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Beautiful Disaster - The Division Review

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited March 2016 in News & Features Discussion

imageBeautiful Disaster - The Division Review

From Ubisoft’s Massive Entertainment studio comes Tom Clancy’s The Division. Read on to find out what we think about this new RPG Shooter below.

Read the full story here



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Comments

  • heerobyaheerobya Member UncommonPosts: 465
    edited March 2016
    Polish score would be a 7-9 on console.

    Sorry about your shitty port PC Masters! (lol) Otherwise I agree. Game is a 8/10 with potential. Going to be interesting to see what is added and changed over the next few months in the free updates, followed by the paid for DLC.
  • Siris23Siris23 Member UncommonPosts: 388
    Nailed it. ARPG, not an MMO.

    It's Diablo 3 in third person with guns.
  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    edited March 2016
    This is an extremely positive review compared to other reviews, such as Angry Joe's.

    I hear that The Division involves a lot of grinding for rewards, such as beanie hats.

    Apparently the boss fights are awful - unrealistic bullet sponges with the appearance of a normal NPCs.
  • GrakulenGrakulen Staff WriterMMORPG.COM Staff LegendaryPosts: 894
    From my RIP 2 @mors.magne

    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword? Other than the psychological difference of one being human and carrying a weapon and the other being a dragon armed with their teeth not much. They are both RPG tropes where upping the difficulty scale on an encounter almost always implies that an adversary will have an increasingly complex attack pattern and an increased pool of health. If the Division falls victim to this critique it is one that is unfairly leveled at the game when it should befall the genre. Does it feel like it takes an obscene amount of shots to kill a man at times? Yes. But then again this is a work of fiction
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    I tend to agree with Angry Joe's assessment of the game.

    The basics are solid but the game is in an identity crisis. Much depends on what direction the content updates will take, but I'm not overly optimistic on that score.

    I'm enjoying the game, but I doubt it will "stand the test of time". Not a waste of money imho, but definitely not a potential classic at this point.

    They should never have tied it to the Tom Clancy brand. The relationship is strained (at best) and totally stifling (at worst). Having to stay in the confines of a Tom Clancy game severely limits what can be included in the future.
  • NephethNepheth Member RarePosts: 473


    This is an extremely positive review compared to other reviews, such as Angry Joe's.



    I hear that The Division involves a lot of grinding for rewards, such as beanie hats.



    Apparently the boss fights are awful - unrealistic bullet sponges with the appearance of a normal NPCs.



    Don't take him seriously. He said the exact same things about Destiny. Even I hesitated about buying Destiny because of him. Then I bought and played it about 7 months without a break. And the game got very VERY succesful. These type of games are just not his cup of tea and he is too ignorant to accept this. If he didn't like the game he will just bash the hell out of it. Now I bought Division and I'm loving it.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    This is an extremely positive review compared to other reviews, such as Angry Joe's.

    I hear that The Division involves a lot of grinding for rewards, such as beanie hats.

    Apparently the boss fights are awful - unrealistic bullet sponges with the appearance of a normal NPCs.
    All the beanie hats and cosmetic cloths I got was from random npcs that I gave water or medkits to through out game as I ran into them, never grinded for them, sometimes they drop off of mobs too.  The only things I grind are phoenix credits which are end game currency to buy high-end gear or to recalibrate stats on high-end gear and I grind darkzone mobs to gain darkzone ranks so I can buy crafting blueprints and gear from DZ Vendors and they also drop random purples and high-end gear.

    And the journey to end game is like playing any other high quality singe player game with co-op

    angryjoe makes jokes off of beanies and now all the haters take it as some kind of doctrine.
  • psiicpsiic Member RarePosts: 1,642
    Already quit playing in full gold gear tons of credits and cash and crafting components with nothing left to spend. Rank 50 and bored off my ass farming the challenging and DZ bosses. Destiny at release was 10X more fun than Division.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    psiic said:
    Already quit playing in full gold gear tons of credits and cash and crafting components with nothing left to spend. Rank 50 and bored off my ass farming the challenging and DZ bosses. Destiny at release was 10X more fun than Division.
    The game needs arena pvp without penalty.  Like some kind of training simulator
  • WolfClawsWolfClaws Member UncommonPosts: 638
    edited March 2016
    The Division is a game with extreme potential. It feels great while leveling up and going through the story missions, crafting equipment, etc. With the exception of no other Agents around you, the world felt alive.

    But all that is said and done, and the fact that you need the Phoenix currency to buy recipes and weapons and equipment, I get, but I dont at the same time. Plus with the amount of this currency you need at end game, it is insane. For one recipe for a single type of equipment (may have health or skill or dps, but not interchangeable within the same recipe) you need 100+ Phoenix tokens.

