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If you haven't yet played Tom Clancy's The Division, you're missing out. It's too early to tell how long it will last, but The Division has been a good deal of fun so far. Its vision for a post-apocalyptic Manhattan is amazingly realized, and the sobering sense of wonder you'll feel wandering its snowy, abandoned streets is gripping. But I can't help but feel disappointed with how carelessly The Division treats that lovingly crafted world.
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I think they had some good intentions and I personally wanted MORE rpg elements in the game, it actually felt like they were trying to make it RPG but didn't execute at that part. The shooter part of it is awesome. I love covered based shooters.
Also WTH are we buying weapons for from vendors if we are the government's last hope? It would make more sense to unlock weapons in an armory or something not buy them from the same government who sent us on the mission in the first place..
You know what? maybe that -is- accurate. 'Merica.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Strength: Determine types of guns/ammo you can carry and how much
Speed: Determine how fast you sprint and aim
Endurance: How much health you have and how long you can sprint
Intelligence: What types of gadgets/devices you can use in the battlefield and how good they work.
Luck: How fast you find new weapons in game
Just that alone would make the RPG part better and give more variety to character types.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I kill a wolf and it drops a sword and some cash in a fantasy setting? Magic wolves, sure they exist.. but they carry swords and have wallets?
The Division IS a game... you WANT NPCs that you help to give you something useful. Most of the time you get a scarf or a coat -- but lets analyze that to the point the author of this article does. It's POST APOCALYPTIC NEW YORK in the WINTER... would someone really be giving you a COAT in exchange for a can of food? The Agent Hubs are another thing -- you can effectively hotjoin groups at any time... it's all part of the game mechanic. Going into a safehouse and seeing other players, its just a general hub and while it may be at odds with "the amount of agents that are actually in the world" we still have to remember that this, in its entirety, is a game.
Every game will hit those immersion breaking peaks. You generally don't get such critical views on the minor details such as gear drops. I've had weapons drop from cleaners they don't use. To go along with the "bullet sponge" argument, how many times did we hear "Lightsabers should be one hit kills" in SWG and SWTOR from players but nary one from critics, yet here we get a lot of "I shouldn't sink an entire magazine into an enemy to kill it".
Its an immersive game, yes, but it is still a game. If you're looking to set down roots in Post Apocalyptic NYC, I don't think this game will be the one to do it.
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This is what I'm talking about. A lot of players don't understand the game as an RPG.. they play it as a shooter which is fine. This is Ubis problem.. they didn't explain it well enough in the tutorial.
I do agree with you re: the swarm of agents, though. I feel like they had an opportunity to actually create a story around this massive group of people. So they have the ability to re-align that tired "chosen one" with one of a collective. Then..... NOPE!
Crazkanuk
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"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
What the division did the WORST that is really hindering the game right now is inform the player base. They even made their tutorial windows too busy and people often don't want to read them.
It's my belief that the tutorial area is where you should learn in a hands on way, everything you need to know about the game. They didn't do that... even hours after you're in the main world you're getting tutorial boxes with 5 different windows explaining what it is you're doing and how to do it and why you should do it. It's too much and it's too late. Inform them first, then guide them later if they ask for it.
@maskedweasel ... You're post helped me and my group understand the game better, so Thank You. I agree that once you realize how the system works it is incredibly simple to use it to improve your character. People just need to be made more aware of how the stat system works, it doesnt need to be replaced or retooled.
do the things you are talking about directly affect your game play?
example: In my favorite MMO there isnt an in game tutorial to learn how to improve my tools but if I dont learn them then my game play will be greatly limited in the long run.
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Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Recently, mmorpg.com had some good freelance-writers at hand. Imo the overall quality of articles has improved by a ton.
TLDR-version:
10/10, would read again.
But that being said, I feel I'm more forgiving on some things, and less on others -- and those other things are mostly the game mechanics.
@RexKushman I'm glad I could help you guys!
1. 'RPG' intent back in the days of D&D was actually designed with realism in mind. The attributes and skills for the most part where applied to qualities we have in real life, strength, dexterity etc. Only areas such as 'magic' would be specific to a genre.
2. making a plot use 'smallpox' instead of 'fantasy disease here' is so insignificant to the question of bringing over RPG elements into a modern world setting like Fallout which in of itself is insignificant that it makes me do a double take. Is that really where mainstreamers are now? talking about changing a plot to work for different settings as a cornerstone game of innovation?
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who these guys just never stop with the B.S. do they?
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Seriously, did Tom Clancy or Ubisoft piss in your Cheerios or something?
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