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BDO - What's the Endgame?

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  • AzothAzoth Member UncommonPosts: 840
    DMKano said:
    Iselin said:
    DMKano said:
    Azoth said:
    DMKano said:
    Azoth said:
    I am level 52 right now, I never grinded mobs others than for doing quests. I do pretty much the same thing now than what I was doing a month ago. I fish, farm, quest, craft, scroll bosses, guild bosses, trade runs, and 2 or 3 battlefield a day.

    In all the time I have been playing, I have been attacked less than 10 times, and of those I died 3 times. If you want PVP you can find it easily, if you don't want it, it is also really easy to avoid it. I don't care about the level cap because to me it doesn't give me anything more.

    Level 56 gives you an extremely powerful weapon awakening that boosts power in enormous ways (berskers DPS output goes up about 80% with their awakening)
    I know that, it's also not in the game yet. And I also don't really care about the pvp for now. I will get to 56 eventually, but it's not even one of my goals.

    If 56 is not one of your goals, it is highly likely you wont get there period because it does take a quite a bit of time grinding in highly contested PvP spots.


    He didn't say that. he said "for now" and "eventually." 
    I know, and what I am saying is that eventually is  very unlikely to ever happen 
    Oh I will make it to 56 eventually, they will keep releasing mobs higher and higher level and I will just get there doing quests and whatever I feel like. I am already pretty wealthy, I could buy an ogre ring and top gear if I felt like it. But what would be the point, I am not playing the game for the pvp.

    It's not even that much of a grind. People did it in less than a week.
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Azoth said:
    DMKano said:
    Iselin said:
    DMKano said:
    Azoth said:
    DMKano said:
    Azoth said:
    I am level 52 right now, I never grinded mobs others than for doing quests. I do pretty much the same thing now than what I was doing a month ago. I fish, farm, quest, craft, scroll bosses, guild bosses, trade runs, and 2 or 3 battlefield a day.

    In all the time I have been playing, I have been attacked less than 10 times, and of those I died 3 times. If you want PVP you can find it easily, if you don't want it, it is also really easy to avoid it. I don't care about the level cap because to me it doesn't give me anything more.

    Level 56 gives you an extremely powerful weapon awakening that boosts power in enormous ways (berskers DPS output goes up about 80% with their awakening)
    I know that, it's also not in the game yet. And I also don't really care about the pvp for now. I will get to 56 eventually, but it's not even one of my goals.

    If 56 is not one of your goals, it is highly likely you wont get there period because it does take a quite a bit of time grinding in highly contested PvP spots.


    He didn't say that. he said "for now" and "eventually." 
    I know, and what I am saying is that eventually is  very unlikely to ever happen 
    Oh I will make it to 56 eventually, they will keep releasing mobs higher and higher level and I will just get there doing quests and whatever I feel like. I am already pretty wealthy, I could buy an ogre ring and top gear if I felt like it. But what would be the point, I am not playing the game for the pvp.

    It's not even that much of a grind. People did it in less than a week.
    What are you going to spend your silver on if not gear?
  • AzothAzoth Member UncommonPosts: 840
    Azoth said:
    DMKano said:
    Iselin said:
    DMKano said:
    Azoth said:
    DMKano said:
    Azoth said:
    I am level 52 right now, I never grinded mobs others than for doing quests. I do pretty much the same thing now than what I was doing a month ago. I fish, farm, quest, craft, scroll bosses, guild bosses, trade runs, and 2 or 3 battlefield a day.

    In all the time I have been playing, I have been attacked less than 10 times, and of those I died 3 times. If you want PVP you can find it easily, if you don't want it, it is also really easy to avoid it. I don't care about the level cap because to me it doesn't give me anything more.

    Level 56 gives you an extremely powerful weapon awakening that boosts power in enormous ways (berskers DPS output goes up about 80% with their awakening)
    I know that, it's also not in the game yet. And I also don't really care about the pvp for now. I will get to 56 eventually, but it's not even one of my goals.

    If 56 is not one of your goals, it is highly likely you wont get there period because it does take a quite a bit of time grinding in highly contested PvP spots.


