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MMORPG.com : General : The Aetherlight Launch Trailer (SPONSORED)

SystemSystem Member UncommonPosts: 12,599
edited May 2016 in Videos Discussion

imageMMORPG.com : General : The Aetherlight Launch Trailer (SPONSORED)

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  • psiicpsiic Member RarePosts: 1,642
    I played this a lot if beta and never did see how they make any kind of religious connection.
  • NasaNasa Member UncommonPosts: 749
    It could have been a good game if it didn't have that turn-based and annoying combat.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    Why do studios do this? They're advertising a game, and I check both here and throughout their web site, and all that I can gather on the game mechanics is that it's an MMORPG, it has combat, and it has crafting.

    Is it any good? Does it fit my game design preferences? Who knows? They don't want to talk about that. So why spend a bunch of money to advertise that you're some generic game?

    They seem to be following the old Wisdom Tree model of not even trying to target people who actually play games, but instead, trying to get parents who don't play games to buy it for their kids because it's a Christian (TM) brand game, as opposed to those heathen games like Mario or Tetris.

    If you're going to advertise, at least have something to say. The recent Chronicles of Elyria sponsored post had a lot to say about their game that wouldn't be true of many other MMORPGs, for example, and their kickstarter and web site had a lot more.

    Wizard 101 tried to make their game kid-friendly, but they also tried to make a good game. And they were willing to tell you a lot of the things they did to try to make the game good. So it can be done.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    I'm not objecting to Aetherlight partnering with some Bible group and comparing their game to the Chronicles of Narnia.  What I'm objecting to is them doing that instead of explaining game mechanics.  If it were in addition to, I'd be fine with it.

    So apparently Aetherlight has combat of some sort.  So do lots of other games.  Guild Wars 2, FFXIV, Pirates of the Burning Sea, Elsword, Wakfu, and Atlantica all have combat, but no two of them have combat that are at all similar to each other.  How does Aetherlight's combat work?  I have no idea, and couldn't find any details either in the video or on their web site.

    I'm not taking shots at Christianity.  But I don't see any real value in games whose primary justification of why they think you should buy it is explicitly religious (or for that matter, political), and nothing to do with game mechanics.  For comparison, Civilization IV quotes from the Bible in numerous places--not all of which have explicit attribution.  But if you asked the developer what the game is about, they'd give you a ton of information about game mechanics, not say that you should buy it because it quotes from the Bible several times.  For that matter, they try to compare their game to the Chronicles of Narnia, and while C.S. Lewis did put some religious content into those books, he was also trying very much to tell a great story, with the latter as the justification for people to buy and read the books.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    Torval said:
    Fair enough. I got enough info to see what the game was about from visiting their site which wasn't a ton, but about the same as many other game sites.
    I complain about a lot of other game sites for the same reasons, and to be fair, Aetherlight is not the worst offender here.  Some ads on this site link to game web sites that are so devoid of detail as to make me wonder if it's a real game or just an effort at harvesting personal information or infecting people with malware.  Even some AAA MMORPGs can't be bothered to give a few pages of explanation of what their game is about; ESO was notably bad on this, at least when I checked a few months after launch.  Guild Wars 2 is the best example that I can think of where a developer explained what their game was about, what they were doing, and why they did things the way they did them in great detail in the run-up to launch.
  • NasaNasa Member UncommonPosts: 749
    edited May 2016
    This video shows and explains the combat (2 min in):
  • HarikenHariken Member EpicPosts: 2,680
    Lol turn based combat.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Nice to see a game with a religious message that's actually a bit subtle, instead of jamming it down people's throats every five minutes. A shame the website is anything but. In fact, it's quite the opposite, and I agree with Quizzical about how it basically shoves the religious message in people's faces as a reason to play. Kind of ruins the point of weaving Biblical references and such into the overall narrative, doesn't it? Yes, you can learn of the game play and whatnot through third party sources (as I did), but that shouldn't be necessary.

    Ah well. It's nice to see a Christian gaming company putting some actual thought into a game instead of just filling a generic one with Bible passages and calling it a day. Most of them are about as subtle as the 'Jesus' imagery from the film Man of Steel, and more preachy and judgmental than twelve hours of Jerry Falwell. Those games are a source of embarrassment for myself and other Christians, just like those idiots screaming about hell on street corners, or the big fat ladies who try to tell people that Harry Potter is satanic and blah blah blah...

