I though this poll was meant for people who did played vanilla and liked it, or people who plays or played WoW in general, yet , I see a lot of "cool kids" with their "gangsta" replies such as "I don't like Blizzard, so no" , "never played WoW , so why play it now?" , "played years ago and didn't like it, so no" !
I mean really?!
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Pretty sure, if you remove all the I hate wow in general people the answer is overwhelmingly yes.
Maybe, maybe not. I love WoW and have since WotLK. Not everyone who votes "No" is a 'hater'. I decidedly am not, but have zero interest in playing vanilla.
A lot of these comments make me feel old. Do people really see vanilla WoW as a grinder? It was highly ridiculed by some back in the day because it wasn't as grindy as the mainstream games at the time. It streamlined everything about an MMO, and turned the entire genre on its head. Some said back then that it dumbed it down. Has WoW really come so far from what it used to be? No wonder I can't stand current WoW.
QFT, fellow oldster. The idea of soloing in an MMO post level 20 blew my mind.
20 to 30 DAYS /played to reach level cap was the norm before WoW. Back when "SINK" was the operative part of "TIME SINK".
Many a small thing has been made large by the right kind of advertising.
I'm pretty sure Blizz will never do this. They are like the Apple of MMOs
They won't bother. They have bigger fish to fry. Overwatch release is soon. Hearthstone is doing well. I am quite sure they are not going to waste time & money trying to cater to a small niche.
this is highly inaccurate.
- there is no collective "they" because separate teams work on separate programs, therefore Overwatch people and Hearthstone people never have the option to bother in the first place.
- while you are quite sure of many wrong things, I will still take the time to educate you and point out the incredible revenue that can be generated from that which mainstreamed MMOs returning to what made it great.
According to this graph, immediately after stepping outside the red area the game stagnated. According to this graph the trend also shows that investing outside the red/blue areas means you're throwing money away or at best breaking even.
According to this graph they should stop development and revert the game to blue/red areas immediately.
Now of course this is just theoretical, but ... wait, a minute, is it just theoretical? private realms proved the existing demand. Official graphs from back then proved the consumer support. Outrage over last private realm closure proved the demand persists.
And yet, twisted arguments rooted in flawed logic and root causes that are derived from the desired countermeasure rather than actual analysis will most likely be used to defent the irrationality spewed by the unbelievers.
As for the cost of development...even asusming original code is gone, private realms have nearly fully functional code. They could...buy it.
So...what's the obstacle again?
Wait, what?
Doesn't this graph show that current numbers of subscriptions are roughly equivalent to the number of subscriptions to so called "Vanilla" WoW, if not a little better initially?
Statistics are such slippery little devils ...
Many a small thing has been made large by the right kind of advertising.
I voted no because I'm not going to pay a sub to play WoW, especially not vanilla. I would pay if the game was B2P with a cash shop and they sold WotLK.
I would probably pay $50 or so for the game and then whatever in the cash shop or maybe an optional sub from time to time if the perks were worth it. Then again if the live servers were B2P with a cash shop I would probably buy and play it from time to time if class design and crafting were like WotLK.
Imagine a New Release priced b2p version that let you run your own server and let you use game assets to create your own content.
Something that let kids create their own mini servers with their friends. And allowed more serious ventures like Nostralius to legaly exist.
The reason that they don't provide vanilla WoW is because the game was buggier then and its a waste of resources when the game is trying to move forward. The argument people then make it just leave it on its last patch before the game had its expansion. But what about the bugs and glitches during that patch? What about the character balance in that patch? You could easily locate guides and builds for that patch era. I remember a time when a Paladin could use a bug to solo a world boss.
Now think of the long term of these servers... If the game never released an expansion how long would you have stayed around? Eventually you get to a point where you have all characters at the level cap, with top end raid gear because the people with top end gear have nothing else to do but run people through it so you can run their alts through it, too.
Is it worth them putting in the resources to pull up old code just to create new servers that never update and players come back and then remember what a grind the game was? People already comment on how little X or Y game updates and provides patches. Why would this be any different?
This is an amazing poll - I originally was concerned about it because it includes all MMO gamers (not just WoW players). But what it taught me instead is that given a population of MMO players - more than half of them would be willing to pay to play on a WoW legacy sever! Now we know that half this community is not playing WoW right now - so imagine how many more people would play WoW because of legacy servers!
This is an amazing poll - I originally was concerned about it because it includes all MMO gamers (not just WoW players). But what it taught me instead is that given a population of MMO players - more than half of them would be willing to pay to play on a WoW legacy sever! Now we know that half this community is not playing WoW right now - so imagine how many more people would play WoW because of legacy servers!
