I don't think it's ready and feel cell phone VR will do better then PC VR because most people have a smart phone and the headset are around thirty dollars. PC VR requirements are a lot more expensive and can't even utilize SLI yet.
totally agree
well other than the 'not ready' part.
Please do not respond to me, even if I ask you a question, its rhetorical.
Mcdonalds did put out a cardboard holder for VR -- but mainstream isn't the purpose of the article. VR survival is.
My key points succinctly are two quotes from the two articles I posted in the thread: "the industry has yet to be able to sustain this volume of producers, leading to something akin to the video game market crash of 1983: if too much low quality content is released, adoption will suffer as consumers who try the content are turned off, making it difficult to renew their interests in virtual reality."
and
"But let’s get real. Startups in VR have already raised billions of dollars, and they’re burning cash. John Riccitiello, CEO of game engine maker Unity Technologies, warned last year about a possible “wave of disappointment” that might follow the initial VR launches. ... When the fad died down, times got tough. Those businesses didn’t disappear, but the survivors were few."
I'ts not about the mainstream at all -- it's about any type of ongoing adoption garnering profitability.
They already believe VR might not even become profitable until 2020... IF it lasts that long.
My question is... will it? And it what form?
well as i said... you keep focus on gaming... A tiny part of the VR market.
Also small startup´s not meeting budget.... Burning cash to fast.... Yupp that is news indeed. =P
VR will have it´s biggest early hit with museum, amusement parks, industrial and medical use. That is how the wide public will learn about it. And that in turn is how the home version will really take flight.
also 2020 is just 4 years away... if it is profitable by then i will be very impressed
Mcdonalds did put out a cardboard holder for VR -- but mainstream isn't the purpose of the article. VR survival is.
650cc Touring Scooters exist why does more than 50% of the population need to know such scooters exist in order for that industry that has been around for more than 10 years to exist?
you are basically trying to suggest VR survial depends on it being mainstream. I dont agree that mainstreaming of VR is a requirement really for anything
Please do not respond to me, even if I ask you a question, its rhetorical.
well as i said... you keep focus on gaming... A tiny part of the VR market.
Also small startup´s not meeting budget.... Burning cash to fast.... Yupp that is news indeed. =P
VR will have it´s biggest early hit with museum, amusement parks, industrial and medical use. That is how the wide public will learn about it. And that in turn is how the home version will really take flight.
also 2020 is just 4 years away... if it is profitable by then i will be very impressed
I completely understand.. hence their quote of "I were simply looking at this from a gaming point of view, I would be depressed... “VR is not a subset of gaming. Gaming is a subset of VR.” ... VR is happening in a horizontal way, with many different niches like medicine, industrial, education, and entertainment."
I mean VR has been around in amusement parks for years. But right now -- these headsets coming out, if we look at the markets they are trying to appeal to -- Samsungs Gear VR is probably the best bet for widespread adoption for entertainment, but based on the article PSVR looks to outsell all other sets.
That is kind of what we're thinking about in general. Not the places like Museums and Amusement parks that may have already utilized this kind of advanced technology, but the in house saturation of VR.
For example -- 3D is a good metric of this. 3D movies are pretty big at Museums. I saw 3D Dinosaurs a couple weekends ago in an IMAX theater at the Science Museum with my GF and the kids, but -- for the consumer base, despite industry spending and pushing, 3D TV and movies have almost completely disappeared.
well as i said... you keep focus on gaming... A tiny part of the VR market.
Also small startup´s not meeting budget.... Burning cash to fast.... Yupp that is news indeed. =P
VR will have it´s biggest early hit with museum, amusement parks, industrial and medical use. That is how the wide public will learn about it. And that in turn is how the home version will really take flight.
also 2020 is just 4 years away... if it is profitable by then i will be very impressed
I completely understand.. hence their quote of "I were simply looking at this from a gaming point of view, I would be depressed... “VR is not a subset of gaming. Gaming is a subset of VR.” ... VR is happening in a horizontal way, with many different niches like medicine, industrial, education, and entertainment."