    I wish this game and its developers the best of luck. Hopefully it does well enough to show other developers that a Christian game can deliver a good message through subtlety. After all, there's a lot of interesting material in the Bible which could make for some pretty awesome games in the right hands.

    Solomon: Total War, anyone?

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    Actually, I should probably explain the Wisdom Tree reference, as I'd expect that a lot of people won't get it.

    About 25 years ago, the Internet didn't exist in anything resembling its modern form.  Games were almost strictly offline and predominantly for consoles, as computers cost thousands of dollars.  You couldn't download games, but would go to brick and mortar stores to buy them.  Which stores you'd go to didn't mostly depend on whether the game you wanted was made by Nintendo, Capcom, Konami, Sega, or whoever else.

    I'm not sure if Nintendo pioneered the modern game console business model, or if they were merely the first to be highly successful at it.  Earlier Atari consoles had games for something like $10 each.  Nintendo made it so that, in order to make games for their console, you had to buy cartridges from Nintendo for your games.  The blank cartridges cost a few dollars to make, but Nintendo sold them for something like $25 each, which is how they made their money.  Games at retail would thus cost closer to $50.

    Nintendo's consoles would try to check whether a cartridge was a legitimate one from Nintendo, and refuse to work with it if not.  If you bought Nintendo's cartridges and played by their rules (which included heavily censoring games), Nintendo would grant you their seal of quality.  Nearly all developers of NES and SNES games did so.

    There were two oddball developers that took totally different approaches from everyone else, though.  One was Wisdom Tree, which made Christan (TM) brand games with names like Bible Adventures.  They weren't sold where other games were sold, but instead, in Christan bookstores.  Not in Christian bookstore and electronics stores along side other console games, mind you.  Wisdom Tree's games would be the only ones for sale in the store.

    The other oddball developer was Quattro Games.  Their approach was to pack four games onto a single cartridge and sell them on television shopping channels.  Their basic pitch was that they offered a better deal, with four games for the price of one.  Remember that this was another era, before there were thousands of shovelware games that you could easily download for free.  Their target audience didn't necessarily realize that one good game is more valuable than a hundred bad ones.

    For both of these developers, the quality of the games was quite bad.  This is about what you'd expect, as their sales pitches had nothing to do with the quality of the games.  As one more recent blogger put it, the main effect of Wisdom Tree and Quattro on the market was to make it look like Nintendo's Seal of Quality actually meant something about quality, and not just that they paid Nintendo.

    So what does this have to do with Aetherlight?  Well, if you go to their site, they don't say, this game is fun because of such and such.  No, they say, this game is safe for your kids to play because of such and such.  We promise that they won't get addicted.  (No really, they actually say that.)  And the reason it's safe for your kids to play is because they've got some partnership with some Bible group and they're trying to be an allegory that emulates the Chronicles of Narnia.

    Now, there is certainly a market for games that are safe for kids to play.  Not all parents want their kids playing Grand Theft Auto.  Even getting away from the rated M for Mature segment, we live in an online era where young children having unfettered contact with random strangers isn't necessarily the best idea.

    But the gaming preferences of 10 year old gamers aren't really that different from those of 40 year old gamers.  For the most part, fun games are fun games, regardless of the nominal target audience.  Games that basically everyone over the age of 12 hates will probably also be hated by most gamers under the age of 12.

    The developers don't even claim that Aetherlight is a fun game for you to play with your kids, and here's why it will be fun for the parents as well as safe for the kids.  Rather, the web site is aimed squarely at parents who they assume won't play the game themselves, and trying to convince them that they should buy it for their kids.  At that point, the quality of the game is irrelevant to the sales pitch, which is not a promising sign.

    Which makes it really strange that they'd advertise the game on this site.  I'd expect that not many of the regulars here are parents who aren't gamers themselves, but are only looking for something safe for their kids to play.

