It looks like you're new here. If you want to get involved, click one of these buttons!
Leveling up through an MMORPG is probably one of the best experiences. It’s all about improving your character, learning new skills, trying different styles to see which one you like best or which is the most effective. Yet once you hit level cap that journey is finished, you’re no longer advancing your character with the exception of gear. ESO was supposed to change this mentality with the ability to morph skills as you got better.
Comments
yes!- but you cant use em all at once- you need to choose wisely or experiment to your play style. and dotn forget the Champion system which take a very long time to learn.
iam ok with it. what i would like to see is a deeper spell crafting & ability systems which could be found throughout the world of ESO exclusively.
say when one finishes killing a world boss it grants you a 'special' ability or when you finish a dungeon you find a special spell book in a chest in IC....things like that exclusively by doing things ingame.
Limiting class development is very dull and boring and destructive for game also a lot of development time is waste in void ...an clear example is WOW and WITH balance fix every single patch ...
JUST build content class development content skill content
with dozen of random morth not 1 not 2 but 5 10 morth for each skill ....and screw that balance and the end of the day in World pvp most of the time ur ganked by 2 3 4 or struck by cho cho train
Could just give up on balancing skills to fit different aspects and make separate skill sets for each class - one for the PvE and one for the PvP part - locked for use only within the corresponding aspect. That's "Mission: Possible".
I've seen this system copied before, but never in the same way, where it would have the same psychological impact on your experience of moving forward.
---------
no sig
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
No, but he starts with a vast amount of skill and knowledge, and will beat you in minutes.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
That's an insane amount of skill points to use and earn. I find it hard to believe you've earned and used all of those. It takes a long time.
Besides, a system with no progression caps introduces a LOT of problems. If you want that sort of absurd imbalance and focus on hardcore grind that will push away 90% of ESO's fanbase, then you are free to go play Black Desert Online where you can no life it and earn skill points forever and be better than everyone else because you can grind harder and thus are "better".
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I've now just gotten into the Champion Point system which is completely new to me and another nice way to advance my character.
There seems an abundance of ways to keep advancing my character if i really want. Sure i might eventually max it all out but they can always add new skill lines with DLC.
That's not at all true lol. They add a ton of content with each expansion. The stories are only a small part of it.
"Be water my friend" - Bruce Lee
As to end less progression,you'll never have endless because there is actually almost NO progression in any game.The reason is simple,yes you might be getting a better player but the game nullifies it by creating new content that is also getting better,so it is always a stalemate throughout the game.
The best way imo is the way FFXI did it ,still to this day 13 years later many or most players have never leveled up all the classes 23 of them.You create a sub class system with slow leveling.You need a diverse set of mobs to fight,to match the diversity of skills that a sub class system offers.You also NEED slow leveling because too fast means levels are 100% meaningless and in that case why even bother with levels if your handing them out like candy?
Then what FFXI did after end game levels and players maxed out many classes was add in added stats and a few added skills to further diversify your player.These stats could slightly make your player O/p but after years of grinding levels over many classes,players deserve it.It takes a LONG time to get to that FINAL end game point,unlike other games where players reach the pinnacle within 1-2 months which is a joke.
Never forget 3 mile Island and never trust a government official or company spokesman.
Or its a good example of two games catering to different crowds. Neither one is invalid just because you dont like one.
I did not enjoy ESO, but that doesnt invalidate it as a product? of course not, I am glad it has its audience, more choice = better choice, I am tired of MMOs that try to be all things to everyone
I mean really does it bother you that much that some people like me really enjoy FFXIV? does it some how invalidate your preference of ESO. Is it too much to accept that different people like different things and that its ok to do so?
- Shouldn't player reward come from gameplay rather than chasing gear, stats, and new skills? I do not believe in the grind, I believe more in purpose driven gameplay with the purpose centered on the content of the game. Forget about chasing stats, leveling, grinding .... just make the game about what your actually doing and why you're doing it.
거북이는 목을 내밀 때 안 움직입니다