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On 4/28/2016, 4:01:31, Shy0 said:there are so many topics being repeatedly brought up on the forums in the last few weeks that have had no dev or staff input (including pve vs pvp, the 45 cap, marketplace issues, player trading, world bosses and rare drops, "single-player MMO", support tickets, to name a few). granted, these are the most vocal players and don't necessarily represent everyone, but some of these matters will trickle down to affect everyone. while all this is going on, the staff are relatively silent, except for a few posts in random threads. even the recent interview with belz has addressed practically none of these discussions.
it would be nice if staff could give us some feedback (two-way street and all that, you feed us, we feed you, yes?) and regularly update us about issues that the korean devs and daum eu are dealing with, e.g.
"Due to player feedback (i assume that's what the suggestions section of the forum is for), we are looking into "a" and "b" issues, and your feedback is being relayed to the devs in korea. We expect a reply in "z" time and we will be able to update you then. Meanwhile, we're doing "x" while preparing "y", etc. etc. See you next week! "
i'd rather slow down the updates to deal with some of these issues first and also allow the non-hardcore players to catch up with all the content that is already here (but release ninja/kuno at least so people can play the class they want), than rush the updates and cause more problems down the line. and yes, there will always be a time delay between korea and daum eu, and korean devs will make korean games, but i don't see why you couldn't keep us updated like a lot of western devs/publishers like hi-rez with smite, or DE with warframe, or even ncwest with bns, who do it on a weekly/fortnightly basis. the players may not agree with every decision they take, and you don't even need to direct the discussion or give us every detail, but just a bit of reassurance that you are still there and looking into things will put out a lot of angry player flames and prevent spamming of the same topics over and over again on the forum which makes finding the useful stuff difficult.
Comments
I will gladly call this to the attention of the Team and Developers so they can either lower the quest or change the quest text.
http://forum.blackdesertonline.com/index.php?/topic/78301-why-are-naeu-publishing-staff-silent-on-important-issues-being-discussed-in-the-forums/&do=findComment&comment=1020201
From what I've seen people posting, it sounds as though when you can't exceed 45 without being PvP. Well that definitely favors PvP, so whether they intended it or not, they made PvE players second class.
They need to be careful with the whole group vs solo thing. People don't like feeling as though they are being forced to group. From what I've seen, the more a game tries to enforce group activity, the more a lot of players will try to avoid it, even if they didn't before the enforcement procedures came about. It seems the best method is encouraging it with a small bonus to negate any of the perceived penalties of being in a group, and make finding/joining a group easy, very easy.
Lost my mind, now trying to lose yours...
Depending on their agenda, the forums are either a "good source of feedback" or "not representative of the entire player base".
It's wonderful PR to claim that you are listening to the players, but in the absence of any polls or visible data gathering, it all sounds like PR spin to me...
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Funnily enough this game appeal more to PvErs than PvPers, surprisingly since it was advertised as a PvP game, and indeed it is built around PvP but Daum and Pearl Abyss didn't realize it has huge PvE potential.
The game at the moment feels like a Solo MMO, being in a Guild doesn't help either, you will play 80% of the game by yourself, because it is simply more convenient and efficient.
The launch of Castle Sieges might help a bit, but I am afraid it won't be enough.
To start with it is a PvP features and from the many polls in the official forums I gather that the majority are PvE players or play both PvP and PvE.
Pure PvP players are the minority.
So unless they implement some decent Group PvE content I am sure it won't be long until the game starts bleeding players.
If they weren't doing anything to try and solve these situations i could understand but it seems out of the hundred of thousands of players there seems to be a few on here just highlighting the negative stuff which is probably blown out of proportation i would expect more complaints on the forum if it was so widespread but it just seems to be a few posting here which i find strange.
As to making players happy... in about three and half hours we'll all have our free falcon pet... also a PR move, but a very nice one at that.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Daum's PR dept must be in overdrive, lol
It certainly looks like they're taking all this fairly seriously. PA don't seem to give a fig, but Daum are definitely trying to protect their bottom line...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Daum just seems to be the type of publisher that makes a decision with the direction they will take regarding game play, and takes a hard-stance position on those decisions, with an almost stubborn "dictator-like" intent on maintaining that position regardless of the extent of the public outcry. Even those changes made that they query the community on via polls have already been thoroughly discussed and decided on before bringing them to the community for input. They only bring them to the community for PR purposes but there is little doubt that any input from the community would ever play a part in swaying their minds as to the direction they want to take with the game.