    This could just be a problem of inept web site design.  It's possible that they're sitting on a great game and merely not telling anyone what makes it so great.  If that's the case, they need to add more content to their web site explaining the game mechanics immediately.  But I'd bet against it.
  • ferakiiiferakiii Member UncommonPosts: 1
    Hopefully it is just a problem of web site design, as we've worked hard for 3 years to create a great game for kids (and hopefully parents) that is a unique fun game in it's own right. I'm the lead designer for The Aetherlight, so I hope I might be able to provide more clarity. When asked to describe what kind of game ours is, I usually answer something like, "It’s an episodic, multiplayer, point and click adventure game with rpg elements, a jrpg-lite battle system, telling an allegorical story of the Bible, set in a steampunk world, that has been designed for kids of all ages". Which is why I'm not usually allowed to describe it :D

    Thanks for pointing out our lack of specific's on the website, and I'm working with our web guys now to get a few more pages up explaining game mechanics in more detail. If you have anything in particular you're looking to understand, feel free to ask, and I should be able to answer.
  • majimaji Member UncommonPosts: 2,091
    The trailer: bad graphics, boring clichés, nothing seems to be new or interesting whatsoever.

    To quote quote the website: "biblical engagement for your children". In other words: indoctrinate your children with computer games before they can think for themselves and might ask questions.

    No thanks.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited May 2016
    maji said:
    The trailer: bad graphics, boring clichés, nothing seems to be new or interesting whatsoever.

    To quote quote the website: "biblical engagement for your children". In other words: indoctrinate your children with computer games before they can think for themselves and might ask questions.

    No thanks.

    Everyone is entitled to their own opinions on matters of faith and how their children are raised. As you can opt to raise your own children (assuming you have or will have some) in the manner you see fit and expose them to the things that you value, so do parents with a religious philosophy. That you don't agree with it is irrelevant. Christian game makers have as much right to produce and sell their products as any other game maker out there.

    Every game has a 'message' or 'indoctrination' to use your word. I admire these guys for making a game like Aetherlight. The more variety in gaming that we have means that we're all the richer for it.

    What I'm wondering is if you have any moral objections to Tyranny that is purely based on being a minion of evil?


    ¯\_(ツ)_/¯ 


  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    SBFord said:
    maji said:
    The trailer: bad graphics, boring clichés, nothing seems to be new or interesting whatsoever.

    To quote quote the website: "biblical engagement for your children". In other words: indoctrinate your children with computer games before they can think for themselves and might ask questions.

    No thanks.

    Everyone is entitled to their own opinions on matters of faith and how their children are raised. As you can opt to raise your own children (assuming you have or will have some) in the manner you see fit and expose them to the things that you value, so do parents with a religious philosophy. That you don't agree with it is irrelevant. Christian game makers have as much right to produce and sell their products as any other game maker out there.

    Every game has a 'message' or 'indoctrination' to use your word. I admire these guys for making a game like Aetherlight. The more variety in gaming that we have means that we're all the richer for it.

    What I'm wondering is if you have any moral objections to Tyranny that is purely based on being a minion of evil?
    Most game developers try to stay far away from political or religious controversies.  Unlike some other media types, whether a game is good is predominantly about game mechanics.  Someone might love a movie or book because it flatters his political views, but not a video game.  It's much easier to spot advocacy against your own beliefs than in favor of them, so if you're heavily pushing some political views, you chase away a lot of people who disagree with your views without gaining much credibility with people who agree.

    In many video games--both MMORPGs and otherwise--the message really boils down to, if some evil, malevolent person/group/entity is trying to conquer/destroy your city/country/planet/universe, then you're justified in using the technology/magic/martial arts/whatever else you've got at your disposal to stop them forcibly.  Not many gamers object to that the way people would object if a game advocated one side of the debate on abortion, guns, socialized medicine, or any other hot political issue.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    ferakiii said:
    Hopefully it is just a problem of web site design, as we've worked hard for 3 years to create a great game for kids (and hopefully parents) that is a unique fun game in it's own right. I'm the lead designer for The Aetherlight, so I hope I might be able to provide more clarity. When asked to describe what kind of game ours is, I usually answer something like, "It’s an episodic, multiplayer, point and click adventure game with rpg elements, a jrpg-lite battle system, telling an allegorical story of the Bible, set in a steampunk world, that has been designed for kids of all ages". Which is why I'm not usually allowed to describe it :D

    Thanks for pointing out our lack of specific's on the website, and I'm working with our web guys now to get a few more pages up explaining game mechanics in more detail. If you have anything in particular you're looking to understand, feel free to ask, and I should be able to answer.
    There's nothing wrong with having a page or a section of several pages that describes the game mechanics in detail.  You get basically unlimited space, as people who aren't interested can readily skip it.  People like me who come to a web site wanting to know about game mechanics and not caring much about the storyline will largely evaluate whether a game has potential from the game mechanics--and conclude that it probably doesn't if the site isn't willing to talk about it.

