Don't see much role-playing/custimization opportunities in Eve. .
Can't say I agree with that. There are no Pirate, or Mercenary titles, or builds yet there are folks out there playing the game filling thoes roles. Some go beyond the douche baggery and will actually play then out. Shoot my last alliance had an entire Corp of EvE role players. It may not be as prevalent as RP in a high fantasy mmo, but there is definitely a decent sized community of role players in EvE
The only think you really need for role-playing is a good imagination :-)
Eh, if all you need is a good imagination then every MMO is good for role-playing.
Sure there's no "pirate" or "mercenary" title, but I mean, that's the game. When I think of role-playing i think of doing something for dramatic entertainment outside the game's intended gameplay.
Otherwise I'm currently role-playing as a good-turned bad magical warlock who fights evil monsters and works on the side as an operative for the cerulean order in BnS.
Don't see much role-playing/custimization opportunities in Eve. .
Can't say I agree with that. There are no Pirate, or Mercenary titles, or builds yet there are folks out there playing the game filling thoes roles. Some go beyond the douche baggery and will actually play then out. Shoot my last alliance had an entire Corp of EvE role players. It may not be as prevalent as RP in a high fantasy mmo, but there is definitely a decent sized community of role players in EvE
The only think you really need for role-playing is a good imagination :-)
Eh, if all you need is a good imagination then every MMO is good for role-playing.
Sure there's no "pirate" or "mercenary" title, but I mean, that's the game. When I think of role-playing i think of doing something for dramatic entertainment outside the game's intended gameplay.
Otherwise I'm currently role-playing as a good-turned bad magical warlock who fights evil monsters and works on the side as an operative for the cerulean order in BnS.
While I agree to an extent you can use your imagination but it doesnt take away from the fact you do not get the tools like some rpgs have to add to roleplay depth like actually getting skills where you can roleplay into the world itself.
Don't see much role-playing/custimization opportunities in Eve. .
Can't say I agree with that. There are no Pirate, or Mercenary titles, or builds yet there are folks out there playing the game filling thoes roles. Some go beyond the douche baggery and will actually play then out. Shoot my last alliance had an entire Corp of EvE role players. It may not be as prevalent as RP in a high fantasy mmo, but there is definitely a decent sized community of role players in EvE
The only think you really need for role-playing is a good imagination :-)
Eh, if all you need is a good imagination then every MMO is good for role-playing.
Sure there's no "pirate" or "mercenary" title, but I mean, that's the game. When I think of role-playing i think of doing something for dramatic entertainment outside the game's intended gameplay.
Otherwise I'm currently role-playing as a good-turned bad magical warlock who fights evil monsters and works on the side as an operative for the cerulean order in BnS.
While I agree to an extent you can use your imagination but it doesnt take away from the fact you do not get the tools like some rpgs have to add to roleplay depth like actually getting skills where you can roleplay into the world itself.
Eh, I get tons of skills on my Warlock to "role-play" into the world itself. It just so happens that I can basically only do one role because it's a themepark game.
Being able to choose your roles in Eve is the point of the game. It's a sandbox.
When I think of role-playing, I think back to LOTRO where people would gather in Bree and listen to people play music using the in-game instrument system. LOTRO has tons of good lore to work with and reference. You could actually see characters (unlike say Eve) and emote with them etc.
In the end, these are all role-playing games (it's part of the name MMORPG, after all), but some have extra tools that give role-players material to work with and entertain themselves/others outside of the usual gameplay.
I'm not going to convince Eve diehards about this but I predicted that when I made this point. It's just my opinion.
Don't see much role-playing/custimization opportunities in Eve. .
Can't say I agree with that. There are no Pirate, or Mercenary titles, or builds yet there are folks out there playing the game filling thoes roles. Some go beyond the douche baggery and will actually play then out. Shoot my last alliance had an entire Corp of EvE role players. It may not be as prevalent as RP in a high fantasy mmo, but there is definitely a decent sized community of role players in EvE
The only think you really need for role-playing is a good imagination :-)
Eh, if all you need is a good imagination then every MMO is good for role-playing.
Sure there's no "pirate" or "mercenary" title, but I mean, that's the game. When I think of role-playing i think of doing something for dramatic entertainment outside the game's intended gameplay.
Otherwise I'm currently role-playing as a good-turned bad magical warlock who fights evil monsters and works on the side as an operative for the cerulean order in BnS.
While I agree to an extent you can use your imagination but it doesnt take away from the fact you do not get the tools like some rpgs have to add to roleplay depth like actually getting skills where you can roleplay into the world itself.
