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Some people have been, understandably, worried about the idea of giving others a three month headstart in what is essentially an open world PvP game. Soulbound Studio's Jeromy Walsh explains the reasoning behind this decision.
With all of the questions about Exposition (the three month story-development phase), losing resources, land, titles, etc... we wanted to re-assure people that the goal of exposition, while partly to build conflict, story, and unfolding events, is also about giving early players an opportunity to build out a flourishing world.
It's notably difficult to do that when there's potentially people attempting to tear it down. The point of Exposition is to exit with a world fully developed, not smoldering in ashes.
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That is of course if their definition of finite isnt the same as everyone leses.
However he has stated that should resources become strained, natural disasters can occur.
Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
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Either way it wasnt a very good compromise. They should wipe the servers like every other game does. The whole 'starting players have to flesh out the world' is a load of crap. Once people learn what they need to learn they will have the stuff that they built in the 3 month head start remade within a month. Or if they claim they need player built towns leave the building standing and allow them to be claimed or fought over by anyone (unless there on some kickstarter backers kingdom or whatever.
This is a veiled way for them to raise more money by 'persuading' people who want to be competitive (or just join an established group) to give them enough money to get in early.
Even as pay to win and screwed up as Archeage was, and I bought the 150 dollar package to that game, it still only gave 3 or 4 days headstart, and that was destroyed because 90% of the servers had queues and made it impossible for most people to play anyway. And even then 75% of the land was gone and people had already established themselves. Yea I know the excuses people will make about this game and that game, theyre irrelevant. 3 months is insanely long, the only thing late comers can hope for is that if this game gets made it suffers from the same types of population losses every game has and that after 3 months it will lose 75% of the people who started it on day one.
This looks like another great concept game that is destined to be like all the others, either over reaching and trying too much or implementing extremely bad decisions into the gameplay and how the game is run, or more than likely a bit of both.
Anything really to be competive about.
@rodarin :
Soulbound has planed for a ten year story. They can control how many characters are on a server, have (in therory) control over how many people enter the headstart, they can control how many initial ressources there are, how many a char could gather per hour if it was placed in his face, etc,etc.
Somehow i HIGHLY doubt that there is even a remote chance for all or most of the ressources being "gone" within the first few months.
Souldbound would have to misscalculated something badly then.
(Edit)
You also realise the ppl in the headstart could also make some nice detailed maps for you to use too. As well as complete some basic houses in towns for people.
I suspect the anarchy factor in this game will be greater than many of the backers believe right now.
Some men just like to see the world burn.
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"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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So our plan as of now is to take the three month period of Exposition and divide it up into three phases. During the first phase there will be no non-voluntary PvP. Meaning, you can spar/duel in order to begin mastering combat, but you will not be able to attack other friendlies. At the same time, you will not be able to commit any crimes. No stealing, lock-picking, etc...
During the second phase you will be able to commit most crimes as well as incapacitate other players, but you will not be able to coup de grace, nor build siege equipment.
During the third and final phase the gloves come off. We will give players anywhere from one week to one month of unrestrained, open-world PvP before the server finally opens. The amount of time will depend upon the state of the world during exposition.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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The positive people push the accellerator hard and sometimes go over the cliff. The negative people slam the brakes on every few minutes in panic. We need both in the world. At the end of the day, as for any other game being launched, we'll just have to wait and see.
Personally, I see CoE as a breath of fresh air and I decided to give the developers my support. I hope things work out and we get a great new MMO out of it.
TBH if this is a problem (which it would be regardless of any headstarts) it's best they find that issue 3 months in when the greater playerbase joins, rather than down the road when it would just be solitary voices complaining about balance in power.
Because if there is a real issue here, it wouldn't be due to headstart, it would be due to game balance, and game systems.. There's always going to be people coming into a game 3 months after others. If there are severe issue caused due to that, that's an issue with the game itself and how it's put together, it would be a problem regardless of what type of headstart is given to certain folks.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The point of Exposition is to exit with a world fully developed, not smoldering in ashes."
Is that some play on reverse psychology or they really that naive to go after a pvp player base and not expect that behaviour?
They already got over 1.5k people over the price for the 3 months EA and they expecting them all to be carebearing, city builder, storytellers? lol.
In Survival I tend to Build Stuff and to be as friendly as possible but every single time I end on the war path because of people attacking me ....