    One other point is that I get the impression from the site that it assumes that the reader is not and should not be interested in playing the game.  There's nothing wrong with making a game kid-friendly, but I don't see why you wouldn't also want to pitch it as a fun game for parents who are gamers to play with their kids.
  • kitaradkitarad Member LegendaryPosts: 8,178
    This game is modelled after the wheel of fortune . Everything is based on the wheel even the loot.

  • Laughing-manLaughing-man Member RarePosts: 3,655
    I agree with Quiz, religiousness shouldn't be a feature in a video game. 
    At least not it's selling point.
    That's pretty much the textbook definition of religious exploitation, they're taking people's faith and packaging it to them piecemeal. Troubling.
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited May 2016
    I agree with Quiz, religiousness shouldn't be a feature in a video game. 
    At least not it's selling point.
    That's pretty much the textbook definition of religious exploitation, they're taking people's faith and packaging it to them piecemeal. Troubling.
    Really? When it's clearly identified as such? I suppose you'd have a point if it wasn't plainly stated, but that is clearly identified with its purpose meaning there's nothing to see here. If it's not your type of game, if the buyer isn't interested in a Christian perspective on gaming, it's easy enough to pass up.

    It's not packaging people's beliefs piecemeal. If it's not your thing, pass it up and teach your children your values and religious philosophy on your own. Better, if you're a Christian, play it with your child to see if it meshes. *facepalms*

    It's easy to pick on games with a religious bent when far less umbrage is lofted at overtly sexist or political games. 


    ¯\_(ツ)_/¯ 


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    거북이는 목을 내밀 때 안 움직입니다












  • kitaradkitarad Member LegendaryPosts: 8,178
    You know I have read Atlas Shrugged and I don't get that book . Well I don't get Freud either probably just dumb. Well I am very 1+1 = 2 person I cannot even understand philosophy or appreciate art very much either. 

  • majimaji Member UncommonPosts: 2,091

    SBFord said:


    maji said:

    The trailer: bad graphics, boring clichés, nothing seems to be new or interesting whatsoever.



    To quote quote the website: "biblical engagement for your children". In other words: indoctrinate your children with computer games before they can think for themselves and might ask questions.



    No thanks.





    Everyone is entitled to their own opinions on matters of faith and how their children are raised. As you can opt to raise your own children (assuming you have or will have some) in the manner you see fit and expose them to the things that you value, so do parents with a religious philosophy. That you don't agree with it is irrelevant. Christian game makers have as much right to produce and sell their products as any other game maker out there.

    Every game has a 'message' or 'indoctrination' to use your word. I admire these guys for making a game like Aetherlight. The more variety in gaming that we have means that we're all the richer for it.

    What I'm wondering is if you have any moral objections to Tyranny that is purely based on being a minion of evil?



    English is not my first language, and I'm not sure whether I understand your last question correctly. Could you rephrase it, so that I can give it the answer it deserves?

    Yes, they have the right to do that. Same as people have the right to make a game teaching children about Christianity, they have the right to make a game teaching children about Islam, about Atheism or anything else. But having the right to do something doesn't mean it's a good idea.

    I personally think that, in general, children should be given facts and options and having things explained to them, so that in the end, they can decide for themselves. And that should be true for religion too. My parents did that as well. They asked me what courses at school I'd like to take: religion or ethics? Would I like to get baptized? What do I want? They gave me options.

    So I think that children should be taught what religions exist, what the differences are, what their histories are, what other philosophies exist, and so on. So that, when they're old enough, they can choose for themselves, and truly believe in that, for the reason of their own logic and not because they were taught to.
    Like if you present them a large table with lots of food they don't know, and you tell them "this one is sweet and made of chocolate, that one over there is spicy, be careful, and this one is an exotic fruit which is somewhat sour to the taste". So that they can choose themselves, instead of you telling them "eat that, this is good, the rest sucks".

