i read all the time mmorpg are dead
i recall maybe 2012 (about time tablets were really beginning to make some noise and smartphones were well established) i wrote here about how i felt mobile mmorpg would be the future and generally got told by most that it will never kick off
however anyone remember a mmorpg called legends of mir?old and pretty much dead on pc
well on mobile its making 100m$ a month
now that figure is only rivalled by Wow when it had 10m+ subs
https://www.techinasia.com/mobile-game-earning-100m-month-chinawhile i still feel mmorpg can work on the pc(and honestly still looks nicer on pc) the days of AAA mmorpg as they are done
i recall back in early 2000s most developers agreed that 50k paying subs was a success
sadly when the teams swelled to 100+(believe it or not most of the legendary mmorpg were made with 20 and under teams) with cooperate putting significant pressure,it became 100k+ overnight and then even 500k+ as in the case of swtor
can't recall how much bioware spent on voice acting but it was nearly twice the budget to make WoW,yet could not be bothered to make an engine and bought a rubbish third party one
so maybe its time big companies left mmorpg and we can have small devs make their passion and be content with 50k subs again
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Anyway, while i find it impressive that a mobile MMO have hit it so big in a place that have few PC units with reliable internet (comparatively) but almost everyone have a mobile unit i wonder how well it would translate (literally as well as figurative) to the west. Not only do the gaming traditions differ but there is also many more computers with a good solid internet connection.
So while i agree that you are right, mobile MMO´s are here to stay.... It might still take years before they make the transition properly and by then we might be able to run WoW on a tablet.
This have been a good conversation
albion online is pretty popular and cross platform
order and choas online is popular in the west
so not sure we have years to wait to get to wow standard
Anyway, here's my favorite mobile MMORPG, brought to you by some anonymous internet youngling:
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Or just play the new fun AAA MMO hybrids?
MMORPG is a very old idea by now. For me, newer online games are much more fun.
WoW was "dethroned" some time ago by other genres, that a new competitor in the mobile market and MMO genre has popped up is interesting, but it doesn't really say a whole lot beyond that which we didn't already know when it comes to the migration of gaming markets.
That among plenty of other reasons have shifted about the development of big budget MMOs or removed them from the AAA market.
This all said, I would actually love to see more mobile integration with full-fledged PC/game titles. Pulling aspects from the games into a persistent framework that allows you to create an "always on" element of the game that players can continue to interact with, if not a deeper integration/porting like the aforementioned Vendetta Online.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
With all that said, I have no doubt WoW expansions don't cost more than between 20-30mil EACH. That's just based on the quality that you see ingame, and the amount of content. It's barely worth mentioning when comparing it to a new-gen MMO. However I'm pretty sure Blizzard spends 200+ mil on marketing EACH expansion as well. This is a company that heavily relies on marketing budget, rather than making high quality games. They can afford to get away with it.
15 year old mmo making twice more then WoW
as i said some years ago some games like EQ would see new life in a mobile form.
As an isometric title, the one shared in the article ends up working rather well. Similarly Vendetta online can take advantage of simple control scheme to avoid any need for a suite of key commands. Titles like EQ, WoW, etc do have a bit of issue in the context of trying to fit the full range of a class' powers and the user controls to the game.
This has been the stumbling block for a while now, as the screen size and options generally need to be streamlined and refitted into a different scheme.
Aspects of this can be overcome by automating a few more features of combat, embedding powers into a radial wheel so you can quick-access a wider range of powers than a fixed menu, adding a small set of options to immediately grab certain powers without menu-diving or macro certain combat chains, etc.
It'd be doable and it would see a new market with broad reach, but it's a question of just how much has to change and if the resulting game has much in relation to the original version or if it should be taken more as a sequel or side-grade (which isn't a bad thing, it;s just recognizing that the type of user experience will be rather different).
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Company refuses to provide the data, then they are basically looking at external metrics only and making vague inferences from published quarterly reviews.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
It just gives you a number, which is more than WoW makes, but plenty of F2P games do that already like LoL so that's nothing new because it isn't 1. on the same platform and 2. same payment model.
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Hearthstone is MUCH better on a tablet than a PC. It is much more natural to touch and move cards than click and drag.
You know millions are having fun playing Hearthstone, right?
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