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I am looking for a place where I can actully roleplay. Just getting that Holy Avenger or Dragon Scale Breastplate isnt that.
I want to get my own house/castle if I have to gold to put it up. To have friends over, to make story lines our selves. Like if I had the castle and my girlfriend and I roleplayed that we had a child. Then someone we meet in roleplay a evil human rogue.. anyway. this rogue kidnaps the child and runs of to some safe house.
And Me and my girlfriend hunts this person down with other friends to save our child.
It could simply be done by making it possible for players to add their "homes" on the dungon map and as the owner of this "Home" they could approve what players that should be allowed. And possibley several home per player. Like the Rogue having his safe house in some forest and his own personal house near a town.
Also if a group of players decide that they want to start a city they could do so letting ALL PLAYERS enter and this project would of course take an amount of time, and to pay of the persons that founded the city any thing bought like food, water, arrows, weapons ect.. would result in Tax to the city founders...
(that sounds like starwars galaxy but I dont like SWG I like DnD ^^))
I think they should make more option for roleplaying instead of just some tavern in ONE TOWN.
Gimme 50 towns, a huge forest or two, a mountian with a lake... castles, house.. and PVP. even if it is just dueling style that option should be in the game.
Also I read about crafting, I think Crafting of magical items should be just as they say. Real Life Days
If it takes seven days for a single sword with +1 to be made it wont be that easy to flood the market... ofcourse +1 isnt all that hot, so I think seven days is pushing it ^^.
What I want to point out is... I want to roleplay, and so does my girlfriend. Just Instance/dungon crawling is BORING. I want to interact with other players and make fun stories that we can play out.
Ofcourse to buy this castle, the safe house, the home near the town.. you need funds.. and how do you get funds? By dungon crawling.
And to solve the 15 minuts of walking to the dungon... well why not make a Teleportation service that costs a small monetary fee from the town(towns ^^) to the dungon, and let those that want to exsplore... do just that Exsplore.
And a last little thing.. I think they should make the game plain normal turn based. You click on a ability "Taunt" or "Power Strike" and they activate as your turn show up. And when your Char evades a fire ball, lightning bolt or other Lightning reflexes spells the motions of the character could be that as in the trailer the person rolls away. I think WOW's combat system works rather well but WOW lack roleplay possibilites, EQ2 has poor gameplay but GREAT roleplay options (my opinons at least).
Last few words
- Turn Based Style; easier to learn and use for all ages of players.
- Breathing World; Just to run around the whole world exsploring will add a nice flavour to the game.
- Houses and Guild Castles/towns; This alone would give the hard core roleplayers something to do ^^.
- Magic Items Creation; XP cost, GP cost and real life time to craft = Very possible solution
- Races to play; Let drow and the other races become playble, Allright Drow got that pesky Spell resistance and spell abilites but remove that and give them normal elf powers just so that players can play them and have fun. Or give them the penalty XP needing two times their level of XP. (ofcourse every powergamer would be a drow elf for the spell resistance and just work harder for the leveling)
- Roleplay !!!; Not all buy the game to get all the powerful items, someone just want to make up stories like in plain PNP. Let us ROLEPLAY!!
That was all... i know it was a long post.. but I think that was all I had to say ^^
- Kimbosan -
Comments
Agree. I like RP. But i think there is more people who wish just some fresh PvP meat. I like dungeon crawl with tactical dispozition (and that is a factor for me). I too whish to play in old good DnD... online. But DnD and DnD ONLINE is differen things... i think. If someone whish to create oline setting... with all sourcebooks about it (with huge living towns, with chances to command and control, with social, economical, political, religious, scientifical, cultural structure)... it never happen. Its so huge work...
Do you whish try to create your own setting? Your own world? just on the paper? Equal to the products of Wotc? Just try and forget...
The game and core mechanics... maybe they realize that in game. But all setting?! Be realists...
How they can create all that you whant? Anyway... who CAN do so much? No one!
P.S.
Only community can do what no othres can. Just some amount of power players, MEGA POWER SUPER GM/DM and any game have it succes. After all DnD is a command game... let it be so in online version. I hope...
My dark schemes always led to... some god drink. Hahaha! We shall have some vodka... :-)
I always like roleplaying.
However, if roleplaying come crashing against my ''farming tastes'' or my fun(the I dont group ''group of players'' for a roleplaying reason), then I remove roleplaying. Or peoples that choose failure for a roleplaying reason(my toon dont think that way), well, I am sorry, but you are a slave of roleplaying instead of appreciating it. ''I wont group a SK, I wont save the world, I wont I wont I wont''...well, I wont commit to that type of players and just enjoy the game, rather then accept flaws upon flaws upon flaws...
See, roleplaying is a tool to make fun, if you make it a goal and sacrifice fun, roleplaying lose it essence and it very reason to be. A real roleplaying system would have to accept perma-death to start with, and this is a very anti-fun setting.
PS: I never raid Tunare or MM in old EQ, neither did I kill goodies NPCs in general, so I somehow do some roleplaying, but I think there is a thin border to not cross in order to appreciate the best of both worlds. If I appreciate more farming UK in velk labyrinth then saving the world, I will focus on UK...hehe, and killing mommy(Tunare) was not a good idea, so I never accept those raids offers...yet raiding was a ''side aspect'' and will always be in those games.
