"My weapon doesn't determine how much damage I do?"
After playing substantially, grouping with dozens of players, and fighting it out in the darkzone, I can say that thus far The Division has been the most fun game I've played in the past year. While it does have its fair share of technical issues (mind you, I'm playing on the Xbox One so hacking isn't one of them), the randomized crafting system and of course, the division has its own... "charm" (see - waiting in line for the quest NPC) --those, I feel, are minor problems.
I think The Divisions greatest strength is also its biggest "problem". While its not an actual issue per se, the RPG and Gearing features of The Division seem to confuse quite a bit of players.
At first I believed that this was due to the majority of confused players were Console players that aren't used to the "MMO-RPG-Class/Spec" Style of gameplay. After speaking with a number of PC players, and my XBL group, just about everyone I spoke to has an issue understanding character stats.
I don't believe The Division is tough to understand. Stats are really broken down into 4 parts total. DPS, Stamina, Skill Power and Armor Rating. Most green gear and above raises some of these stats, but pretty much every facet of gameplay can change these stats.
The Division actually makes it easy... but it seems players aren't understanding what they're seeing as some items are "hidden".
For example.. I have 2 characters (simply because its easier than carrying around 2 sets of gear). One is DPS the other is Support. One focuses on DPS the other Skill Power.
In last nights hard mode mission I played with a group from the matchmaker on my support character. Most of the players in the group were a level or two ahead of me so the mobs were higher than me as well -- but players were wondering why my heals were doing substantially more than theirs and how my Turret could essentially tank multiple enemies. When I told them that my Skill Power was around 2400 (at level 9 thats really high) they asked, what does that mean?
I pulled them into the skill menu and explained that you can see how gear that increases the skill power stat can not only increase the effectiveness of your skills but also decreases skill cooldowns. This information is hidden in a menu, so most players probably don't see a direct correlation and therefore have NO idea what their skill power stat really does.
I effectively have a recurring full heal with a 30 second cooldown in comparison to their heals that do barely 1 bar of healing with a 40+ second cooldown. I explained how this is also possible with your Stamina and Armor rating for tanking and DPS stat for Damage.
Thats where they got extremely confused. "So my weapon doesn't determine how much damage I do?" one of them asked me.... and I told them... yes.. but only in part. If you wear gear specifically designed to increase your DPS stat, you would likely do double the damage of your weapon or MORE. They couldn't believe it.. it was like I slapped them in the face.
I ended up explaining the same things to my Room mate who is an avid MMO player, and my entire XBL team, all of which changed up their roles afterwards that changed the group dynamic in PvE and PvP like it was night and day.
I think what The Division does is pretty great, and I like HOW they're doing it... but I think they don't explain it well enough. They do try to explain it in a tutorial window... but I think maybe they should have gone the extra mile here and done a tutorial from the top down. Showed you what a high skill power, a high DPS, and a high Stamina character feels like so gamers can strive to become that or anything in between.
TL:DR --- The Division should redo the tutorial to teach players how the gearing and specialization system works.
Comments
this video implies that its more likely those who dont like the game dont like it because its too easy and not very immersive. From watching the video I have experienced the things he is talking about exactly as he is talking about them in other games so I can associate with what he is saying even though I havent played the game
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In the Dark Zone its extremely tough too, you can't just run by mobs as they will chase you and can fire at you from very long range. Running into other players isn't great either. I would also say the immersion level is quite high in comparison to other games out there.
That being said... players aren't disliking the gearing system.. they just aren't understanding how to use it effectively.
I found these things out on my own but it would have been better if, at least some of these were known up front. Some highlights:
"
DPS ISN'T EVERYTHING
Despite what your weapon inventory screen might appear to tell you at first glance, the DPS of any given weapon isn't necessarily an accurate representation of how that weapon will serve you in combat. For example, the DPS of the above LMG is technically higher than that of the Hunting Rifle.
However, in a firefight, one well-placed marksman round will do far more damage than a several-round burst from the LMG. Make sure to keep this in mind when preparing your loadout, and experiment with the various weapon types to figure out which ones best suit your play style.
STATUS EFFECTS
There are a variety of status effects that you can inflict on your enemies (both human and NPC), but you don't really learn what those are until you experience them for yourself.
