Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Citizen - Alpha Patch 2.3.1 has been released for testing by all backers

ErillionErillion Member EpicPosts: 10,329
https://robertsspaceindustries.com/comm-link//15286-Star-Citizen-Alpha-231

"Updates and Fixes

Star Systems:

  • Fixed an issue where the outer walls in VFG Asteroid Hangar were sometimes missing.
  • Fixed an issue causing the mass AI spawn issue in Crusader.

Game Systems:

  • Fixed an issue where contacts and group members were not showing up correctly on the instance selection screen.
  • Fixed an issue where the checkpoint gates in New Horizon Speedway were not animating correctly.

Ships:

  • Made some tweaks to ship automated landing procedures.
  • Made some additional improvements to thruster gimbals.
  • Fixed an issue where the hologram HUD panels were not displaying for the Vanguard, Cutlass, Merlin or Freelancer
  • Fixed an issue where the Khartu-al guns were firing perpendicular to the direction the guns were pointing.
  • Fixed an issue where the Khartu-al veered slightly to the left when directed forward.
  • Fixed an issue with the Khartu-al, where the pilots hands were slightly off center of the controls.
  • Fixed an issue where the Merlin and Mustang series ships were missing their default shields.
  • Fixed an issue where the M50 Interceptor, Vanduul Glaive, Mustang (All variants) and Origin 315p would not refuel Quantum fuel when visiting Cry-Astro station.
  • Fixed an issue where most ship HUDs would not update to show quantum fuel had been refueled until after another Quantum Travel had been engaged.
  • Fixed an issue where the Freelancer missiles would not restock at Cry-Astro if a wing had to be repaired.

Technical:

  • Made some small tweaks to both server and client performance.
  • Fixed a client crash."


Have fun

Sign In or Register to comment.