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First I would like to ask if everyone can PRETEND that both Pantheon or Saga of Lucimia were launched successfully. With the same quality as many of the better quality games like Guildwars 2. Taking into account problems that come with any launch, and given a week of getting straightened out.
Second I would like to ask if everyone can put aside any hate for developers or companies for the sake of a simple mmo question. Try to take into account it's more of an " old school done new " question more so than Pantheon or Saga.
Would you play " old school done new " ?
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Pretend they reached the quality of AAA titles.
Pretend the companies/lead devs behind them have no questionable past.
Pretenders unite!
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I need to see a LOT better game design than what we are seeing from other games because imo they are mostly a compete fail grade 4-5/10.
SOL is going to be a 2-3/10 at best,maybe worse because i have no interest to play it at all.
Pantheon should be typical of what we see which is average,i might play it,depends if they give class/combat any depth and not just another EQ Altaholic game.Too early for Pantheon for me to fully judge it but yes there is a CHANCE.
Never forget 3 mile Island and never trust a government official or company spokesman.
I am similar except the way games have been designed is they HAND HOLD you,your discovery is based on where the leveling process guides you and to me that is rubbish game design.
Since MOST devs seem incapable of solid game design,we may need to see gaming LOSE the levels ,that might help them to create a better game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Pretending that will happen, it will qualify as "oldschool done new", and I am sure there is a good audience for such a game. However, making a eq-p99-vg remake without modernizing it, will only attract a very small group, namely that group who was not enough to keep vg running.
I have my doubts they are willing to modernize, and don't think their community are helping the future of the game by being so retrogressive on specific details.
Remember: Criticism is not hate or personal attacks on you - I will most likely play Pantheon even if it is not perfect.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
The problem, especially with SoL is that the quality of the game is going to be horrendous. Part time devs who never created an MMO or published a game are not going to be able to create anything beneficial. It's an ego trip.
Would I love to play an old school MMO done right? Hell yeah, but games like SoL are just going to make it harder to get a real one, because folks will assume it failed due to lack of interest in the genre instead of just lack of quality.
Pantheon we will see. I think it's a long shot but they have a better chance, and their recent stream was promising. At least Brad has developed and shipped classic games. if he had this when the Kickstarter launched (and I pledged) it would have easily been funded.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I would much rather play new games like The Division.
https://sagaoflucimia.com/storytelling-you-are-not-a-special-flower/
I'd say we're safe since we're all North American based...one Canadian and the rest of us are from the U.S.
Yep, and we applaud a healthy dose of skepticism. Until we've shipped the product, everyone SHOULD be skeptical because we are not a tried and true team with a launched product under our belts.
Even so, we're making great progress, and our team + Early Access folks are having a blast, and that's what keeps us motivated and moving forward one step at a time!
Meanwhile https://sagaoflucimia.com/five-reasons-not-to-pre-order-the-saga-of-lucimia/
Chronicles Of Elyria is the game I am looking foward to.
Hell yeah, @drivendawn
It's amazing, for our small team, to be able to be where we are today, with so many people involved, so many people interested, all the press opportunities coming in, every day new articles springing up around us, new interviews coming down the pipeline.
Two years ago it was just ideas and theories. Then last year was the pre-alpha, and now we're into the alpha, and things are moving forward exactly as we wanted, and everyone is having a blast!
We're super stoked, and every day that we get to log in with our community and play the game = epic. Still have a couple of years to go until we launch, but we're making headway DESPITE all the naysayers who say we can't make it, that we're not cut out for it, and that we'll fail and are doomed because we've never done a game before.
It might be early alpha for us, but us and our community are happy, and that's all that matters
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I'm playing FFXIV and ESO both right now, personally. There's no reason why one has to play ONLY one. There's room for plenty of games if this is your primary passion and hobby!
We've got one more test run on the 16th, and then we'll be taking this current build to our Early Access alpha backers on the 30th.
So yeah...we've made quite a lot of progress over the past few months. The team has been putting in a lot of hard work, and we're ramping up nicely. Combat's in (rough at the moment), our basic skills are in, day/night cycles are in, music and zoning are in, and a hell of a lot more we aren't showing in the recent videos because we want things to be a surprise for folks logging in on the 30th!
Everything's still in rough, early alpha form, but it's there. We aren't afraid to show people our game, even without the frills. Some developers might hide behind an NDA until they have a fully polished product, but not us....we've been out there since day one showing folks every step of our progress....225+ newsletters, and 225+ YouTube videos and two years later, this is where we are.
Can't wait to keep improving! We've got a long way to go still. @delete5230
I put in about 10 hours a day into Saga right now, between the writing, interviews, world building, video production, screenshot production, and social media.
Apart from that I manage my travel blog with my wife, and I'm on an ongoing contract with TripAdvisor throughout Mexico, which takes about 4 hours a day of my time, depending on our trips; March 1st - 16th I was in Puerto Vallarta on a photo shoot trip and didn't have any time to put into the game at all, so it just varies depending on my schedule
I wake up around 5:30 - 6 a.m. and finish up around 8 p.m. daily. From 8 - 11 is my game time on Monday - Thursday nights; Monday + Thursday is FFXIV, and Tuesday + Wednesday is ESO. Fri, Sat, and Sun evenings are for my wife, who isn't a gamer
Weekends are purely Saga. This weekend, for example, Saturday was our internal test, then I spent the entire afternoon cutting together 3 different videos and blasting social media. Today, I shot and cut three more videos over the course of the day, and I'm just now wrapping up at 6 p.m. my time.
No days off here It's a non-stop grind for the past two years and we won't stop until we publish. After that, we'll be taking a well-deserved vacation somewhere for a few weeks, for sure.