This game wasn't made for us. It was childish, cartoony and looks like a Loony Toons ep. It's marketing was in your face atrociously bad and that it's failing hard is a surprise to nobody.
What is amazing to me is that people harp on the combat while it is much more engaging than stand-still tab target. It has a very unique look and feel to it. A lot of quirky humor to keep you going. A lot of little systems. The world was awsome to run around in, loved it. It seemed VERY lore heavy. I truely loved my time in Wildstar. I just don't understand how it is doing so poorly. Really think about it...the combat IS an upgrade from what we typically see. It DOES have a lot of lore. It DOES have a vibrant world.
What killed it for me was their consistant stance on endgame and raiding. Pre-launch, I voiced my opinion VERY loudly on wildstar-central about the game rolling out with 40 man raids. I said that it would never work and would turn a lot of people off. One of their devs, a Carbine dev, pretty much mocked me in that thread. Well, here we are.
What I basically said:
1. The people that are nostalgic about good ole' WoW 40 man raiding days WERE mostly between the ages of 17-25 most likely. These are people that might have a bit more free time, aren't tied down to starting up a family or a career taking off, etc. They are able to make the commitment. These people NOW are 27-35. These people now have familes, careers are starting, less time to play, less drive, etc.
2. The people that are currently 17-25 now and were so Pro-40man raid never actually experienced it. They were 7 and 15 respectively. I doubt their mommies were letting them stay up to raid.
So, and I know this is all presumption and speculation, why on earth would they put all their marbles in the 40 man raid basket knowing that people have either out grown large scale raids, or were still picking their noses when 40 man raiding was prevalent? Why do you think WoW has augmented their raiding so much as to incorporate EVERYONE? You don't even need 10 people anymore. Yet, Wildstar thought they had an ace up their sleeve or something? A magic pill to change peoples minds? It was Carbine's arrogance that was their downfall with this amazing game.
Sure, include attunement-less raiding. But incorporate endgame systems for solo/casuals beyond the run of the mill "5 man / heroic dungeons, pvp, crafting, daillies". Give a solo player, or a duo an endgame instanced experience of their own to go nuts in. Do something end-game wise that hasn't been done before. And reward the players for it. One more thing that I think is becoming more and more popular across all game types is some sort of PVE competition. PVE leaderboards for one thing or another. People love to solo content themselves and try to beat their personal best or maybe move up a few rungs on the leaderboard. Its a constant carrot.
Still, sad day. Loved the game. Just think the devs had their heads in 2005 which ruined it IMO.
I agree a lot of that. I think the game did a lot of things very well. What I found though is the game wasn't very good at getting me attached to my characters. Nor was it good at pulling me back into the game after a break. I never really felt connected to the world, and the zones didn't feel very connected to each other.
I agree a lot of that. I think the game did a lot of things very well. What I found though is the game wasn't very good at getting me attached to my characters. Nor was it good at pulling me back into the game after a break. I never really felt connected to the world, and the zones didn't feel very connected to each other.
Damn I could never point my finger on why the game couldn't catch me for long but this is it... I do not feel a bond with my character.
He is too stiff and will give even more 2-dimensional dialogue lines than Link from Legend of Zelda.
"As for genre diehards, we’re cynical bastards that would happily take a game that’s built specifically for us, stake it out in the sun and watch it die a slow and agonizing death, all the while mocking its perceived failings against our diverse and unachievable expectations while it gasps in futility for mercy."
No this isn't a comment (from me) on WS, I just liked the overall wording.
As for WS, I really wanted to like it, but it never grabbed me. I like action combat, but I think it was the overabundance of bright telegraphs that did me in.
What is amazing to me is that people harp on the combat while it is much more engaging than stand-still tab target. It has a very unique look and feel to it. A lot of quirky humor to keep you going. A lot of little systems. The world was awsome to run around in, loved it. It seemed VERY lore heavy. I truely loved my time in Wildstar. I just don't understand how it is doing so poorly. Really think about it...the combat IS an upgrade from what we typically see. It DOES have a lot of lore. It DOES have a vibrant world.
