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I know what your thinking !.......Theirs Dave over in the corner at work with his head in the clouds
No not really, I learned to daydream yet be responsive. In fact my work is complicated, and with a little training I could do both.
It's been years since I went off in never never land thinking about the mmo at hand when out and about. This in it's own little way was fun.
I assumed we would have one mmo after another where you would be able to THINK OFF LINE !......I was simply thinking, mmos can only get better with new technology with the sky being the only limit......Was I ever wrong, never assume !!!....Easy, and cash shops is where the technology went.....This blew me away. Never seen that coming !
Anyway, I'm sorry but I have to use Vanilla World of Warcraft for some of my examples:
My Rogue !.....Do I dual weld swards ( the smarter thing to do ) ?......... or do I play sneaky ( more fun ) ?
Scarlet Monastery !.....Do I spend my entire Saturday with a group doing all four parts, or do I just solo around a few hours in the morning before everyone wakes up ?
Vanguard:
Khergor's End......My favorite dungeon. Starts off hard, gets imposable. Never could finish it !.....Should I get a group of higher level players and finish it ?
What happened to mmo's ?
Comments
Executive Editor (Games) http://www.wccftech.com
@DMKano Honestly, I would be perfectly happy if it was just a "reskinned" EQ. What I mean by that is same mechanics, etc, just new world, new models, graphics, etc.
That being said, I would obviously prefer updated and more "modern" gameplay systems, etc. However, at this point I would give my left nut to play anything that even resembles EQ (or hell, even vanilla WOW, which I hated at the time, but right now seems like a fantastic game) over literally anything that exists in the market currently.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
That you don't daydream over more modern games might of course be because the later games just don't work for you, but it might also be something with you that have changed. Hard to say really unless you start again with a new game.
Some games tried to get around this with enforced factions, but those limit player freedom. So what can be done?
Has there been a game where open world contention has remained constant and changing? I guess EVE has been around for a while on that basis. I haven't played it, but since it's done so well, I assume it has been working.
Any other games?
Of course they try and play that they are still nerdy gamers wanting to make something awesome but in truth its just about $$$ and that odd nerd they have quickly burns out because those above trash every idea that doesn't look like will make quick easy money.
No offense to said *nerds* as I was considered one also. Just back in the day when it got started we were the computer nerds as they called us but it wasn't about making money but a really cool idea for fun and just hoping it payed the bills.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Hmm. You mean, you think newer MMO's don't make you think about what you'll do in them when you're not playing them? Me personally, I think people still do that.
But maybe you're right. I just haven't played enough modern mainstream MMO's to know for sure. The newest MMO's I've played are DDO, EQ2, Entropia Universe and Wurm Online. Most of those aren't mainstream and aren't really new either. So I can't address new ones very well. I still have opinions about them, since I get the general impression they're trying to be everything for everyone and while succeeding at it for most, not succeding for all.
I will add something about manuals and simulations. I used to play a lot of simulations when I was growing up. They had extensive manuals. In fact, every game in those days had a nice glossy manual to read. In simulations it was more important to read hte manual, but it was important in any game. Nowadays, it's harder to find manuals like that. Games are meant to be played right away. And the manuals you do find are electronic or otherwise you have to print them if you want to read them casually while offline. My point is to say many games have done away with needing a manual by either simplifying the gameplay or making the game into tutorial, easing you into it. I think that can have both good and bad efects, especially if game makers are paranoid.
I see sandbox MMO's existing within a continum, like this:
Shared freedoms <-> Instanced freedoms.
I think the instanced sandboxes will be the most poular. But unfrortunately they won't please everyone. I--for example--wnat a shared sandbox MMO.
There're stilll many uncertainties in my mind about how shared sandboxes will evovle to solve some of these interaction problems.
EDIT: I should add I'd still like to play something like EQ agin. That's why I'm interested in Patheon. It's NOT the same thing as Wurm ONline. Wurm Onlihne is first and foremost a sandbox. That means a lot of building and working with others to establish peace and relations. After that it's about immersion. EQ was different because its focus was more on interacting and exploring something professionally made. Immersion was also a big thing in EQ. EQ had so much lore and information built into the world. Sandbox MMO's are about what you can do TO the world. Eq was about "You're IN our world now." It's what you do IN the world, like quest or explore or fight. In general.