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This game looks way too amateurish next to EQ.

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  • DistopiaDistopia Member EpicPosts: 21,183
    edited March 2016
    Dullahan said:
    Torval said:
    I never compared this to EQ2.

    Torval said:
    I agree the world looks nice. However, like you've said in a bunch of posts, a good looking world doesn't mean the gameplay is good.

    EQ2 is lightyears ahead with interesing complex quests, crafting, faction, and other gameplay mechanics. Saying otherwise is simply lying. Graphics aren't what counts for everything. EQ2 on maximum settings looks very nice. It's just old. EQ on the other hand has never looked really good.

    Cool story.
    Eh I think the point was he didn't come here to make such a comparison, as well as pointing out looks don't mean much when creating a world in response to your statement. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DullahanDullahan Member EpicPosts: 4,536
    Kiyoris said:
    Dullahan said:
    Nice grass.




    Pantheon grass up close. Not so great all of a sudden.




    You are reaching so hard right now, its to the point of outright trolling. Obviously the stream quality did not do the game justice. When confronted with actual in game screenshots and high quality recording that wasn't a low quality stream, you ignore them and come back to the distorted stills from a blurry stream.

    Not sure what you're angle is at this point, but you seem upset.


  • [Deleted User][Deleted User] Posts: 12,262
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  • DarkswormDarksworm Member RarePosts: 1,081
    edited March 2016
    Distopia said:
    Dullahan said:
    Torval said:
    I never compared this to EQ2.

    Torval said:
    I agree the world looks nice. However, like you've said in a bunch of posts, a good looking world doesn't mean the gameplay is good.

    EQ2 is lightyears ahead with interesing complex quests, crafting, faction, and other gameplay mechanics. Saying otherwise is simply lying. Graphics aren't what counts for everything. EQ2 on maximum settings looks very nice. It's just old. EQ on the other hand has never looked really good.

    Cool story.
    Eh I think the point was he didn't come here to make such a comparison, as well as pointing out looks don't mean much when creating a world in response to your statement. 
    To be frank, there are probably a dozen or less PCs in the world that can run EQ2 on maximum settings without severe performance issues or causing your computer to generate enough heat to warm Siberia.  Their graphics engine is that terrible.

    Like I said in another post, EQ2 runs worse on my Laptop than Age of Conan.  Much worse.  It isn't even in the same stratosphere of efficiency, and Age of Conan is not bastion of that.

    EDIT:  I should mention that I raided EQ2 with a progression guild up until right before AoD launched, on a pretty decent Desktop PC with a Multi-Core, high Clock CPU and a decent discrete GPU with 1-2GB RAM (not sure which, but this was 2011 or so).  So I'm not just talking about it running on budget equipment, either.

    I do think the "Asianesque" character models in EQ2 put a lot of people off.  They did go a bit overboard on classes and races, for example.  They seemed to put too much work in areas that didn't matter that much, and not enough in the areas that did.

    The gameplay was decent.  The lore was fantastic and the game was filled with things to do.  They just fell short in a few major areas that users cared about, and pretty much handed the market to Blizzard in the process.
  • tawesstawess Member EpicPosts: 4,227
    Dullahan said:

    I guess you missed the gameplay videos of both Pantheon, Gloria Victis and Crowfall which more than demonstrated its capabilities. You should check them out.

    The screenshots were only in context and response to the remarks about its graphics and graphical capabilities.
    I will as soon as they are full releases. Because what i could see neither of them are. 

    Now the reason i am not saying yay or nay on unity as a MMO engine is becaue i am not a engineer. I have no clue what goes in to making a good mmo engine. I know it is a very solid SP game engine for both 2 and 3D. Then again my limited knowledge would say betted on the HERO engine being a good pick and that was sort of proven wrong. 

