Black Desert Online would be better if it had Guild Wars 2 combat and controls in my opinion.
lot of the combat seem complicated only because the controls are just all over the place and the UI is just not that great but works.
Can anybody relate?
Philosophy of MMO Game Design
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Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Would be a lot better if they would get rid of that first.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Back flips and somersaults,spinOrama's ya whatever,idk what planet they got their ideas from but it's not the one i am living on.
AMMO??What ammo,your Ranger has no ammo,nice corner cutting on game /combat design.
You come up to first Boss,says co-op fight and hmm i am under leveled,,,ummmm ok i see other soloer's doing it ,let's go.EASY mode,Boss doesn't even hit me lol.Ok second Boss same thing,under leveled,suppose to be co-op ,,solo again not much difficulty,just the usual spam away,cobmbat is all about spam,your solo why worry about grabbing hate off a tank,no need for healing just spam spam.
It's funny too because it is like totally different mind sets jumps from design to design.You see your player chopping wood or swinging a pick and it is slow more realistic then they decided that combat let's go non realistic,make up your mind,who is designing your game the kid playing super smash brothers or the adult playing FFXI.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yeah because FFXI never had flashy jumpy animations. Take off your rose-tinted glasses, Wiz. A Dragoon diving 15 feet into the air, landing on the tip of his spear, and spinning around it like a pole dancer is no more realistic than anything in BDO.
YOU WILL COMPLAIN ABOUT EVERY THING THAT'S NOT FFXI. It's tiresome.
From what I can tell though the only one who really fell for it was Wizardry as usual.
He can't resist any chance to point out that FF11 was the Master MMO...
"If I offended you, you needed it" -Corey Taylor
Source: http://www.mmorpg.com/gamelist.cfm/show/all/sCol/rankHype/sOrder/desc
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)