's actually made with tilesets that it mix-matches depending on the type of region it fills.
And RTV with Geoff Zanelli that is the guy doing the OST for SQ42 and it's some of the things I most like is the soundtracks, something he simply nailed it.
Comments
Whelp, the atmospheric stuff can tricky you into crashing easily, fun bit is colliding with the surface by entering the atmosphere too fast problem is the collision physics bouncing you back into atmosphere lol
And the guy got lucky as it missed him by half a meter or so ;-)
Have fun
Have fun
"3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.
Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse.
For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases.
Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone.
That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own."
I wish I was more excited by how this reads.
They are not going wild with ambitious feature roadmap for this year, and even what is said falls more on a general description to not get into details until things get to it.
Later this year we'll get mining, salvaging, repairing, creating help requests for other players, and new locations within Stanton System.
"Our first release will pull together all the great work that was completed last year with a focus on optimizing the server and client. We also intend to include one or two new features which will enhance gameplay around Crusader."
Which doesn't promise any new features but doesn't rule them out either.
And less than a week into 2018 and after the teething pains of 3.0 if someone said "oh this feature will work for sure" I would say "we will 'll try it in our internal alpha before promising to deliver it in 3.1". So a dose of realism imo.
The post also strongly suggests that they will be building on the released alpha - which is what an earlier post that @MaxBacon picked up suggested. Taking stuff from the current internal which is some months ahead of the alpha (which was frozen). Sensible approach imo.
In a SQ42 note, the next update on SQ42, having the first one being the special ATV last holiday with the gameplay slice, is set to happen 25th of this month.
And the 600i bridge:
As the filling of the zones to provide scale are procedural, it's actually made with tilesets that it mix-matches depending on the type of region it fills.
Cafeteria Simulator FTW.
And RTV with Geoff Zanelli that is the guy doing the OST for SQ42 and it's some of the things I most like is the soundtracks, something he simply nailed it.
The Emmy Award winner and composer of Squadron 42, Geoff Zanelli.
This week in Star Citizen
https://robertsspaceindustries.com/comm-link/citizens/16375-This-Week-In-Star-Citizen
Interstellar OST FTW.
Star Citizen: Calling All Devs - aUEC, Hotfixes and More
Tho I think it makes more sense to allow renting first, there isn't much to earn unless they purposely nerf pricing by a lot.