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I just have a quick question, and no its not so I will be the baddest guy on the block. I play late at night after work, about 1AM-6AM CST, so I often play alone. I know this is a multiplayer game, and I like grouping, just more often than not, don't find good groups interested in doing the same things I want to do. So my question is, can someone rate say the top 5 classes for soloability?
Thanks, I appreciate any answers.
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Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.
Comments
All classes can solo to some degree. As long as you're not hankering to kill stuff far above your level, you should do fine. Like you, I play in the wee hours so often find myself playing alone. My main, a paladin, is level 25 and solos just fine. I tend to concentrate on quests, gathering and crafting and don't pay too much attention to my experience bar until I'm real close to leveling. At that point, I may go on a kill fest to make the level, and then I settle back into questing, gathering and crafting. So far, I have hardly felt the levels go by - but then, I'm not trying to get to the top so much as trying to enjoy the trip.
I play around the same time you do. I honestly think I've grouped once so far...been doing many many quests that have been incredibly easy to solo...and I'm level 14 in around a week of playing about 1.5hours every day.
Thanks so far for the info. So Paladins seem to solo well...hmmm. I do have a 12th and 16th level crusader. I brought two up cause I figured I would like to try both SK and Paladin. I also have a 20 monk, and she seems to solo decently well, but I have seen a marked loss in that ability since about 17th level. I also have a 20th Inquistor and he never soloed all that well coming up, I mean it was possible, but much easier with a group, that being said it was easy to get a group with him cause he was a healer, no matter what the time of day. My other is a 17th predator, soon to be assassin, and he solos pretty well, just not sure if I want to be a sneaky class type.
As you can see I have played around alot with different classes. And I guess I know soon that if I am going to get anywhere in this game I need to decide on one class. So I am trying to figure out which one will be the smoothest and most fun, keeping in mind that I MUST solo alot, as I move forward. I am not absolutely tied up to any of the characters that I have so far. It only takes me a few hours to get from about 1 to 12 so I could bring uo something else if anyone has any suggestions. The only thing I havent really given much of a chance is the caster types. I did bring one up to about 13th but deleted to make room at one point. Not that I wouldnt play one, just had another idea brewing in my mind.
Anyways, as always thanks for any advice. And feel free to offer some more as I am still quite undecided.
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Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.
I have a 45 Paladin and I can tell you with much confidence we are the best soloers in the game (although this may change after the combat revamp). The second best I think is templars.
Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
XBL Gamertag - Eagle15GT
EQ2 is nothing like the original EQ. You can solo in EQ2 no matter what class you play, however, don't expect all classes to be able to solo mobs above their level. I'm primarily a solo player and I have had no problem finding things to do. That doesn't mean that everything is soloable - certainly there are some things that will give you problems - however, there are usually folks looking for groups for those same things, and even at 3 in the morning, you should be able to find a few players willing to help you out.
One good thing about EQ2 is that you can collect up to 50 quests and several quests may involve the same area and the same mobs, so even if you can't solo an area, like Blackburrow, getting into a group one time can knock out several quests simultaneously. Every kill that satisfies a quest requirement updates all quests that have that requirement. So if you have 5 quests that require that you "kill a gnoll," killing one gnoll will advance all 5 quests.
Quests are the key to EQ2 solo play as far as I'm concerned. There are many kill quests that are repeatable. There are many sources and types of quests. There are quests that you can complete immediately and quests that span many levels of play. Most quests update automatically and most quest items do not take up inventory space.
Most guilds aren't elitist like most guilds in EQ seemed to be and there seems to be more casual guilds available in EQ2. Read the server boards at EQ2players.com and try to find a casual guild that won't mind you being away for extended periods of time. You can still help your guild when you are available by doing a special type of quest called "writs." Every writ you complete earns status for the guild and status helps your guild advance. Writs usually require that you kill things you'd normally be killing anyway so they are fairly easy to do and are repeatable.
If you are NOT the type of person whose gaming requires the adrenalin rush of mind-boggling action (not to say that you can't find it), you'll likely enjoy the atmosphere of EQ2. So far, I'd say the leveling requirements are on par with DAOC, which puts the grind way below that of EQ and way above WoW. There is no real reason to rush to the top, so you can spend more time enjoying where you are.
I have a level 50 Inquisitor and a 43 templar and I can tell you it is most definatly neither one of them but cut the crap every 2 best soloers in the game
SHADOWKNIGHT
PALIDEN
[quote]Originally posted by Cillasi
[b]"EQ2 is nothing like the original EQ. You can solo in EQ2 no matter what class you play."
Have you ever played this game... yeah they try to balance it but it doesnt work
Defining a best soloing class if a bit tricky, and while I agree Paladins can solo the highest level mobs compared to their level, they do so poorly.
For comparison, a Wizard may not be able to kill some of the mobs a Paladin can, but those he can he will solo at 3rd the time and with 3rd the power cost, leading to less time. Again, it all breaks down to how you define soloability.
Paladins can tank the highest level mobs compared to their level, second after them is any other class with healing (namely templars and inquisitors that have plate mitigation). As a Guardian I may not be able to solo high cons as well as a healing class, but hey, I can solo 20 green cons as long as they're not casters. And at the same time a Wizard might get flattened by 5 green cons, he can solo 3 yellow cons and still have power left by the time I finish up a single white con and am completely out of power.
Personally, I'd advise you to go with a Wizard or a Warlock, they may not have as many solo options as other classes, but atleast you won't spend 5 minutes killing one mob.
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