Burning / bleeding effects (such as Incendiary Grenades or the BFB Sticky Bomb mod) prevent targets from running, which is especially useful in the Dark Zone (throwing an incendiary grenade at a group of extracting agents is a great first volley when going rogue).
Similarly, disorienting effects (like those from Smoke or Tear Gas grenades) prevent your targets from using cover.
You can also boost your own stats with consumable items:
- Canned Food: Increases healing effects by 40%
- Energy Bar: Instantly removes negative status effects.
- Water: Increases damage to elite enemies by 20%.
- Soda: Reduces Skill cooldown time by 30%
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If they had time to do two DLCs, they had time to fix what was obviously broken.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Yes, and if you read the post above, you'd see that he explicitly says hard mode. Why don't you run off to the Internet, get some youtube videos about The Division hard mode (not beta) with someone saying it's easy, and then make an apples to apples comparison.
Also, are you going to take someone serious who's talking about a game and saying that in real life when you crouch behind a box, you can't see anything, so that's so unrealistic in this game? Like for real.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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The comment of enemy variety and attacks is something im aware of, but any potential soultions are limited by the setting being more contemporary, so you cant suddenly have a T-virus monster or alien super weapon to fight with varied phases and such.
So I can't go to the Steam page, this very second, and see 2 different uniform packs for sale, in the DLC section?
And were they not offered on release day, and were they also not included in the price of a $60 game?
(It took developer time to do those item packs, and it is time that could have been spent fixing up some exploits and bugs, but no.... squeezing a few extra bucks on top of a full priced title is more important.)
Yeah..........
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ummmm
so does the video...'in hard mode' yes...
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*sigh* so sad. Yes, they released some skins. Keep on keepin' on with the ignorance. I won't even bother you with the whole video game pricing argument since I'm sure it would be lost on you.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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did you watch the same video as I did?
he talked about being able to see people behind structures with xray, he talked about seeing people over an obstruction you are behind because of 3rd person view, he talked about icons over their head and he talked about timming bullets while combating a boss
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Which is even more ironic coming from a Canadian, who had to buy this thing at $79.99 CAN instead of $60 US.
(Oh please, bend me over further!)
Meh.
Check that one out. This is about mid way through this mission, the very first part of this hard mode mission is extremely tough.. and you're getting perspective from a security spec'd player.. basically the tank. He states in the comment " We were playing on the hard difficulty while leveling. It was a lot of fun and a good challenge. "
You could have 2 enemies that look exactly the same, but one is an elite, and the other normal, you can kill one easy and the other not so much and can kill you easily. Its helpful to be able to tell those apart. Now you could argue that they should look different, but thats more an art complaint/setting limitation than anything.
The two DLC's were actually not DLC's so much as skin packs.. people who bought the season pass got them for free -- it was an incentive. This is the same as B2P games launching with a cash shop. The only difference here is.. if you go to Ubisofts Hub you have the opportunity to get alternate costume packs for free.
This was really just an additional incentive, the main thing you receive from these packs aside from the uniforms is the addition of 2 of the same assault rifle with different skins on them, otherwise they are the same and only nominally better than the gun you start with. They are level 4 weapons so you out level them quickly, but its a nice starter rifle, and some cool visual gear if you're into that.
look there is nothing wrong with disagreeing with the views on that video but to imply that because you dont agree that it is nearly liying is a bit extreeme dont you think?
I havent played The Division but I have played another game that he has played called 7 days to die in which he qualifies that game as actuallly hard.
try that game on hard....you will s you pants
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I also never implied that he was lying about anything, his experiences and feelings about the game are his own.
2) Ark is substantially tougher than 7 days
3) If you let this guy make all your decisions for you than I think you have bigger issues. You're basing your decision off of HIS take on a beta, where he was already predisposed to disliking the game.
28) Come back after you've got some first hand experience and then let us know what you think. You're basically parroting someone elses opinion and labeling it as your own. Just be honest -- you don't like The Division because you don't like it. It's not your "cup of tea" and therefore you're just looking for reassurance, but the "review" you're listening to isn't an accurate one.
2. if your point number 1 is true why are you bringing up Ark?
3. I dont but I have played games that operate EXACTLY as he had described The Division and I already had about 200 hours in 7dtd before I even saw his video on the subject.
4. given that he was specific on how he felt The Diviison was easy perhaps you could to
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