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There's No Such Thing as Too Much Communication

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  • meonthissitemeonthissite Member UncommonPosts: 917
    Actually he's right about GW2 they've basically tried to make pvp the center of their game but it's terribly balanced. Just look at the long hard road that the Engineer has had to follow, seriously someone over there has no idea why we as a species went from swords and heavy armor to WWII style weapons of war yet we're supposed to believe that swords do more overall damage than explosives, chemical warfair and bombs? That right there tells you there's something seriously wrong with the way they balance.

    As to the actual subject of this post the writer points out that there is some information we shouldn't know such as what they are doing with resources for crafting the mainstay of alot of the money in the economy. And it's awesome how he points out that Zen does alot to communicate with their fans, I'm one of their fans who happens to like their honesty and what they put out.

    However, I have to point out that even they fall short of information we need.

    For example, Black Hand, we need to know at least some of the skills to understand how that fits in the builds we already have even if it's only PVE skills we still need to know so we can figure out what our next set of skills will be for our characters. Will they all only be stamina build skills?

    I'd also like to know how the new poisons fit in will they do away with the poison/disease enchantments we have on our weapons for various purposes?

    Not enough information I'm afraid especially when they are announcing these things are PAX
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