    He didn't say that. he said "for now" and "eventually." 
    I know, and what I am saying is that eventually is  very unlikely to ever happen 
    Oh I will make it to 56 eventually, they will keep releasing mobs higher and higher level and I will just get there doing quests and whatever I feel like. I am already pretty wealthy, I could buy an ogre ring and top gear if I felt like it. But what would be the point, I am not playing the game for the pvp.

    It's not even that much of a grind. People did it in less than a week.
    What are you going to spend your silver on if not gear?
    I might buy gear when we catch up with KR and the expansions starts slowing down. A T9 horse when we have them. Other than that, I don't know.
  • JDis25JDis25 Member RarePosts: 1,353
    56 is a reasonable goal for players who plan on playing 3-5 months, or even 1-2 months for the hardcores. I have been playing semi-casually and I am level 51 almost 52.
    Now Playing: Bless / Summoners War
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  • TillerTiller Member LegendaryPosts: 11,489
    There is no endgame, and there never will be. A lot of these trogs will tell you "that's the best thing about BDO!" The truth is the complete opposite - it's an empty, desolate, directionless future that awaits any player who bows to the merciless 50-56 grind, and once you arrive, there will always be lifeless tools who exceed you going into 57, or even 60+. 

    What is end game in most MMORPGs? Max level and waiting for an expansion so you can  play critter wack-o-mole and do it all over again? Standing in the same spot all day showing off your hard earned e-loot?

     Look, mmos rarely do a good job with story...at all so whoever says they play it for that is full of shit or clueless. Lore? ok most times you have to seek outside sources for the full lore.

    Games such as SWTOR have the immersion broken by other players doing the same thing or ruining your fun by being in the way. 

    Even the group events and dungeons suck in MMOs because everyone wants to rush the story and gets mad at the guy who stops to listen to the story (GW2 ).


    So yeah, MMOs are terrible for immersion and the end game always looks the same...regardless of game. If end game is what you want....go load up Steam and find a good SP game with a happy ending. MMOs might night be for you.




    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • monochrome19monochrome19 Member UncommonPosts: 723
    holdenhamlet said:
    What are you going to spend your silver on if not gear?
    This is something I've been struggling with as well, I have nothing to spend silver on. I see no reason to purchase or upgrade gear when its not the BiS, and I will eventually replace it in the upcoming expansions. So I'm just wallowing in gold like Scrooge McDuck. I have more gold than my guild and yesterday, for the first time, I managed to appear in the wealth rankings. I dont even have a reason to collect this much gold, I'm just doing it because there's nothing else to do.
  • AzothAzoth Member UncommonPosts: 840
    DMKano said:

    1-50 has been done in 8 hours in NA - so it can go fast - getting to 56 right now IS a grind however that takes quite a long time.

    With Valencia release it will be a lot easier to attain but many will have moved on before valencia comes out.

    The current state of PvP for melees (due to broken code for a lot of CC like grabs and KOs) is in a bad state.

    Players are now finally realizing how badly world Bosses are done - especially for melee classes again due to horrible performance and cheesy one-shot mechanics that melee can't avoid.

    Since there are only a couple of ranged classes - screwing over melees is not sitting well with a LOT of players right now, and frankly rightfully so.

    Also the severe lack of customer service is not instilling confidence exactly.

    Again Daum has their work cutout for them, the server issues making PvP a joke for melees (who are already at a disadvantage) again are pretty serious and since they are the same publisher in KR they know first hand that they are NOT having the same issues there, so this is something they know they need to fix.
    Even if it takes 100 hours, it's not what I consider a grind. To me anything under 6 months to reach max level is not a grind.

    As with your issue with melee, I don't know. I don't play a melee but berserker, tamer and sorc kill me more often than wizard and rangers in the battlefields. Now it could simply be because they are better geared I don't know.

    World boss can 1 shot ranged players too, most of them seem to have some range unavoidable attacks, so you will die unless you just stay out of range but then you aren't doing damage either.
  • SovrathSovrath Member LegendaryPosts: 32,976
    DMKano said:


    1-50 has been done in 8 hours in NA - so it can go fast - getting to 56 right now IS a grind however that takes quite a long time.