    This have been a good conversation

  • DistopiaDistopia Member EpicPosts: 21,183
    Dullahan said:
    tawess said:
    Dullahan said:

    Exactly. That is an ignorant statement made by someone who hasn't taken the time to see what can be done with Unity. The Pantheon screenshots speak for themselves.

    https://www.pantheonmmo.com/media/screenshots/
    Thing is i can put together pretty screenshots in unity.... That does not make me a game developer. (not saying the P:RotF team are not game devs. they very much are. Just that a bunch of screenshots tell you nothing about how well a game will run as a MMO(or any kind of online game) on this or that engine. For an example the cryengine looks fantastic but is sort of bad for any type of online play. 

    How Unity will stacks up is left to be seen, but i guess it will come down to how good it is at integrating modded elemens and how efficient it is. 
    I guess you missed the gameplay videos of both Pantheon, Gloria Victis and Crowfall which more than demonstrated its capabilities. You should check them out.

    The screenshots were only in context and response to the remarks about its graphics and graphical capabilities.
    Actually it was not in response to graphics. It is whether Unity 5 being a proper choice for a full scale MMO. We have yet to see one. I know it looked decent. Unity can look decent that is not the question. My question is how the Engine and the mods they make to it hold up under server load. Playing a small little area with 6 people is one thing. Playing the game with a few thousand is another. We have yet to see one released. I am not saying it will not be amazing. It very well maybe. I have worked with Unity for 6 years now. I am curious how they are going to handle certain things. Until a proper beta with no NDA we will not know. 
    I just hope Pantheon looks better up close and personal than SOA does. In screens and certain video SOA looks quite nice, in action not so much, everything seems wooden, and foliage looks quite ugly when you get close.  

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KiyorisKiyoris Member RarePosts: 2,130
    edited March 2016
    Dullahan said:
     Obviously the stream quality did not do the game justice. 
    Having a high quality stream is important, but that's not the consumer their fault.

    That's a presentation problem the company needs to handle better.

    If twitch doesn't provide high quality streaming, then set up a server.

    Twitch is for gamers, not companies.

    I am able to present EQ, a 16 year old game, in a light that makes it look great, I know how I can make the game look good, presentation is everything.
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  • jesteralwaysjesteralways Member RarePosts: 2,560
    I think this game in Pre Alpha as well looks better and will bring more to the table than Pantheon. Both will have their fans but I predict this will have a larger audience. BTW it uses the Unreal Engine
    "larger audience", how much larger really? Both of these games feature some stuff from the bygone era and i don't see any of them to be bigger than darkfall. Of course they will be "breath of fresh air" among all the "regular" mmorpg and personally i want to try them both but i really don't see them having a large enough player base.

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  • DullahanDullahan Member EpicPosts: 4,536
    I think this game in Pre Alpha as well looks better and will bring more to the table than Pantheon. Both will have their fans but I predict this will have a larger audience. BTW it uses the Unreal Engine
    I've followed CoE for quite a while now, and while I hope it does well, looking past some of its neat features I just don't see much there. It lacks the core gameplay that will make it compelling to not only a large audience, but even a smaller audience in the long-term.

    Pantheon on the other hand is based on a solid, very well documented design that I have much more confidence in.


  • syriinxsyriinx Member UncommonPosts: 1,383
    I think this game in Pre Alpha as well looks better and will bring more to the table than Pantheon. Both will have their fans but I predict this will have a larger audience. BTW it uses the Unreal Engine
    Elyria has some cool ideas, but its an action RPG.  Trying to appeal to an old school crowd with an action RPG likely won't mix, so I'm not exactly sure who this game will really appeal to.  Also the payment model looks weird and if I am reading it correctly it puts a financial impact on dying which a lot of people will not like.

    But its entirely possible this game exists to a market no one really knew existed.  We shall see.
  • DistopiaDistopia Member EpicPosts: 21,183
    Dullahan said:
    I think this game in Pre Alpha as well looks better and will bring more to the table than Pantheon. Both will have their fans but I predict this will have a larger audience. BTW it uses the Unreal Engine
    I've followed CoE for quite a while now, and while I hope it does well, looking past some of its neat features I just don't see much there. It lacks the core gameplay that will make it compelling to not only a large audience, but even a smaller audience in the long-term.