Eh, I get tons of skills on my Warlock to "role-play" into the world itself. It just so happens that I can basically only do one role because it's a themepark game.
Being able to choose your roles in Eve is the point of the game. It's a sandbox.
When I think of role-playing, I think back to LOTRO where people would gather in Bree and listen to people play music using the in-game instrument system. LOTRO has tons of good lore to work with and reference. You could actually see characters (unlike say Eve) and emote with them etc.
In the end, these are all role-playing games (it's part of the name MMORPG, after all), but some have extra tools that give role-players material to work with and entertain themselves/others outside of the usual gameplay.
I'm not going to convince Eve diehards about this but I predicted that when I made this point. It's just my opinion.
Well to be honest mmorpgs have lacked more and more in tools to roleplay if you ever played older mmorpgs even like the original everquest it had tools to enchance the roleplay experience and thats all im talking about here.
But single player games still have far better tools like in risen 3 for example you can get a monkey skill to find gold for you or increase your skills in drinking to help you in combat, im mostly talking about things you can earn from combat or crafting to progress a skill that effects some aspect of roleplay in the world and that to me is far more rewarding and interesting.
1. The one you enjoy and is fun for you 2. See #1 3. See #2
yes, thats what this poll is about.... your opinion...
The OP likes to know what titles are fun for you and what you enjoy most...
Hard Question, there is so many fun MMORPG´s out there, yet none are perfect.. Its kind of hard to rank them, because they are all diffferent... So i will list whats most fun when playing casually...
1. WoW 2. Lotro 3. ESO
Big surprise there on my number 1 position i guess... But when playing casually WoW still has a lot to offer, playing a few months every expansion... I turned into an MMO hopper and actually like it that way.. changing acenes is a good thing
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire: Start with a billion dollars and make an MMO.
Seems a few people are saying aion, whats good about that one?
I can be a super angel or a super demon with either pretty wings or cool wings, and the classes are fun that is all i can remember from when i played it a few years ago.
Well, Eve is excellent but the RPG part of MMORPG kinda made me not put it up there. Eve is kinda hard to classify as something else then itself so i don't feel right putting it on any list.
As for Wow it would have belonged on my list 10 years back but now it just feels like an old tired giant.
by today's standards wow is a shit game. it may have a lot of the elements in this post but the game itself is a shell of what it used to be.no depth,character custimation sucks,world feels empty,dated graphics,yeah,not a game for me
I tend to agree. Nonetheless it's the only one I can think of that fulfills all the requirements.
Those seem like really odd choices given your requirements.
Are you sure you read your own thread?
Heh Any reasoning behind your question?
Don't see much role-playing/custimization opportunities in Eve. I know someone is going to come in and say, "But you can be a spy!" I'd answer saying that's part of the intended gameplay and equivilant to role-playing "an adventurer" in a regular MMO, i.e. you're not role-playing, you're actually doing it. Compared to another game you mentioned- LOTRO- where you can roleplay as a traveling musician plagued with some vague Tolkien referenced curse. Also, for all intents and purposes in Eve, aren't you basically just a ship to other people, or more accurately a dot on the screen? Not much room for customization to have an impact.
Can't say LOTRO has a very active community. GW2 has loading screens between zones and cites.
WoW on the other hand scores pretty high in all of the listed categories. Only thing it's lacking from the requirements listed is a lot of reqruired player interaction- yet compared to many MMOs it does have quite a bit of group content and avenues for player interaction.
Personally I wouldn't have stated many of the categories as necessary for a good MMO, but it is kind of sad that MMOs don't really seem very MMOy anymore.
Hmm. EVE has actually more "character" customization than most games, as your role, abilities and stats are changed by changing the ship of which there are more than 200. Also the "talent tree" equivalent of skill training allows quite a number of "classes".
There are of course only a limited "paths" that are viable to any notable degree, but being sandboxy and the player being free to choose anything they like to do, instead of being in anyway limited out from anything at any point makes the customization probably the largest in the MMORPG genre.
The level of role playing (as the term is understood) is naturally in everyones own hand, but if you interact with anything else than the NPC corps and NPC missions, you're partaking one way or another to the living world that is EVE. You create a ship and sell it, you're giving someone else the ship they'll be using in their story, or if you simply make money and sell some loot, you'll be fueling one of the faction's war effort. Just simply existing in any solar system, you're effecting the intel reports and possibly changing the routes traders and battle fleets take.
LOTRo at least had a vivid community life, kins were large and active. Since the f2p model I've heard it has gone down. Also the game is developed around the idea that kins matter, and their activities are visible to everyone, which made the game more MMORPG in my opinnion.
