I don't know if this is true, or whether it just seemed true. But when I played EQ I had the impression that if you went into a zone where the mobs were significantly higher level than you were, they seemed to aggro you from faaaaaaaaar away.
If that was not true it should be in Pantheon, imo.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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FFXI did this miles the best,with various sight ,hearing,bleeding,Job ability,True sight,true hearing,magic aggro systems.Each mob should have their own type of aggro system not just 360 degree proximity.
One of my most memorable peeves from Vanguard was aggroing a whole fort when there was no realistic plausible realism for it,it just looked really dumb.
On the same note,i don't like anymore than 1 mob on each it's own AI,i can't stand seeing 3 or 6 mobs all tied to the same AI,it again looks real fake.
Never forget 3 mile Island and never trust a government official or company spokesman.
Logic, my dear, merely enables one to be wrong with great authority.
Also if you were sitting. Maybe my imagination.
There were also increased aggro radii for players lower than a mob, but it wasn't generally anything extreme. Some mobs had a naturally larger agro range, which may have increased the low level aggro range on a larger scale. In general though, mobs didn't just run across a zone to hunt you down. You still generally had to be in line of sight and at least within cast range.