    Pantheon on the other hand is based on a solid, very well documented design that I have much more confidence in.
    IF you want to focus on the core, I have to strongly disagree, on a basic level the core of COE is not unlike Lineage, one of the all time strongest performers in this genre. WHile the core of Pantheon is not all that different it's different enough for certain smaller factors to strongly dictate future performance for the title (retention). The core of lineage is world control, EVE and SWG also featured this core.

    Which those two games survived a lot more in the way of core changes, as as long as those core changes didn't take away the communal spirit of the game people continued on (basically anything but an NGE), a stark contrast to how easy it is too lose players in an EQ style game, small changes (as simple as a class or gear nerf)  can have huge effects on those playing, as the core is group combat and the acquisition of personal power (gear and hard earned levels). Case in point EQ vs EVE... in the latter it takes far more to send players into a rage quit frenzy. That's because what players are attached to is less personal, it's not their ships, or gear, or even the amount of skills ticked, it's those that make up the world... A much more lasting bond that simple game changes isn't going to destroy.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Pre-Alpha nothing to see here.

    This thread is a waste of space "if the game released now" lol is the op some sort of idiot? the game is in pre alpha and will not be releasing now so wtf is the plank talking about?

    Pointless thread is pointless.




  • DullahanDullahan Member EpicPosts: 4,536
    edited March 2016
    Distopia said:
    Dullahan said:
    I think this game in Pre Alpha as well looks better and will bring more to the table than Pantheon. Both will have their fans but I predict this will have a larger audience. BTW it uses the Unreal Engine
    I've followed CoE for quite a while now, and while I hope it does well, looking past some of its neat features I just don't see much there. It lacks the core gameplay that will make it compelling to not only a large audience, but even a smaller audience in the long-term.

    Pantheon on the other hand is based on a solid, very well documented design that I have much more confidence in.
    IF you want to focus on the core, I have to strongly disagree, on a basic level the core of COE is not unlike Lineage, one of the all time strongest performers in this genre. 
    You lost me at best performers. Best performers where? Certainly not in my country. I can count on 1 hand the number of people I known that have even played it.

    I believe that core is problematic at best. Its much harder to "get right", as can be seen by the fate of the games that have tried. While I very much look forward to CoE if it does (or any other game for that matter), I'm just not confident. It feels like a long shot to me and I haven't seen them say anything that gives me confidence in it. I feel like they are majoring in the minors pretty much across the board every time I read an update.

    I don't want it to look like I'm attacking the game, but it was brought up in a Pantheon thread so I thought I'd give my honest opinion of it. I don't go around trying to shit on indie games, but as much as I want to like it, I just don't feel like what they've proposed thus far is realistic. When it comes to indie games, I have far more confidence in what has been proposed by Crowfall or even Gloria Victis than what has been revealed so far by Soulbound studios, despite some of the more next gen ideas they are bringing to the table.


  • tawesstawess Member EpicPosts: 4,227
    Well the only thing that might be a worry is that it is set to release in the next year... And it is still in pre-aplha... That last bit is going have to come together very quickly if that is true. 

    If not we enter tinfoil territory of the hiding under the pre-alpha tag to sweep criticism under the rug. 

    Now as i have said before the developers are the only ones who can say if a game is in a stage or not, so we take them on their word... Just saying that the alpha and beta period is going to be really dang short even with a 2018 release.  

    This have been a good conversation

  • DullahanDullahan Member EpicPosts: 4,536
    tawess said:
    Well the only thing that might be a worry is that it is set to release in the next year... And it is still in pre-aplha... That last bit is going have to come together very quickly if that is true. 

    If not we enter tinfoil territory of the hiding under the pre-alpha tag to sweep criticism under the rug. 

    Now as i have said before the developers are the only ones who can say if a game is in a stage or not, so we take them on their word... Just saying that the alpha and beta period is going to be really dang short even with a 2018 release.  
    I have to agree, though I don't personally know what they have completed beyond what we've seen. I think its likely at this point that unless they strike gold with VC, they will probably be pushing back the launch date. Again though, I have no personal knowledge of how much they are working with or even what they need to complete before they feel the game is launch ready.

