I have noticed that in MMORPGs nowadays when you group its always in an instance. Are there any games that have you group in the open world and that force you to talk to other players and talk about strategy?
Honestly I'm drawing a blank, I'm not sure any mmo really focuses on group play anymore.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
No, because such a game is biased to dedicated players and set parties almost by default. It makes pugging harder and it can be punishing to casual players.
Also, no one likes gameplay littered with pauses to strategize content like that. People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.
This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids. The Open World is still useful or other things. Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
No, because such a game is biased to dedicated players and set parties almost by default. It makes pugging harder and it can be punishing to casual players.
Also, no one likes gameplay littered with pauses to strategize content like that. People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.
This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids. The Open World is still useful or other things. Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
That's what is wrong with the industry. They have segregated everything to instances. I hate instances...... bring back the strategy and the challenge!
No, because such a game is biased to dedicated players and set parties almost by default. It makes pugging harder and it can be punishing to casual players.
Also, no one likes gameplay littered with pauses to strategize content like that. People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.
This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids. The Open World is still useful or other things. Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
That's what is wrong with the industry. They have segregated everything to instances. I hate instances...... bring back the strategy and the challenge!
Instances have nothing to do with challenge and strategy.
It it does have a lot to do with allowing many players to utilize the same content simultaneously.
How i.e. challenging or strategies isolating in a queue for a spot in a dungeon because it's over amped and there are no other rooms for other parties in there?
The issue with players like you is that you blindly jump on any bandwagon that seems fashionable. What you're talking about has nothing to do with whether content is or is not instances, but you act as if it does simply because it's fashionable to hate instances and t guarantees a couple of Agree reactions here.
Groups take out the challenge completely, for me, anyway. Where's the excitement if a mob of people can just rampage through a dungeon so fast it might as well have a revolving front door. Good luck to those who want to follow the herd though - just give me the freedom to do my own thing.
No, because such a game is biased to dedicated players and set parties almost by default. It makes pugging harder and it can be punishing to casual players.
Also, no one likes gameplay littered with pauses to strategize content like that. People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.
This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids. The Open World is still useful or other things. Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
That's what is wrong with the industry. They have segregated everything to instances. I hate instances...... bring back the strategy and the challenge!
Instances have nothing to do with challenge and strategy.
It it does have a lot to do with allowing many players to utilize the same content simultaneously.
How i.e. challenging or strategies isolating in a queue for a spot in a dungeon because it's over amped and there are no other rooms for other parties in there?
The issue with players like you is that you blindly jump on any bandwagon that seems fashionable. What you're talking about has nothing to do with whether content is or is not instances, but you act as if it does simply because it's fashionable to hate instances and t guarantees a couple of Agree reactions here.
Man, where was I when the its-cool-to-hate-on-instances-bandwagon rolled through town.
We need to start thinking of MMO's as we do music or literature or the movies. There is not one MMO or one game that will be universally satisfactory to everyone's taste. MMO's don't come in one genre just as books or music doesn't come in one genre. Change and innovation is a good thing in the MMO industry just as it is in literature and music, but every MMO doesn't need to push the envelope or be cutting edge to be "good" or fun. It just needs to be good. The same is true for music. The same is true for books or for movies. Music evolves. MMO's evolve. Storytelling evolves. And in doing so, it doesn't make obsolete or not enjoyable everything that's been done before.
It's been a long time since I played this game, but Dofus.
There are some instances, but they don't play as large role, and in open world grouping is good. Plus the game is turn-based so that it's really strategic compared to most of the MMOs.
No, because such a game is biased to dedicated players and set parties almost by default. It makes pugging harder and it can be punishing to casual players.
Also, no one likes gameplay littered with pauses to strategize content like that. People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.
This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids. The Open World is still useful or other things. Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
That's what is wrong with the industry. They have segregated everything to instances. I hate instances...... bring back the strategy and the challenge!
Instances have nothing to do with challenge and strategy.
It it does have a lot to do with allowing many players to utilize the same content simultaneously.