I mean VR has been around in amusement parks for years. But right now -- these headsets coming out, if we look at the markets they are trying to appeal to -- Samsungs Gear VR is probably the best bet for widespread adoption for entertainment, but based on the article PSVR looks to outsell all other sets.
That is kind of what we're thinking about in general. Not the places like Museums and Amusement parks that may have already utilized this kind of advanced technology, but the in house saturation of VR.
For example -- 3D is a good metric of this. 3D movies are pretty big at Museums. I saw 3D Dinosaurs a couple weekends ago in an IMAX theater at the Science Museum with my GF and the kids, but -- for the consumer base, despite industry spending and pushing, 3D TV and movies have almost completely disappeared.
why does any of this matter?
again. 1. A product does not need to be mainstream to be a success 2. a competitor can totally outsell another competitor and it still be a win win for both teams and everyone is happy.
I dont expect everyone to go out and buy the best PC hardware they can find and two large screen high resolution monitors and a HOTAS system. OF COURSE such a set up is not mainstream but its still around and people can buy it if the want and it sbeen that way for a long time
having said that I really do not think people are going to get in the car, get dressed and drive to the musesum to put on a headset to have an experience they could have at home. I think Entertainment will be big for VR but museums and the doctors office? seriosly?
Please do not respond to me, even if I ask you a question, its rhetorical.
Mcdonalds did put out a cardboard holder for VR -- but mainstream isn't the purpose of the article. VR survival is.
650cc Touring Scooters exist why does more than 50% of the population need to know such scooters exist in order for that industry that has been around for more than 10 years to exist?
you are basically trying to suggest VR survial depends on it being mainstream. I dont agree that mainstreaming of VR is a requirement really for anything
By suggesting this, you show you haven't read my post. You even quoted specifically where I started in on exactly what I meant -- and it isn't based on anything I said.. those were quotes specifically from the articles.
The question "will VR survive?" is based on adoption plain and simple. Does it mean VR will go away completely? No. Just because VR exists (and it has for decades) Doesn't mean it will ever succeed in a consumer space -- and that is the purpose of it's "survival". Will HTC Vive be around in 2017? Will OR stop creating hardware altogether by 2018? Will VR finally be profitable by 2020?
According to the articles... there is a hefty bit of skepticism... that isn't coming from me saying it needs to be "mainstream"
Mcdonalds did put out a cardboard holder for VR -- but mainstream isn't the purpose of the article. VR survival is.
650cc Touring Scooters exist why does more than 50% of the population need to know such scooters exist in order for that industry that has been around for more than 10 years to exist?
you are basically trying to suggest VR survial depends on it being mainstream. I dont agree that mainstreaming of VR is a requirement really for anything
The question "will VR survive?" is based on adoption plain and simple. Does it mean VR will go away completely? No.
WHAT?
that and most of what you just said is contradictory.
'will VR survive' because most people dont know about it? what the actual fuck?
1. how can something 'not survive' and also 'not go away' at the same time? 2. what about all the tons of products that are not mainstream and most people dont know about and have been around for decades...are they just 'around but not surviving'? really?
as a side note: having said that I really do not think people are going to get in the car, get dressed and drive to the musesum to put on a headset to have an experience they could have at home. I think Entertainment will be big for VR but museums and the doctors office? seriosly?
Please do not respond to me, even if I ask you a question, its rhetorical.
Mcdonalds did put out a cardboard holder for VR -- but mainstream isn't the purpose of the article. VR survival is.
650cc Touring Scooters exist why does more than 50% of the population need to know such scooters exist in order for that industry that has been around for more than 10 years to exist?
you are basically trying to suggest VR survial depends on it being mainstream. I dont agree that mainstreaming of VR is a requirement really for anything
By suggesting this, you show you haven't read my post. You even quoted specifically where I started in on exactly what I meant -- and it isn't based on anything I said.. those were quotes specifically from the articles.