    The truth is though, I'm not that worried about it. They do have at least one investor, and growing support from their fanbase. I am satisfied with the progress they're making with this support. If I have to wait another year or two before they are ready to launch, I am happy knowing there is at least one game I can look forward to in the future.


  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    edited March 2016

    PvP and other Unsavoury Activitie


     I am sorry but this sounds far more appealing to me and a game that is trying to be more forward thinking. 
    Np enjoy your forward thinking game, why are you moaning about this game when you have a game that will cater to all your needs? Oh wait, you want every mmo to cater to you right? Blueturtle13 is special all devs must keep bluey in mind while developing there mmo.

    Bye.




  • DistopiaDistopia Member EpicPosts: 21,183
    edited March 2016
    Dullahan said:
    Distopia said:
    Dullahan said:
    I think this game in Pre Alpha as well looks better and will bring more to the table than Pantheon. Both will have their fans but I predict this will have a larger audience. BTW it uses the Unreal Engine
    I've followed CoE for quite a while now, and while I hope it does well, looking past some of its neat features I just don't see much there. It lacks the core gameplay that will make it compelling to not only a large audience, but even a smaller audience in the long-term.

    Pantheon on the other hand is based on a solid, very well documented design that I have much more confidence in.
    IF you want to focus on the core, I have to strongly disagree, on a basic level the core of COE is not unlike Lineage, one of the all time strongest performers in this genre. 
    You lost me at best performers. Best performers where? Certainly not in my country. I can count on 1 hand the number of people I know during my life time that have even played it.

    I believe that core is problematic at best. Its much harder to "get right", as can be seen by the fate of the games that have tried. While I very much look forward to CoE if it does (or any other game for that matter), I'm just not confident. It feels like a long shot to me and I haven't seen them say anything that gives me confidence in it. I feel like they are majoring in the minors pretty much across the board every time I read an update.
    I'm referring to the longevity, hence why I moved to a comparison between EVE and EQ as it also uses that same core ownership/control mechanic. When players are playing because of the players around them, mechanics are less important, as is gear and player power, which are huge to progression type games like EQ. While one may be easier to pull off initially (Pantheon), it's much harder to keep those players happy as it's your additions that mean most to retention.

     Power struggles (liek you find in EVE or Lineage) are more dynamic meaning the under lying game-play stays more emergent and dynamic. PVE content driven games like EQ are the exact opposite as content grows stale... As we learned with EQ, it's when you start adding content and new gear and/or forms of "power" you risk alienating everything that was there before. Yet these things are also desired by a large portion of players, as encounters get old. It's a much harder balance to maintain, hence why the EVE player is still playing EVE and the EQ player is here saying all games suck...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MontreseurMontreseur Member UncommonPosts: 10
    Kiyoris said:
    So not only you captured the video at low rez, you gif is also even lower quality? gotcha. Nice try though man.
    I'll show you why it was their fault the stream was garbage, not my capture.

    This is a Full HD PNG with no compression of a 1080P stream recorded with high bitrate.







    See how the LIVE overlay from Twitch stream in the top right, is razor sharp, but the text from the game is not and completely blurry.

    My capture was very high quality. The stream they used was bad, their fault, not mine.


    The stream was purposely tuned way down so more people could view it. If you are not partnered with Twitch ,viewers cannot adjust the video quality. It causes buffering and stopping for some people with slower connections.
    Environment Artist - Pantheonmmo.com
  • DullahanDullahan Member EpicPosts: 4,536
    Distopia said:

    I'm referring to the longevity, hence why I moved to a comparison between EVE and EQ as it also uses that same core ownership/control mechanic. When players are playing because of the players around them, mechanics are less important, as is gear and player power, which are huge to progression type games like EQ. While one may be easier to pull off initially (Pantheon), it's much harder to keep those players happy as it's your additions that mean most to retention.