How i.e. challenging or strategies isolating in a queue for a spot in a dungeon because it's over amped and there are no other rooms for other parties in there?
The issue with players like you is that you blindly jump on any bandwagon that seems fashionable. What you're talking about has nothing to do with whether content is or is not instances, but you act as if it does simply because it's fashionable to hate instances and t guarantees a couple of Agree reactions here.
They do have some degree of impact on challenge and strategy. In older MMOs mobs were not labeled or sectioned off. There was no way to know how difficult a mob was without attacking it first.
Then there is the strategy of competing with or working with others in a world where things are finite. There isn't an instance for everyone to get their own copy of x item.
I have noticed that in MMORPGs nowadays when you group its always in an instance. Are there any games that have you group in the open world and that force you to talk to other players and talk about strategy?
Aion....
200 man legion zerging Elyos land would require some coordination.
Black Desert Online is very group oriented and open world. End game is even open world with raid bosses that you either summon or are on respawn timers.
It's a lot like a mix between original EQ, Archeage, and Lineage 2 classic. It is PvP based, but not gank or griefer PvP. No pay to win, and has a surprising amount of depth for an MMO.
PvP in BDO centers around guild conflict over territory or Boss fights, with a high coin cost paid every couple of hours so you don't end up in a perma war. You're not going to run around and just gank people randomly in BDO, it doesn't work that way.
Unlike the majority of MMO's that actually penalize you for grouping, BDO actually gives you an exp increase for grouping to farm mobs, and it's the only way to get some of the BiS items, which are not relegated to instance farming, but open world bosses.
Play games long enough and that gets very boring too.
Almost 40 years of gaming. If it's not fun for you, it probably never really was. For me games like FF14 get boring quick because of the lack of open world PvP.
Don't make claims that are entirely personally based as if it applies to everyone, it doesn't.
Comments
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
Also, no one likes gameplay littered with pauses to strategize content like that. People don't want to feel like they're raiding whenever they want to just go kill some mobs in a zone to look for a drop they want, or something.
This is why games have partitioned this off mostly to Dungeon (Heroics, Mythics, whatever other games call them) and Raids. The Open World is still useful or other things. Quests, Gathering Professions, Commerce Hubs, Some Open World Raids and Rares, etc.
It it does have a lot to do with allowing many players to utilize the same content simultaneously.
How i.e. challenging or strategies isolating in a queue for a spot in a dungeon because it's over amped and there are no other rooms for other parties in there?
The issue with players like you is that you blindly jump on any bandwagon that seems fashionable. What you're talking about has nothing to do with whether content is or is not instances, but you act as if it does simply because it's fashionable to hate instances and t guarantees a couple of Agree reactions here.
There are some instances, but they don't play as large role, and in open world grouping is good. Plus the game is turn-based so that it's really strategic compared to most of the MMOs.
Because you don't need to be grouped?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
거북이는 목을 내밀 때 안 움직입니다
Then there is the strategy of competing with or working with others in a world where things are finite. There isn't an instance for everyone to get their own copy of x item.
FFXI
Those 2 are the staples for needing groups...
200 man legion zerging Elyos land would require some coordination.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's a lot like a mix between original EQ, Archeage, and Lineage 2 classic. It is PvP based, but not gank or griefer PvP. No pay to win, and has a surprising amount of depth for an MMO.
PvP in BDO centers around guild conflict over territory or Boss fights, with a high coin cost paid every couple of hours so you don't end up in a perma war. You're not going to run around and just gank people randomly in BDO, it doesn't work that way.
Unlike the majority of MMO's that actually penalize you for grouping, BDO actually gives you an exp increase for grouping to farm mobs, and it's the only way to get some of the BiS items, which are not relegated to instance farming, but open world bosses.
Almost 40 years of gaming. If it's not fun for you, it probably never really was. For me games like FF14 get boring quick because of the lack of open world PvP.
Don't make claims that are entirely personally based as if it applies to everyone, it doesn't.