    With Valencia release it will be a lot easier to attain but many will have moved on before valencia comes out.

    The current state of PvP for melees (due to broken code for a lot of CC like grabs and KOs) is in a bad state.

    Players are now finally realizing how badly world Bosses are done - especially for melee classes again due to horrible performance and cheesy one-shot mechanics that melee can't avoid.

    Since there are only a couple of ranged classes - screwing over melees is not sitting well with a LOT of players right now, and frankly rightfully so.

    Also the severe lack of customer service is not instilling confidence exactly.

    Again Daum has their work cutout for them, the server issues making PvP a joke for melees (who are already at a disadvantage) again are pretty serious and since they are the same publisher in KR they know first hand that they are NOT having the same issues there, so this is something they know they need to fix.
    I'm with Azoth, I don't consider Black Desert a "grind" especially because we have many 55's in our guild. Heck, If I had more time I think I could go from my current 50 to 55 in a hardcore week. Compare that to taking a year to get half a level in Lineage 2 and i don't see that as being a grind.

    As far as pvp being broken for melee, we held a bit of a guild arena tournament for two brackets and the Warriors did well but the winner of both brackets were Valkyries.


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  • SovrathSovrath Member LegendaryPosts: 32,976

    Those PvE activities all interest me.  As far as fishing and farming go, is there a use for them other than as activities unto themselves?  Can the yield be used in crafting or sold on the market to other players?
    I can't speak to farming but I sell my fish at the "Trader" for my silver. It's one of my sources for income.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DullahanDullahan Member EpicPosts: 4,536
    edited April 2016
    Seems a lot of people misunderstand endgame. Its like it has a negative connotation because the endgame in past MMOs has been so limited.

    Endgame simply means your long term goals, especially the specific forms of gameplay involved in the later stages of the game. There is nothing inherently wrong with it. Quite the contrary, MMOs without end game have done poorly. Its mostly been a problem in sandbox games, because except for players into Sims and roleplay, everyone else is left to their own devices. Without something meaningful to achieve, especially cooperative goals, players just grief each other or complain about everything.


  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited April 2016
    Yea, maybe Endgame should just be changed to "Long term goals" if people are going to be this allergic to the term these days.   Now I see even some of the supporters admitting that all that silver from horse breeding and fishing doesn't seem to actually have much use.

    .....come to think about it, if Daum does NOT release +20 in the future (like they said they won't cause they're worried about it imbalancing the game), won't that have an impact on Pearl Abyss's idea for the economy of the game?  I've seen many people here and in other places claim they aren't worried because they have enough money to just buy their way up to +15 the day they decide to dip into PvP anyways.  But if it's really that easy to get to +15, and Pearl Abyss is balancing the game economy around dumping silver to get to +20 (since everything I've heard is that upgrading is the biggest and possibly only silver sink in the game), but there is no +20 in the US/EU version because Daum thinks that would be too imbalancing, won't that eventually lead to everyone drowning in silver for nothing?

    And once everyone is drowning in silver, then horse breeding, fishing, and many other activities might lose a lot of purpose.
  • laseritlaserit Member LegendaryPosts: 7,591
    Dullahan said:
    Seems a lot of people misunderstand endgame. Its like it has a negative connotation because the endgame in past MMOs has been so limited.

    Endgame simply means your long term goals, especially the specific forms of gameplay involved in the later stages of the game. There is nothing inherently wrong with it. Quite the contrary, MMOs without end game have done poorly. Its mostly been a problem in sandbox games, because except for players into Sims and roleplay, everyone else is left to their own devices. Without something meaningful to achieve, especially cooperative goals, players just grief each other or complain about everything.
    I agree with what you're saying

    Can you give us an example of a game with a well thought out Endgame. Personally I don't consider repeating content over and over to collect thing like tokens or + gear to be well thought out endgame. I see it as more of an easy way out.

    "Be water my friend" - Bruce Lee

  • AzothAzoth Member UncommonPosts: 840
    edited April 2016
    Tiamat64 said:
    Yea, maybe Endgame should just be changed to "Long term goals" if people are going to be this allergic to the term these days.   Now I see even some of the supporters admitting that all that silver from horse breeding and fishing doesn't seem to actually have much use.

