Am I missing something, or is there no way to "hide" my costume and have normal items be visible instead?
Tell me this isn't some kind of permanent limitation.
Everywhere I look, all classes look nearly identical.
It's bad enough that they've gender-locked classes, but did they really have to omit races and gear visibility as well?
Tell me I'm wrong - I beg you.
Comments
I've tried hiding every single outfit piece and it makes no difference. The only thing that changes so far is the weapon.
I found a helmet, it wasn't visible no matter what I did.
I found a chest piece, it wasn't visible no matter what I did.
Same with gloves.
The "outer circle" is the normal gear - and I've made sure they're all enabled.
The "inner circle" seems to be the outfit slots - and I've made sure they're all disabled.
However, the "starting costume" doesn't seem to have a slot or anything else. I have no idea how to enable or disable it.
The equipment I've found does not show, either.
For or your helmet, make sure you don't have the helmet hidden. It's in the same menu.
It'll only serve to diminish personal identity - which is directly counter to what the game seems to be trying to do.
But thank you for that information.
Monetization concerns in these B2P or F2P games will always mean that game design will be strongly influenced by the need to encourage players to spend money in the Cash Shop.
The NA/EU audiences are slowly getting used-to the presence of Cash Shops, soon they will be as easily accepted as they are in Korea. A year or two from now, the arguments on these forums will not be "Is it P2W ?", but rather "How affordable is the P2W ?"
Combine that with one race and one gender for a class - and you'll get Game of Clones. Maybe HBO will pick it up and turn it into a TV show?
As for cash shops, they're like every system subject to human nature. As in, they often work in theory but human nature will want to exploit and maximise profit.
Cash shops are particularly vulnerable to that tendency.
But by all means, enjoy your cash shop costumes and pretend there's no difference whatsoever between a paid-for costume and individually visible armor pieces crafted or found through normal play
That said, I completely agree that people will get used to it. People can get used to many things if they can tell themselves they're saving money by doing it.
Who cares how the actual game plays when you don't have to pay for anything, right?
I just realised that you're saying what I'm saying, so I apologize for suggesting otherwise
BD is just like every other mmo in that regard...
1. You hair is very distinctive, Hide your helmet, make hair that stands out.
2. There is absolutely nothing pay to win in the cash shop, having 1000 dollars doesn't make you better off
3. Having a costume didn't change my regular play, I played for 34 hours without one and now it's been 15 with one, I don't notice much of a difference except I get cool back spikes.
4. The game plays great, that's WHY people are willing to pay money to support the makers.
I said it reduces personal identity, which it does.
How much of a problem that is - is up to the individual.
To me, it's not a game breaker - but it's a very bad design decision for a game that's actually pretty good at the "virtual world" aspect in other ways.
It's counter to the vision - as far as I can tell.
Let's not get ahead of ourselves in terms of how many people are willing to support it, though. The game is just out and starved MMO fans are in the honeymoon phase right now.
It's the least reliable stage of any MMO except before launch.
#1. you can hit 50 in a few days of playing, that's 'high level' around then you can start wearing armor and clothes that actually looks ... well like clothes. No longer potato sacks. This is just like nearly every other online game I've ever played.
#2. Comparing it to other SIMILAR games, Ala EvE, ArcheAge, or Darkfall. This game has FAR MORE customization of your characters appearance.
#3. I don't think it's counter to the 'vision' at all. That doesn't even make sense.
I don't want to "spend a few days" grinding to max level so I can start playing the game for real.
If I can't create a personal identity for myself from the beginning of the game, I start to lose interest.
WoW had plenty of armor progression - it just looked like shit
SWtOR, EQ, EQ2, ESO, AoC, AO, Vanguard and countless others had nice gear progression as well.
Yes, I think enforcing "costumes" and minimizing appearance identity is counter to a freeform sandboxy vision.
Makes a lot of sense to me.
Erm, no one told you to grind to 'play the game for real' I said that even casually you'll unlock every outfit in the game in a short amount of time.
If it's counter to the 'sandboxy vision' why did you only list off THEMEPARK games and I listed off SANDBOX games?
The sandbox games have far less gear in them... by design.
you CAN create a 'personal identity' in this game, far more than in any other game I've played. It has a far more intricate character creator AND you can have a backstory for your character that everyone can view from the character window just like old school MMOs.
This game is mostly like if SWG only went HALF NGE.
Yes, if I want to be a Ranger character:
I have to be female
I have to be human
I have to use a bow and dagger
I have to wait until max level to change how I look
That's amazing customization because I can change my make-up and pick between a few nearly identical starting costumes right?
Sure.
I can see you don't want a discussion you want an argument.
I'll just leave you to your self entertainment.
Let's turn this into a who can randomly come up with more sandbox titles and ignore what my problem is.
Sure, I just want an argument
You like BDO and that's cool. I think it has some potential, but I don't like everything about it. Deal with it.
So far, the game seems to be trying REALLY hard to drive me away.
But I'll give it a fair shot.