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As I round up on yet another week with Black Desert Online I’m no closer to my goal of hitting at least level 45 before assigning a score… and it’s not for lack of trying. Black Desert’s a game that’s custom built to mess with anyone who has the slightest propensity for attention deficit disorder and well… what was I talking about again?
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My other issue is the pvp is very unbalanced, there is very little strategic counter play available and I feel that and the fact that pvp is unavoidable after 45 are deliberate to push you towards the cash shop.
It gives me more of that "lineage 2 feel" than any game since and I'm tired of "pure" theme parks (never really liked them anyway).
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've read tons of posts from people saying things like, "I'm level 25 and having a blast- check out this boat I made!" but not a single one from someone saying, "I'm level 50 and having a blast!"
*claps
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Very well said, totally agree. End game, once most get bored of afk fishing etc, is going to be a shock.
Not sure what you're getting at but I know lots of people 45+ who are having a blast with the game...
Well, I have one level to go to the soft level cap of 50and I am not dissuaded from continuing.
I'm also glad that 50+ slows down as far as leveling speed. Oh and I'm having a blast.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think you're missing my point. BDO isn't meant to be played just to hit the soft cap and then find some PVE to grind. It's supposed to be a world where you set up a trade/craft/territory control empire by yourself and with your guild. In this kind of game, the whole game IS endgame.
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what is the point of early to mid game then.
Its a question I have asked on other games where endgame is such a focus. Best I can tell the early to mid game for many players is nothing more than a tutorial that is far too long and doesnt even teach the player the skills needs at end game anyway.
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...I think you misunderstood. By "the whole game IS endgame" he doesn't mean that everything before endgame is meaningless. He means THE ENTIRE GAME from the second you log in, is essentially endgame.
View more silliness at http://www.youtube.com/thehiveleader
So you found out games got crafting component and spiral it into absurd proportions.
Guess what, pretty much any game got crafting.
BDO is same rush/grind to endgame like any other themepark - you can't be competitive without gear and levels, including crafting.
If what you say was true, there wouldn't be massive power gaps in gear, crafted items would be somewhat meaningful and market wouldn't be regulated.
think on that given what you said.
never the less, I am not sure why gamers dont see this but in most games in which end game is a goal the first 40 hours of game play is basically just a barriar to get to the game you want and doesnt add really any value to the overall game play and could very well be completely removed.
Please do not respond to me, even if I ask you a question, its rhetorical.
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So you found out games got crafting component and spiral it into absurd proportions.
Guess what, pretty much any game got crafting.
BDO is same rush/grind to endgame like any other themepark - you can't be competitive without gear and levels, including crafting.
If what you say was true, there wouldn't be massive power gaps in gear, crafted items would be somewhat meaningful and market wouldn't be regulated.
crafting is only one portion of the game, there's ton of things never seen in other MMO's... that and not everyone is competitive, if you like to explore the world, quest or focus on one profession you can do that and that's where the game is good it.. doing these things is not a chore which can't be said for many other MMO's
uh, what a cynical way of looking at it. I'm pretty sure there are a lot of people who, once they get to "end game" in most games, stop. They don't want to raid for gear ad infinitum.
Sorry I can't get on board with that take on it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The game is completely centered around Guild vs Guild PvP and Siege/Node war PvP, with all of the node, crafting, worker, trade, etc. systems built to support that and any endgame PvPer is near required to participate in many of those activities (especially those interested in seiging). So mix that with the necessary endgame grind for levels, skill points, and gear, and the massive imbalance of it all along with the need to no-life it to keep up with the endless progression. It's niche and a lot of people are going to be hit with reality once they get to that hardcore PvP endgame. The masses aren't going to enjoy that long-term. Sure there is a community that loves that, but it's a smaller community.
But the sandboxy activities aren't meant to exist in a vacuum. This game wasn't mean for player to player trade and it doesn't need it. PvPers will want to craft items to help themselves gear up at endgame, they'll want cook and do alchemy for endgame buff consumables, they'll want to level up their workers for the necessary crafting required to prepare for sieges, they'll connect and level up nodes to improve drop rates at their favorite farming spots, they'll fish and farm and other activities to earn money to support the endgame progression, etc.
Like most Korean games (and this differs from how Western devs design games), the developers expect the players to take part in all of the game's content and design the content to be interdependent and to benefit the players that partake in all of it. It's the same reason why guild quests exist, and why boss scrolls exist - these are both big group PvE activities, that are necessary daily activities for PvP guilds to partake in to gear up, and level up their guilds so they can partake in more GvGs.
So BDO definitely has an endgame and it starts at 50+ when a variety of other endgame activities open up to you. The endgame is open world PvP via constant GvG wars, Castle sieges, and node sieges. Every single activity in BDO centers around supporting that endgame and players partaking in that endgame will need to participate in a lot of non-PvP activities in order to PvP. This is completely normal for any Korean game - Aion and TERA are two examples of Korean games that forced you to PvP, PvE, craft, and do other activities all at once to progress in any particular area of the game. BDO's PvP nature has been reinforced numerous times by the devs and their content updates with Valencia have also reinforced that nature (and they will continue to reinforce this with the Valencia Part 3 update that will include maritime PVP and more boats).
I understand a lot of Western MMO writers (on this site and others) along with a few players, want to make this game out to be the casual do-as-you-please sandbox that they desperately want, but you can't force something to be what it's not. The fact remains blatantly clear to anyone that has played endgame or even researched it. BDO has a very clear and firm OwPVP endgame and all the game's systems are very well designed to support that - beginning after the 1-50 level tutorial of the game. It's grindy as hell and imbalanced, but that's the game's design.
Play however you like, but these are the facts.
Except there are other ways to build an economy in this game which don't consist in rushing to max level which is what the whole trade route/node/worker system is for.
Please do not respond to me, even if I ask you a question, its rhetorical.
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But there is a whole other group that doesn't play to raid and raid and raid. I suppose I found the cynical part to be the whole "take away the mid game might as well be removed" when to me and others that IS the best part of the game.
of course I also enjoy pvp so for me everything that supports pvp is a positive.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo