Imo, the controls weren't that great and then the syntax and verbiage from whatever original language used converted to english left me scratching my head at times. I stopped reading the quests at all after a point. What I saw for the weekend I played was ok for a generic F2P MMO but nothing I'd put money down on.
And not a single word about the outrageous cash shop prices? Really? Like there is no 140 pages thread on the official forums? I MEAN REALLY?
It's just a part one review, they are waiting to see how Daum will act and if they can fix the numerous issues with the game first.
To be honest Black Desert is decent at what it's doing, sadly it's lacking a lot of the important things that other MMOs have - Great PvE/PvP Endgame (Raids, Dungeons, Battlegrounds, Arenas, WvWvW). The score for the longetivity will be very low, because honestly there just isn't enough content, not nearly enough for the majority of MMO gamers.
Those things that you say BDO is lacking is what, for many of us, makes BDO such a welcome and refreshing alternative to the hundreds of clones featuring that same end game content. All I can say is hallelujah to the fact that BDO doesn't have raids, dungeons, battlegrounds, arenas etc. Those are game features that remove players from a vibrant world resulting in worlds that are empty, lifeless, boring and frankly not worth living in.
I totally agree with everything you've said. If you are looking for a PVE gear treadmill MMO this isn't it.
Msot of us that like PVE arent just looking for a gear treadmill...We are looking for a fun world and FFA PVP ruins that.
And not a single word about the outrageous cash shop prices? Really? Like there is no 140 pages thread on the official forums? I MEAN REALLY?
It's just a part one review, they are waiting to see how Daum will act and if they can fix the numerous issues with the game first.
To be honest Black Desert is decent at what it's doing, sadly it's lacking a lot of the important things that other MMOs have - Great PvE/PvP Endgame (Raids, Dungeons, Battlegrounds, Arenas, WvWvW). The score for the longetivity will be very low, because honestly there just isn't enough content, not nearly enough for the majority of MMO gamers.
Those things that you say BDO is lacking is what, for many of us, makes BDO such a welcome and refreshing alternative to the hundreds of clones featuring that same end game content. All I can say is hallelujah to the fact that BDO doesn't have raids, dungeons, battlegrounds, arenas etc. Those are game features that remove players from a vibrant world resulting in worlds that are empty, lifeless, boring and frankly not worth living in.
I totally agree with everything you've said. If you are looking for a PVE gear treadmill MMO this isn't it.
Msot of us that like PVE arent just looking for a gear treadmill...We are looking for a fun world and FFA PVP ruins that.
There is a karma system designed to discourage ganking and griefing. We'll soon find out how well it works for real.
And not a single word about the outrageous cash shop prices? Really? Like there is no 140 pages thread on the official forums? I MEAN REALLY?
It's just a part one review, they are waiting to see how Daum will act and if they can fix the numerous issues with the game first.
To be honest Black Desert is decent at what it's doing, sadly it's lacking a lot of the important things that other MMOs have - Great PvE/PvP Endgame (Raids, Dungeons, Battlegrounds, Arenas, WvWvW). The score for the longetivity will be very low, because honestly there just isn't enough content, not nearly enough for the majority of MMO gamers.
Those things that you say BDO is lacking is what, for many of us, makes BDO such a welcome and refreshing alternative to the hundreds of clones featuring that same end game content. All I can say is hallelujah to the fact that BDO doesn't have raids, dungeons, battlegrounds, arenas etc. Those are game features that remove players from a vibrant world resulting in worlds that are empty, lifeless, boring and frankly not worth living in.
I totally agree with everything you've said. If you are looking for a PVE gear treadmill MMO this isn't it.
Msot of us that like PVE arent just looking for a gear treadmill...We are looking for a fun world and FFA PVP ruins that.
There is a karma system designed to discourage ganking and griefing. We'll soon find out how well it works for real.
It is a unique system but I don't think PvE want to flag up and not lose experience or stay un-flagged and lose experience.
There is a karma system designed to discourage ganking and griefing. We'll soon find out how well it works for real.
It is a unique system but I don't think PvE want to flag up and not lose experience or stay un-flagged and lose experience.
Kinda forced PvP flagging.
I think there is a bit of confusion surrounding this. The way I read it, the penalty you're referring to is for a PvE death, not a death from being ganked.
There is a karma system designed to discourage ganking and griefing. We'll soon find out how well it works for real.
It is a unique system but I don't think PvE want to flag up and not lose experience or stay un-flagged and lose experience.