The question "will VR survive?" is based on adoption plain and simple. Does it mean VR will go away completely? No. Just because VR exists (and it has for decades) Doesn't mean it will ever succeed in a consumer space -- and that is the purpose of it's "survival". Will HTC Vive be around in 2017? Will OR stop creating hardware altogether by 2018? Will VR finally be profitable by 2020?
According to the articles... there is a hefty bit of skepticism... that isn't coming from me saying it needs to be "mainstream"
so basically the title of the OP is for all intents and purposes meaningless
Please do not respond to me, even if I ask you a question, its rhetorical.
Mcdonalds did put out a cardboard holder for VR -- but mainstream isn't the purpose of the article. VR survival is.
650cc Touring Scooters exist why does more than 50% of the population need to know such scooters exist in order for that industry that has been around for more than 10 years to exist?
you are basically trying to suggest VR survial depends on it being mainstream. I dont agree that mainstreaming of VR is a requirement really for anything
The question "will VR survive?" is based on adoption plain and simple. Does it mean VR will go away completely? No.
WHAT?
that and most of what you just said is contradictory.
'will VR survive' because most people dont know about it? what the actual fuck?
1. how can something 'not survive' and also 'not go away' at the same time? 2. what about all the tons of products that are not mainstream and most people dont know about and have been around for decades...are they just 'around but not surviving'? really?
I know its hard to understand for you.
Again.. 3D TVs.. have they "survived"? Sure? Are you going to go buy one?
So to you.. as long as you can buy a VR headset in 2020 to watch netflix on.. you'll consider that a win.. despite all those people that bought VR headsets between 2015 and 2019 having little to nothing to play.
Support is what we're talking about. Maybe you haven't noticed, but you can still go out and buy a Delorean somewhere. It's survived! People still fix them up and can repair them... but is it a sound investment that many companies are hopping onto?
And therein lies the issue. The investment period is now. This is the "VR Boom" and if there is no adoption.. it's a VR Bust.. plain and simple.. despite if you can buy an old OR headset to play Eve Valkyrie in 2018 or not.
I happen to one (of many) that have been following the news and development of VR over the past several years. I am cautiously excited for it to happen. However, I am not totally sold on whether it is going to be a revolution or a fad. I have personally yet to use a VR headset. That will change soon enough for me. For those that have not or will not have the opportunity to demo/try a GOOD VR experience, it will remain unknown. It is up to the VR industry to get the word out and do so aggressively. The only way I can see to do that is by put VR experiences out there in multiple venues that give the average Joe something to touch, see and feel. Failing to do that could mean that only the faithful will ever know of VR and it will become nothing more the a niche.
Mcdonalds did put out a cardboard holder for VR -- but mainstream isn't the purpose of the article. VR survival is.
650cc Touring Scooters exist why does more than 50% of the population need to know such scooters exist in order for that industry that has been around for more than 10 years to exist?
you are basically trying to suggest VR survial depends on it being mainstream. I dont agree that mainstreaming of VR is a requirement really for anything
The question "will VR survive?" is based on adoption plain and simple. Does it mean VR will go away completely? No.
WHAT?
that and most of what you just said is contradictory.
'will VR survive' because most people dont know about it? what the actual fuck?
1. how can something 'not survive' and also 'not go away' at the same time? 2. what about all the tons of products that are not mainstream and most people dont know about and have been around for decades...are they just 'around but not surviving'? really?
I know its hard to understand for you.
Again.. 3D TVs.. have they "survived"? Sure? Are you going to go buy one?
So to you.. as long as you can buy a VR headset in 2020 to watch netflix on.. you'll consider that a win.. despite all those people that bought VR headsets between 2015 and 2019 having little to nothing to play.
Support is what we're talking about. Maybe you haven't noticed, but you can still go out and buy a Delorean somewhere. It's survived! People still fix them up and can repair them... but is it a sound investment that many companies are hopping onto?