- "If I understand you well, you are telling me until next time. " - Ren
After getting constantly screwed over by games that made it very clear that rpers aren't welcome anywhere within it, I'm hoping that D&D will go back to the "oldschool" and allow us roleplayers to be able to do our thing easily within it without having to bend over backwards and twist ourselves into knots solely to be able and play our characters.
I must take umbrance to the idea that rpers get "too serious and kill fun" because they're rping their characters. If I'm playing a lawful good character, grouping with chaotic evils defies all logic, I just wouldn't do it. UNLESS, said chaotic evils played in such a way that I didn't know who or what they were (and I've seen it done and even done it myself). Nor is my character suddenly going to kill everyone in the party saying "mwahahha" because they've just "turned evil" (i.e. an excuse to grief or PvP someone's items off them). I could say something about the person who has sit farming the same mob for hours on end solely to get a single item (which is, in the end, just pixels) as being "too serious and not fun", but I'm only going on the various shouts and ooc moaning and whining of said farmers....so I guess it depends on what flavour your fun is.
I enjoy the dungeon crawling IF I have a group that says a lot more than "omg lol tbletpo rp SUXXOR'd" and I will hold out for a group that doesn't, because if the end result is "fun" then I can assure you I don't find that sort of group fun at least. I have had loads of fun with a group roleplaying all the while - and I don't mean longwinded speeches; I tend to save that for towns and leisure time - but the occasional, unstereotypical banter exchange that doesn't just boil down to "inkies r kewl, dwarves SUKK!" really makes me enjoy any game a lot more than I would if just silently going along.
In the end, MMOGs are about interaction. Roleplaying is how I prefer to interact, and it's become a very VERY rare thing these days. If D&D is going "old school" (and I don't know about recently - my dice are retired) then I'd say there will be a very large rp presence.
Failing that, we can wait till all the farming uber-players get bored (as they invariably do after a few months) and they leave the game to us anyway.
Rp "snob" if you will...but I'll wear the title with pride.
First: Love this topic. Great post.
2nd: SWG and WoW are great in different ways, but they both failed at RP. Failed.
Everyone who plays this, will want to work towards building their own shack/house/villa/castle, and finding a nice place in the world (if there is a world) to place it. It gives people something to shoot for, something to show off, something new to encounter on travels (if there is travelling and exploring), and a great Money Sink for the developers and keep the economy stable.
Ok, this is my main point, that I hope and pray you will read and think about, and take up on. Its real simple, I hope I can explain it properly. Its about Roleplaying:
The OP talked about him and his wife (in game RP) having a child, and having a villain (in game RP) kidnap child and take to shack in forest. Add more RP to that and make the child a grown up daughter, who could be played by a lower level character who wants to RP with these people.
The system that is needed to allow these people to RP this, is like an RP-PVP flag. There will be a friends list, right? When they set this up, everyone playing, ticks a PVP box in their friends list for each player they're RPing with. Then they can attack those players ONLY. *no griefing*. Class balance doesnt matter, its RP, not Quake. There is no in-game benefit from killing players. Further, AOE damage spells won't affect people in the same Party, so you can have factions and avoid killing your friends. But still attack them if a betrayal plot is needed, etc. And, instead of people being killed, they are incapacitated (like SWG) and captured, and other players have the option to drag them away somewhere.
Now.. go back to the scenario the OP wants to do (or think up 1000 other scenarios). Lord and Lady (OP and his friend) go to town and leave daughter in castle. Villain (rogue or evil wizard) enters castle and defeats daughter (who is low level character) and drags her away. Lord and Lady return, track Villain (somehow) and fight it out with him. Villain might be the highest level in the group. Daughter might by this time be able to help fight him. Exciting battle. Villain loses. Fun had by all, but doesnt cost anyone anything to do. Maybe they do it again next week and Villain brings a henchman along.
In current MMORPGs, SWG, WoW... *how* can you ever play this out as well as I outlined above? Duelling?? yuck. Not immersive. This would be dead easy to implement, and for players to manage, and would add color to the game. You could even have a large regular group who leave themselves flagged all the time, and if they come across each other, there is a battle and the losers are left incapped for 30-60 seconds. All good fun. And if it stops being fun, untick someones box from your friends list, and it stops.
Please let me know what you think of this idea, and explain why.
Take Care,
Corum.
i have read the games forums extensivly at DDO.com. i think we are going to be very disapointed.
i will buy the game and check it out, and i hope i am wrong, but i am not seeing any RP or D&D world. i am hearing an updated version of diablo hack and slash with D&D rules
www.insomniacsbar.com (my little bar that i own in florida)
I am really hoping that there is more role-playing involved. I would love to come into the tavern sit down at the table and talk to a person that just happens to join the already going conversation. That would bring a lot to the RP aspect of the game.
I believe if the true D&D RP people would write a history for there character to give their character life it would help them with RP. It would not have to be long just 2-3 pages of character history. I do it for every D&D game I am involved.