Kinda forced PvP flagging.
I think there is a bit of confusion surrounding this. The way I read it, the penalty you're referring to is for a PvE death, not a death from being ganked.
There is a karma system designed to discourage ganking and griefing. We'll soon find out how well it works for real.
It is a unique system but I don't think PvE want to flag up and not lose experience or stay un-flagged and lose experience.
Kinda forced PvP flagging.
I think there is a bit of confusion surrounding this. The way I read it, the penalty you're referring to is for a PvE death, not a death from being ganked.
Again "confusion" all there is, are different assumptions by posters with no clarification from the dev's. All based off of "1% exp loss for a PvP death"
To me, when you look at the chart. It looks like the "fight or flight" part has a typo because "prevents PvE death" doesn't really make much sense and that again is an assumption on my part. Without clarification from the Dev's it all means diddly.
Again "confusion" all there is, are different assumptions by posters with no clarification from the dev's. All based off of "1% exp loss for a PvP death"
To me, when you look at the chart. It looks like the "fight or flight" part has a typo because "prevents PvE death" doesn't really make much sense and that again is an assumption on my part. Without clarification from the Dev's it all means diddly.
Again "confusion" all there is, are different assumptions by posters with no clarification from the dev's. All based off of "1% exp loss for a PvP death"
To me, when you look at the chart. It looks like the "fight or flight" part has a typo because "prevents PvE death" doesn't really make much sense and that again is an assumption on my part. Without clarification from the Dev's it all means diddly.
I read it again, a poster's "understanding" is no clarification from the Dev's
"I bolded the words "for now". My understanding was that Karma V 2.0 was the planned version for NA/EU, but not yet fully implemented because it was so close to launch. There should be no losing enchant levels for PKers once V2.0 is fully implemented. I have never seen anything about it being abandoned.
If you have any quote or reference that they're abandoning Karma V2.0, I'd like to see it.
As for the OP, as someone posted already, un-flagged players do get XP loss with Karma V2.0.
DAUM is working to promote PK activity since PKing is almost non-existent on Korean servers due to high penalties. Lowering PVP start level from 50 to 45 removes the ability for people to hide behind the PVE "lvl 49 soft cap" (you won't level to 50 unless you take a quest) to make it much harder for people to avoid PVP. They've lowered Karma loss to make it easier for you to PK without going into negative Karma. And they've lowered the PK death penalties themselves. This is all to promote PKing in our version in NA/EU and the work is not yet completed. The full impact of their work will come to into play with V2.0.
Without V2.0, PKing will lose much of it's impact on it's victims. With V2.0, you can cause real impact because leveling is a major time investment at higher levels. If someone is very high level, you can gank them repeatedly and make them lose 100s of hours of grind with V2.0."
What am i missing? This needs to be clarified by the Dev's or clarified via gameplay. I'm not saying you're wrong.
Again "confusion" all there is, are different assumptions by posters with no clarification from the dev's. All based off of "1% exp loss for a PvP death"
To me, when you look at the chart. It looks like the "fight or flight" part has a typo because "prevents PvE death" doesn't really make much sense and that again is an assumption on my part. Without clarification from the Dev's it all means diddly.
I read it again, a poster's "understanding" is no clarification from the Dev's
"I bolded the words "for now". My understanding was that Karma V 2.0 was the planned version for NA/EU, but not yet fully implemented because it was so close to launch. There should be no losing enchant levels for PKers once V2.0 is fully implemented. I have never seen anything about it being abandoned.
If you have any quote or reference that they're abandoning Karma V2.0, I'd like to see it.
As for the OP, as someone posted already, un-flagged players do get XP loss with Karma V2.0.
DAUM is working to promote PK activity since PKing is almost non-existent on Korean servers due to high penalties. Lowering PVP start level from 50 to 45 removes the ability for people to hide behind the PVE "lvl 49 soft cap" (you won't level to 50 unless you take a quest) to make it much harder for people to avoid PVP. They've lowered Karma loss to make it easier for you to PK without going into negative Karma. And they've lowered the PK death penalties themselves. This is all to promote PKing in our version in NA/EU and the work is not yet completed. The full impact of their work will come to into play with V2.0.
Without V2.0, PKing will lose much of it's impact on it's victims. With V2.0, you can cause real impact because leveling is a major time investment at higher levels. If someone is very high level, you can gank them repeatedly and make them lose 100s of hours of grind with V2.0."