    To put this in perspective, you get 1 Phoenix token (now) for every named boss in the darkzone. Bosses respawn every what? 15, 30 minutes? Plus you have other players trying to get to the same boss and may not like your company there. So if you go around and kill 5 bosses, every 15 minutes you will have 100 tokens in like 80 hours... no I dont know, it depends on how much you want to play.

    But that is for a single recipe. And there are daily missions, but they are so "Challenging" that you NEED to have your gear at a certain power level to even survive the first wave with a group with the same level of gear.

    I dont have the time, or inclination to be doing that. The enemies are repetitive enough, to have have me buy a recipe. Because after that recipe, I have to RNG craft it and then RNG customize it to what I want to do.

    Then a patch comes out and I have to do the same thing all over again.

    I really like what the Division is when leveling, but I do not like what it turns into.
  • VonatarVonatar Member UncommonPosts: 723
    You forgot to mention that you can shut your friends out of elevators :P
  • ShodanasShodanas Member RarePosts: 1,933
    Grakulen said:
    From my RIP 2 @mors.magne

    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword?
    What's the difference you say. Let's see..

    A party faces a dragon in an RPG : the tank needs to watch his positioning and thread generation. The healer must focus on his healing and watch for positioning, boss abilities (tail swipes, breaths etc) and healing aggro. The dps must focus on rotations and watch for positioning, boss abilities (tail swipes, breaths etc) and dps aggro.

    A party faces a boss in The Division : okay guys, all have 3 dozens ammo magazines on them ? We good ? Go go!

    Yeah, not even close.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    WolfClaws said:
    The Division is a game with extreme potential. It feels great while leveling up and going through the story missions, crafting equipment, etc. With the exception of no other Agents around you, the world felt alive.

    But all that is said and done, and the fact that you need the Phoenix currency to buy recipes and weapons and equipment, I get, but I dont at the same time. Plus with the amount of this currency you need at end game, it is insane. For one recipe for a single type of equipment (may have health or skill or dps, but not interchangeable within the same recipe) you need 100+ Phoenix tokens.

    To put this in perspective, you get 1 Phoenix token (now) for every named boss in the darkzone. Bosses respawn every what? 15, 30 minutes? Plus you have other players trying to get to the same boss and may not like your company there. So if you go around and kill 5 bosses, every 15 minutes you will have 100 tokens in like 80 hours... no I dont know, it depends on how much you want to play.

    But that is for a single recipe. And there are daily missions, but they are so "Challenging" that you NEED to have your gear at a certain power level to even survive the first wave with a group with the same level of gear.

    I dont have the time, or inclination to be doing that. The enemies are repetitive enough, to have have me buy a recipe. Because after that recipe, I have to RNG craft it and then RNG customize it to what I want to do.

    Then a patch comes out and I have to do the same thing all over again.

    I really like what the Division is when leveling, but I do not like what it turns into.
    You get 2 - 5 phoenix credits for bosses in the DZ, but what you really want to get here are the Division Tech drops, which drop even more scarcely.  That - is a poor design. 

    Phoenix credits, you get 80 every day from doing the dailies.  In a weeks worth of time you can buy most blueprints you need and/or at least some gear from the vendors that is already created.

    There is a lot of disconnect on the gear types... you really only need to look forward to buying the power level 31 gear once you hit 30.  I don't even know why they gated the level 30 golds that don't require phoenix credits to buy... they don't require more materials, they should have gated them at DZ rank 35 or 40.. not the same as the 31 gear.

    Also mobs do respawn in about 5 - 10 minutes.  At the ice rink you can do a quick circuit and gain about 60 credits per hour if you have a solid group, including a handful of gold items.  



    I like the game. It definitely has a lot of potential, and needs some variation.  I would easily give this in the 8 range.

    As for people who have hit max with all gold gear etc (like myself)  It's not so much fun once you exploit Bullet King is it?  That is what the vast majority of max levelers did up to this point.  Unlimited Phoenix Credits ... nearly 100 an hour,  buckets and buckets of purple drops for mats.  

    As a basis for comparison, using that exploit.. in 2 days, I was able to purchase my entire set of level 31 gold gear and have nearly 1000 left over.  That is 2 days..... 2.  The exploit was available since launch.  It has since been patched.. but so many high level players exploited it so much that -- yeah.. when you have everything you'll ever need in the game long before anyone else, it can get really boring.



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Shodanas said:
    Grakulen said:
    From my RIP 2 @mors.magne

    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword?
    What's the difference you say. Let's see..

    A party faces a dragon in an RPG : the tank needs to watch his positioning and thread generation. The healer must focus on his healing and watch for positioning, boss abilities (tail swipes, breaths etc) and healing aggro. The dps must focus on rotations and watch for positioning, boss abilities (tail swipes, breaths etc) and dps aggro.