And therein lies the issue. The investment period is now. This is the "VR Boom" and if there is no adoption.. it's a VR Bust.. plain and simple.. despite if you can buy an old OR headset to play Eve Valkyrie in 2018 or not.
your not following me exactly let me try this
'why do more than 52% of americans need to know about VR in order for it to 'survive'?'
more than 52% of americans to know something seems to suggest in the matter that your wrote it that VR requires to be mainstream in order for it to 'survive' this is the point I fail to understand
Please do not respond to me, even if I ask you a question, its rhetorical.
Mcdonalds did put out a cardboard holder for VR -- but mainstream isn't the purpose of the article. VR survival is.
650cc Touring Scooters exist why does more than 50% of the population need to know such scooters exist in order for that industry that has been around for more than 10 years to exist?
you are basically trying to suggest VR survial depends on it being mainstream. I dont agree that mainstreaming of VR is a requirement really for anything
The question "will VR survive?" is based on adoption plain and simple. Does it mean VR will go away completely? No.
WHAT?
that and most of what you just said is contradictory.
'will VR survive' because most people dont know about it? what the actual fuck?
1. how can something 'not survive' and also 'not go away' at the same time? 2. what about all the tons of products that are not mainstream and most people dont know about and have been around for decades...are they just 'around but not surviving'? really?
I know its hard to understand for you.
Again.. 3D TVs.. have they "survived"? Sure? Are you going to go buy one?
So to you.. as long as you can buy a VR headset in 2020 to watch netflix on.. you'll consider that a win.. despite all those people that bought VR headsets between 2015 and 2019 having little to nothing to play.
Support is what we're talking about. Maybe you haven't noticed, but you can still go out and buy a Delorean somewhere. It's survived! People still fix them up and can repair them... but is it a sound investment that many companies are hopping onto?
And therein lies the issue. The investment period is now. This is the "VR Boom" and if there is no adoption.. it's a VR Bust.. plain and simple.. despite if you can buy an old OR headset to play Eve Valkyrie in 2018 or not.
your not following me exactly let me try this
'why do more than 52% of americans need to know about VR in order for it to 'survive'?'
more than 52% of americans to know something seems to suggest in the matter that your wrote it that VR requires to be mainstream in order for it to 'survive' this is the point I fail to understand
Maybe I should have had the headline be "16% of Americans that know about VR plan to buy a VR headset"
'why do more than 52% of americans need to know about VR in order for it to 'survive'?'
more than 52% of americans to know something seems to suggest in the matter that your wrote it that VR requires to be mainstream in order for it to 'survive' this is the point I fail to understand
Maybe I should have had the headline be "16% of Americans that know about VR plan to buy a VR headset"
that might have been better but not really
do 16% of americans have a HOTAS? are HOTAS's successful and have been for years? yeah.
16% of americans is 51million people, more people then PS4s currently owned right now to give you perspective
Please do not respond to me, even if I ask you a question, its rhetorical.
well as i said... you keep focus on gaming... A tiny part of the VR market.
Also small startup´s not meeting budget.... Burning cash to fast.... Yupp that is news indeed. =P
VR will have it´s biggest early hit with museum, amusement parks, industrial and medical use. That is how the wide public will learn about it. And that in turn is how the home version will really take flight.
also 2020 is just 4 years away... if it is profitable by then i will be very impressed
I don't think gaming is a tiny part of the VR market. I think it is the market right now.
I can see the application of VR for museums, but I question people's desire to purchase all the necessary equipment to virtually experience museums - I might personally be interested in that as I'm a big art lover, but I'm also a PC gamer, so the bar to entry is lower for me.
Amusement parks, sure. I don't see why not.
Industrial use, I can see some use but not that extensive to where it would influence public interest.