I think CoE should not be about PVP by today norms first it ruins community and server population
Open world PVP in most cases is about Player doing quest or crafting mining vs CrowdOfPlayers.
Idk but I was thought destroying is not building and this logic follows me entire life. But from Survival game I noticed most people aren't like that .....
I managed to make a guild that will be loyal to this concept but our loses were so much bigger.
We were building evolving peacefully got raided attacked after what we were destroying our enemy completely on a open war path ....
While other aggressive tribes where killing every one to not let them stand up ....
This is the problem with PvP in open world it's a mess but I want it to be like in real life
Yes I can Punch this dude I can kill him but there will be consequences very harsh consequences .
I want there to be War but they should be very expensive and people be extremely careful with it ..
PVP like WOW Arena or PVP maps or gw2 arena WvW or LoL pvp in Open world MMORPG is just wrong .
Open world PVP should be like in real life I can kill you you can kill me but we won't do it just for fun but in extreme situations in case of robbery in case of war and so on ...
I know some RPG lovers love this PVP mess in MMORPG but CoE in first place should be about
Massively multiplayer online ! Role-Playing Game !
I want CoE to be played with good attitude I don't want to see these aggressive chaotic PVPers that PVP for humiliating others and ruining some one day ....
I want a game where people approach PVP more rational more with Role Playing .
My 2 pennies )))
One big reason I play EVE is the skill system is level capped so I can train (on or offline) to the same level as any veteran who may have started years before.
Despite starting 3 years after the games launch no one has better mining skills than I do, and there are many combat ships that I am the equal of anyone in.
That said, one of my corp mates owns 4 person Titans, the value of each about equal to my entire net worth in game, and I'm considered wealthy by most player standards.
More amazing is he pays for 4 subs (with PLEX I'm sure) for each of those accounts because once you sit a pilot in a Titan, it is all he can ever do as he cannot leave the ship as it can't be docked.
This is just now changing with the addition of Citadels, but it will cost my alliance 80B ISK just for the blueprint, nevermind the massive amount of mined ore and PI components we'll have to farm to stand one up.
So it will be interesting to me to see if the designs COE puts in place allows a similar situation to not feel like 2nd class citizens for players who can't spend their entire lives in game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes your opc can be killed but that's why you let him stay in the town. There will be warrior players whose opc is set to patrol the town as a guard. So a gander comes along attacks your opc and he calls for the guard.
Now what the gander doesn't know is the warrior opc is normally played 15 hours a day and is a grandmaster. Her defeats the ganker with ease
I will laugh my ass off when the servers are open to all comes and the whole OPC concept is still 'in development'. That whole cushion people are expecting is nowhere to be found, then what?
But I don't agree with Life quality cash shop which is worse for example BDO auto-looting pet that need cash shop with terrible looting and lot of looting .. I hate when they put life quality stuff in cash shop and so forcing me to throw pennies in cash shop .
Gw2 is a good example of development around Cash Shop for years they nerf good farming in game and rewarding and only add trash stuff to their Cash shop ...so that we check out more and more for weapon skins and armor skins .
True passionate developers still exist but are far and few between,then we have to hope they have the money and clout to pull off a great game,it is a near impossible combination to attain.
Never forget 3 mile Island and never trust a government official or company spokesman.
The only way to avoid this is to create pve starting cities. Then you have the challenge of making it without affecting the player made cities. It would be cool if you could start in player made cities and even have votes from players saying if this city is a good one to start in ect ect...
Yeah onto the eve topic. Except I am sure you haven't anything on many decade players.
At best your mad crazy mining skills are like alt 54 for some of us.
Some alts which were started pre-goon craziness low sec nightmare fun. (Ie ultra padded).
And maybe just MAYBE mining may be all grand but what else is?
You can't say "I am equal to a 10 year but I'm a 7".
No those of us who started eve at it's start have had so many more chances and choice moments to really get looted up etc. SP is a small part of the eve universe. It certainly doesn't equalize things.
Time matters. That's all that truly matters in a mmo. How much time ahead of the "other fish" you have.
How much time you can create a buffer for. People who act humble about their mmo experience are cute but also liars. We all play to compete in some way. All of us do. Those who don't are most likely dead.
3 months in a modern mmo is equal to about half a decade of work in a older mmo.
Facts are the only reason you'd of matched anyone 3 years late to the party is the fact they buffed sp gain.
-Archeage had limitless resources
-Archeage had limitless gold farming
Apples and oranges
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