    .....come to think about it, if Daum does NOT release +20 in the future (like they said they won't cause they're worried about it imbalancing the game), won't that have an impact on Pearl Abyss's idea for the economy of the game?  I've seen many people here and in other places claim they aren't worried because they have enough money to just buy their way up to +15 the day they decide to dip into PvP anyways.  But if it's really that easy to get to +15, and Pearl Abyss is balancing the game economy around dumping silver to get to +20 (since everything I've heard is that upgrading is the biggest and possibly only silver sink in the game), but there is no +20 in the US/EU version because Daum thinks that would be too imbalancing, won't that eventually lead to everyone drowning in silver for nothing?

    And once everyone is drowning in silver, then horse breeding, fishing, and many other activities might lose a lot of purpose.
    I am one of those that could buy full set of +15, but don't mistake that with saying it is easy. I am in the top 1% when it comes to wealth in the game. I have over 500 hours of active played time, around 950hours total if you add afk fishing. I never said there was nothing to do with the money, but the content is rolling out so fast at the moment that to me it's not worth buying stuff.

    If I was into pvp I could easily burn all the money I have to get said top gear, it's not like I swim in enough money to outfit 10 chars even if I am one of the wealthiest.
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    Black Desert Online is about the journey.  The amount of free content updates that have already shown up and that are coming the next couple of months destroy anything another MMORPG has done in a long time.  Perhaps ever.
  • DullahanDullahan Member EpicPosts: 4,536
    edited April 2016
    laserit said:
    Dullahan said:
    Seems a lot of people misunderstand endgame. Its like it has a negative connotation because the endgame in past MMOs has been so limited.

    Endgame simply means your long term goals, especially the specific forms of gameplay involved in the later stages of the game. There is nothing inherently wrong with it. Quite the contrary, MMOs without end game have done poorly. Its mostly been a problem in sandbox games, because except for players into Sims and roleplay, everyone else is left to their own devices. Without something meaningful to achieve, especially cooperative goals, players just grief each other or complain about everything.
    I agree with what you're saying

    Can you give us an example of a game with a well thought out Endgame. Personally I don't consider repeating content over and over to collect thing like tokens or + gear to be well thought out endgame. I see it as more of an easy way out.
    I think what constitutes well thought out end game is going to vary from one person to the next.

    Personally, I think every MMO should have some form of PvE progression. Such content doesn't have to necessarily yield armor or weapons per se, they could just as easily drop crafting components. This content provides progression, as the harder (or higher level) it gets, the better the rewards and the more highly contested it becomes. Especially in a PvP game, group and raid content gives players something to work together to achieve as well as fight over against rival players.

    Those who played most sandbox PvP games are familiar with the doldrums that inevitably occur once you have your keep, castle or stronghold. Sure, you can siege other keeps, occupy more territory or wait for the occasional attack by rival alliances, but on a day to day basis, the games lack long term goals (endgame).
    Post edited by Dullahan on


  • Kane72Kane72 Member UncommonPosts: 211
    laserit said:
    Dullahan said:
    Seems a lot of people misunderstand endgame. Its like it has a negative connotation because the endgame in past MMOs has been so limited.

    Endgame simply means your long term goals, especially the specific forms of gameplay involved in the later stages of the game. There is nothing inherently wrong with it. Quite the contrary, MMOs without end game have done poorly. Its mostly been a problem in sandbox games, because except for players into Sims and roleplay, everyone else is left to their own devices. Without something meaningful to achieve, especially cooperative goals, players just grief each other or complain about everything.
    I agree with what you're saying

    Can you give us an example of a game with a well thought out Endgame. Personally I don't consider repeating content over and over to collect thing like tokens or + gear to be well thought out endgame. I see it as more of an easy way out.
    It's this repetition of content ie farming tokens by doing the same thing that usually sees me quit a game. With a family, business and hobbies, repeating things over and over bores the hell out of me and I can't justify it as its bot a new experience and what do you get, some added stats.

    I like having so much choice that I can make my own goals and work towards them. BDO gives you that but most MMOs force you down a certain route because there isn't a lot to do.
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