Medical use, while it's a very interesting proposition, we're very very far away from that. There's currently only a single app that's been FDA approved as a prescribable app by WellDoc, most clinicians are very averse to patient generated data and distrust most digital health efforts. I mean, it's happening, it's inevitable, but it's going to be a long road and I don't know if VR will be a part of it.
Military use, I do see it working and have already heard about VR in training modules. Again, I don't know if this translates to public adoption.
Lastly porn. While this should be a sure thing, they really need to figure out the streaming side of it. I'm not sure how many people want to download _# of GB's and getting equipped before getting to it when they can just start streaming right away. While porn usually wins, I think convenience tends to win even more, people are lazy as hell.
well as i said... you keep focus on gaming... A tiny part of the VR market.
Also small startup´s not meeting budget.... Burning cash to fast.... Yupp that is news indeed. =P
VR will have it´s biggest early hit with museum, amusement parks, industrial and medical use. That is how the wide public will learn about it. And that in turn is how the home version will really take flight.
also 2020 is just 4 years away... if it is profitable by then i will be very impressed
I don't think gaming is a tiny part of the VR market. I think it is the market right now.
I can see the application of VR for museums, but I question people's desire to purchase all the necessary equipment to virtually experience museums - I might personally be interested in that as I'm a big art lover, but I'm also a PC gamer, so the bar to entry is lower for me.
Amusement parks, sure. I don't see why not.
Industrial use, I can see some use but not that extensive to where it would influence public interest.
Medical use, while it's a very interesting proposition, we're very very far away from that. There's currently only a single app that's been FDA approved as a prescribable app by WellDoc, most clinicians are very averse to patient generated data and distrust most digital health efforts. I mean, it's happening, it's inevitable, but it's going to be a long road and I don't know if VR will be a part of it.
Military use, I do see it working and have already heard about VR in training modules. Again, I don't know if this translates to public adoption.
Lastly porn. While this should be a sure thing, they really need to figure out the streaming side of it. I'm not sure how many people want to download _# of GB's and getting equipped before getting to it when they can just start streaming right away. While porn usually wins, I think convenience tends to win even more, people are lazy as hell.
I see VR as a reason to NOT go to the Museum to NOT go to the amusement park to NOT go to Solitary Confinement cell. One of the compelling things for me regarding VR is I can have a full blown experience without actually do it. sky diving without the training hand gliding without the cost and time
etc.
just as my view.
Please do not respond to me, even if I ask you a question, its rhetorical.
'why do more than 52% of americans need to know about VR in order for it to 'survive'?'
more than 52% of americans to know something seems to suggest in the matter that your wrote it that VR requires to be mainstream in order for it to 'survive' this is the point I fail to understand
Maybe I should have had the headline be "16% of Americans that know about VR plan to buy a VR headset"
that might have been better but not really
do 16% of americans have a HOTAS? are HOTAS's successful and have been for years? yeah.
16% of americans is 51million people, more people then PS4s currently owned right now to give you perspective
No.. thats 16% of people that know about VR -- so if 48% know about vr.. so 16 % of that... roughly.. uhhmmm about what it shows 11 - 13M people .. which is... exactly what the data in the article shows. The majority of it is PS4 players. PS4 has sold around 9.4M units ... the Galaxy S7 has shipped more than 10M units.
If that settles in... the numbers of actual adoption of VR are quite low considering the S7 has VR built in and the galaxy S6 has had VR since last year.
I've bought many consoles, I have a powerful gaming PC that I upgrade fairly often and I buy lots of games for it. In theory I should be right on board with this but I have very little interest.
If they can't make this a must have for people like me then they are doing something horrible wrong.
Good solid points. And while the VR museum is one of the projects i am looking in to. My guess is more along the line of VR exhibitions taking the place of more traditional mixed media in the "short" run. Maybe with some companion exhibitions scaled down for Gear like devices.
Industrial use will ofc not create public buzz but will secure funding for development. And to be fair i am not one to pin the survival of VR on this sector.
Medicine... Yeah it will be mostly fancy edutainment for a long time. Agree on military.