What killed it for me was their consistant stance on endgame and raiding. Pre-launch, I voiced my opinion VERY loudly on wildstar-central about the game rolling out with 40 man raids. I said that it would never work and would turn a lot of people off. One of their devs, a Carbine dev, pretty much mocked me in that thread. Well, here we are.
What I basically said:
1. The people that are nostalgic about good ole' WoW 40 man raiding days WERE mostly between the ages of 17-25 most likely. These are people that might have a bit more free time, aren't tied down to starting up a family or a career taking off, etc. They are able to make the commitment. These people NOW are 27-35. These people now have familes, careers are starting, less time to play, less drive, etc.
2. The people that are currently 17-25 now and were so Pro-40man raid never actually experienced it. They were 7 and 15 respectively. I doubt their mommies were letting them stay up to raid.
So, and I know this is all presumption and speculation, why on earth would they put all their marbles in the 40 man raid basket knowing that people have either out grown large scale raids, or were still picking their noses when 40 man raiding was prevalent? Why do you think WoW has augmented their raiding so much as to incorporate EVERYONE? You don't even need 10 people anymore. Yet, Wildstar thought they had an ace up their sleeve or something? A magic pill to change peoples minds? It was Carbine's arrogance that was their downfall with this amazing game.
Sure, include attunement-less raiding. But incorporate endgame systems for solo/casuals beyond the run of the mill "5 man / heroic dungeons, pvp, crafting, daillies". Give a solo player, or a duo an endgame instanced experience of their own to go nuts in. Do something end-game wise that hasn't been done before. And reward the players for it. One more thing that I think is becoming more and more popular across all game types is some sort of PVE competition. PVE leaderboards for one thing or another. People love to solo content themselves and try to beat their personal best or maybe move up a few rungs on the leaderboard. Its a constant carrot.
Still, sad day. Loved the game. Just think the devs had their heads in 2005 which ruined it IMO.
You hit the nail on the head, I don't know why people are stuck with this mindset that vanilla WoW would work in this day and age, go ahead and try out a private vanilla server, I guarantee you'll hate it. I was part of that original 17-25 group when WoW came out, I am now 30 years old and have no time whatsoever for the ultra hardcore 40-man raids, I remember one time my guild and I were in MC for 6 hours. Even if I had the time(I don't), I have no desire to do that anymore whatsoever. There's a reason WoW moved away from those and hasn't gone back, Wildstar was foolish for thinking it would work. Still, even though Wildstar hasn't been able to hold me like WoW, or ESO, I do like the game and its personality, the world Carbine has created is a fun place and I'd be sad to see it go. And with jerks like NCSoft calling the shots, I'm not optimistic about this game's future.
Comments
I agree a lot of that. I think the game did a lot of things very well. What I found though is the game wasn't very good at getting me attached to my characters. Nor was it good at pulling me back into the game after a break. I never really felt connected to the world, and the zones didn't feel very connected to each other.
I could never point my finger on why the game couldn't catch me for long but this is it...
I do not feel a bond with my character.
He is too stiff and will give even more 2-dimensional dialogue lines than Link from Legend of Zelda.
"As for genre diehards, we’re cynical bastards that would happily take a game that’s built specifically for us, stake it out in the sun and watch it die a slow and agonizing death, all the while mocking its perceived failings against our diverse and unachievable expectations while it gasps in futility for mercy."
No this isn't a comment (from me) on WS, I just liked the overall wording.
As for WS, I really wanted to like it, but it never grabbed me. I like action combat, but I think it was the overabundance of bright telegraphs that did me in.
You hit the nail on the head, I don't know why people are stuck with this mindset that vanilla WoW would work in this day and age, go ahead and try out a private vanilla server, I guarantee you'll hate it. I was part of that original 17-25 group when WoW came out, I am now 30 years old and have no time whatsoever for the ultra hardcore 40-man raids, I remember one time my guild and I were in MC for 6 hours. Even if I had the time(I don't), I have no desire to do that anymore whatsoever. There's a reason WoW moved away from those and hasn't gone back, Wildstar was foolish for thinking it would work. Still, even though Wildstar hasn't been able to hold me like WoW, or ESO, I do like the game and its personality, the world Carbine has created is a fun place and I'd be sad to see it go. And with jerks like NCSoft calling the shots, I'm not optimistic about this game's future.