What am i missing? This needs to be clarified by the Dev's or clarified via gameplay. I'm not saying you're wrong.
Current implemented system is if you are flagged up PvP then if anyone attacks you and wars if you die you do not take any experience loss or equipment damage and attacker does not take a karma loss.
However if you are NOT flag up and someone attacks and kills you, you will take equipment damage and experience loss and the attacker will take karma loss for doing it.
It is saying BOTH will be punished not just the attacker.
The cash shop model on top of B2P is what has me wanting to wait a good two months to see how everything settles. I probably won't bit until it goes F2P.
Again "confusion" all there is, are different assumptions by posters with no clarification from the dev's. All based off of "1% exp loss for a PvP death"
To me, when you look at the chart. It looks like the "fight or flight" part has a typo because "prevents PvE death" doesn't really make much sense and that again is an assumption on my part. Without clarification from the Dev's it all means diddly.
Fight or flight is so the attacker can not force mob into the fray and cause the player to lose experience by PvE means. Since the death was by mob and not the attacker he is not charged with karma loss therefore the player can't be charged for pve death. Anti grief for attacker using mobs to avoid karma loss.
Raiding is old hat but end game pvp is not? Lineage 2, hello? Pvp as end game is as old as raiding, and just as boring nowadays. With all the other mmorpg's, mobas, FPS, etc, where it's all about the pvp did we really need another one that brings nothing really new to the table?
Half a year after release most people will have forgotten about BDO. Unless the plan is to attract the moba crowd, it'll just be another niche pvp game.
Max level doesn't mean much in this game. Hitting 50+ is just a milestone, and a rather unimportant one at that. BDO doesn't hold your hand, doesn't tell you to do anything. You just choose how to play. If you care about your guild, go do guild quests. If you want to be a cook, go cook. If you want to trade, go trade. Leveling in the game is trivial; you can level up to 50 just afk fishing if you want. There's no prize for leveling, other than self gratification. Well, I take that back. There are rewards, but the rewards are the same whether you level now or later.
Oh, and make some friends. Complaining about open world pvp at 45 is rather childish; if you want something in the game, be able to take it or defend it. Otherwise, no one is stopping you from just walking away. You aren't entitled to a farming spot. If people let you farm, so be it. But if someone wants it, be able to fight for it. Don't complain if someone calls friends; odds are, if you could call in help you would.
For all of those people complaining about cash shop prices... the only item that might make an actual impact on gameplay is the underwear. I guess pets if you're lazy about looting. Otherwise, it's all fluff or convenience items. Don't buy it if you don't want to. Just stop bitching about it. It's like walking into a car dealership and complaining about how a car you're never going to buy is out of your price range. No one cares. Let economics handle it; if no one buys anything, prices will come down.
The game isn't perfect, but it's fun. I can imagine how crowded the lowbie zones will be in the morning, but that's part of any launch. So far though, I've enjoyed just rolling through the world on my wagon and soaking in the profits. Being astute and getting that 200% trade that makes you an extra 70k for a 5 minute trade run is just icing on the cake.
Reaching max level in BDO is easy because that is one minor part of this game and that is great.
This game really surprised me in a good way with the astonishing quantity and diversity of interesting and fun things we can do without even killing one mob.
BDO is different, complex, brakes the mold of wowish games and thats great. I am only typing on this forums because servers are down, otherwise I would be playing this awesome game.
Someone said that BDO is a very well thought out mix of Civilization, Witcher, and GTA . The more I play the more I agree with that concept.
First off, no Fast Travel in 2016? So I am forced to run the same. exact. routes. over and over? ANd see the same exact scenery?
After the 20th time doesn't that get boring? I mean do you really sit in awe and stare in admiration at your commute to and from work? Because that's what this sounds like. Work.
I've read that the quests are terrible, and there is no real direction to gameplay. So you get basically an Action RPG setup where the goal is to level up your character by fighting hordes of opponents.
And after playing PVE to level, you're going to drop players into a PVP only End game? That's going to piss a lot of people off when they realise it.
So basically Black Desert is a game for a subset of MMO players, a niche market product. And this doesn't seem to be my niche which seems to be around Guild Wars 2, Neverwinter MMO, Elder Scrolls Online, Diablo III, Torchlight 2, Marvel Heroes Online maybe even some The Division. (City of Heroes special mention, RIP)
I am in love with this game. Ive spent the last 2 days talking to NPC's and playing the Amity game for no other reason than to see what it does. Then I found a cave and mined some ore and decided to fish on the way back to Veila.