Porn.. biggest issue is that it is tricky as fuck to go beyond just fancy 3D movies. It will need to have a entirely new way to shoot scenes for it to be "real" VR outside of games. We are also a fair bit from being able to pass of 3d-models as humans without investing millions in to CG work.
I also guess once gen 2 hits we will see a lot of travel/adventure "experiences" come out.. In essence glorified themepark rides But since VR can sell scale and size much better than 3D the general public will be swooned. Just imagine your local travel agency having one set up with a few different options running.
Then again.. it took the iphone about 8 years to reach a decent stage (or well smart phones in general) so 2020 might be a bit to optimistic. But i am sure that by the time i go in to retirement my fancy VR kit will let me explore the world form the saft confines of my own home.
I would guess not even 50% of Americans know what MMORPG stands for, and its been a thing for 20 years. Shit, many people on this site don't even know what an MMORPG is.
Ps4 has sold 20 million units. The 9 million number is from two years ago.
That being said, mobile phones are significantly more popular than PS4's.
the point was you dont need 15% of americans to buy something in order for something 'to survive'
Comparing PS4 to VR in this regard is kind of silly, they have very little in common.
PS4 didn't need mass sales to be a success, nor did it need mass sales to encourage developers to support it. VR is a whole other animal, it needs to take off pretty big and get mass market support or it will be a huge flop.
Comments
well other than the 'not ready' part.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Also small startup´s not meeting budget.... Burning cash to fast.... Yupp that is news indeed. =P
VR will have it´s biggest early hit with museum, amusement parks, industrial and medical use. That is how the wide public will learn about it. And that in turn is how the home version will really take flight.
also 2020 is just 4 years away... if it is profitable by then i will be very impressed
This have been a good conversation
you are basically trying to suggest VR survial depends on it being mainstream. I dont agree that mainstreaming of VR is a requirement really for anything
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I mean VR has been around in amusement parks for years. But right now -- these headsets coming out, if we look at the markets they are trying to appeal to -- Samsungs Gear VR is probably the best bet for widespread adoption for entertainment, but based on the article PSVR looks to outsell all other sets.
That is kind of what we're thinking about in general. Not the places like Museums and Amusement parks that may have already utilized this kind of advanced technology, but the in house saturation of VR.
For example -- 3D is a good metric of this. 3D movies are pretty big at Museums. I saw 3D Dinosaurs a couple weekends ago in an IMAX theater at the Science Museum with my GF and the kids, but -- for the consumer base, despite industry spending and pushing, 3D TV and movies have almost completely disappeared.
again.
1. A product does not need to be mainstream to be a success
2. a competitor can totally outsell another competitor and it still be a win win for both teams and everyone is happy.
I dont expect everyone to go out and buy the best PC hardware they can find and two large screen high resolution monitors and a HOTAS system. OF COURSE such a set up is not mainstream but its still around and people can buy it if the want and it sbeen that way for a long time
having said that I really do not think people are going to get in the car, get dressed and drive to the musesum to put on a headset to have an experience they could have at home. I think Entertainment will be big for VR but museums and the doctors office? seriosly?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The question "will VR survive?" is based on adoption plain and simple. Does it mean VR will go away completely? No. Just because VR exists (and it has for decades) Doesn't mean it will ever succeed in a consumer space -- and that is the purpose of it's "survival". Will HTC Vive be around in 2017? Will OR stop creating hardware altogether by 2018? Will VR finally be profitable by 2020?
According to the articles... there is a hefty bit of skepticism... that isn't coming from me saying it needs to be "mainstream"
that and most of what you just said is contradictory.
'will VR survive' because most people dont know about it?
what the actual fuck?
1. how can something 'not survive' and also 'not go away' at the same time?