Loadingscreense between regions in GW2 is a negative impact on the large feeling of the game, which I noted in my statement why It shines on other aspects however.
Would still be interested how these are "sad MMO's", and which would be more like true MMO's in your opinnion?
DAoC - 00-06 - And every now and then WoW - Online since launch - and now back again. EVE - Online since 07 - and still on, and on, and on.. WHO - Online 08-10 LOTR-O - Online 06-08 Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
No, not really. Words have meaning, and the meaning of MMORPG has become so vague, that I wanted to remind the community that it used to stand for something. Nowday's a postmodern "gamer" calls anything with a graphical multiplayer lobby a MMORPG.
Call me bittervet, I am, my quest is to find and to promote the idea that MMORPG means actually a MASSIVELY multiplayable communication requiring roleplay-enhancing game and not 5 man instances with a PUG.
DAoC - 00-06 - And every now and then WoW - Online since launch - and now back again. EVE - Online since 07 - and still on, and on, and on.. WHO - Online 08-10 LOTR-O - Online 06-08 Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
I have played a few MMOs but if i had to choose 3 it would be this ones:
The Elder Scrolls Online (despise all the bugs, poor optimization and lagg it has tons of content)
Final Fantasy XIV (despise being heavy instanced it would be my second choice of game)
Black Desert Online (if it had raids, dungeons and more structural group PvE content)
Other would be Aion, WoW and Tera but this game didn't made it due to either outdated graphics or a few game mechanics that i just can't take.
How would you describe these games from the community and interactivity points?
From my personal experience with ESO, the world was completely soloable - and really designed so that grouping didn't work to anyone's benefit. (until veteran and end game instance) Also the world was completely dead, nothing you did had any significant impact on anything in it - there is no real trade or economy as such and the PVP is a circle jerk fest. As a product the game is okay, the story is nice, graphics look good, there are some impressive scenes every now and then, but it didn't really feel like a multiplayer game with communities that had any impact on the world or the story.
FFIV and BDO I've not yet played, would be interesting to hear how their worlds are in terms of communities and living world
DAoC - 00-06 - And every now and then WoW - Online since launch - and now back again. EVE - Online since 07 - and still on, and on, and on.. WHO - Online 08-10 LOTR-O - Online 06-08 Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
Honestly, I dont think there is a best game out. Currently, there are a lot of unique games that excel at what they're good at, and because of that, they attract diverse fans. In the past, it was easy to say WoW is King, but not anymore. Now, there are a lot of options for everyone and what is best is dependent on the person.
These 3 i have the most fun in them. 1 ESO - Pro: Nice graphics , nice story with voice acting, big world , immersive weather system, constant content update , decent combat , nice crafting ,upcoming housing system / Cons: Not too much to do (only quests , some dungeon that not feel so epic , and maybe pvp if you like the zerg kind )
2 WOW - Pro: too much to write down / Cons: Dated graphics , game mechanics too much friendly ,
3 Archeage - Pro: seamless world , housing , pvp ,gliders, the feeling of freedom / Cons: Money system (you need to pay alot if you want to have a decent caracter and gamplay )
The 3 i have the least fun in them. 1 Tera - It's a joke of a game for me ( ridiculous big weapons , armours for perverts ,
embarrassing clases (litle girls , pandas etc)
2 Neverwinter - Insanely instanced , ''force'' to pay money
3 BDO - Only because of graphics ( pop in thing the game breaker for me ) and poor optimization.
Please not forget these are my personal opinions !
"Would still be interested how these are "sad MMO's", and which would be more like true MMO's in your opinnion?"
I don't think the MMOs are sad, I think it's sad that MMOs don't really foster much interactivity or take advantage of the "online" part of the MMO.
I'm currently playing BnS. I like it a lot, but it kind of reminds me of an MOBA more than a MMO. Just half the "matches" are pve dungeons instead of all pvp. It suits me right now as I don't mind something I can pop in and out of, but not much of a sense of community. People rarely talk in groups for example, not that there's really much time to as runs are quick.
Right now I'm watching an Ark stream. The guy is role-playing with a group of people. Honestly it looks really great for the things you mentioned in the original post. Really nice that everyone has in-game voice. Tons of crafting and stuff you can do, including taming dinosaurs (!). Plus it comes with a deathmatch type version of the game.
The more I look at it the better it seems. Definitely have to try it one day.
If not Ark, it does look like independent games on Steam are producing some interesting things, which is cool.