    A party faces a boss in The Division : okay guys, all have 3 dozens ammo magazines on them ? We good ? Go go!

    Yeah, not even close.
    Very rarely does positioning matter in MMORPGs... they're meant for you to take a hit. That is not the case in The Division.  I play a tanky character that is meant to take a hit, with about 100K health right now... about 50% armor mitigation.  I will get killed by 2 sniper shots.. sometimes 1 if it's a challenging mission.  Just because all players do DPS doesn't mean that's all they can do.

    Aggro is still important as a tank.  Healing as a support (which you do see less of) and DPS is possibly one of the toughest to play of them all as you will die from everything all the time unless you're actually fairly skillful.

    Most bosses in MMOs I've played are literally faceroll bosses. All you require is the team composition.  You don't get that opportunity in the division. it is much tougher.



  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Shodanas said:
    Grakulen said:

     

    A party faces a boss in The Division : okay guys, all have 3 dozens ammo magazines on them ? We good ? Go go!

    Yeah, not even close.
    Have you played the game?  Because I wish what you described was true on challenge mode,  yea not even close.  I wish all we had to do was just take cover and unload magazines on bosses and the side mobs.  I wish the shotgunners would just chill behind that cover while I unload my magazine on them but no they make me use my skills and crowd control and buffs.
  • NephethNepheth Member RarePosts: 473
    edited March 2016

    Shodanas said:


    Grakulen said:

    From my RIP 2 @mors.magne



    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword?


    What's the difference you say. Let's see..

    A party faces a dragon in an RPG : the tank needs to watch his positioning and thread generation. The healer must focus on his healing and watch for positioning, boss abilities (tail swipes, breaths etc) and healing aggro. The dps must focus on rotations and watch for positioning, boss abilities (tail swipes, breaths etc) and dps aggro.

    A party faces a boss in The Division : okay guys, all have 3 dozens ammo magazines on them ? We good ? Go go!

    Yeah, not even close.



    Yeah no. Not even close... Actually combat is the best thing about Division. İt is where the game shines the most.
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    Here is my review of your facial expressions during the stream .... WTF? /review end
  • GrakulenGrakulen Staff WriterMMORPG.COM Staff LegendaryPosts: 894


    Here is my review of your facial expressions during the stream .... WTF? /review end



    Man that's high praise @righteous_rock
  • goboygogoboygo Member RarePosts: 2,141
    Grakulen said:
    From my RIP 2 @mors.magne

    One chief complaint about games such as the Division is that your opponents feel like bullet sponges. While there may be a grain of truth to that accusation it is no worse than what you find in most RPGs with climactic encounters. What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword? Other than the psychological difference of one being human and carrying a weapon and the other being a dragon armed with their teeth not much. They are both RPG tropes where upping the difficulty scale on an encounter almost always implies that an adversary will have an increasingly complex attack pattern and an increased pool of health. If the Division falls victim to this critique it is one that is unfairly leveled at the game when it should befall the genre. Does it feel like it takes an obscene amount of shots to kill a man at times? Yes. But then again this is a work of fiction


    You make some good points but most people aren't very good at using logic to form their opinions.  They just aren't very flexible in their ability to interpret what their playing in more than 1 or 2 ways.  They see guns they see humans they think 1 bullet to the head should kill someone, in this game it doesn't so that's somehow now a design flaw.

    They just cant see the game in a different context other than its a "shooter" and needs to behave exactly like say COD.

  • OzmodanOzmodan Member EpicPosts: 9,726
    Personally I am very disappointed in this game.  As the reviewer said, after about 20 hours it tanks.

    Guess I got my money's worth, but there really is no long term play here.  I won't be wasting any money on their DLC either.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Grakulen said:
    From my RIP 2 @mors.magne

      What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword? 

    The difference is that one is an RPG, a proper RPG (unlike The Division which has some RPG elements) and those tropes are common to most RPG's with a fantasy setting.

    The other is a tactical third person shooter depicting a modern day setting and uses modern day weaponry that we are all familiar with to some degree, some of us more than others. The inclusion of RPG style bosses in a tactical shooter using AK's and Glocks just doesn't work. We're too familiar with the weaponry and Kevlar for these mechanics to make sense because they fail to suspend disbelief. We're now faced with gang members wearing Kevlar hoodies that absorb half a dozen headshots and bosses that soak up hundreds of rounds of ammunition before their armour suddenly disappears.

    No? Let's put it another way then. One is a mythological creature imbued with magical abilities and the other is some dude with a flame thrower. I would have thought that anyone who stops to think about it can see that the rules for the suspension of disbelief would be different for a fantasy setting and one in the modern world with modern weapons.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Grakulen said:
    From my RIP 2 @mors.magne

      What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword? 