     Power struggles are more dynamic meaning the under lying game-play stays more emergent and dynamic in turn. As we learned with EQ, it's when you start adding content and new gear and/or forms of "power" you risk alienating everything that was there before. Yet these things are also desired by a large portion of players, as encounters get old. It's a much harder balance to maintain, hence why the EVE player is still playing EVE and the EQ player is here saying all games suck...
    Lets be honest, EQ players think games suck because we don't have a game like the EQ we loved. Most of us would still be playing EQ if they remained true to the game (or brand identity) that people fell in love with. And before you try to say "exactly, its hard to maintain", no that was not the case. What happened to EQ was no accident or the result of their "inability to balance or maintain" the game that they had, they sold out in an attempt to make the game more appealing to a casual audience.


  • [Deleted User][Deleted User] Posts: 12,262
    edited March 2016
    The user and all related content has been deleted.
    Post edited by [Deleted User] on

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  • DistopiaDistopia Member EpicPosts: 21,183
    edited March 2016
    Dullahan said:
    Distopia said:

    I'm referring to the longevity, hence why I moved to a comparison between EVE and EQ as it also uses that same core ownership/control mechanic. When players are playing because of the players around them, mechanics are less important, as is gear and player power, which are huge to progression type games like EQ. While one may be easier to pull off initially (Pantheon), it's much harder to keep those players happy as it's your additions that mean most to retention.

     Power struggles are more dynamic meaning the under lying game-play stays more emergent and dynamic in turn. As we learned with EQ, it's when you start adding content and new gear and/or forms of "power" you risk alienating everything that was there before. Yet these things are also desired by a large portion of players, as encounters get old. It's a much harder balance to maintain, hence why the EVE player is still playing EVE and the EQ player is here saying all games suck...
    Lets be honest, EQ players think games suck because we don't have a game like the EQ we loved. Most of us would still be playing EQ if they remained true to the game (or brand identity) that people fell in love with. And before you try to say "exactly, its hard to maintain", no that was not the case. What happened to EQ was no accident or the result of their "inability to balance or maintain" the game that they had, they sold out in an attempt to make the game more appealing to a casual audience.
    The big casual shift in MMORPG's didn't really come until post WOW, looking at the old MMOcharts image shows EQ's decline before that, basically mid 03-04. They had a huge dip like most older games post 05, as that's when the casualization decline started.Yet something started to change before 04.. looked like a series of drastic falls to me.. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MikehaMikeha Member EpicPosts: 9,196
    Everquest Next was the only hope.  :(
  • tawesstawess Member EpicPosts: 4,227
    Dullahan said:

    I have to agree, though I don't personally know what they have completed beyond what we've seen. I think its likely at this point that unless they strike gold with VC, they will probably be pushing back the launch date. Again though, I have no personal knowledge of how much they are working with or even what they need to complete before they feel the game is launch ready.

    The truth is though, I'm not that worried about it. They do have at least one investor, and growing support from their fanbase. I am satisfied with the progress they're making with this support. If I have to wait another year or two before they are ready to launch, I am happy knowing there is at least one game I can look forward to in the future.
    True to that. As long as they can afford it i always vote for "getting it right from the start" over "getting it right down thew road" and while this is not a game for me per se, i am invested enough in the MMO genre to want to see it become a thing. 


    This have been a good conversation

  • SovrathSovrath Member LegendaryPosts: 32,938
    edited March 2016
    Darksworm said:

    So basically, you didn't read my post?  And like littering the forums with your own?

    Got ya.

    P.S.  In the future, try actually reading posts before hitting quote, cutting out pieces, and rushing to reply because you think  you have such a sturdy point.

    Also, you are equating the use of the term "looks" to visuals only, which is simply a useless game of semantics on your part.  Perhaps the OP should have used the term "seems" to eliminate that useless tactic of yours.
    you got nothing.

    This is you:

    The OP wasn't referring only to graphics, but people are focusing on graphics because it's the only way for them to form a coherent counter-argument.

    I responded to that.

    and this is her:

    There is no way this game will take off with these kind of awful graphics and animation.

    But nice try trying to evade what was actually said. Unbelievable. Or do you just want to "tit for tat" and be picayune about nothing?

    and yeah, she says "looks" but her post has no other info other than "graphics and animation".

    And if you mean something else keep in mind we aren't mind readers. We can only respond to the words that are written.
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