But yeah in general just kind of miss the online interactivity I had in games like ffxi or even lotro and that's what's sad.
It is so amazing how much hated Warcraft has. I'm sorry it raised the bar and cast a shadow over everything in the MMORPG hemisphere. Everyone should be grateful this game did that and help created a market where the games you can play now. I currently don't play it anymore but I had a blast playing it for 6 years and left with no regrets. Can't devote myself to serious raiding guilds anymore.
1. Wow
2. Eve Online
3. FF 11 >>which FF 15 is its predecessor
*narrows eyes* FFXI (11) is the predecessor to 14 and 15 is not the predecessor to anything as it will be the latest one and isn't an mmorpg :-P
These 3 i have the most fun in them. 1 ESO - Pro: Nice graphics , nice story with voice acting, big world , immersive weather system, constant content update , decent combat , nice crafting ,upcoming housing system / Cons: Not too much to do (only quests , some dungeon that not feel so epic , and maybe pvp if you like the zerg kind )
2 WOW - Pro: too much to write down / Cons: Dated graphics , game mechanics too much friendly ,
3 Archeage - Pro: seamless world , housing , pvp ,gliders, the feeling of freedom / Cons: Money system (you need to pay alot if you want to have a decent caracter and gamplay )
The 3 i have the least fun in them. 1 Tera - It's a joke of a game for me ( ridiculous big weapons , armours for perverts ,
embarrassing clases (litle girls , pandas etc)
2 Neverwinter - Insanely instanced , ''force'' to pay money
3 BDO - Only because of graphics ( pop in thing the game breaker for me ) and poor optimization.
Please not forget these are my personal opinions !
Peace
Can we stop the poor optimization thing? Show me an MMORPG like BDO with a seamless world and that many NPCs. There is pop in but it's not nearly that bad and they are working on it... That said people need to realize that MMORPGs are still heavily CPU based and not just GPU based and all the npcs and things going on with a live connection requires some sacrificed be made somewhere...
Comments
Sure there's no "pirate" or "mercenary" title, but I mean, that's the game. When I think of role-playing i think of doing something for dramatic entertainment outside the game's intended gameplay.
Otherwise I'm currently role-playing as a good-turned bad magical warlock who fights evil monsters and works on the side as an operative for the cerulean order in BnS.
거북이는 목을 내밀 때 안 움직입니다
Being able to choose your roles in Eve is the point of the game. It's a sandbox.
When I think of role-playing, I think back to LOTRO where people would gather in Bree and listen to people play music using the in-game instrument system. LOTRO has tons of good lore to work with and reference. You could actually see characters (unlike say Eve) and emote with them etc.
In the end, these are all role-playing games (it's part of the name MMORPG, after all), but some have extra tools that give role-players material to work with and entertain themselves/others outside of the usual gameplay.
I'm not going to convince Eve diehards about this but I predicted that when I made this point. It's just my opinion.
But single player games still have far better tools like in risen 3 for example you can get a monkey skill to find gold for you or increase your skills in drinking to help you in combat, im mostly talking about things you can earn from combat or crafting to progress a skill that effects some aspect of roleplay in the world and that to me is far more rewarding and interesting.
2 Everquest 2
3. WoW...i guess
I would say those based on your requirements.
The OP likes to know what titles are fun for you and what you enjoy most...
Hard Question, there is so many fun MMORPG´s out there, yet none are perfect..
Its kind of hard to rank them, because they are all diffferent...
So i will list whats most fun when playing casually...
1. WoW
2. Lotro
3. ESO
Big surprise there on my number 1 position i guess...
But when playing casually WoW still has a lot to offer, playing a few months every expansion...
I turned into an MMO hopper and actually like it that way.. changing acenes is a good thing
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
https://www.youtube.com/watch?v=aUQkbXWwJhQ
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
- The Elder Scrolls Online (despise all the bugs, poor optimization and lagg it has tons of content)
- Final Fantasy XIV (despise being heavy instanced it would be my second choice of game)
- Black Desert Online (if it had raids, dungeons and more structural group PvE content)
Other would be Aion, WoW and Tera but this game didn't made it due to either outdated graphics or a few game mechanics that i just can't take.Well, Eve is excellent but the RPG part of MMORPG kinda made me not put it up there. Eve is kinda hard to classify as something else then itself so i don't feel right putting it on any list.
As for Wow it would have belonged on my list 10 years back but now it just feels like an old tired giant.
There are of course only a limited "paths" that are viable to any notable degree, but being sandboxy and the player being free to choose anything they like to do, instead of being in anyway limited out from anything at any point makes the customization probably the largest in the MMORPG genre.