    That's why I don't like games like these. In the end they're not actually games, since the aim of the developers was not to entertain, but to keep the leash short.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • WizardryWizardry Member LegendaryPosts: 19,332
    It looks CUTESY ummm well,seems a popular trend with game design,no biggie.What ruins it for me is i see a LINEAR game and i hate linear game play in 2016 because i have already played that type of gaming over thousands of days.
    Give me an open world with no distinct path or direction to follow and i would play it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    maji said:

    SBFord said:


    maji said:

    The trailer: bad graphics, boring clichés, nothing seems to be new or interesting whatsoever.



    To quote quote the website: "biblical engagement for your children". In other words: indoctrinate your children with computer games before they can think for themselves and might ask questions.



    No thanks.





    Everyone is entitled to their own opinions on matters of faith and how their children are raised. As you can opt to raise your own children (assuming you have or will have some) in the manner you see fit and expose them to the things that you value, so do parents with a religious philosophy. That you don't agree with it is irrelevant. Christian game makers have as much right to produce and sell their products as any other game maker out there.

    Every game has a 'message' or 'indoctrination' to use your word. I admire these guys for making a game like Aetherlight. The more variety in gaming that we have means that we're all the richer for it.

    What I'm wondering is if you have any moral objections to Tyranny that is purely based on being a minion of evil?



    English is not my first language, and I'm not sure whether I understand your last question correctly. Could you rephrase it, so that I can give it the answer it deserves?

    Yes, they have the right to do that. Same as people have the right to make a game teaching children about Christianity, they have the right to make a game teaching children about Islam, about Atheism or anything else. But having the right to do something doesn't mean it's a good idea.

    I personally think that, in general, children should be given facts and options and having things explained to them, so that in the end, they can decide for themselves. And that should be true for religion too. My parents did that as well. They asked me what courses at school I'd like to take: religion or ethics? Would I like to get baptized? What do I want? They gave me options.

    So I think that children should be taught what religions exist, what the differences are, what their histories are, what other philosophies exist, and so on. So that, when they're old enough, they can choose for themselves, and truly believe in that, for the reason of their own logic and not because they were taught to.
    Like if you present them a large table with lots of food they don't know, and you tell them "this one is sweet and made of chocolate, that one over there is spicy, be careful, and this one is an exotic fruit which is somewhat sour to the taste". So that they can choose themselves, instead of you telling them "eat that, this is good, the rest sucks".

    That's why I don't like games like these. In the end they're not actually games, since the aim of the developers was not to entertain, but to keep the leash short.
    No, the purpose isn't to leash anybody. To use your food analogy, games like this present you with the dish, then explain how it was made, and how it came to be in the first place. The history of the dish, what the ingredients are and why they were chosen. It explains how to combine the ingredients, how to cook them, and the proper way to plate and serve it. If you don't like what it's made of, then ultimately the choice is still yours to take a bite, or throw it in the trash bin and go see what's being offered elsewhere. 

    You want to see indoctrination? Go to just about any American public school, or better yet, university. It's disgusting what some of these 'professors' say and / or do, and if you don't conform to their ideology, you're in for a very rough time. 

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    There is a story, possibly apocryphal, that contemporary Christian music used to be defined by the frequency with which Jesus was mentioned.  It turned out that it was rather hard to make great music, or even okay music, if you were primarily concerned with getting your Jesus mention count up.  So the definition eventually shifted to be anything from a Christian worldview.

    So then, in what sense is Aetherlight pro-Christian?  I don't know, but there's a huge difference between constantly bashing people over the head with "you're going to hell if you don't believe X" versus merely not being overtly sexual or encouraging immoral behavior.

    As for biases, all media sources are biased.  All that differs is what their biases are and how strongly they push them.  I'd much prefer that they admit their biases up front than let you get 20 hours into a game only to have it start constantly bashing you over the head telling you that your opinions are stupid and evil.  As I said above, most game developers try to avoid that situation--and in ways that television, movies, books, newspapers, and radio commonly don't.
  • PhryPhry Member LegendaryPosts: 11,004
    Politics and Religion are always iffy subjects for games, you can have any number of fictional ones as you please in a game, and nobody bats an eyelid, factional warfare based on these is nothing new, but games involving actual religions, doesn't matter which one, and no matter which of the gods you decide to base a game around, its going to limit your potential audience, and probably be an automatic 'avoid' from those who have different religious views, or have no religious convictions whatever. :o
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