Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

What is the most group oriented MMORPG in an open world?

ChasedagamerChasedagamer Member UncommonPosts: 56
I have noticed that in MMORPGs nowadays when you group its always in an instance. Are there any games that have you group in the open world and that force you to talk to other players and talk about strategy?
«1

Comments

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    All that comes to mind is FFXI...
  • KazuhiroKazuhiro Member UncommonPosts: 608
    Honestly I'm drawing a blank, I'm not sure any mmo really focuses on group play anymore.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • DarkswormDarksworm Member RarePosts: 1,081
    edited March 2016
    No, because such a game is biased to dedicated players and set parties almost by default.  It makes pugging harder and it can be punishing to casual players.

    Also, no one likes gameplay littered with pauses to strategize content like that.  People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.

    This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids.  The Open World is still useful or other things.  Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
  • ChasedagamerChasedagamer Member UncommonPosts: 56
    Darksworm said:
    No, because such a game is biased to dedicated players and set parties almost by default.  It makes pugging harder and it can be punishing to casual players.

    Also, no one likes gameplay littered with pauses to strategize content like that.  People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.

    This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids.  The Open World is still useful or other things.  Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
    That's what is wrong with the industry. They have segregated everything to instances. I hate instances...... bring back the strategy and the challenge!
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    The EQ progression servers offer group content in the open world.
  • BK2O1BK2O1 Member UncommonPosts: 91
    Lineage 2 classic
  • ChasedagamerChasedagamer Member UncommonPosts: 56
    edited March 2016
    I just tried Rift today. It was ok until I tried Instant Adventure which was very easy and not that fun.
  • DarkswormDarksworm Member RarePosts: 1,081
    Darksworm said:
    No, because such a game is biased to dedicated players and set parties almost by default.  It makes pugging harder and it can be punishing to casual players.

    Also, no one likes gameplay littered with pauses to strategize content like that.  People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.

    This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids.  The Open World is still useful or other things.  Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
    That's what is wrong with the industry. They have segregated everything to instances. I hate instances...... bring back the strategy and the challenge!
    Instances have nothing to do with challenge and strategy. 

    It it does have a lot to do with allowing many players to utilize the same content simultaneously. 

    How i.e. challenging or strategies isolating in a queue for a spot in a dungeon because it's over amped and there are no other rooms for other parties in there?

    The issue with players like you is that you blindly jump on any bandwagon that seems fashionable. What you're talking about has nothing to do with whether content is or is not instances, but you act as if it does simply because it's fashionable to hate instances and t guarantees a couple of Agree reactions here. 
  • DibdabsDibdabs Member RarePosts: 3,239
    Groups take out the challenge completely, for me, anyway.  Where's the excitement if a mob of people can just rampage through a dungeon so fast it might as well have a revolving front door.  Good luck to those who want to follow the herd though - just give me the freedom to do my own thing.
  • SerignuadSerignuad Member UncommonPosts: 98
    Darksworm said:
    Darksworm said:
    No, because such a game is biased to dedicated players and set parties almost by default.  It makes pugging harder and it can be punishing to casual players.

    Also, no one likes gameplay littered with pauses to strategize content like that.  People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.

    This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids.  The Open World is still useful or other things.  Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
    That's what is wrong with the industry. They have segregated everything to instances. I hate instances...... bring back the strategy and the challenge!
    Instances have nothing to do with challenge and strategy. 

    It it does have a lot to do with allowing many players to utilize the same content simultaneously. 

    How i.e. challenging or strategies isolating in a queue for a spot in a dungeon because it's over amped and there are no other rooms for other parties in there?

    The issue with players like you is that you blindly jump on any bandwagon that seems fashionable. What you're talking about has nothing to do with whether content is or is not instances, but you act as if it does simply because it's fashionable to hate instances and t guarantees a couple of Agree reactions here. 
    Man, where was I when the its-cool-to-hate-on-instances-bandwagon rolled through town.
    We need to start thinking of MMO's as we do music or literature or the movies. There is not one MMO or one game that will be universally satisfactory to everyone's taste. MMO's don't come in one genre just as books or music doesn't come in one genre. Change and innovation is a good thing in the MMO industry just as it is in literature and music, but every MMO doesn't need to push the envelope or be cutting edge to be "good" or fun. It just needs to be good. The same is true for music. The same is true for books or for movies. Music evolves. MMO's evolve. Storytelling evolves. And in doing so, it doesn't make obsolete or not enjoyable everything that's been done before. 
  • VrikaVrika Member LegendaryPosts: 7,990
    edited March 2016
    It's been a long time since I played this game, but Dofus.

    There are some instances, but they don't play as large role, and in open world grouping is good. Plus the game is turn-based so that it's really strategic compared to most of the MMOs.
     