This game has my OCD in overdrive, I can't express in words how much I am loving this game... I LOVE IT!
And the combat is the best in the MMO industry thus far, I guess ESO would be second... but a far off 2nd then TERA at 3rd.
I'm not sure how I'll feel about the FFA PVP at the higher lvls though, we'll see when I get there in 6 years if I can ever stop getting distracted hunting knowledge and building treasure maps while managing my trading empire.
Ive never spent 5 days in a beginner zone in an MMO and been happy about it, this is new territory for me.
I kinda feel like I felt when I played SWG for the first time, only better cause its high fantasy.
I am in love with this game. Ive spent the last 2 days talking to NPC's and playing the Amity game for no other reason than to see what it does. Then I found a cave and mined some ore and decided to fish on the way back to Veila.
This game has my OCD in overdrive, I can't express in words how much I am loving this game... I LOVE IT!
And the combat is the best in the MMO industry thus far, I guess ESO would be second... but a far off 2nd then TERA at 3rd.
I'm not sure how I'll feel about the FFA PVP at the higher lvls though, we'll see when I get there in 6 years if I can ever stop getting distracted hunting knowledge and building treasure maps while managing my trading empire.
Ive never spent 5 days in a beginner zone in an MMO and been happy about it, this is new territory for me.
I kinda feel like I felt when I played SWG for the first time, only better cause its high fantasy.
You know you gain experience for everything you do. EVERYTHING
I am in love with this game. Ive spent the last 2 days talking to NPC's and playing the Amity game for no other reason than to see what it does. Then I found a cave and mined some ore and decided to fish on the way back to Veila.
This game has my OCD in overdrive, I can't express in words how much I am loving this game... I LOVE IT!
And the combat is the best in the MMO industry thus far, I guess ESO would be second... but a far off 2nd then TERA at 3rd.
I'm not sure how I'll feel about the FFA PVP at the higher lvls though, we'll see when I get there in 6 years if I can ever stop getting distracted hunting knowledge and building treasure maps while managing my trading empire.
Ive never spent 5 days in a beginner zone in an MMO and been happy about it, this is new territory for me.
I kinda feel like I felt when I played SWG for the first time, only better cause its high fantasy.
You know you gain experience for everything you do. EVERYTHING
Actually combat exp is a completely separate system, so yeah, I can level gathering and all kinds of other stuff but it wont raise my character lvl. Only Combat exp does that.
As you do various quests mouse over the dif icons for exp and skill points etc, youll see that you aren't gaining level exp for most of those quests.
Comments
3 Male Characters - 5 Female Characters = Dumb
Interface - Putrid with half the screen covered with a UI.
Combat - Clunky button masher for combos
Graphics - Not as good as I expected at max settings
Same ol Same ol mob placement you get in Korean games. No rhyme or reason for their positions.. Just clumps of enemies.
Honestly think this game would play much better with a controller.
I love how fanboys try to defend this great game.
"Be water my friend" - Bruce Lee
It is a unique system but I don't think PvE want to flag up and not lose experience or stay un-flagged and lose experience.
Kinda forced PvP flagging.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
http://imgur.com/gallery/HYmbT1e/new
http://forum.blackdesertonline.com/index.php?/topic/8044-updated-v20-bounty-hunters-karma-and-flagging-discussion/
"Be water my friend" - Bruce Lee
http://forum.blackdesertonline.com/index.php?/topic/23424-pk-myth/&do=findComment&comment=487791
You lose experience when not flagged up for PvP
http://forum.blackdesertonline.com/index.php?/topic/28489-lol-the-pk-ruins-this-game/&do=findComment&comment=528301
If you are interested in making a MMO maybe visit my page to get a free open source engine.
To me, when you look at the chart. It looks like the "fight or flight" part has a typo because "prevents PvE death" doesn't really make much sense and that again is an assumption on my part. Without clarification from the Dev's it all means diddly.
"Be water my friend" - Bruce Lee
http://forum.blackdesertonline.com/index.php?/topic/23424-pk-myth/&do=findComment&comment=487791
If you are interested in making a MMO maybe visit my page to get a free open source engine.
"I bolded the words "for now". My understanding was that Karma V 2.0 was the planned version for NA/EU, but not yet fully implemented because it was so close to launch. There should be no losing enchant levels for PKers once V2.0 is fully implemented. I have never seen anything about it being abandoned.
If you have any quote or reference that they're abandoning Karma V2.0, I'd like to see it.