You mean "given a population of MMO players who come to MMORPG.com, and are willing to vote" ... you don't think that is representative to the actual gaming market out there, do you?
When I first played WoW (a year or so after it came out) it took me literally a week, 4ish hours per day to get the 100 gold to get the first level 40 mount. I had not spent anything, had sold basically everything I had gotten and only had 10 gold. That was a very very very boring week, I didn't want to specifically level up because all the people I was grouping with already had the mount. So it was repeated farming of the trash I could solo for a week.
That was the moment I decided I would never ever ever grind like that in a game again. Again it wasn't hard it was mind numblingly, eye gougingly boring.
So do away with that and I'm in.
Just because you don't like it doesn't mean it is bad.
The lack of poll choices is annoying. I've voted yes, but only if the legacy server is set in WotLK. A full vanilla server sounds interesting, but the terrible resistance gear grind would most likely bore me before I've finished doing it for a second time, 10 years later. WotLK had the right balance between casual and hardcore.
Feel free to make a poll with more options.
This poll works for what I wanted to see, that being people willing to pay for any official legacy server. The no votes could be completely uninterested in wow at all or be people who will only play for free on private servers but the yes votes count as long as they are willing to pay to play any legacy server. I'm not just talking vanilla here wotlk counts and so does tbc.
Blizzard is actively turning away customers and saying we think we do but we don't.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
SBFord said: Maybe, maybe not. I love WoW and have since WotLK. Not everyone who votes "No" is a 'hater'. I decidedly am not, but have zero interest in playing vanilla.
This.
I jogged to sixty once. No need (or desire) to repeat that experience.
Vanilla servers are the only thing that will bring me back to the MMO scene. I given up hope on any studio ever making a good MMO again. We have to go back.
I voted no. While WoW may have been the best game ever to wear the title MMORPG, I'm not looking to relive 2004 again. That was the year of the first congestive heart failure. No thank you.
Instead, let's look to the future to find the games we want to play in the future.
Logic, my dear, merely enables one to be wrong with great authority.
Its easy to say on a MMORPG forum that you would pay money for it, its a different feeling when it actually comes time to put that money down. It is also such a small sample that it doesn't really tell you much.
2k views and only 150 votes. If people were that excited for it they would be voting. Its like all these people who claim they know how important it is to vote or how they chime in on topics of who should be president, but then never actually go out and vote. Talk is cheap, especially when not even 10% of the viewers of this thread are voting.
I would pay but I reckon they could make it B2P. I have alot of time and money tied up in WoW even though I don't play it for now but I would go back if they did a legacy server.
Comments
I mean really?!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Pretty sure, if you remove all the I hate wow in general people the answer is overwhelmingly yes.
¯\_(ツ)_/¯
20 to 30 DAYS /played to reach level cap was the norm before WoW. Back when "SINK" was the operative part of "TIME SINK".
Many a small thing has been made large by the right kind of advertising.
Doesn't this graph show that current numbers of subscriptions are roughly equivalent to the number of subscriptions to so called "Vanilla" WoW, if not a little better initially?
Statistics are such slippery little devils ...
Many a small thing has been made large by the right kind of advertising.
Something that let kids create their own mini servers with their friends. And allowed more serious ventures like Nostralius to legaly exist.
"Be water my friend" - Bruce Lee
Now think of the long term of these servers... If the game never released an expansion how long would you have stayed around? Eventually you get to a point where you have all characters at the level cap, with top end raid gear because the people with top end gear have nothing else to do but run people through it so you can run their alts through it, too.
Is it worth them putting in the resources to pull up old code just to create new servers that never update and players come back and then remember what a grind the game was? People already comment on how little X or Y game updates and provides patches. Why would this be any different?
Then you are just a troll and should not have voted! Just idiotic and childish. Ruining the poll.
You mean "given a population of MMO players who come to MMORPG.com, and are willing to vote" ... you don't think that is representative to the actual gaming market out there, do you?
That was the moment I decided I would never ever ever grind like that in a game again. Again it wasn't hard it was mind numblingly, eye gougingly boring.
So do away with that and I'm in.
This poll works for what I wanted to see, that being people willing to pay for any official legacy server. The no votes could be completely uninterested in wow at all or be people who will only play for free on private servers but the yes votes count as long as they are willing to pay to play any legacy server. I'm not just talking vanilla here wotlk counts and so does tbc.
Blizzard is actively turning away customers and saying we think we do but we don't.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I jogged to sixty once. No need (or desire) to repeat that experience.
Instead, let's look to the future to find the games we want to play in the future.
Logic, my dear, merely enables one to be wrong with great authority.