This is substantiated by the manner in which they pick and choose which issues to bring to the community for input. A good example would be that of deciding to bring a poll regarding the AFK auto-pathing feature, which was rarely discussed on the forums, yet completely disregard bringing a poll regarding PvE and the level 50 PvP opt-in quest which is an issue that has been raging on the forums since the game was released and that has garnered a constant 50/50 split in every single poll that has been initiated by the community. Even on those links provided by the CM, they only link those that support their point of view, and totally disregard/omit mentioning those that do not.
I suppose this is a good thing if your game play preferences jives with that of Daum 100% of the time, but if it doesn't you are shit out of luck because they aren't listening to the community nearly as much as some of you would like to believe. Players need to be weary of this inflexibility on the part of Daum regardless on which side of the spectrum they may lie, however, because dictatorship-like inflexibility is never a good thing and you never know which side of that spectrum you will fall on with their next decision/position.
These decisions on PvE/PvP balance are irrelevant, if the players can't play properly in the first place. I've not had giant issues with hacking/stability, but given the amount of concern lately, it might make sense to address those as a priority?
Not like it's going to affect most of the PVP population that is now well over 50. It's just the PVP zealots in forums arguing against it. Any poll on the subject I've seen in the forums is at least 2 to 1 for making it 50.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Still some news is better than no news.
Do you expect an instant solution for every problem ?
"This may hurt a little, but it's something you'll get used to. Relax....."
Let us forget about economy and talk about community, i will discuss a game where player trading is accepted as an essential feature as it is a proper mmorpg. A new player enters the game after a year of game publication, he is far behind compared to the rest of player base, now he joins a very helpful guild, they help with dungeon runs, pvp etc and also they trade crafting items cheap so that new guy can catch up fast. Played a lot of mmorpg where this new guy was me.
Now you tell me if this scenario is possible in NA version of BDO? You are gonna say : "but of there is auction house and they are regulated by publisher so price won't be too much and that new player will not have any problem". If all a player need is to interact with one UI after another which is devoid of human interaction, what is the point of playing an mmorpg? Why not just buy a single player game and play it? People who can't see the nonsense have some problem.
Blocking player trading to stoop gold selling instead of having a dedicated team to handle the issue is a sign that publisher is not trying to handle the problem, they are trying to find a work around that is financially profitable for them while giving a shaft to players who are more a proper mmo crowd.
And when players like you agree with the publisher it is just plain and simple sad.
But of course you are allowed to "lol" as much as you want or say i have some problem or dig a hole and bury your head.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Direct player to player trading is not something that games really need, and its something that is more often than not, exploited fairly extensively by, not just gold sellers, though they are the most visible, but players who scam, players who extort etc. and i have no problem at all playing a game that precludes those things.
That the game is actually very successful, at least so far, is at least to me, a sign of the justification of those methods used to curb RMT trading etc. There is obviously more to be done as it seems xigncode is too easily bypassed by hackers, but that is a seperate issue, and one that will hopefully be resolved quickly.
Player trading is not a necessity nor is it the most influential feature of an online game that has an economy. If it were, BDO wouldn't be playable right now, less be as successful as it has been to date.
The dependence of player trading by guilds and players is a matter of culture and habit. Those guilds and players complaining about not being able to function in the game properly due to players not being able to trade are players and guilds that have no flexibility, imagination, and are unable to adjust to differing game mechanics. There are work-arounds to any supposed negative circumstance that not being able to trade present. They may be different than what players and guilds are accustomed to, but they can be accomplished.
Regarding gearing a player, a guild can still help a new guildie get geared it will just require teamwork and the necessity that the guidie actually do some game playing and earn their way rather than be handed everything by their guildies without doing a lick of work.
Pray tell, why should it be admissible for a player to simply hand another player an ogre ring just because they are a guildie, friend, or someone you want to give something to, to earn their favor? You had to earn your ogre ring why shouldn't they? The player would garner a new found respect, and a sense of accomplishment, by playing the game and putting in the time/work and earning that ogre ring themselves. This mentality that players need to somehow be carried simply because they are guildies, family members, or friends is one of entitlement, not necessity.
Again, anything that can be accomplished with player trading can be accomplished without it. Players can still chat, help guildies with information to get them going in the game by advising them about what, where and how to go about acquiring these items. They can provide and explain short cuts and even help them out with quests whenever necessary. Those avenues by which to help another player would be much more respected than simply "giving things away." Many of these activities can be accomplished while grouped, and via guild missions, which is actually what an MMO and community is about, not about giving things away.
Allowing player trading, on the other hand, does in fact ruin economies and brings many more unfavorables to the game via botting, AH exploitation and scamming, gold selling, etc., unlike the perceived unplayable lack of activities that players arguing for trading bring up as rendering their game unplayable. And this is all the more important now, since the recent revelation that most everything in the game is client-side managed. BDO is a breath of fresh air to play as a result of no player trading and well worth the sacrifices that need to be made to overcome the lack thereof.