As for the OP, as someone posted already, un-flagged players do get XP loss with Karma V2.0.
DAUM is working to promote PK activity since PKing is almost non-existent on Korean servers due to high penalties. Lowering PVP start level from 50 to 45 removes the ability for people to hide behind the PVE "lvl 49 soft cap" (you won't level to 50 unless you take a quest) to make it much harder for people to avoid PVP. They've lowered Karma loss to make it easier for you to PK without going into negative Karma. And they've lowered the PK death penalties themselves. This is all to promote PKing in our version in NA/EU and the work is not yet completed. The full impact of their work will come to into play with V2.0.
Without V2.0, PKing will lose much of it's impact on it's victims. With V2.0, you can cause real impact because leveling is a major time investment at higher levels. If someone is very high level, you can gank them repeatedly and make them lose 100s of hours of grind with V2.0."
What am i missing? This needs to be clarified by the Dev's or clarified via gameplay. I'm not saying you're wrong.
"Be water my friend" - Bruce Lee
However if you are NOT flag up and someone attacks and kills you, you will take equipment damage and experience loss and the attacker will take karma loss for doing it.
It is saying BOTH will be punished not just the attacker.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Half a year after release most people will have forgotten about BDO. Unless the plan is to attract the moba crowd, it'll just be another niche pvp game.
Oh, and make some friends. Complaining about open world pvp at 45 is rather childish; if you want something in the game, be able to take it or defend it. Otherwise, no one is stopping you from just walking away. You aren't entitled to a farming spot. If people let you farm, so be it. But if someone wants it, be able to fight for it. Don't complain if someone calls friends; odds are, if you could call in help you would.
For all of those people complaining about cash shop prices... the only item that might make an actual impact on gameplay is the underwear. I guess pets if you're lazy about looting. Otherwise, it's all fluff or convenience items. Don't buy it if you don't want to. Just stop bitching about it. It's like walking into a car dealership and complaining about how a car you're never going to buy is out of your price range. No one cares. Let economics handle it; if no one buys anything, prices will come down.
The game isn't perfect, but it's fun. I can imagine how crowded the lowbie zones will be in the morning, but that's part of any launch. So far though, I've enjoyed just rolling through the world on my wagon and soaking in the profits. Being astute and getting that 200% trade that makes you an extra 70k for a 5 minute trade run is just icing on the cake.
This game really surprised me in a good way with the astonishing quantity and diversity of interesting and fun things we can do without even killing one mob.
BDO is different, complex, brakes the mold of wowish games and thats great. I am only typing on this forums because servers are down, otherwise I would be playing this awesome game.
Someone said that BDO is a very well thought out mix of Civilization, Witcher, and GTA . The more I play the more I agree with that concept.
First off, no Fast Travel in 2016? So I am forced to run the same. exact. routes. over and over? ANd see the same exact scenery?
After the 20th time doesn't that get boring? I mean do you really sit in awe and stare in admiration at your commute to and from work? Because that's what this sounds like. Work.
I've read that the quests are terrible, and there is no real direction to gameplay. So you get basically an Action RPG setup where the goal is to level up your character by fighting hordes of opponents.
And after playing PVE to level, you're going to drop players into a PVP only End game? That's going to piss a lot of people off when they realise it.
So basically Black Desert is a game for a subset of MMO players, a niche market product. And this doesn't seem to be my niche which seems to be around Guild Wars 2, Neverwinter MMO, Elder Scrolls Online, Diablo III, Torchlight 2, Marvel Heroes Online maybe even some The Division. (City of Heroes special mention, RIP)
This game has my OCD in overdrive, I can't express in words how much I am loving this game... I LOVE IT!
And the combat is the best in the MMO industry thus far, I guess ESO would be second... but a far off 2nd then TERA at 3rd.
I'm not sure how I'll feel about the FFA PVP at the higher lvls though, we'll see when I get there in 6 years if I can ever stop getting distracted hunting knowledge and building treasure maps while managing my trading empire.
Ive never spent 5 days in a beginner zone in an MMO and been happy about it, this is new territory for me.
I kinda feel like I felt when I played SWG for the first time, only better cause its high fantasy.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Actually combat exp is a completely separate system, so yeah, I can level gathering and all kinds of other stuff but it wont raise my character lvl. Only Combat exp does that.
As you do various quests mouse over the dif icons for exp and skill points etc, youll see that you aren't gaining level exp for most of those quests.