2. what about all the tons of products that are not mainstream and most people dont know about and have been around for decades...are they just 'around but not surviving'? really?
as a side note:
having said that I really do not think people are going to get in the car, get dressed and drive to the musesum to put on a headset to have an experience they could have at home. I think Entertainment will be big for VR but museums and the doctors office? seriosly?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Again.. 3D TVs.. have they "survived"? Sure? Are you going to go buy one?
So to you.. as long as you can buy a VR headset in 2020 to watch netflix on.. you'll consider that a win.. despite all those people that bought VR headsets between 2015 and 2019 having little to nothing to play.
Support is what we're talking about. Maybe you haven't noticed, but you can still go out and buy a Delorean somewhere. It's survived! People still fix them up and can repair them... but is it a sound investment that many companies are hopping onto?
And therein lies the issue. The investment period is now. This is the "VR Boom" and if there is no adoption.. it's a VR Bust.. plain and simple.. despite if you can buy an old OR headset to play Eve Valkyrie in 2018 or not.
Let's party like it is 1863!
'why do more than 52% of americans need to know about VR in order for it to 'survive'?'
more than 52% of americans to know something seems to suggest in the matter that your wrote it that VR requires to be mainstream in order for it to 'survive' this is the point I fail to understand
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
16% of americans is 51million people, more people then PS4s currently owned right now to give you perspective
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I can see the application of VR for museums, but I question people's desire to purchase all the necessary equipment to virtually experience museums - I might personally be interested in that as I'm a big art lover, but I'm also a PC gamer, so the bar to entry is lower for me.
Amusement parks, sure. I don't see why not.
Industrial use, I can see some use but not that extensive to where it would influence public interest.
Medical use, while it's a very interesting proposition, we're very very far away from that. There's currently only a single app that's been FDA approved as a prescribable app by WellDoc, most clinicians are very averse to patient generated data and distrust most digital health efforts. I mean, it's happening, it's inevitable, but it's going to be a long road and I don't know if VR will be a part of it.
Military use, I do see it working and have already heard about VR in training modules. Again, I don't know if this translates to public adoption.
Lastly porn. While this should be a sure thing, they really need to figure out the streaming side of it. I'm not sure how many people want to download _# of GB's and getting equipped before getting to it when they can just start streaming right away. While porn usually wins, I think convenience tends to win even more, people are lazy as hell.
sky diving without the training
hand gliding without the cost and time
etc.
just as my view.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
'15% of the population of the US equals the number of PS4 currently owned world wide'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If that settles in... the numbers of actual adoption of VR are quite low considering the S7 has VR built in and the galaxy S6 has had VR since last year.
That being said, mobile phones are significantly more popular than PS4's.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If they can't make this a must have for people like me then they are doing something horrible wrong.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Good solid points. And while the VR museum is one of the projects i am looking in to. My guess is more along the line of VR exhibitions taking the place of more traditional mixed media in the "short" run. Maybe with some companion exhibitions scaled down for Gear like devices.
Industrial use will ofc not create public buzz but will secure funding for development. And to be fair i am not one to pin the survival of VR on this sector.
Medicine... Yeah it will be mostly fancy edutainment for a long time. Agree on military.
Porn.. biggest issue is that it is tricky as fuck to go beyond just fancy 3D movies. It will need to have a entirely new way to shoot scenes for it to be "real" VR outside of games. We are also a fair bit from being able to pass of 3d-models as humans without investing millions in to CG work.
I also guess once gen 2 hits we will see a lot of travel/adventure "experiences" come out.. In essence glorified themepark rides But since VR can sell scale and size much better than 3D the general public will be swooned. Just imagine your local travel agency having one set up with a few different options running.
Then again.. it took the iphone about 8 years to reach a decent stage (or well smart phones in general) so 2020 might be a bit to optimistic. But i am sure that by the time i go in to retirement my fancy VR kit will let me explore the world form the saft confines of my own home.
This have been a good conversation
PS4 didn't need mass sales to be a success, nor did it need mass sales to encourage developers to support it. VR is a whole other animal, it needs to take off pretty big and get mass market support or it will be a huge flop.