    The difference is that one is an RPG, a proper RPG (unlike The Division which has some RPG elements) and those tropes are common to most RPG's with a fantasy setting.

    The other is a tactical third person shooter depicting a modern day setting and uses modern day weaponry that we are all familiar with to some degree, some of us more than others. The inclusion of RPG style bosses in a tactical shooter using AK's and Glocks just doesn't work. We're too familiar with the weaponry and Kevlar for these mechanics to make sense because they fail to suspend disbelief. We're now faced with gang members wearing Kevlar hoodies that absorb half a dozen headshots and bosses that soak up hundreds of rounds of ammunition before their armour suddenly disappears.

    No? Let's put it another way then. One is a mythological creature imbued with magical abilities and the other is some dude with a flame thrower. I would have thought that anyone who stops to think about it can see that the rules for the suspension of disbelief would be different for a fantasy setting and one in the modern world with modern weapons.
    In fantasy games you are hacking or throwing fireballs and lightning bolts at people, elves, dwarves, etc.
    In Borderlands there are lots of humans who are bullet sponges too



  • GrakulenGrakulen Staff WriterMMORPG.COM Staff LegendaryPosts: 894
    edited March 2016
    There are also humanoids and humans that serve as bosses in "real" MMOs like World of Warcraft. Which just so happen to get attacked by hunters that use bows or guns. It's all in a players mind and what they are willing to suspend belief for. Some have chose to equate modern setting to require one shot one kill. It's a logical fallacy that they refuse to admit. This is one of those situations where I'm just going to agree to disagree with people.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Grakulen said:
    From my RIP 2 @mors.magne

      What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword? 

    The difference is that one is an RPG, a proper RPG (unlike The Division which has some RPG elements) and those tropes are common to most RPG's with a fantasy setting.

    The other is a tactical third person shooter depicting a modern day setting and uses modern day weaponry that we are all familiar with to some degree, some of us more than others. The inclusion of RPG style bosses in a tactical shooter using AK's and Glocks just doesn't work. We're too familiar with the weaponry and Kevlar for these mechanics to make sense because they fail to suspend disbelief. We're now faced with gang members wearing Kevlar hoodies that absorb half a dozen headshots and bosses that soak up hundreds of rounds of ammunition before their armour suddenly disappears.

    No? Let's put it another way then. One is a mythological creature imbued with magical abilities and the other is some dude with a flame thrower. I would have thought that anyone who stops to think about it can see that the rules for the suspension of disbelief would be different for a fantasy setting and one in the modern world with modern weapons.
    In fantasy games you are hacking or throwing fireballs and lightning bolts at people, elves, dwarves, etc.
    In Borderlands there are lots of humans who are bullet sponges too



    I have a problem with any game that uses bullet sponge mechanics, but especially one in a modern setting with familiar weapons. We see the results of firing these weapons on the news every other day. Fantasy you can set the bar higher for suspension of disbelief, it's make believe.

    It's a harder sell the more familiar we are with the setting and tools used. It may not be important to a lot of people but in order to sell the story, the setting, in order to get me invested I need to believe it to some degree. This is why suspension of disbelief is a key component of any story be it books, film, tv or video game.

    Unfortunately I have some experience of this kind of thing and it's made me very critical of films and games.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Grakulen said:
    From my RIP 2 @mors.magne

      What is the difference between shooting a person carrying a flame thrower for 5 minutes and hacking away at some mythological dragon’s leg for 5 minutes with a sword? 

    The difference is that one is an RPG, a proper RPG (unlike The Division which has some RPG elements) and those tropes are common to most RPG's with a fantasy setting.

    The other is a tactical third person shooter depicting a modern day setting and uses modern day weaponry that we are all familiar with to some degree, some of us more than others. The inclusion of RPG style bosses in a tactical shooter using AK's and Glocks just doesn't work. We're too familiar with the weaponry and Kevlar for these mechanics to make sense because they fail to suspend disbelief. We're now faced with gang members wearing Kevlar hoodies that absorb half a dozen headshots and bosses that soak up hundreds of rounds of ammunition before their armour suddenly disappears.

    No? Let's put it another way then. One is a mythological creature imbued with magical abilities and the other is some dude with a flame thrower. I would have thought that anyone who stops to think about it can see that the rules for the suspension of disbelief would be different for a fantasy setting and one in the modern world with modern weapons.
    In fantasy games you are hacking or throwing fireballs and lightning bolts at people, elves, dwarves, etc.
    In Borderlands there are lots of humans who are bullet sponges too



    I have a problem
    I dont and I watch the news too and was in the army
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