The level of role playing (as the term is understood) is naturally in everyones own hand, but if you interact with anything else than the NPC corps and NPC missions, you're partaking one way or another to the living world that is EVE. You create a ship and sell it, you're giving someone else the ship they'll be using in their story, or if you simply make money and sell some loot, you'll be fueling one of the faction's war effort. Just simply existing in any solar system, you're effecting the intel reports and possibly changing the routes traders and battle fleets take.
LOTRo at least had a vivid community life, kins were large and active. Since the f2p model I've heard it has gone down. Also the game is developed around the idea that kins matter, and their activities are visible to everyone, which made the game more MMORPG in my opinnion.
Loadingscreense between regions in GW2 is a negative impact on the large feeling of the game, which I noted in my statement why It shines on other aspects however.
Would still be interested how these are "sad MMO's", and which would be more like true MMO's in your opinnion?
DAoC - 00-06 - And every now and then
WoW - Online since launch - and now back again.
EVE - Online since 07 - and still on, and on, and on..
WHO - Online 08-10
LOTR-O - Online 06-08
Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
No, not really. Words have meaning, and the meaning of MMORPG has become so vague, that I wanted to remind the community that it used to stand for something. Nowday's a postmodern "gamer" calls anything with a graphical multiplayer lobby a MMORPG.
Call me bittervet, I am, my quest is to find and to promote the idea that MMORPG means actually a MASSIVELY multiplayable communication requiring roleplay-enhancing game and not 5 man instances with a PUG.
DAoC - 00-06 - And every now and then
WoW - Online since launch - and now back again.
EVE - Online since 07 - and still on, and on, and on..
WHO - Online 08-10
LOTR-O - Online 06-08
Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
From my personal experience with ESO, the world was completely soloable - and really designed so that grouping didn't work to anyone's benefit. (until veteran and end game instance) Also the world was completely dead, nothing you did had any significant impact on anything in it - there is no real trade or economy as such and the PVP is a circle jerk fest. As a product the game is okay, the story is nice, graphics look good, there are some impressive scenes every now and then, but it didn't really feel like a multiplayer game with communities that had any impact on the world or the story.
FFIV and BDO I've not yet played, would be interesting to hear how their worlds are in terms of communities and living world
DAoC - 00-06 - And every now and then
WoW - Online since launch - and now back again.
EVE - Online since 07 - and still on, and on, and on..
WHO - Online 08-10
LOTR-O - Online 06-08
Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
1 ESO - Pro: Nice graphics , nice story with voice acting, big world , immersive weather system, constant content update , decent combat , nice crafting ,upcoming housing system / Cons: Not too much to do (only quests , some dungeon that not feel so epic , and maybe pvp if you like the zerg kind )
2 WOW - Pro: too much to write down / Cons: Dated graphics , game mechanics too much friendly ,
3 Archeage - Pro: seamless world , housing , pvp ,gliders, the feeling of freedom / Cons: Money system (you need to pay alot if you want to have a decent caracter and gamplay )
The 3 i have the least fun in them.
1 Tera - It's a joke of a game for me ( ridiculous big weapons , armours for perverts ,
Please not forget these are my personal opinions !
Peace
I don't think the MMOs are sad, I think it's sad that MMOs don't really foster much interactivity or take advantage of the "online" part of the MMO.
I'm currently playing BnS. I like it a lot, but it kind of reminds me of an MOBA more than a MMO. Just half the "matches" are pve dungeons instead of all pvp. It suits me right now as I don't mind something I can pop in and out of, but not much of a sense of community. People rarely talk in groups for example, not that there's really much time to as runs are quick.
Right now I'm watching an Ark stream. The guy is role-playing with a group of people. Honestly it looks really great for the things you mentioned in the original post. Really nice that everyone has in-game voice. Tons of crafting and stuff you can do, including taming dinosaurs (!). Plus it comes with a deathmatch type version of the game.
The more I look at it the better it seems. Definitely have to try it one day.
If not Ark, it does look like independent games on Steam are producing some interesting things, which is cool.
But yeah in general just kind of miss the online interactivity I had in games like ffxi or even lotro and that's what's sad.
F2P - Tera,Aion.
B2P - GW2.
1. Lotro
2. WoW
3. Aion
I would say...
1. FFXIV
2. LOTRO
3. WoW
4. ESO
5. GW2
WoW (hope legion save it ), FFXIV , Gw2
f2p Lotro , TESO (b2p tho) , swtor (meh but ok) , BnS (fast paced), Rift (liked it way more before Trion changed )