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    BDO didn't get a vote?
  • MaurgrimMaurgrim Member RarePosts: 1,331
    Albatroes said:
    BDO didn't get a vote?


    Because you don't need to be grouped?
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Maurgrim said:
    Albatroes said:
    BDO didn't get a vote?


    Because you don't need to be grouped?
    I didn't know the title said NEED, but its retarded if you dont since there's way more benefits to grouping in BDO vs not.
  • DistopiaDistopia Member EpicPosts: 21,183
    Basically anything focusing on World PVP?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • [Deleted User][Deleted User] Posts: 12,262
    edited March 2016
    The user and all related content has been deleted.
    Post edited by [Deleted User] on

    거북이는 목을 내밀 때 안 움직입니다












  • Flyte27Flyte27 Member RarePosts: 4,574
    Darksworm said:
    Darksworm said:
    No, because such a game is biased to dedicated players and set parties almost by default.  It makes pugging harder and it can be punishing to casual players.

    Also, no one likes gameplay littered with pauses to strategize content like that.  People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.

    This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids.  The Open World is still useful or other things.  Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
    That's what is wrong with the industry. They have segregated everything to instances. I hate instances...... bring back the strategy and the challenge!
    Instances have nothing to do with challenge and strategy. 

    It it does have a lot to do with allowing many players to utilize the same content simultaneously. 

    How i.e. challenging or strategies isolating in a queue for a spot in a dungeon because it's over amped and there are no other rooms for other parties in there?

    The issue with players like you is that you blindly jump on any bandwagon that seems fashionable. What you're talking about has nothing to do with whether content is or is not instances, but you act as if it does simply because it's fashionable to hate instances and t guarantees a couple of Agree reactions here. 
    They do have some degree of impact on challenge and strategy.  In older MMOs mobs were not labeled or sectioned off.  There was no way to know how difficult a mob was without attacking it first. 

    Then there is the strategy of competing with or working with others in a world where things are finite.  There isn't an instance for everyone to get their own copy of x item.
  • fs23otmfs23otm Member RarePosts: 506
    EQ1 
    FFXI

    Those 2 are the staples for needing groups...
  • BlurBlehBlurBleh Member UncommonPosts: 162
    I have noticed that in MMORPGs nowadays when you group its always in an instance. Are there any games that have you group in the open world and that force you to talk to other players and talk about strategy?
    Aion....

    200 man legion zerging Elyos land would require some coordination.
  • MardukkMardukk Member RarePosts: 2,222
    Darkfall UW, fits the criteria.
  • KilrainKilrain Member RarePosts: 1,185
    Albatroes said:
    Maurgrim said:
    Albatroes said:
    BDO didn't get a vote?


    Because you don't need to be grouped?
    I didn't know the title said NEED, but its retarded if you dont since there's way more benefits to grouping in BDO vs not.
    Benefit != fun. Benefit != challenge. 

  • DistopiaDistopia Member EpicPosts: 21,183
    Kilrain said:
    Albatroes said:
    Maurgrim said:
    Albatroes said:
    BDO didn't get a vote?


    Because you don't need to be grouped?
    I didn't know the title said NEED, but its retarded if you dont since there's way more benefits to grouping in BDO vs not.
    Benefit != fun. Benefit != challenge. 

    Benefit!= not getting ganked...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • UhwopUhwop Member UncommonPosts: 1,791
    Black Desert Online is very group oriented and open world.  End game is even open world with raid bosses that you either summon or are on respawn timers. 

    It's a lot like a mix between original EQ, Archeage, and Lineage 2 classic.  It is PvP based, but not gank or griefer PvP.  No pay to win, and has a surprising amount of depth for an MMO. 

    PvP in BDO centers around guild conflict over territory or Boss fights, with a high coin cost paid every couple of hours so you don't end up in a perma war.  You're not going to run around and just gank people randomly in BDO, it doesn't work that way. 

    Unlike the majority of MMO's that actually penalize you for grouping, BDO actually gives you an exp increase for grouping to farm mobs, and it's the only way to get some of the BiS items, which are not relegated to instance farming, but open world bosses. 
  • DibdabsDibdabs Member RarePosts: 3,239
    DMKano said:
    ... but PvP is always exciting to me.
    Play games long enough and that gets very boring too.
  • UhwopUhwop Member UncommonPosts: 1,791
    Dibdabs said:
    DMKano said:
    ... but PvP is always exciting to me.
    Play games long enough and that gets very boring too.

    Almost 40 years of gaming.  If it's not fun for you, it probably never really was.  For me games like FF14 get boring quick because of the lack of open world PvP. 

    Don't make claims that are entirely personally based as if it applies to everyone, it doesn't.  
Sign In or Register to comment.